let SOUNDS = { /*mumble: new Howl({ src: ['./assets/sounds/mumble00.mp3'], autoplay: false, loop: true, volume: 1, sprite: { mumble00: [0, 81000], mumble01: [0, 81000], mumble02: [0, 81000] } }), athmosEery: new Howl({ src: ['./assets/sounds/aga_cc0_atmoseerie02.mp3', './assets/sounds/aga_cc0_atmoseerie02.ogg'], autoplay: false, loop: true, volume: 1, }), stepsHallway: new Howl({ src: ['./assets/sounds/stepsHallwaySprite.mp3', './assets/sounds/stepsHallwaySprite.ogg'], sprite: { stepStart: [0, 500], step0: [501, 1100], step1: [1101, 1700], step2: [1701, 2300], step3: [2301, 2900], step4: [2901, 3500], step5: [3501, 4100], step6: [4101, 4700], step7: [4701, 5300] } }),*/ shipEngine00: new Howl({ src: ['./assets/sounds/race/jetengine.mp3', './assets/sounds/race/jetengine.ogg'], autoplay: false, loop: true, volume: 1, }), shipEngine01: new Howl({ src: ['./assets/sounds/race/rotorengine.mp3', './assets/sounds/race/rotorengine.ogg'], autoplay: false, loop: true, volume: 1, }), shipScraping: new Howl({ src: ['./assets/sounds/race/scrapelp.mp3', './assets/sounds/race/scrapelp.ogg'],//INFO is from wipeout do not use! autoplay: false, loop: true, volume: 0.25, }), shipHeatWarning: new Howl({ src: ['./assets/sounds/race/heatWarning.mp3', './assets/sounds/race/heatWarning.ogg'],//INFO is from wipeout do not use! autoplay: false, loop: true, volume: 0.25, }), shipBump: new Howl({ src: ['./assets/sounds/race/bumpSprite.mp3', './assets/sounds/race/bumpSprite.ogg'], autoplay: false, loop: false, volume: 1, sprite: { bump0: [0, 999], bump1: [1000, 1999], bump2: [2000, 2999] } }), shipSwoosh: new Howl({ src: ['./assets/sounds/race/swooshSprite.mp3', './assets/sounds/race/swooshSprite.ogg'], autoplay: false, loop: false, volume: 1, sprite: { swoosh0: [0, 999], swoosh1: [1000, 1999], //swoosh2: [2000, 2999] } }), raceAnnouncer: new Howl({ src: ['./assets/sounds/race/afSprite.mp3', './assets/sounds/race/afSprite.ogg'], autoplay: false, loop: false, volume: 1, sprite: { newRecord: [0, 999], three: [1000, 1999], two: [3000, 3999], one: [4000, 4999], go: [5000, 5999], finalLap: [6000, 6999] } }), //fps player sounds /* athmosEery: new Howl({ src: ['./assets/sounds/aga_cc0_atmoseerie02.mp3', './assets/sounds/aga_cc0_atmoseerie02.ogg'], autoplay: false, loop: true, volume: 1, }), athmosWind: new Howl({ src: ['./assets/sounds/windFalling00.mp3', './assets/sounds/windFalling00.ogg'], autoplay: false, loop: true, volume: 1, }),*/ stepsHallway: new Howl({ src: ['./assets/sounds/stepsHallwaySprite.mp3', './assets/sounds/stepsHallwaySprite.ogg'], sprite: { stepStart: [0, 500], step0: [501, 1100], step1: [1101, 1700], step2: [1701, 2300], step3: [2301, 2900], step4: [2901, 3500], step5: [3501, 4100], step6: [4101, 4700], step7: [4701, 5300] } }), //menu sounds menuSelect: new Howl({ src: ['./assets/sounds/menu/select01.mp3', './assets/sounds/menu/select01.ogg'], autoplay: false, loop: false, volume: 1, }), menuError: new Howl({ src: ['./assets/sounds/menu/computerError.mp3', './assets/sounds/menu/computerError.ogg'], autoplay: false, loop: false, volume: 1, }), computerStart: new Howl({ src: ['./assets/sounds/menu/computerStart.mp3', './assets/sounds/menu/computerStart.ogg'], autoplay: false, loop: false, volume: 1, }), //music tracks musicMenu00: new Howl({ src: ['./assets/sounds/music/dejavu-Anima160kb.mp3', './assets/sounds/music/dejavu-Anima160kb.ogg'], autoplay: false, loop: true, volume: 1, }), musicMenu01: new Howl({ src: ['./assets/sounds/music/luce20000.mp3', './assets/sounds/music/luce20000.ogg'], autoplay: false, loop: true, volume: 1, }), musicAcidLoop00: new Howl({ src: ['./assets/sounds/music/flowing-acid-loop-354062.mp3', './assets/sounds/music/flowing-acid-loop-354062.ogg'], autoplay: false, loop: true, volume: 1, }), musicAcidLoop01: new Howl({ src: ['./assets/sounds/music/acid-loop-328882.mp3', './assets/sounds/music/acid-loop-328882.ogg'], autoplay: false, loop: true, volume: 1, }), musicCalmLoop00: new Howl({ src: ['./assets/sounds/music/calmLoop00.mp3', './assets/sounds/music/calmLoop00.ogg'], autoplay: false, loop: true, volume: 1, }), //music sprite stream /* musicBoadicea00: new Howl({ src: ['./assets/sounds/music/boadicea_sprite.mp3', './assets/sounds/music/boadicea_sprite.ogg'], autoplay: false, loop: true, volume: 1, sprite: { bass: [0, 8000], synth: [10000, 18000], guitar: [20000, 28000], piano: [30000, 38000], shaker: [40000, 48000], rythm: [50000, 58000], } }),*/ musicBassLoop00: new Howl({ src: ['./assets/sounds/music/boadicea_bass.mp3', './assets/sounds/music/boadicea_bass.ogg'], autoplay: false, loop: true, volume: 1, }), musicSynthLoop00: new Howl({ src: ['./assets/sounds/music/boadicea_synth.mp3', './assets/sounds/music/boadicea_synth.ogg'], autoplay: false, loop: true, volume: 1, }), musicPianoLoop00: new Howl({ src: ['./assets/sounds/music/boadicea_piano.mp3', './assets/sounds/music/boadicea_piano.ogg'], autoplay: false, loop: true, volume: 1, }), musicRythmLoop00: new Howl({ src: ['./assets/sounds/music/boadicea_rythm.mp3', './assets/sounds/music/boadicea_rythm.ogg'], autoplay: false, loop: true, volume: 1, }), }