added src
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@@ -0,0 +1,87 @@
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export default class ScnSavegameCheck extends Phaser.Scene {
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constructor() {
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super("ScnSavegameCheck");
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}
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init(_data) {
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}
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create() {
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this.cameras.main.setScroll(-this.game.config.width * 0.5, -this.game.config.height * 0.5);
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this.cameras.main.setBackgroundColor(0x131313);
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//$("#optionbox").show();
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this.saveGame = this.getFreshSaveGame();
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if (localStorage.getItem(SAVEGAMENAME) === null || localStorage.getItem(SAVEGAMENAME) === "null") {
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console.log("creating savegame");
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localStorage.setItem(SAVEGAMENAME, JSON.stringify(this.saveGame));
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} else {
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this.saveGame = JSON.parse(localStorage.getItem(SAVEGAMENAME));
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if (this.checkSaveGameInegrity() === false) {
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console.warn("found corrupt savegame, generating a new one")
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this.saveGame = this.getFreshSaveGame();
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localStorage.setItem(SAVEGAMENAME, JSON.stringify(this.saveGame));
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}else{
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console.log("loaded savegame")
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console.log(this.saveGame)
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}
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}
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//this.scene.start("Scn3d", { level: "marketSquareApartements00", params: {lounge: false} });
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this.scene.start("Scn3d", { level: "mainMenu", params: null });
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}
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update(_time, _delta){
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}
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getFreshSaveGame() {
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return {
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sound: {
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master: OPTIONS.sound.master,
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music: OPTIONS.sound.music,
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sfx: OPTIONS.sound.sfx,
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speech: OPTIONS.sound.speech,
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mute: OPTIONS.sound.mute
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},
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effects: {
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screenshake: OPTIONS.effects.screenshake,
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shader: OPTIONS.effects.shader,
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viewDistWalk: OPTIONS.effects.viewDistWalk,
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viewDistShip: OPTIONS.effects.viewDistShip
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},
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controls: {
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mouse: {
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sensitivity: 3
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},
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mobile: false
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},
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config: {
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preferredCam: 0,
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collisionRadar: 1,
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idealLine: 1,
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hideUI: false
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},
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version: 0.2,
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forceFresh: false //uncomment for fresh savegame force
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}
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}
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checkSaveGameInegrity(){
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let correct = true;
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let save = JSON.parse(localStorage.getItem(SAVEGAMENAME));
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let saveKeys = Object.keys(save);
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let freshData = this.getFreshSaveGame()
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let freshKeys = Object.keys(freshData);
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correct = saveKeys.length === freshKeys.length;
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if(freshData.forceFresh === true){
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return false;
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}
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return correct;
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}
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}
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