diff --git a/lib/howler.js b/lib/howler.js new file mode 100755 index 0000000..96c2564 --- /dev/null +++ b/lib/howler.js @@ -0,0 +1,3248 @@ +/*! + * howler.js v2.2.4 + * howlerjs.com + * + * (c) 2013-2020, James Simpson of GoldFire Studios + * goldfirestudios.com + * + * MIT License + */ + +(function () { + + 'use strict'; + + /** Global Methods **/ + /***************************************************************************/ + + /** + * Create the global controller. All contained methods and properties apply + * to all sounds that are currently playing or will be in the future. + */ + var HowlerGlobal = function () { + this.init(); + }; + HowlerGlobal.prototype = { + /** + * Initialize the global Howler object. + * @return {Howler} + */ + init: function () { + var self = this || Howler; + + // Create a global ID counter. + self._counter = 1000; + + // Pool of unlocked HTML5 Audio objects. + self._html5AudioPool = []; + self.html5PoolSize = 10; + + // Internal properties. + self._codecs = {}; + self._howls = []; + self._muted = false; + self._volume = 1; + self._canPlayEvent = 'canplaythrough'; + self._navigator = (typeof window !== 'undefined' && window.navigator) ? window.navigator : null; + + // Public properties. + self.masterGain = null; + self.noAudio = false; + self.usingWebAudio = true; + self.autoSuspend = true; + self.ctx = null; + + // Set to false to disable the auto audio unlocker. + self.autoUnlock = true; + + // Setup the various state values for global tracking. + self._setup(); + + return self; + }, + + /** + * Get/set the global volume for all sounds. + * @param {Float} vol Volume from 0.0 to 1.0. + * @return {Howler/Float} Returns self or current volume. + */ + volume: function (vol) { + var self = this || Howler; + vol = parseFloat(vol); + + // If we don't have an AudioContext created yet, run the setup. + if (!self.ctx) { + setupAudioContext(); + } + + if (typeof vol !== 'undefined' && vol >= 0 && vol <= 1) { + self._volume = vol; + + // Don't update any of the nodes if we are muted. + if (self._muted) { + return self; + } + + // When using Web Audio, we just need to adjust the master gain. + if (self.usingWebAudio) { + self.masterGain.gain.setValueAtTime(vol, Howler.ctx.currentTime); + } + + // Loop through and change volume for all HTML5 audio nodes. + for (var i = 0; i < self._howls.length; i++) { + if (!self._howls[i]._webAudio) { + // Get all of the sounds in this Howl group. + var ids = self._howls[i]._getSoundIds(); + + // Loop through all sounds and change the volumes. + for (var j = 0; j < ids.length; j++) { + var sound = self._howls[i]._soundById(ids[j]); + + if (sound && sound._node) { + sound._node.volume = sound._volume * vol; + } + } + } + } + + return self; + } + + return self._volume; + }, + + /** + * Handle muting and unmuting globally. + * @param {Boolean} muted Is muted or not. + */ + mute: function (muted) { + var self = this || Howler; + + // If we don't have an AudioContext created yet, run the setup. + if (!self.ctx) { + setupAudioContext(); + } + + self._muted = muted; + + // With Web Audio, we just need to mute the master gain. + if (self.usingWebAudio) { + self.masterGain.gain.setValueAtTime(muted ? 0 : self._volume, Howler.ctx.currentTime); + } + + // Loop through and mute all HTML5 Audio nodes. + for (var i = 0; i < self._howls.length; i++) { + if (!self._howls[i]._webAudio) { + // Get all of the sounds in this Howl group. + var ids = self._howls[i]._getSoundIds(); + + // Loop through all sounds and mark the audio node as muted. + for (var j = 0; j < ids.length; j++) { + var sound = self._howls[i]._soundById(ids[j]); + + if (sound && sound._node) { + sound._node.muted = (muted) ? true : sound._muted; + } + } + } + } + + return self; + }, + + /** + * Handle stopping all sounds globally. + */ + stop: function () { + var self = this || Howler; + + // Loop through all Howls and stop them. + for (var i = 0; i < self._howls.length; i++) { + self._howls[i].stop(); + } + + return self; + }, + + /** + * Unload and destroy all currently loaded Howl objects. + * @return {Howler} + */ + unload: function () { + var self = this || Howler; + + for (var i = self._howls.length - 1; i >= 0; i--) { + self._howls[i].unload(); + } + + // Create a new AudioContext to make sure it is fully reset. + if (self.usingWebAudio && self.ctx && typeof self.ctx.close !== 'undefined') { + self.ctx.close(); + self.ctx = null; + setupAudioContext(); + } + + return self; + }, + + /** + * Check for codec support of specific extension. + * @param {String} ext Audio file extention. + * @return {Boolean} + */ + codecs: function (ext) { + return (this || Howler)._codecs[ext.replace(/^x-/, '')]; + }, + + /** + * Setup various state values for global tracking. + * @return {Howler} + */ + _setup: function () { + var self = this || Howler; + + // Keeps track of the suspend/resume state of the AudioContext. + self.state = self.ctx ? self.ctx.state || 'suspended' : 'suspended'; + + // Automatically begin the 30-second suspend process + self._autoSuspend(); + + // Check if audio is available. + if (!self.usingWebAudio) { + // No audio is available on this system if noAudio is set to true. + if (typeof Audio !== 'undefined') { + try { + var test = new Audio(); + + // Check if the canplaythrough event is available. + if (typeof test.oncanplaythrough === 'undefined') { + self._canPlayEvent = 'canplay'; + } + } catch (e) { + self.noAudio = true; + } + } else { + self.noAudio = true; + } + } + + // Test to make sure audio isn't disabled in Internet Explorer. + try { + var test = new Audio(); + if (test.muted) { + self.noAudio = true; + } + } catch (e) { } + + // Check for supported codecs. + if (!self.noAudio) { + self._setupCodecs(); + } + + return self; + }, + + /** + * Check for browser support for various codecs and cache the results. + * @return {Howler} + */ + _setupCodecs: function () { + var self = this || Howler; + var audioTest = null; + + // Must wrap in a try/catch because IE11 in server mode throws an error. + try { + audioTest = (typeof Audio !== 'undefined') ? new Audio() : null; + } catch (err) { + return self; + } + + if (!audioTest || typeof audioTest.canPlayType !== 'function') { + return self; + } + + var mpegTest = audioTest.canPlayType('audio/mpeg;').replace(/^no$/, ''); + + // Opera version <33 has mixed MP3 support, so we need to check for and block it. + var ua = self._navigator ? self._navigator.userAgent : ''; + var checkOpera = ua.match(/OPR\/(\d+)/g); + var isOldOpera = (checkOpera && parseInt(checkOpera[0].split('/')[1], 10) < 33); + var checkSafari = ua.indexOf('Safari') !== -1 && ua.indexOf('Chrome') === -1; + var safariVersion = ua.match(/Version\/(.*?) /); + var isOldSafari = (checkSafari && safariVersion && parseInt(safariVersion[1], 10) < 15); + + self._codecs = { + mp3: !!(!isOldOpera && (mpegTest || audioTest.canPlayType('audio/mp3;').replace(/^no$/, ''))), + mpeg: !!mpegTest, + opus: !!audioTest.canPlayType('audio/ogg; codecs="opus"').replace(/^no$/, ''), + ogg: !!audioTest.canPlayType('audio/ogg; codecs="vorbis"').replace(/^no$/, ''), + oga: !!audioTest.canPlayType('audio/ogg; codecs="vorbis"').replace(/^no$/, ''), + wav: !!(audioTest.canPlayType('audio/wav; codecs="1"') || audioTest.canPlayType('audio/wav')).replace(/^no$/, ''), + aac: !!audioTest.canPlayType('audio/aac;').replace(/^no$/, ''), + caf: !!audioTest.canPlayType('audio/x-caf;').replace(/^no$/, ''), + m4a: !!(audioTest.canPlayType('audio/x-m4a;') || audioTest.canPlayType('audio/m4a;') || audioTest.canPlayType('audio/aac;')).replace(/^no$/, ''), + m4b: !!(audioTest.canPlayType('audio/x-m4b;') || audioTest.canPlayType('audio/m4b;') || audioTest.canPlayType('audio/aac;')).replace(/^no$/, ''), + mp4: !!(audioTest.canPlayType('audio/x-mp4;') || audioTest.canPlayType('audio/mp4;') || audioTest.canPlayType('audio/aac;')).replace(/^no$/, ''), + weba: !!(!isOldSafari && audioTest.canPlayType('audio/webm; codecs="vorbis"').replace(/^no$/, '')), + webm: !!(!isOldSafari && audioTest.canPlayType('audio/webm; codecs="vorbis"').replace(/^no$/, '')), + dolby: !!audioTest.canPlayType('audio/mp4; codecs="ec-3"').replace(/^no$/, ''), + flac: !!(audioTest.canPlayType('audio/x-flac;') || audioTest.canPlayType('audio/flac;')).replace(/^no$/, '') + }; + + return self; + }, + + /** + * Some browsers/devices will only allow audio to be played after a user interaction. + * Attempt to automatically unlock audio on the first user interaction. + * Concept from: http://paulbakaus.com/tutorials/html5/web-audio-on-ios/ + * @return {Howler} + */ + _unlockAudio: function () { + var self = this || Howler; + + // Only run this if Web Audio is supported and it hasn't already been unlocked. + if (self._audioUnlocked || !self.ctx) { + return; + } + + self._audioUnlocked = false; + self.autoUnlock = false; + + // Some mobile devices/platforms have distortion issues when opening/closing tabs and/or web views. + // Bugs in the browser (especially Mobile Safari) can cause the sampleRate to change from 44100 to 48000. + // By calling Howler.unload(), we create a new AudioContext with the correct sampleRate. + if (!self._mobileUnloaded && self.ctx.sampleRate !== 44100) { + self._mobileUnloaded = true; + self.unload(); + } + + // Scratch buffer for enabling iOS to dispose of web audio buffers correctly, as per: + // http://stackoverflow.com/questions/24119684 + self._scratchBuffer = self.ctx.createBuffer(1, 1, 22050); + + // Call this method on touch start to create and play a buffer, + // then check if the audio actually played to determine if + // audio has now been unlocked on iOS, Android, etc. + var unlock = function (e) { + // Create a pool of unlocked HTML5 Audio objects that can + // be used for playing sounds without user interaction. HTML5 + // Audio objects must be individually unlocked, as opposed + // to the WebAudio API which only needs a single activation. + // This must occur before WebAudio setup or the source.onended + // event will not fire. + while (self._html5AudioPool.length < self.html5PoolSize) { + try { + var audioNode = new Audio(); + + // Mark this Audio object as unlocked to ensure it can get returned + // to the unlocked pool when released. + audioNode._unlocked = true; + + // Add the audio node to the pool. + self._releaseHtml5Audio(audioNode); + } catch (e) { + self.noAudio = true; + break; + } + } + + // Loop through any assigned audio nodes and unlock them. + for (var i = 0; i < self._howls.length; i++) { + if (!self._howls[i]._webAudio) { + // Get all of the sounds in this Howl group. + var ids = self._howls[i]._getSoundIds(); + + // Loop through all sounds and unlock the audio nodes. + for (var j = 0; j < ids.length; j++) { + var sound = self._howls[i]._soundById(ids[j]); + + if (sound && sound._node && !sound._node._unlocked) { + sound._node._unlocked = true; + sound._node.load(); + } + } + } + } + + // Fix Android can not play in suspend state. + self._autoResume(); + + // Create an empty buffer. + var source = self.ctx.createBufferSource(); + source.buffer = self._scratchBuffer; + source.connect(self.ctx.destination); + + // Play the empty buffer. + if (typeof source.start === 'undefined') { + source.noteOn(0); + } else { + source.start(0); + } + + // Calling resume() on a stack initiated by user gesture is what actually unlocks the audio on Android Chrome >= 55. + if (typeof self.ctx.resume === 'function') { + self.ctx.resume(); + } + + // Setup a timeout to check that we are unlocked on the next event loop. + source.onended = function () { + source.disconnect(0); + + // Update the unlocked state and prevent this check from happening again. + self._audioUnlocked = true; + + // Remove the touch start listener. + document.removeEventListener('touchstart', unlock, true); + document.removeEventListener('touchend', unlock, true); + document.removeEventListener('click', unlock, true); + document.removeEventListener('keydown', unlock, true); + + // Let all sounds know that audio has been unlocked. + for (var i = 0; i < self._howls.length; i++) { + self._howls[i]._emit('unlock'); + } + }; + }; + + // Setup a touch start listener to attempt an unlock in. + document.addEventListener('touchstart', unlock, true); + document.addEventListener('touchend', unlock, true); + document.addEventListener('click', unlock, true); + document.addEventListener('keydown', unlock, true); + + return self; + }, + + /** + * Get an unlocked HTML5 Audio object from the pool. If none are left, + * return a new Audio object and throw a warning. + * @return {Audio} HTML5 Audio object. + */ + _obtainHtml5Audio: function () { + var self = this || Howler; + + // Return the next object from the pool if one exists. + if (self._html5AudioPool.length) { + return self._html5AudioPool.pop(); + } + + //.Check if the audio is locked and throw a warning. + var testPlay = new Audio().play(); + if (testPlay && typeof Promise !== 'undefined' && (testPlay instanceof Promise || typeof testPlay.then === 'function')) { + testPlay.catch(function () { + console.warn('HTML5 Audio pool exhausted, returning potentially locked audio object.'); + }); + } + + return new Audio(); + }, + + /** + * Return an activated HTML5 Audio object to the pool. + * @return {Howler} + */ + _releaseHtml5Audio: function (audio) { + var self = this || Howler; + + // Don't add audio to the pool if we don't know if it has been unlocked. + if (audio._unlocked) { + self._html5AudioPool.push(audio); + } + + return self; + }, + + /** + * Automatically suspend the Web Audio AudioContext after no sound has played for 30 seconds. + * This saves processing/energy and fixes various browser-specific bugs with audio getting stuck. + * @return {Howler} + */ + _autoSuspend: function () { + var self = this; + + if (!self.autoSuspend || !self.ctx || typeof self.ctx.suspend === 'undefined' || !Howler.usingWebAudio) { + return; + } + + // Check if any sounds are playing. + for (var i = 0; i < self._howls.length; i++) { + if (self._howls[i]._webAudio) { + for (var j = 0; j < self._howls[i]._sounds.length; j++) { + if (!self._howls[i]._sounds[j]._paused) { + return self; + } + } + } + } + + if (self._suspendTimer) { + clearTimeout(self._suspendTimer); + } + + // If no sound has played after 30 seconds, suspend the context. + self._suspendTimer = setTimeout(function () { + if (!self.autoSuspend) { + return; + } + + self._suspendTimer = null; + self.state = 'suspending'; + + // Handle updating the state of the audio context after suspending. + var handleSuspension = function () { + self.state = 'suspended'; + + if (self._resumeAfterSuspend) { + delete self._resumeAfterSuspend; + self._autoResume(); + } + }; + + // Either the state gets suspended or it is interrupted. + // Either way, we need to update the state to suspended. + self.ctx.suspend().then(handleSuspension, handleSuspension); + }, 30000); + + return self; + }, + + /** + * Automatically resume the Web Audio AudioContext when a new sound is played. + * @return {Howler} + */ + _autoResume: function () { + var self = this; + + if (!self.ctx || typeof self.ctx.resume === 'undefined' || !Howler.usingWebAudio) { + return; + } + + if (self.state === 'running' && self.ctx.state !== 'interrupted' && self._suspendTimer) { + clearTimeout(self._suspendTimer); + self._suspendTimer = null; + } else if (self.state === 'suspended' || self.state === 'running' && self.ctx.state === 'interrupted') { + self.ctx.resume().then(function () { + self.state = 'running'; + + // Emit to all Howls that the audio has resumed. + for (var i = 0; i < self._howls.length; i++) { + self._howls[i]._emit('resume'); + } + }); + + if (self._suspendTimer) { + clearTimeout(self._suspendTimer); + self._suspendTimer = null; + } + } else if (self.state === 'suspending') { + self._resumeAfterSuspend = true; + } + + return self; + } + }; + + // Setup the global audio controller. + var Howler = new HowlerGlobal(); + + /** Group Methods **/ + /***************************************************************************/ + + /** + * Create an audio group controller. + * @param {Object} o Passed in properties for this group. + */ + var Howl = function (o) { + var self = this; + + // Throw an error if no source is provided. + if (!o.src || o.src.length === 0) { + console.error('An array of source files must be passed with any new Howl.'); + return; + } + + self.init(o); + }; + Howl.prototype = { + /** + * Initialize a new Howl group object. + * @param {Object} o Passed in properties for this group. + * @return {Howl} + */ + init: function (o) { + var self = this; + + // If we don't have an AudioContext created yet, run the setup. + if (!Howler.ctx) { + setupAudioContext(); + } + + // Setup user-defined default properties. + self._autoplay = o.autoplay || false; + self._format = (typeof o.format !== 'string') ? o.format : [o.format]; + self._html5 = o.html5 || false; + self._muted = o.mute || false; + self._loop = o.loop || false; + self._pool = o.pool || 5; + self._preload = (typeof o.preload === 'boolean' || o.preload === 'metadata') ? o.preload : true; + self._rate = o.rate || 1; + self._sprite = o.sprite || {}; + self._src = (typeof o.src !== 'string') ? o.src : [o.src]; + self._volume = o.volume !== undefined ? o.volume : 1; + self._xhr = { + method: o.xhr && o.xhr.method ? o.xhr.method : 'GET', + headers: o.xhr && o.xhr.headers ? o.xhr.headers : null, + withCredentials: o.xhr && o.xhr.withCredentials ? o.xhr.withCredentials : false, + }; + + // Setup all other default properties. + self._duration = 0; + self._state = 'unloaded'; + self._sounds = []; + self._endTimers = {}; + self._queue = []; + self._playLock = false; + + // Setup event listeners. + self._onend = o.onend ? [{ fn: o.onend }] : []; + self._onfade = o.onfade ? [{ fn: o.onfade }] : []; + self._onload = o.onload ? [{ fn: o.onload }] : []; + self._onloaderror = o.onloaderror ? [{ fn: o.onloaderror }] : []; + self._onplayerror = o.onplayerror ? [{ fn: o.onplayerror }] : []; + self._onpause = o.onpause ? [{ fn: o.onpause }] : []; + self._onplay = o.onplay ? [{ fn: o.onplay }] : []; + self._onstop = o.onstop ? [{ fn: o.onstop }] : []; + self._onmute = o.onmute ? [{ fn: o.onmute }] : []; + self._onvolume = o.onvolume ? [{ fn: o.onvolume }] : []; + self._onrate = o.onrate ? [{ fn: o.onrate }] : []; + self._onseek = o.onseek ? [{ fn: o.onseek }] : []; + self._onunlock = o.onunlock ? [{ fn: o.onunlock }] : []; + self._onresume = []; + + // Web Audio or HTML5 Audio? + self._webAudio = Howler.usingWebAudio && !self._html5; + + // Automatically try to enable audio. + if (typeof Howler.ctx !== 'undefined' && Howler.ctx && Howler.autoUnlock) { + Howler._unlockAudio(); + } + + // Keep track of this Howl group in the global controller. + Howler._howls.push(self); + + // If they selected autoplay, add a play event to the load queue. + if (self._autoplay) { + self._queue.push({ + event: 'play', + action: function () { + self.play(); + } + }); + } + + // Load the source file unless otherwise specified. + if (self._preload && self._preload !== 'none') { + self.load(); + } + + return self; + }, + + /** + * Load the audio file. + * @return {Howler} + */ + load: function () { + var self = this; + var url = null; + + // If no audio is available, quit immediately. + if (Howler.noAudio) { + self._emit('loaderror', null, 'No audio support.'); + return; + } + + // Make sure our source is in an array. + if (typeof self._src === 'string') { + self._src = [self._src]; + } + + // Loop through the sources and pick the first one that is compatible. + for (var i = 0; i < self._src.length; i++) { + var ext, str; + + if (self._format && self._format[i]) { + // If an extension was specified, use that instead. + ext = self._format[i]; + } else { + // Make sure the source is a string. + str = self._src[i]; + if (typeof str !== 'string') { + self._emit('loaderror', null, 'Non-string found in selected audio sources - ignoring.'); + continue; + } + + // Extract the file extension from the URL or base64 data URI. + ext = /^data:audio\/([^;,]+);/i.exec(str); + if (!ext) { + ext = /\.([^.]+)$/.exec(str.split('?', 1)[0]); + } + + if (ext) { + ext = ext[1].toLowerCase(); + } + } + + // Log a warning if no extension was found. + if (!ext) { + console.warn('No file extension was found. Consider using the "format" property or specify an extension.'); + } + + // Check if this extension is available. + if (ext && Howler.codecs(ext)) { + url = self._src[i]; + break; + } + } + + if (!url) { + self._emit('loaderror', null, 'No codec support for selected audio sources.'); + return; + } + + self._src = url; + self._state = 'loading'; + + // If the hosting page is HTTPS and the source isn't, + // drop down to HTML5 Audio to avoid Mixed Content errors. + if (window.location.protocol === 'https:' && url.slice(0, 5) === 'http:') { + self._html5 = true; + self._webAudio = false; + } + + // Create a new sound object and add it to the pool. + new Sound(self); + + // Load and decode the audio data for playback. + if (self._webAudio) { + loadBuffer(self); + } + + return self; + }, + + /** + * Play a sound or resume previous playback. + * @param {String/Number} sprite Sprite name for sprite playback or sound id to continue previous. + * @param {Boolean} internal Internal Use: true prevents event firing. + * @return {Number} Sound ID. + */ + play: function (sprite, internal) { + var self = this; + var id = null; + + // Determine if a sprite, sound id or nothing was passed + if (typeof sprite === 'number') { + id = sprite; + sprite = null; + } else if (typeof sprite === 'string' && self._state === 'loaded' && !self._sprite[sprite]) { + // If the passed sprite doesn't exist, do nothing. + return null; + } else if (typeof sprite === 'undefined') { + // Use the default sound sprite (plays the full audio length). + sprite = '__default'; + + // Check if there is a single paused sound that isn't ended. + // If there is, play that sound. If not, continue as usual. + if (!self._playLock) { + var num = 0; + for (var i = 0; i < self._sounds.length; i++) { + if (self._sounds[i]._paused && !self._sounds[i]._ended) { + num++; + id = self._sounds[i]._id; + } + } + + if (num === 1) { + sprite = null; + } else { + id = null; + } + } + } + + // Get the selected node, or get one from the pool. + var sound = id ? self._soundById(id) : self._inactiveSound(); + + // If the sound doesn't exist, do nothing. + if (!sound) { + return null; + } + + // Select the sprite definition. + if (id && !sprite) { + sprite = sound._sprite || '__default'; + } + + // If the sound hasn't loaded, we must wait to get the audio's duration. + // We also need to wait to make sure we don't run into race conditions with + // the order of function calls. + if (self._state !== 'loaded') { + // Set the sprite value on this sound. + sound._sprite = sprite; + + // Mark this sound as not ended in case another sound is played before this one loads. + sound._ended = false; + + // Add the sound to the queue to be played on load. + var soundId = sound._id; + self._queue.push({ + event: 'play', + action: function () { + self.play(soundId); + } + }); + + return soundId; + } + + // Don't play the sound if an id was passed and it is already playing. + if (id && !sound._paused) { + // Trigger the play event, in order to keep iterating through queue. + if (!internal) { + self._loadQueue('play'); + } + + return sound._id; + } + + // Make sure the AudioContext isn't suspended, and resume it if it is. + if (self._webAudio) { + Howler._autoResume(); + } + + // Determine how long to play for and where to start playing. + var seek = Math.max(0, sound._seek > 0 ? sound._seek : self._sprite[sprite][0] / 1000); + var duration = Math.max(0, ((self._sprite[sprite][0] + self._sprite[sprite][1]) / 1000) - seek); + var timeout = (duration * 1000) / Math.abs(sound._rate); + var start = self._sprite[sprite][0] / 1000; + var stop = (self._sprite[sprite][0] + self._sprite[sprite][1]) / 1000; + sound._sprite = sprite; + + // Mark the sound as ended instantly so that this async playback + // doesn't get grabbed by another call to play while this one waits to start. + sound._ended = false; + + // Update the parameters of the sound. + var setParams = function () { + sound._paused = false; + sound._seek = seek; + sound._start = start; + sound._stop = stop; + sound._loop = !!(sound._loop || self._sprite[sprite][2]); + }; + + // End the sound instantly if seek is at the end. + if (seek >= stop) { + self._ended(sound); + return; + } + + // Begin the actual playback. + var node = sound._node; + if (self._webAudio) { + // Fire this when the sound is ready to play to begin Web Audio playback. + var playWebAudio = function () { + self._playLock = false; + setParams(); + self._refreshBuffer(sound); + + // Setup the playback params. + var vol = (sound._muted || self._muted) ? 0 : sound._volume; + node.gain.setValueAtTime(vol, Howler.ctx.currentTime); + sound._playStart = Howler.ctx.currentTime; + + // Play the sound using the supported method. + if (typeof node.bufferSource.start === 'undefined') { + sound._loop ? node.bufferSource.noteGrainOn(0, seek, 86400) : node.bufferSource.noteGrainOn(0, seek, duration); + } else { + sound._loop ? node.bufferSource.start(0, seek, 86400) : node.bufferSource.start(0, seek, duration); + } + + // Start a new timer if none is present. + if (timeout !== Infinity) { + self._endTimers[sound._id] = setTimeout(self._ended.bind(self, sound), timeout); + } + + if (!internal) { + setTimeout(function () { + self._emit('play', sound._id); + self._loadQueue(); + }, 0); + } + }; + + if (Howler.state === 'running' && Howler.ctx.state !== 'interrupted') { + playWebAudio(); + } else { + self._playLock = true; + + // Wait for the audio context to resume before playing. + self.once('resume', playWebAudio); + + // Cancel the end timer. + self._clearTimer(sound._id); + } + } else { + // Fire this when the sound is ready to play to begin HTML5 Audio playback. + var playHtml5 = function () { + node.currentTime = seek; + node.muted = sound._muted || self._muted || Howler._muted || node.muted; + node.volume = sound._volume * Howler.volume(); + node.playbackRate = sound._rate; + + // Some browsers will throw an error if this is called without user interaction. + try { + var play = node.play(); + + // Support older browsers that don't support promises, and thus don't have this issue. + if (play && typeof Promise !== 'undefined' && (play instanceof Promise || typeof play.then === 'function')) { + // Implements a lock to prevent DOMException: The play() request was interrupted by a call to pause(). + self._playLock = true; + + // Set param values immediately. + setParams(); + + // Releases the lock and executes queued actions. + play + .then(function () { + self._playLock = false; + node._unlocked = true; + if (!internal) { + self._emit('play', sound._id); + } else { + self._loadQueue(); + } + }) + .catch(function () { + self._playLock = false; + self._emit('playerror', sound._id, 'Playback was unable to start. This is most commonly an issue ' + + 'on mobile devices and Chrome where playback was not within a user interaction.'); + + // Reset the ended and paused values. + sound._ended = true; + sound._paused = true; + }); + } else if (!internal) { + self._playLock = false; + setParams(); + self._emit('play', sound._id); + } + + // Setting rate before playing won't work in IE, so we set it again here. + node.playbackRate = sound._rate; + + // If the node is still paused, then we can assume there was a playback issue. + if (node.paused) { + self._emit('playerror', sound._id, 'Playback was unable to start. This is most commonly an issue ' + + 'on mobile devices and Chrome where playback was not within a user interaction.'); + return; + } + + // Setup the end timer on sprites or listen for the ended event. + if (sprite !== '__default' || sound._loop) { + self._endTimers[sound._id] = setTimeout(self._ended.bind(self, sound), timeout); + } else { + self._endTimers[sound._id] = function () { + // Fire ended on this audio node. + self._ended(sound); + + // Clear this listener. + node.removeEventListener('ended', self._endTimers[sound._id], false); + }; + node.addEventListener('ended', self._endTimers[sound._id], false); + } + } catch (err) { + self._emit('playerror', sound._id, err); + } + }; + + // If this is streaming audio, make sure the src is set and load again. + if (node.src === 'data:audio/wav;base64,UklGRigAAABXQVZFZm10IBIAAAABAAEARKwAAIhYAQACABAAAABkYXRhAgAAAAEA') { + node.src = self._src; + node.load(); + } + + // Play immediately if ready, or wait for the 'canplaythrough'e vent. + var loadedNoReadyState = (window && window.ejecta) || (!node.readyState && Howler._navigator.isCocoonJS); + if (node.readyState >= 3 || loadedNoReadyState) { + playHtml5(); + } else { + self._playLock = true; + self._state = 'loading'; + + var listener = function () { + self._state = 'loaded'; + + // Begin playback. + playHtml5(); + + // Clear this listener. + node.removeEventListener(Howler._canPlayEvent, listener, false); + }; + node.addEventListener(Howler._canPlayEvent, listener, false); + + // Cancel the end timer. + self._clearTimer(sound._id); + } + } + + return sound._id; + }, + + /** + * Pause playback and save current position. + * @param {Number} id The sound ID (empty to pause all in group). + * @return {Howl} + */ + pause: function (id) { + var self = this; + + // If the sound hasn't loaded or a play() promise is pending, add it to the load queue to pause when capable. + if (self._state !== 'loaded' || self._playLock) { + self._queue.push({ + event: 'pause', + action: function () { + self.pause(id); + } + }); + + return self; + } + + // If no id is passed, get all ID's to be paused. + var ids = self._getSoundIds(id); + + for (var i = 0; i < ids.length; i++) { + // Clear the end timer. + self._clearTimer(ids[i]); + + // Get the sound. + var sound = self._soundById(ids[i]); + + if (sound && !sound._paused) { + // Reset the seek position. + sound._seek = self.seek(ids[i]); + sound._rateSeek = 0; + sound._paused = true; + + // Stop currently running fades. + self._stopFade(ids[i]); + + if (sound._node) { + if (self._webAudio) { + // Make sure the sound has been created. + if (!sound._node.bufferSource) { + continue; + } + + if (typeof sound._node.bufferSource.stop === 'undefined') { + sound._node.bufferSource.noteOff(0); + } else { + sound._node.bufferSource.stop(0); + } + + // Clean up the buffer source. + self._cleanBuffer(sound._node); + } else if (!isNaN(sound._node.duration) || sound._node.duration === Infinity) { + sound._node.pause(); + } + } + } + + // Fire the pause event, unless `true` is passed as the 2nd argument. + if (!arguments[1]) { + self._emit('pause', sound ? sound._id : null); + } + } + + return self; + }, + + /** + * Stop playback and reset to start. + * @param {Number} id The sound ID (empty to stop all in group). + * @param {Boolean} internal Internal Use: true prevents event firing. + * @return {Howl} + */ + stop: function (id, internal) { + var self = this; + + // If the sound hasn't loaded, add it to the load queue to stop when capable. + if (self._state !== 'loaded' || self._playLock) { + self._queue.push({ + event: 'stop', + action: function () { + self.stop(id); + } + }); + + return self; + } + + // If no id is passed, get all ID's to be stopped. + var ids = self._getSoundIds(id); + + for (var i = 0; i < ids.length; i++) { + // Clear the end timer. + self._clearTimer(ids[i]); + + // Get the sound. + var sound = self._soundById(ids[i]); + + if (sound) { + // Reset the seek position. + sound._seek = sound._start || 0; + sound._rateSeek = 0; + sound._paused = true; + sound._ended = true; + + // Stop currently running fades. + self._stopFade(ids[i]); + + if (sound._node) { + if (self._webAudio) { + // Make sure the sound's AudioBufferSourceNode has been created. + if (sound._node.bufferSource) { + if (typeof sound._node.bufferSource.stop === 'undefined') { + sound._node.bufferSource.noteOff(0); + } else { + sound._node.bufferSource.stop(0); + } + + // Clean up the buffer source. + self._cleanBuffer(sound._node); + } + } else if (!isNaN(sound._node.duration) || sound._node.duration === Infinity) { + sound._node.currentTime = sound._start || 0; + sound._node.pause(); + + // If this is a live stream, stop download once the audio is stopped. + if (sound._node.duration === Infinity) { + self._clearSound(sound._node); + } + } + } + + if (!internal) { + self._emit('stop', sound._id); + } + } + } + + return self; + }, + + /** + * Mute/unmute a single sound or all sounds in this Howl group. + * @param {Boolean} muted Set to true to mute and false to unmute. + * @param {Number} id The sound ID to update (omit to mute/unmute all). + * @return {Howl} + */ + mute: function (muted, id) { + var self = this; + + // If the sound hasn't loaded, add it to the load queue to mute when capable. + if (self._state !== 'loaded' || self._playLock) { + self._queue.push({ + event: 'mute', + action: function () { + self.mute(muted, id); + } + }); + + return self; + } + + // If applying mute/unmute to all sounds, update the group's value. + if (typeof id === 'undefined') { + if (typeof muted === 'boolean') { + self._muted = muted; + } else { + return self._muted; + } + } + + // If no id is passed, get all ID's to be muted. + var ids = self._getSoundIds(id); + + for (var i = 0; i < ids.length; i++) { + // Get the sound. + var sound = self._soundById(ids[i]); + + if (sound) { + sound._muted = muted; + + // Cancel active fade and set the volume to the end value. + if (sound._interval) { + self._stopFade(sound._id); + } + + if (self._webAudio && sound._node) { + sound._node.gain.setValueAtTime(muted ? 0 : sound._volume, Howler.ctx.currentTime); + } else if (sound._node) { + sound._node.muted = Howler._muted ? true : muted; + } + + self._emit('mute', sound._id); + } + } + + return self; + }, + + /** + * Get/set the volume of this sound or of the Howl group. This method can optionally take 0, 1 or 2 arguments. + * volume() -> Returns the group's volume value. + * volume(id) -> Returns the sound id's current volume. + * volume(vol) -> Sets the volume of all sounds in this Howl group. + * volume(vol, id) -> Sets the volume of passed sound id. + * @return {Howl/Number} Returns self or current volume. + */ + volume: function () { + var self = this; + var args = arguments; + var vol, id; + + // Determine the values based on arguments. + if (args.length === 0) { + // Return the value of the groups' volume. + return self._volume; + } else if (args.length === 1 || args.length === 2 && typeof args[1] === 'undefined') { + // First check if this is an ID, and if not, assume it is a new volume. + var ids = self._getSoundIds(); + var index = ids.indexOf(args[0]); + if (index >= 0) { + id = parseInt(args[0], 10); + } else { + vol = parseFloat(args[0]); + } + } else if (args.length >= 2) { + vol = parseFloat(args[0]); + id = parseInt(args[1], 10); + } + + // Update the volume or return the current volume. + var sound; + if (typeof vol !== 'undefined' && vol >= 0 && vol <= 1) { + // If the sound hasn't loaded, add it to the load queue to change volume when capable. + if (self._state !== 'loaded' || self._playLock) { + self._queue.push({ + event: 'volume', + action: function () { + self.volume.apply(self, args); + } + }); + + return self; + } + + // Set the group volume. + if (typeof id === 'undefined') { + self._volume = vol; + } + + // Update one or all volumes. + id = self._getSoundIds(id); + for (var i = 0; i < id.length; i++) { + // Get the sound. + sound = self._soundById(id[i]); + + if (sound) { + sound._volume = vol; + + // Stop currently running fades. + if (!args[2]) { + self._stopFade(id[i]); + } + + if (self._webAudio && sound._node && !sound._muted) { + sound._node.gain.setValueAtTime(vol, Howler.ctx.currentTime); + } else if (sound._node && !sound._muted) { + sound._node.volume = vol * Howler.volume(); + } + + self._emit('volume', sound._id); + } + } + } else { + sound = id ? self._soundById(id) : self._sounds[0]; + return sound ? sound._volume : 0; + } + + return self; + }, + + /** + * Fade a currently playing sound between two volumes (if no id is passed, all sounds will fade). + * @param {Number} from The value to fade from (0.0 to 1.0). + * @param {Number} to The volume to fade to (0.0 to 1.0). + * @param {Number} len Time in milliseconds to fade. + * @param {Number} id The sound id (omit to fade all sounds). + * @return {Howl} + */ + fade: function (from, to, len, id) { + var self = this; + + // If the sound hasn't loaded, add it to the load queue to fade when capable. + if (self._state !== 'loaded' || self._playLock) { + self._queue.push({ + event: 'fade', + action: function () { + self.fade(from, to, len, id); + } + }); + + return self; + } + + // Make sure the to/from/len values are numbers. + from = Math.min(Math.max(0, parseFloat(from)), 1); + to = Math.min(Math.max(0, parseFloat(to)), 1); + len = parseFloat(len); + + // Set the volume to the start position. + self.volume(from, id); + + // Fade the volume of one or all sounds. + var ids = self._getSoundIds(id); + for (var i = 0; i < ids.length; i++) { + // Get the sound. + var sound = self._soundById(ids[i]); + + // Create a linear fade or fall back to timeouts with HTML5 Audio. + if (sound) { + // Stop the previous fade if no sprite is being used (otherwise, volume handles this). + if (!id) { + self._stopFade(ids[i]); + } + + // If we are using Web Audio, let the native methods do the actual fade. + if (self._webAudio && !sound._muted) { + var currentTime = Howler.ctx.currentTime; + var end = currentTime + (len / 1000); + sound._volume = from; + sound._node.gain.setValueAtTime(from, currentTime); + sound._node.gain.linearRampToValueAtTime(to, end); + } + + self._startFadeInterval(sound, from, to, len, ids[i], typeof id === 'undefined'); + } + } + + return self; + }, + + /** + * Starts the internal interval to fade a sound. + * @param {Object} sound Reference to sound to fade. + * @param {Number} from The value to fade from (0.0 to 1.0). + * @param {Number} to The volume to fade to (0.0 to 1.0). + * @param {Number} len Time in milliseconds to fade. + * @param {Number} id The sound id to fade. + * @param {Boolean} isGroup If true, set the volume on the group. + */ + _startFadeInterval: function (sound, from, to, len, id, isGroup) { + var self = this; + var vol = from; + var diff = to - from; + var steps = Math.abs(diff / 0.01); + var stepLen = Math.max(4, (steps > 0) ? len / steps : len); + var lastTick = Date.now(); + + // Store the value being faded to. + sound._fadeTo = to; + + // Update the volume value on each interval tick. + sound._interval = setInterval(function () { + // Update the volume based on the time since the last tick. + var tick = (Date.now() - lastTick) / len; + lastTick = Date.now(); + vol += diff * tick; + + // Round to within 2 decimal points. + vol = Math.round(vol * 100) / 100; + + // Make sure the volume is in the right bounds. + if (diff < 0) { + vol = Math.max(to, vol); + } else { + vol = Math.min(to, vol); + } + + // Change the volume. + if (self._webAudio) { + sound._volume = vol; + } else { + self.volume(vol, sound._id, true); + } + + // Set the group's volume. + if (isGroup) { + self._volume = vol; + } + + // When the fade is complete, stop it and fire event. + if ((to < from && vol <= to) || (to > from && vol >= to)) { + clearInterval(sound._interval); + sound._interval = null; + sound._fadeTo = null; + self.volume(to, sound._id); + self._emit('fade', sound._id); + } + }, stepLen); + }, + + /** + * Internal method that stops the currently playing fade when + * a new fade starts, volume is changed or the sound is stopped. + * @param {Number} id The sound id. + * @return {Howl} + */ + _stopFade: function (id) { + var self = this; + var sound = self._soundById(id); + + if (sound && sound._interval) { + if (self._webAudio) { + sound._node.gain.cancelScheduledValues(Howler.ctx.currentTime); + } + + clearInterval(sound._interval); + sound._interval = null; + self.volume(sound._fadeTo, id); + sound._fadeTo = null; + self._emit('fade', id); + } + + return self; + }, + + /** + * Get/set the loop parameter on a sound. This method can optionally take 0, 1 or 2 arguments. + * loop() -> Returns the group's loop value. + * loop(id) -> Returns the sound id's loop value. + * loop(loop) -> Sets the loop value for all sounds in this Howl group. + * loop(loop, id) -> Sets the loop value of passed sound id. + * @return {Howl/Boolean} Returns self or current loop value. + */ + loop: function () { + var self = this; + var args = arguments; + var loop, id, sound; + + // Determine the values for loop and id. + if (args.length === 0) { + // Return the grou's loop value. + return self._loop; + } else if (args.length === 1) { + if (typeof args[0] === 'boolean') { + loop = args[0]; + self._loop = loop; + } else { + // Return this sound's loop value. + sound = self._soundById(parseInt(args[0], 10)); + return sound ? sound._loop : false; + } + } else if (args.length === 2) { + loop = args[0]; + id = parseInt(args[1], 10); + } + + // If no id is passed, get all ID's to be looped. + var ids = self._getSoundIds(id); + for (var i = 0; i < ids.length; i++) { + sound = self._soundById(ids[i]); + + if (sound) { + sound._loop = loop; + if (self._webAudio && sound._node && sound._node.bufferSource) { + sound._node.bufferSource.loop = loop; + if (loop) { + sound._node.bufferSource.loopStart = sound._start || 0; + sound._node.bufferSource.loopEnd = sound._stop; + + // If playing, restart playback to ensure looping updates. + if (self.playing(ids[i])) { + self.pause(ids[i], true); + self.play(ids[i], true); + } + } + } + } + } + + return self; + }, + + /** + * Get/set the playback rate of a sound. This method can optionally take 0, 1 or 2 arguments. + * rate() -> Returns the first sound node's current playback rate. + * rate(id) -> Returns the sound id's current playback rate. + * rate(rate) -> Sets the playback rate of all sounds in this Howl group. + * rate(rate, id) -> Sets the playback rate of passed sound id. + * @return {Howl/Number} Returns self or the current playback rate. + */ + rate: function () { + var self = this; + var args = arguments; + var rate, id; + + // Determine the values based on arguments. + if (args.length === 0) { + // We will simply return the current rate of the first node. + id = self._sounds[0]._id; + } else if (args.length === 1) { + // First check if this is an ID, and if not, assume it is a new rate value. + var ids = self._getSoundIds(); + var index = ids.indexOf(args[0]); + if (index >= 0) { + id = parseInt(args[0], 10); + } else { + rate = parseFloat(args[0]); + } + } else if (args.length === 2) { + rate = parseFloat(args[0]); + id = parseInt(args[1], 10); + } + + // Update the playback rate or return the current value. + var sound; + if (typeof rate === 'number') { + // If the sound hasn't loaded, add it to the load queue to change playback rate when capable. + if (self._state !== 'loaded' || self._playLock) { + self._queue.push({ + event: 'rate', + action: function () { + self.rate.apply(self, args); + } + }); + + return self; + } + + // Set the group rate. + if (typeof id === 'undefined') { + self._rate = rate; + } + + // Update one or all volumes. + id = self._getSoundIds(id); + for (var i = 0; i < id.length; i++) { + // Get the sound. + sound = self._soundById(id[i]); + + if (sound) { + // Keep track of our position when the rate changed and update the playback + // start position so we can properly adjust the seek position for time elapsed. + if (self.playing(id[i])) { + sound._rateSeek = self.seek(id[i]); + sound._playStart = self._webAudio ? Howler.ctx.currentTime : sound._playStart; + } + sound._rate = rate; + + // Change the playback rate. + if (self._webAudio && sound._node && sound._node.bufferSource) { + sound._node.bufferSource.playbackRate.setValueAtTime(rate, Howler.ctx.currentTime); + } else if (sound._node) { + sound._node.playbackRate = rate; + } + + // Reset the timers. + var seek = self.seek(id[i]); + var duration = ((self._sprite[sound._sprite][0] + self._sprite[sound._sprite][1]) / 1000) - seek; + var timeout = (duration * 1000) / Math.abs(sound._rate); + + // Start a new end timer if sound is already playing. + if (self._endTimers[id[i]] || !sound._paused) { + self._clearTimer(id[i]); + self._endTimers[id[i]] = setTimeout(self._ended.bind(self, sound), timeout); + } + + self._emit('rate', sound._id); + } + } + } else { + sound = self._soundById(id); + return sound ? sound._rate : self._rate; + } + + return self; + }, + + /** + * Get/set the seek position of a sound. This method can optionally take 0, 1 or 2 arguments. + * seek() -> Returns the first sound node's current seek position. + * seek(id) -> Returns the sound id's current seek position. + * seek(seek) -> Sets the seek position of the first sound node. + * seek(seek, id) -> Sets the seek position of passed sound id. + * @return {Howl/Number} Returns self or the current seek position. + */ + seek: function () { + var self = this; + var args = arguments; + var seek, id; + + // Determine the values based on arguments. + if (args.length === 0) { + // We will simply return the current position of the first node. + if (self._sounds.length) { + id = self._sounds[0]._id; + } + } else if (args.length === 1) { + // First check if this is an ID, and if not, assume it is a new seek position. + var ids = self._getSoundIds(); + var index = ids.indexOf(args[0]); + if (index >= 0) { + id = parseInt(args[0], 10); + } else if (self._sounds.length) { + id = self._sounds[0]._id; + seek = parseFloat(args[0]); + } + } else if (args.length === 2) { + seek = parseFloat(args[0]); + id = parseInt(args[1], 10); + } + + // If there is no ID, bail out. + if (typeof id === 'undefined') { + return 0; + } + + // If the sound hasn't loaded, add it to the load queue to seek when capable. + if (typeof seek === 'number' && (self._state !== 'loaded' || self._playLock)) { + self._queue.push({ + event: 'seek', + action: function () { + self.seek.apply(self, args); + } + }); + + return self; + } + + // Get the sound. + var sound = self._soundById(id); + + if (sound) { + if (typeof seek === 'number' && seek >= 0) { + // Pause the sound and update position for restarting playback. + var playing = self.playing(id); + if (playing) { + self.pause(id, true); + } + + // Move the position of the track and cancel timer. + sound._seek = seek; + sound._ended = false; + self._clearTimer(id); + + // Update the seek position for HTML5 Audio. + if (!self._webAudio && sound._node && !isNaN(sound._node.duration)) { + sound._node.currentTime = seek; + } + + // Seek and emit when ready. + var seekAndEmit = function () { + // Restart the playback if the sound was playing. + if (playing) { + self.play(id, true); + } + + self._emit('seek', id); + }; + + // Wait for the play lock to be unset before emitting (HTML5 Audio). + if (playing && !self._webAudio) { + var emitSeek = function () { + if (!self._playLock) { + seekAndEmit(); + } else { + setTimeout(emitSeek, 0); + } + }; + setTimeout(emitSeek, 0); + } else { + seekAndEmit(); + } + } else { + if (self._webAudio) { + var realTime = self.playing(id) ? Howler.ctx.currentTime - sound._playStart : 0; + var rateSeek = sound._rateSeek ? sound._rateSeek - sound._seek : 0; + return sound._seek + (rateSeek + realTime * Math.abs(sound._rate)); + } else { + return sound._node.currentTime; + } + } + } + + return self; + }, + + /** + * Check if a specific sound is currently playing or not (if id is provided), or check if at least one of the sounds in the group is playing or not. + * @param {Number} id The sound id to check. If none is passed, the whole sound group is checked. + * @return {Boolean} True if playing and false if not. + */ + playing: function (id) { + var self = this; + + // Check the passed sound ID (if any). + if (typeof id === 'number') { + var sound = self._soundById(id); + return sound ? !sound._paused : false; + } + + // Otherwise, loop through all sounds and check if any are playing. + for (var i = 0; i < self._sounds.length; i++) { + if (!self._sounds[i]._paused) { + return true; + } + } + + return false; + }, + + /** + * Get the duration of this sound. Passing a sound id will return the sprite duration. + * @param {Number} id The sound id to check. If none is passed, return full source duration. + * @return {Number} Audio duration in seconds. + */ + duration: function (id) { + var self = this; + var duration = self._duration; + + // If we pass an ID, get the sound and return the sprite length. + var sound = self._soundById(id); + if (sound) { + duration = self._sprite[sound._sprite][1] / 1000; + } + + return duration; + }, + + /** + * Returns the current loaded state of this Howl. + * @return {String} 'unloaded', 'loading', 'loaded' + */ + state: function () { + return this._state; + }, + + /** + * Unload and destroy the current Howl object. + * This will immediately stop all sound instances attached to this group. + */ + unload: function () { + var self = this; + + // Stop playing any active sounds. + var sounds = self._sounds; + for (var i = 0; i < sounds.length; i++) { + // Stop the sound if it is currently playing. + if (!sounds[i]._paused) { + self.stop(sounds[i]._id); + } + + // Remove the source or disconnect. + if (!self._webAudio) { + // Set the source to 0-second silence to stop any downloading (except in IE). + self._clearSound(sounds[i]._node); + + // Remove any event listeners. + sounds[i]._node.removeEventListener('error', sounds[i]._errorFn, false); + sounds[i]._node.removeEventListener(Howler._canPlayEvent, sounds[i]._loadFn, false); + sounds[i]._node.removeEventListener('ended', sounds[i]._endFn, false); + + // Release the Audio object back to the pool. + Howler._releaseHtml5Audio(sounds[i]._node); + } + + // Empty out all of the nodes. + delete sounds[i]._node; + + // Make sure all timers are cleared out. + self._clearTimer(sounds[i]._id); + } + + // Remove the references in the global Howler object. + var index = Howler._howls.indexOf(self); + if (index >= 0) { + Howler._howls.splice(index, 1); + } + + // Delete this sound from the cache (if no other Howl is using it). + var remCache = true; + for (i = 0; i < Howler._howls.length; i++) { + if (Howler._howls[i]._src === self._src || self._src.indexOf(Howler._howls[i]._src) >= 0) { + remCache = false; + break; + } + } + + if (cache && remCache) { + delete cache[self._src]; + } + + // Clear global errors. + Howler.noAudio = false; + + // Clear out `self`. + self._state = 'unloaded'; + self._sounds = []; + self = null; + + return null; + }, + + /** + * Listen to a custom event. + * @param {String} event Event name. + * @param {Function} fn Listener to call. + * @param {Number} id (optional) Only listen to events for this sound. + * @param {Number} once (INTERNAL) Marks event to fire only once. + * @return {Howl} + */ + on: function (event, fn, id, once) { + var self = this; + var events = self['_on' + event]; + + if (typeof fn === 'function') { + events.push(once ? { id: id, fn: fn, once: once } : { id: id, fn: fn }); + } + + return self; + }, + + /** + * Remove a custom event. Call without parameters to remove all events. + * @param {String} event Event name. + * @param {Function} fn Listener to remove. Leave empty to remove all. + * @param {Number} id (optional) Only remove events for this sound. + * @return {Howl} + */ + off: function (event, fn, id) { + var self = this; + var events = self['_on' + event]; + var i = 0; + + // Allow passing just an event and ID. + if (typeof fn === 'number') { + id = fn; + fn = null; + } + + if (fn || id) { + // Loop through event store and remove the passed function. + for (i = 0; i < events.length; i++) { + var isId = (id === events[i].id); + if (fn === events[i].fn && isId || !fn && isId) { + events.splice(i, 1); + break; + } + } + } else if (event) { + // Clear out all events of this type. + self['_on' + event] = []; + } else { + // Clear out all events of every type. + var keys = Object.keys(self); + for (i = 0; i < keys.length; i++) { + if ((keys[i].indexOf('_on') === 0) && Array.isArray(self[keys[i]])) { + self[keys[i]] = []; + } + } + } + + return self; + }, + + /** + * Listen to a custom event and remove it once fired. + * @param {String} event Event name. + * @param {Function} fn Listener to call. + * @param {Number} id (optional) Only listen to events for this sound. + * @return {Howl} + */ + once: function (event, fn, id) { + var self = this; + + // Setup the event listener. + self.on(event, fn, id, 1); + + return self; + }, + + /** + * Emit all events of a specific type and pass the sound id. + * @param {String} event Event name. + * @param {Number} id Sound ID. + * @param {Number} msg Message to go with event. + * @return {Howl} + */ + _emit: function (event, id, msg) { + var self = this; + var events = self['_on' + event]; + + // Loop through event store and fire all functions. + for (var i = events.length - 1; i >= 0; i--) { + // Only fire the listener if the correct ID is used. + if (!events[i].id || events[i].id === id || event === 'load') { + setTimeout(function (fn) { + fn.call(this, id, msg); + }.bind(self, events[i].fn), 0); + + // If this event was setup with `once`, remove it. + if (events[i].once) { + self.off(event, events[i].fn, events[i].id); + } + } + } + + // Pass the event type into load queue so that it can continue stepping. + self._loadQueue(event); + + return self; + }, + + /** + * Queue of actions initiated before the sound has loaded. + * These will be called in sequence, with the next only firing + * after the previous has finished executing (even if async like play). + * @return {Howl} + */ + _loadQueue: function (event) { + var self = this; + + if (self._queue.length > 0) { + var task = self._queue[0]; + + // Remove this task if a matching event was passed. + if (task.event === event) { + self._queue.shift(); + self._loadQueue(); + } + + // Run the task if no event type is passed. + if (!event) { + task.action(); + } + } + + return self; + }, + + /** + * Fired when playback ends at the end of the duration. + * @param {Sound} sound The sound object to work with. + * @return {Howl} + */ + _ended: function (sound) { + var self = this; + var sprite = sound._sprite; + + // If we are using IE and there was network latency we may be clipping + // audio before it completes playing. Lets check the node to make sure it + // believes it has completed, before ending the playback. + if (!self._webAudio && sound._node && !sound._node.paused && !sound._node.ended && sound._node.currentTime < sound._stop) { + setTimeout(self._ended.bind(self, sound), 100); + return self; + } + + // Should this sound loop? + var loop = !!(sound._loop || self._sprite[sprite][2]); + + // Fire the ended event. + self._emit('end', sound._id); + + // Restart the playback for HTML5 Audio loop. + if (!self._webAudio && loop) { + self.stop(sound._id, true).play(sound._id); + } + + // Restart this timer if on a Web Audio loop. + if (self._webAudio && loop) { + self._emit('play', sound._id); + sound._seek = sound._start || 0; + sound._rateSeek = 0; + sound._playStart = Howler.ctx.currentTime; + + var timeout = ((sound._stop - sound._start) * 1000) / Math.abs(sound._rate); + self._endTimers[sound._id] = setTimeout(self._ended.bind(self, sound), timeout); + } + + // Mark the node as paused. + if (self._webAudio && !loop) { + sound._paused = true; + sound._ended = true; + sound._seek = sound._start || 0; + sound._rateSeek = 0; + self._clearTimer(sound._id); + + // Clean up the buffer source. + self._cleanBuffer(sound._node); + + // Attempt to auto-suspend AudioContext if no sounds are still playing. + Howler._autoSuspend(); + } + + // When using a sprite, end the track. + if (!self._webAudio && !loop) { + self.stop(sound._id, true); + } + + return self; + }, + + /** + * Clear the end timer for a sound playback. + * @param {Number} id The sound ID. + * @return {Howl} + */ + _clearTimer: function (id) { + var self = this; + + if (self._endTimers[id]) { + // Clear the timeout or remove the ended listener. + if (typeof self._endTimers[id] !== 'function') { + clearTimeout(self._endTimers[id]); + } else { + var sound = self._soundById(id); + if (sound && sound._node) { + sound._node.removeEventListener('ended', self._endTimers[id], false); + } + } + + delete self._endTimers[id]; + } + + return self; + }, + + /** + * Return the sound identified by this ID, or return null. + * @param {Number} id Sound ID + * @return {Object} Sound object or null. + */ + _soundById: function (id) { + var self = this; + + // Loop through all sounds and find the one with this ID. + for (var i = 0; i < self._sounds.length; i++) { + if (id === self._sounds[i]._id) { + return self._sounds[i]; + } + } + + return null; + }, + + /** + * Return an inactive sound from the pool or create a new one. + * @return {Sound} Sound playback object. + */ + _inactiveSound: function () { + var self = this; + + self._drain(); + + // Find the first inactive node to recycle. + for (var i = 0; i < self._sounds.length; i++) { + if (self._sounds[i]._ended) { + return self._sounds[i].reset(); + } + } + + // If no inactive node was found, create a new one. + return new Sound(self); + }, + + /** + * Drain excess inactive sounds from the pool. + */ + _drain: function () { + var self = this; + var limit = self._pool; + var cnt = 0; + var i = 0; + + // If there are less sounds than the max pool size, we are done. + if (self._sounds.length < limit) { + return; + } + + // Count the number of inactive sounds. + for (i = 0; i < self._sounds.length; i++) { + if (self._sounds[i]._ended) { + cnt++; + } + } + + // Remove excess inactive sounds, going in reverse order. + for (i = self._sounds.length - 1; i >= 0; i--) { + if (cnt <= limit) { + return; + } + + if (self._sounds[i]._ended) { + // Disconnect the audio source when using Web Audio. + if (self._webAudio && self._sounds[i]._node) { + self._sounds[i]._node.disconnect(0); + } + + // Remove sounds until we have the pool size. + self._sounds.splice(i, 1); + cnt--; + } + } + }, + + /** + * Get all ID's from the sounds pool. + * @param {Number} id Only return one ID if one is passed. + * @return {Array} Array of IDs. + */ + _getSoundIds: function (id) { + var self = this; + + if (typeof id === 'undefined') { + var ids = []; + for (var i = 0; i < self._sounds.length; i++) { + ids.push(self._sounds[i]._id); + } + + return ids; + } else { + return [id]; + } + }, + + /** + * Load the sound back into the buffer source. + * @param {Sound} sound The sound object to work with. + * @return {Howl} + */ + _refreshBuffer: function (sound) { + var self = this; + + // Setup the buffer source for playback. + sound._node.bufferSource = Howler.ctx.createBufferSource(); + sound._node.bufferSource.buffer = cache[self._src]; + + // Connect to the correct node. + if (sound._panner) { + sound._node.bufferSource.connect(sound._panner); + } else { + sound._node.bufferSource.connect(sound._node); + } + + // Setup looping and playback rate. + sound._node.bufferSource.loop = sound._loop; + if (sound._loop) { + sound._node.bufferSource.loopStart = sound._start || 0; + sound._node.bufferSource.loopEnd = sound._stop || 0; + } + sound._node.bufferSource.playbackRate.setValueAtTime(sound._rate, Howler.ctx.currentTime); + + return self; + }, + + /** + * Prevent memory leaks by cleaning up the buffer source after playback. + * @param {Object} node Sound's audio node containing the buffer source. + * @return {Howl} + */ + _cleanBuffer: function (node) { + var self = this; + var isIOS = Howler._navigator && Howler._navigator.vendor.indexOf('Apple') >= 0; + + if (!node.bufferSource) { + return self; + } + + if (Howler._scratchBuffer && node.bufferSource) { + node.bufferSource.onended = null; + node.bufferSource.disconnect(0); + if (isIOS) { + try { node.bufferSource.buffer = Howler._scratchBuffer; } catch (e) { } + } + } + node.bufferSource = null; + + return self; + }, + + /** + * Set the source to a 0-second silence to stop any downloading (except in IE). + * @param {Object} node Audio node to clear. + */ + _clearSound: function (node) { + var checkIE = /MSIE |Trident\//.test(Howler._navigator && Howler._navigator.userAgent); + if (!checkIE) { + node.src = 'data:audio/wav;base64,UklGRigAAABXQVZFZm10IBIAAAABAAEARKwAAIhYAQACABAAAABkYXRhAgAAAAEA'; + } + } + }; + + /** Single Sound Methods **/ + /***************************************************************************/ + + /** + * Setup the sound object, which each node attached to a Howl group is contained in. + * @param {Object} howl The Howl parent group. + */ + var Sound = function (howl) { + this._parent = howl; + this.init(); + }; + Sound.prototype = { + /** + * Initialize a new Sound object. + * @return {Sound} + */ + init: function () { + var self = this; + var parent = self._parent; + + // Setup the default parameters. + self._muted = parent._muted; + self._loop = parent._loop; + self._volume = parent._volume; + self._rate = parent._rate; + self._seek = 0; + self._paused = true; + self._ended = true; + self._sprite = '__default'; + + // Generate a unique ID for this sound. + self._id = ++Howler._counter; + + // Add itself to the parent's pool. + parent._sounds.push(self); + + // Create the new node. + self.create(); + + return self; + }, + + /** + * Create and setup a new sound object, whether HTML5 Audio or Web Audio. + * @return {Sound} + */ + create: function () { + var self = this; + var parent = self._parent; + var volume = (Howler._muted || self._muted || self._parent._muted) ? 0 : self._volume; + + if (parent._webAudio) { + // Create the gain node for controlling volume (the source will connect to this). + self._node = (typeof Howler.ctx.createGain === 'undefined') ? Howler.ctx.createGainNode() : Howler.ctx.createGain(); + self._node.gain.setValueAtTime(volume, Howler.ctx.currentTime); + self._node.paused = true; + self._node.connect(Howler.masterGain); + } else if (!Howler.noAudio) { + // Get an unlocked Audio object from the pool. + self._node = Howler._obtainHtml5Audio(); + + // Listen for errors (http://dev.w3.org/html5/spec-author-view/spec.html#mediaerror). + self._errorFn = self._errorListener.bind(self); + self._node.addEventListener('error', self._errorFn, false); + + // Listen for 'canplaythrough' event to let us know the sound is ready. + self._loadFn = self._loadListener.bind(self); + self._node.addEventListener(Howler._canPlayEvent, self._loadFn, false); + + // Listen for the 'ended' event on the sound to account for edge-case where + // a finite sound has a duration of Infinity. + self._endFn = self._endListener.bind(self); + self._node.addEventListener('ended', self._endFn, false); + + // Setup the new audio node. + self._node.src = parent._src; + self._node.preload = parent._preload === true ? 'auto' : parent._preload; + self._node.volume = volume * Howler.volume(); + + // Begin loading the source. + self._node.load(); + } + + return self; + }, + + /** + * Reset the parameters of this sound to the original state (for recycle). + * @return {Sound} + */ + reset: function () { + var self = this; + var parent = self._parent; + + // Reset all of the parameters of this sound. + self._muted = parent._muted; + self._loop = parent._loop; + self._volume = parent._volume; + self._rate = parent._rate; + self._seek = 0; + self._rateSeek = 0; + self._paused = true; + self._ended = true; + self._sprite = '__default'; + + // Generate a new ID so that it isn't confused with the previous sound. + self._id = ++Howler._counter; + + return self; + }, + + /** + * HTML5 Audio error listener callback. + */ + _errorListener: function () { + var self = this; + + // Fire an error event and pass back the code. + self._parent._emit('loaderror', self._id, self._node.error ? self._node.error.code : 0); + + // Clear the event listener. + self._node.removeEventListener('error', self._errorFn, false); + }, + + /** + * HTML5 Audio canplaythrough listener callback. + */ + _loadListener: function () { + var self = this; + var parent = self._parent; + + // Round up the duration to account for the lower precision in HTML5 Audio. + parent._duration = Math.ceil(self._node.duration * 10) / 10; + + // Setup a sprite if none is defined. + if (Object.keys(parent._sprite).length === 0) { + parent._sprite = { __default: [0, parent._duration * 1000] }; + } + + if (parent._state !== 'loaded') { + parent._state = 'loaded'; + parent._emit('load'); + parent._loadQueue(); + } + + // Clear the event listener. + self._node.removeEventListener(Howler._canPlayEvent, self._loadFn, false); + }, + + /** + * HTML5 Audio ended listener callback. + */ + _endListener: function () { + var self = this; + var parent = self._parent; + + // Only handle the `ended`` event if the duration is Infinity. + if (parent._duration === Infinity) { + // Update the parent duration to match the real audio duration. + // Round up the duration to account for the lower precision in HTML5 Audio. + parent._duration = Math.ceil(self._node.duration * 10) / 10; + + // Update the sprite that corresponds to the real duration. + if (parent._sprite.__default[1] === Infinity) { + parent._sprite.__default[1] = parent._duration * 1000; + } + + // Run the regular ended method. + parent._ended(self); + } + + // Clear the event listener since the duration is now correct. + self._node.removeEventListener('ended', self._endFn, false); + } + }; + + /** Helper Methods **/ + /***************************************************************************/ + + var cache = {}; + + /** + * Buffer a sound from URL, Data URI or cache and decode to audio source (Web Audio API). + * @param {Howl} self + */ + var loadBuffer = function (self) { + var url = self._src; + + // Check if the buffer has already been cached and use it instead. + if (cache[url]) { + // Set the duration from the cache. + self._duration = cache[url].duration; + + // Load the sound into this Howl. + loadSound(self); + + return; + } + + if (/^data:[^;]+;base64,/.test(url)) { + // Decode the base64 data URI without XHR, since some browsers don't support it. + var data = atob(url.split(',')[1]); + var dataView = new Uint8Array(data.length); + for (var i = 0; i < data.length; ++i) { + dataView[i] = data.charCodeAt(i); + } + + decodeAudioData(dataView.buffer, self); + } else { + // Load the buffer from the URL. + var xhr = new XMLHttpRequest(); + xhr.open(self._xhr.method, url, true); + xhr.withCredentials = self._xhr.withCredentials; + xhr.responseType = 'arraybuffer'; + + // Apply any custom headers to the request. + if (self._xhr.headers) { + Object.keys(self._xhr.headers).forEach(function (key) { + xhr.setRequestHeader(key, self._xhr.headers[key]); + }); + } + + xhr.onload = function () { + // Make sure we get a successful response back. + var code = (xhr.status + '')[0]; + if (code !== '0' && code !== '2' && code !== '3') { + self._emit('loaderror', null, 'Failed loading audio file with status: ' + xhr.status + '.'); + return; + } + + decodeAudioData(xhr.response, self); + }; + xhr.onerror = function () { + // If there is an error, switch to HTML5 Audio. + if (self._webAudio) { + self._html5 = true; + self._webAudio = false; + self._sounds = []; + delete cache[url]; + self.load(); + } + }; + safeXhrSend(xhr); + } + }; + + /** + * Send the XHR request wrapped in a try/catch. + * @param {Object} xhr XHR to send. + */ + var safeXhrSend = function (xhr) { + try { + xhr.send(); + } catch (e) { + xhr.onerror(); + } + }; + + /** + * Decode audio data from an array buffer. + * @param {ArrayBuffer} arraybuffer The audio data. + * @param {Howl} self + */ + var decodeAudioData = function (arraybuffer, self) { + // Fire a load error if something broke. + var error = function () { + self._emit('loaderror', null, 'Decoding audio data failed.'); + }; + + // Load the sound on success. + var success = function (buffer) { + if (buffer && self._sounds.length > 0) { + cache[self._src] = buffer; + loadSound(self, buffer); + } else { + error(); + } + }; + + // Decode the buffer into an audio source. + if (typeof Promise !== 'undefined' && Howler.ctx.decodeAudioData.length === 1) { + Howler.ctx.decodeAudioData(arraybuffer).then(success).catch(error); + } else { + Howler.ctx.decodeAudioData(arraybuffer, success, error); + } + } + + /** + * Sound is now loaded, so finish setting everything up and fire the loaded event. + * @param {Howl} self + * @param {Object} buffer The decoded buffer sound source. + */ + var loadSound = function (self, buffer) { + // Set the duration. + if (buffer && !self._duration) { + self._duration = buffer.duration; + } + + // Setup a sprite if none is defined. + if (Object.keys(self._sprite).length === 0) { + self._sprite = { __default: [0, self._duration * 1000] }; + } + + // Fire the loaded event. + if (self._state !== 'loaded') { + self._state = 'loaded'; + self._emit('load'); + self._loadQueue(); + } + }; + + /** + * Setup the audio context when available, or switch to HTML5 Audio mode. + */ + var setupAudioContext = function () { + // If we have already detected that Web Audio isn't supported, don't run this step again. + if (!Howler.usingWebAudio) { + return; + } + + // Check if we are using Web Audio and setup the AudioContext if we are. + try { + if (typeof AudioContext !== 'undefined') { + Howler.ctx = new AudioContext(); + } else if (typeof webkitAudioContext !== 'undefined') { + Howler.ctx = new webkitAudioContext(); + } else { + Howler.usingWebAudio = false; + } + } catch (e) { + Howler.usingWebAudio = false; + } + + // If the audio context creation still failed, set using web audio to false. + if (!Howler.ctx) { + Howler.usingWebAudio = false; + } + + // Check if a webview is being used on iOS8 or earlier (rather than the browser). + // If it is, disable Web Audio as it causes crashing. + var iOS = (/iP(hone|od|ad)/.test(Howler._navigator && Howler._navigator.platform)); + var appVersion = Howler._navigator && Howler._navigator.appVersion.match(/OS (\d+)_(\d+)_?(\d+)?/); + var version = appVersion ? parseInt(appVersion[1], 10) : null; + if (iOS && version && version < 9) { + var safari = /safari/.test(Howler._navigator && Howler._navigator.userAgent.toLowerCase()); + if (Howler._navigator && !safari) { + Howler.usingWebAudio = false; + } + } + + // Create and expose the master GainNode when using Web Audio (useful for plugins or advanced usage). + if (Howler.usingWebAudio) { + Howler.masterGain = (typeof Howler.ctx.createGain === 'undefined') ? Howler.ctx.createGainNode() : Howler.ctx.createGain(); + Howler.masterGain.gain.setValueAtTime(Howler._muted ? 0 : Howler._volume, Howler.ctx.currentTime); + Howler.masterGain.connect(Howler.ctx.destination); + } + + // Re-run the setup on Howler. + Howler._setup(); + }; + + // Add support for AMD (Asynchronous Module Definition) libraries such as require.js. + if (typeof define === 'function' && define.amd) { + define([], function () { + return { + Howler: Howler, + Howl: Howl + }; + }); + } + + // Add support for CommonJS libraries such as browserify. + if (typeof exports !== 'undefined') { + exports.Howler = Howler; + exports.Howl = Howl; + } + + // Add to global in Node.js (for testing, etc). + if (typeof global !== 'undefined') { + global.HowlerGlobal = HowlerGlobal; + global.Howler = Howler; + global.Howl = Howl; + global.Sound = Sound; + } else if (typeof window !== 'undefined') { // Define globally in case AMD is not available or unused. + window.HowlerGlobal = HowlerGlobal; + window.Howler = Howler; + window.Howl = Howl; + window.Sound = Sound; + } +})(); + + +/*! + * Spatial Plugin - Adds support for stereo and 3D audio where Web Audio is supported. + * + * howler.js v2.2.4 + * howlerjs.com + * + * (c) 2013-2020, James Simpson of GoldFire Studios + * goldfirestudios.com + * + * MIT License + */ + +(function () { + + 'use strict'; + + // Setup default properties. + HowlerGlobal.prototype._pos = [0, 0, 0]; + HowlerGlobal.prototype._orientation = [0, 0, -1, 0, 1, 0]; + + /** Global Methods **/ + /***************************************************************************/ + + /** + * Helper method to update the stereo panning position of all current Howls. + * Future Howls will not use this value unless explicitly set. + * @param {Number} pan A value of -1.0 is all the way left and 1.0 is all the way right. + * @return {Howler/Number} Self or current stereo panning value. + */ + HowlerGlobal.prototype.stereo = function (pan) { + var self = this; + + // Stop right here if not using Web Audio. + if (!self.ctx || !self.ctx.listener) { + return self; + } + + // Loop through all Howls and update their stereo panning. + for (var i = self._howls.length - 1; i >= 0; i--) { + self._howls[i].stereo(pan); + } + + return self; + }; + + /** + * Get/set the position of the listener in 3D cartesian space. Sounds using + * 3D position will be relative to the listener's position. + * @param {Number} x The x-position of the listener. + * @param {Number} y The y-position of the listener. + * @param {Number} z The z-position of the listener. + * @return {Howler/Array} Self or current listener position. + */ + HowlerGlobal.prototype.pos = function (x, y, z) { + var self = this; + + // Stop right here if not using Web Audio. + if (!self.ctx || !self.ctx.listener) { + return self; + } + + // Set the defaults for optional 'y' & 'z'. + y = (typeof y !== 'number') ? self._pos[1] : y; + z = (typeof z !== 'number') ? self._pos[2] : z; + + if (typeof x === 'number') { + self._pos = [x, y, z]; + + if (typeof self.ctx.listener.positionX !== 'undefined') { + self.ctx.listener.positionX.setTargetAtTime(self._pos[0], Howler.ctx.currentTime, 0.1); + self.ctx.listener.positionY.setTargetAtTime(self._pos[1], Howler.ctx.currentTime, 0.1); + self.ctx.listener.positionZ.setTargetAtTime(self._pos[2], Howler.ctx.currentTime, 0.1); + } else { + self.ctx.listener.setPosition(self._pos[0], self._pos[1], self._pos[2]); + } + } else { + return self._pos; + } + + return self; + }; + + /** + * Get/set the direction the listener is pointing in the 3D cartesian space. + * A front and up vector must be provided. The front is the direction the + * face of the listener is pointing, and up is the direction the top of the + * listener is pointing. Thus, these values are expected to be at right angles + * from each other. + * @param {Number} x The x-orientation of the listener. + * @param {Number} y The y-orientation of the listener. + * @param {Number} z The z-orientation of the listener. + * @param {Number} xUp The x-orientation of the top of the listener. + * @param {Number} yUp The y-orientation of the top of the listener. + * @param {Number} zUp The z-orientation of the top of the listener. + * @return {Howler/Array} Returns self or the current orientation vectors. + */ + HowlerGlobal.prototype.orientation = function (x, y, z, xUp, yUp, zUp) { + var self = this; + + // Stop right here if not using Web Audio. + if (!self.ctx || !self.ctx.listener) { + return self; + } + + // Set the defaults for optional 'y' & 'z'. + var or = self._orientation; + y = (typeof y !== 'number') ? or[1] : y; + z = (typeof z !== 'number') ? or[2] : z; + xUp = (typeof xUp !== 'number') ? or[3] : xUp; + yUp = (typeof yUp !== 'number') ? or[4] : yUp; + zUp = (typeof zUp !== 'number') ? or[5] : zUp; + + if (typeof x === 'number') { + self._orientation = [x, y, z, xUp, yUp, zUp]; + + if (typeof self.ctx.listener.forwardX !== 'undefined') { + self.ctx.listener.forwardX.setTargetAtTime(x, Howler.ctx.currentTime, 0.1); + self.ctx.listener.forwardY.setTargetAtTime(y, Howler.ctx.currentTime, 0.1); + self.ctx.listener.forwardZ.setTargetAtTime(z, Howler.ctx.currentTime, 0.1); + self.ctx.listener.upX.setTargetAtTime(xUp, Howler.ctx.currentTime, 0.1); + self.ctx.listener.upY.setTargetAtTime(yUp, Howler.ctx.currentTime, 0.1); + self.ctx.listener.upZ.setTargetAtTime(zUp, Howler.ctx.currentTime, 0.1); + } else { + self.ctx.listener.setOrientation(x, y, z, xUp, yUp, zUp); + } + } else { + return or; + } + + return self; + }; + + /** Group Methods **/ + /***************************************************************************/ + + /** + * Add new properties to the core init. + * @param {Function} _super Core init method. + * @return {Howl} + */ + Howl.prototype.init = (function (_super) { + return function (o) { + var self = this; + + // Setup user-defined default properties. + self._orientation = o.orientation || [1, 0, 0]; + self._stereo = o.stereo || null; + self._pos = o.pos || null; + self._pannerAttr = { + coneInnerAngle: typeof o.coneInnerAngle !== 'undefined' ? o.coneInnerAngle : 360, + coneOuterAngle: typeof o.coneOuterAngle !== 'undefined' ? o.coneOuterAngle : 360, + coneOuterGain: typeof o.coneOuterGain !== 'undefined' ? o.coneOuterGain : 0, + distanceModel: typeof o.distanceModel !== 'undefined' ? o.distanceModel : 'inverse', + maxDistance: typeof o.maxDistance !== 'undefined' ? o.maxDistance : 10000, + panningModel: typeof o.panningModel !== 'undefined' ? o.panningModel : 'HRTF', + refDistance: typeof o.refDistance !== 'undefined' ? o.refDistance : 1, + rolloffFactor: typeof o.rolloffFactor !== 'undefined' ? o.rolloffFactor : 1 + }; + + // Setup event listeners. + self._onstereo = o.onstereo ? [{ fn: o.onstereo }] : []; + self._onpos = o.onpos ? [{ fn: o.onpos }] : []; + self._onorientation = o.onorientation ? [{ fn: o.onorientation }] : []; + + // Complete initilization with howler.js core's init function. + return _super.call(this, o); + }; + })(Howl.prototype.init); + + /** + * Get/set the stereo panning of the audio source for this sound or all in the group. + * @param {Number} pan A value of -1.0 is all the way left and 1.0 is all the way right. + * @param {Number} id (optional) The sound ID. If none is passed, all in group will be updated. + * @return {Howl/Number} Returns self or the current stereo panning value. + */ + Howl.prototype.stereo = function (pan, id) { + var self = this; + + // Stop right here if not using Web Audio. + if (!self._webAudio) { + return self; + } + + // If the sound hasn't loaded, add it to the load queue to change stereo pan when capable. + if (self._state !== 'loaded') { + self._queue.push({ + event: 'stereo', + action: function () { + self.stereo(pan, id); + } + }); + + return self; + } + + // Check for PannerStereoNode support and fallback to PannerNode if it doesn't exist. + var pannerType = (typeof Howler.ctx.createStereoPanner === 'undefined') ? 'spatial' : 'stereo'; + + // Setup the group's stereo panning if no ID is passed. + if (typeof id === 'undefined') { + // Return the group's stereo panning if no parameters are passed. + if (typeof pan === 'number') { + self._stereo = pan; + self._pos = [pan, 0, 0]; + } else { + return self._stereo; + } + } + + // Change the streo panning of one or all sounds in group. + var ids = self._getSoundIds(id); + for (var i = 0; i < ids.length; i++) { + // Get the sound. + var sound = self._soundById(ids[i]); + + if (sound) { + if (typeof pan === 'number') { + sound._stereo = pan; + sound._pos = [pan, 0, 0]; + + if (sound._node) { + // If we are falling back, make sure the panningModel is equalpower. + sound._pannerAttr.panningModel = 'equalpower'; + + // Check if there is a panner setup and create a new one if not. + if (!sound._panner || !sound._panner.pan) { + setupPanner(sound, pannerType); + } + + if (pannerType === 'spatial') { + if (typeof sound._panner.positionX !== 'undefined') { + sound._panner.positionX.setValueAtTime(pan, Howler.ctx.currentTime); + sound._panner.positionY.setValueAtTime(0, Howler.ctx.currentTime); + sound._panner.positionZ.setValueAtTime(0, Howler.ctx.currentTime); + } else { + sound._panner.setPosition(pan, 0, 0); + } + } else { + sound._panner.pan.setValueAtTime(pan, Howler.ctx.currentTime); + } + } + + self._emit('stereo', sound._id); + } else { + return sound._stereo; + } + } + } + + return self; + }; + + /** + * Get/set the 3D spatial position of the audio source for this sound or group relative to the global listener. + * @param {Number} x The x-position of the audio source. + * @param {Number} y The y-position of the audio source. + * @param {Number} z The z-position of the audio source. + * @param {Number} id (optional) The sound ID. If none is passed, all in group will be updated. + * @return {Howl/Array} Returns self or the current 3D spatial position: [x, y, z]. + */ + Howl.prototype.pos = function (x, y, z, id) { + var self = this; + + // Stop right here if not using Web Audio. + if (!self._webAudio) { + return self; + } + + // If the sound hasn't loaded, add it to the load queue to change position when capable. + if (self._state !== 'loaded') { + self._queue.push({ + event: 'pos', + action: function () { + self.pos(x, y, z, id); + } + }); + + return self; + } + + // Set the defaults for optional 'y' & 'z'. + y = (typeof y !== 'number') ? 0 : y; + z = (typeof z !== 'number') ? -0.5 : z; + + // Setup the group's spatial position if no ID is passed. + if (typeof id === 'undefined') { + // Return the group's spatial position if no parameters are passed. + if (typeof x === 'number') { + self._pos = [x, y, z]; + } else { + return self._pos; + } + } + + // Change the spatial position of one or all sounds in group. + var ids = self._getSoundIds(id); + for (var i = 0; i < ids.length; i++) { + // Get the sound. + var sound = self._soundById(ids[i]); + + if (sound) { + if (typeof x === 'number') { + sound._pos = [x, y, z]; + + if (sound._node) { + // Check if there is a panner setup and create a new one if not. + if (!sound._panner || sound._panner.pan) { + setupPanner(sound, 'spatial'); + } + + if (typeof sound._panner.positionX !== 'undefined') { + sound._panner.positionX.setValueAtTime(x, Howler.ctx.currentTime); + sound._panner.positionY.setValueAtTime(y, Howler.ctx.currentTime); + sound._panner.positionZ.setValueAtTime(z, Howler.ctx.currentTime); + } else { + sound._panner.setPosition(x, y, z); + } + } + + self._emit('pos', sound._id); + } else { + return sound._pos; + } + } + } + + return self; + }; + + /** + * Get/set the direction the audio source is pointing in the 3D cartesian coordinate + * space. Depending on how direction the sound is, based on the `cone` attributes, + * a sound pointing away from the listener can be quiet or silent. + * @param {Number} x The x-orientation of the source. + * @param {Number} y The y-orientation of the source. + * @param {Number} z The z-orientation of the source. + * @param {Number} id (optional) The sound ID. If none is passed, all in group will be updated. + * @return {Howl/Array} Returns self or the current 3D spatial orientation: [x, y, z]. + */ + Howl.prototype.orientation = function (x, y, z, id) { + var self = this; + + // Stop right here if not using Web Audio. + if (!self._webAudio) { + return self; + } + + // If the sound hasn't loaded, add it to the load queue to change orientation when capable. + if (self._state !== 'loaded') { + self._queue.push({ + event: 'orientation', + action: function () { + self.orientation(x, y, z, id); + } + }); + + return self; + } + + // Set the defaults for optional 'y' & 'z'. + y = (typeof y !== 'number') ? self._orientation[1] : y; + z = (typeof z !== 'number') ? self._orientation[2] : z; + + // Setup the group's spatial orientation if no ID is passed. + if (typeof id === 'undefined') { + // Return the group's spatial orientation if no parameters are passed. + if (typeof x === 'number') { + self._orientation = [x, y, z]; + } else { + return self._orientation; + } + } + + // Change the spatial orientation of one or all sounds in group. + var ids = self._getSoundIds(id); + for (var i = 0; i < ids.length; i++) { + // Get the sound. + var sound = self._soundById(ids[i]); + + if (sound) { + if (typeof x === 'number') { + sound._orientation = [x, y, z]; + + if (sound._node) { + // Check if there is a panner setup and create a new one if not. + if (!sound._panner) { + // Make sure we have a position to setup the node with. + if (!sound._pos) { + sound._pos = self._pos || [0, 0, -0.5]; + } + + setupPanner(sound, 'spatial'); + } + + if (typeof sound._panner.orientationX !== 'undefined') { + sound._panner.orientationX.setValueAtTime(x, Howler.ctx.currentTime); + sound._panner.orientationY.setValueAtTime(y, Howler.ctx.currentTime); + sound._panner.orientationZ.setValueAtTime(z, Howler.ctx.currentTime); + } else { + sound._panner.setOrientation(x, y, z); + } + } + + self._emit('orientation', sound._id); + } else { + return sound._orientation; + } + } + } + + return self; + }; + + /** + * Get/set the panner node's attributes for a sound or group of sounds. + * This method can optionall take 0, 1 or 2 arguments. + * pannerAttr() -> Returns the group's values. + * pannerAttr(id) -> Returns the sound id's values. + * pannerAttr(o) -> Set's the values of all sounds in this Howl group. + * pannerAttr(o, id) -> Set's the values of passed sound id. + * + * Attributes: + * coneInnerAngle - (360 by default) A parameter for directional audio sources, this is an angle, in degrees, + * inside of which there will be no volume reduction. + * coneOuterAngle - (360 by default) A parameter for directional audio sources, this is an angle, in degrees, + * outside of which the volume will be reduced to a constant value of `coneOuterGain`. + * coneOuterGain - (0 by default) A parameter for directional audio sources, this is the gain outside of the + * `coneOuterAngle`. It is a linear value in the range `[0, 1]`. + * distanceModel - ('inverse' by default) Determines algorithm used to reduce volume as audio moves away from + * listener. Can be `linear`, `inverse` or `exponential. + * maxDistance - (10000 by default) The maximum distance between source and listener, after which the volume + * will not be reduced any further. + * refDistance - (1 by default) A reference distance for reducing volume as source moves further from the listener. + * This is simply a variable of the distance model and has a different effect depending on which model + * is used and the scale of your coordinates. Generally, volume will be equal to 1 at this distance. + * rolloffFactor - (1 by default) How quickly the volume reduces as source moves from listener. This is simply a + * variable of the distance model and can be in the range of `[0, 1]` with `linear` and `[0, ∞]` + * with `inverse` and `exponential`. + * panningModel - ('HRTF' by default) Determines which spatialization algorithm is used to position audio. + * Can be `HRTF` or `equalpower`. + * + * @return {Howl/Object} Returns self or current panner attributes. + */ + Howl.prototype.pannerAttr = function () { + var self = this; + var args = arguments; + var o, id, sound; + + // Stop right here if not using Web Audio. + if (!self._webAudio) { + return self; + } + + // Determine the values based on arguments. + if (args.length === 0) { + // Return the group's panner attribute values. + return self._pannerAttr; + } else if (args.length === 1) { + if (typeof args[0] === 'object') { + o = args[0]; + + // Set the grou's panner attribute values. + if (typeof id === 'undefined') { + if (!o.pannerAttr) { + o.pannerAttr = { + coneInnerAngle: o.coneInnerAngle, + coneOuterAngle: o.coneOuterAngle, + coneOuterGain: o.coneOuterGain, + distanceModel: o.distanceModel, + maxDistance: o.maxDistance, + refDistance: o.refDistance, + rolloffFactor: o.rolloffFactor, + panningModel: o.panningModel + }; + } + + self._pannerAttr = { + coneInnerAngle: typeof o.pannerAttr.coneInnerAngle !== 'undefined' ? o.pannerAttr.coneInnerAngle : self._coneInnerAngle, + coneOuterAngle: typeof o.pannerAttr.coneOuterAngle !== 'undefined' ? o.pannerAttr.coneOuterAngle : self._coneOuterAngle, + coneOuterGain: typeof o.pannerAttr.coneOuterGain !== 'undefined' ? o.pannerAttr.coneOuterGain : self._coneOuterGain, + distanceModel: typeof o.pannerAttr.distanceModel !== 'undefined' ? o.pannerAttr.distanceModel : self._distanceModel, + maxDistance: typeof o.pannerAttr.maxDistance !== 'undefined' ? o.pannerAttr.maxDistance : self._maxDistance, + refDistance: typeof o.pannerAttr.refDistance !== 'undefined' ? o.pannerAttr.refDistance : self._refDistance, + rolloffFactor: typeof o.pannerAttr.rolloffFactor !== 'undefined' ? o.pannerAttr.rolloffFactor : self._rolloffFactor, + panningModel: typeof o.pannerAttr.panningModel !== 'undefined' ? o.pannerAttr.panningModel : self._panningModel + }; + } + } else { + // Return this sound's panner attribute values. + sound = self._soundById(parseInt(args[0], 10)); + return sound ? sound._pannerAttr : self._pannerAttr; + } + } else if (args.length === 2) { + o = args[0]; + id = parseInt(args[1], 10); + } + + // Update the values of the specified sounds. + var ids = self._getSoundIds(id); + for (var i = 0; i < ids.length; i++) { + sound = self._soundById(ids[i]); + + if (sound) { + // Merge the new values into the sound. + var pa = sound._pannerAttr; + pa = { + coneInnerAngle: typeof o.coneInnerAngle !== 'undefined' ? o.coneInnerAngle : pa.coneInnerAngle, + coneOuterAngle: typeof o.coneOuterAngle !== 'undefined' ? o.coneOuterAngle : pa.coneOuterAngle, + coneOuterGain: typeof o.coneOuterGain !== 'undefined' ? o.coneOuterGain : pa.coneOuterGain, + distanceModel: typeof o.distanceModel !== 'undefined' ? o.distanceModel : pa.distanceModel, + maxDistance: typeof o.maxDistance !== 'undefined' ? o.maxDistance : pa.maxDistance, + refDistance: typeof o.refDistance !== 'undefined' ? o.refDistance : pa.refDistance, + rolloffFactor: typeof o.rolloffFactor !== 'undefined' ? o.rolloffFactor : pa.rolloffFactor, + panningModel: typeof o.panningModel !== 'undefined' ? o.panningModel : pa.panningModel + }; + + // Create a new panner node if one doesn't already exist. + var panner = sound._panner; + if (!panner) { + // Make sure we have a position to setup the node with. + if (!sound._pos) { + sound._pos = self._pos || [0, 0, -0.5]; + } + + // Create a new panner node. + setupPanner(sound, 'spatial'); + panner = sound._panner + } + + // Update the panner values or create a new panner if none exists. + panner.coneInnerAngle = pa.coneInnerAngle; + panner.coneOuterAngle = pa.coneOuterAngle; + panner.coneOuterGain = pa.coneOuterGain; + panner.distanceModel = pa.distanceModel; + panner.maxDistance = pa.maxDistance; + panner.refDistance = pa.refDistance; + panner.rolloffFactor = pa.rolloffFactor; + panner.panningModel = pa.panningModel; + } + } + + return self; + }; + + /** Single Sound Methods **/ + /***************************************************************************/ + + /** + * Add new properties to the core Sound init. + * @param {Function} _super Core Sound init method. + * @return {Sound} + */ + Sound.prototype.init = (function (_super) { + return function () { + var self = this; + var parent = self._parent; + + // Setup user-defined default properties. + self._orientation = parent._orientation; + self._stereo = parent._stereo; + self._pos = parent._pos; + self._pannerAttr = parent._pannerAttr; + + // Complete initilization with howler.js core Sound's init function. + _super.call(this); + + // If a stereo or position was specified, set it up. + if (self._stereo) { + parent.stereo(self._stereo); + } else if (self._pos) { + parent.pos(self._pos[0], self._pos[1], self._pos[2], self._id); + } + }; + })(Sound.prototype.init); + + /** + * Override the Sound.reset method to clean up properties from the spatial plugin. + * @param {Function} _super Sound reset method. + * @return {Sound} + */ + Sound.prototype.reset = (function (_super) { + return function () { + var self = this; + var parent = self._parent; + + // Reset all spatial plugin properties on this sound. + self._orientation = parent._orientation; + self._stereo = parent._stereo; + self._pos = parent._pos; + self._pannerAttr = parent._pannerAttr; + + // If a stereo or position was specified, set it up. + if (self._stereo) { + parent.stereo(self._stereo); + } else if (self._pos) { + parent.pos(self._pos[0], self._pos[1], self._pos[2], self._id); + } else if (self._panner) { + // Disconnect the panner. + self._panner.disconnect(0); + self._panner = undefined; + parent._refreshBuffer(self); + } + + // Complete resetting of the sound. + return _super.call(this); + }; + })(Sound.prototype.reset); + + /** Helper Methods **/ + /***************************************************************************/ + + /** + * Create a new panner node and save it on the sound. + * @param {Sound} sound Specific sound to setup panning on. + * @param {String} type Type of panner to create: 'stereo' or 'spatial'. + */ + var setupPanner = function (sound, type) { + type = type || 'spatial'; + + // Create the new panner node. + if (type === 'spatial') { + sound._panner = Howler.ctx.createPanner(); + sound._panner.coneInnerAngle = sound._pannerAttr.coneInnerAngle; + sound._panner.coneOuterAngle = sound._pannerAttr.coneOuterAngle; + sound._panner.coneOuterGain = sound._pannerAttr.coneOuterGain; + sound._panner.distanceModel = sound._pannerAttr.distanceModel; + sound._panner.maxDistance = sound._pannerAttr.maxDistance; + sound._panner.refDistance = sound._pannerAttr.refDistance; + sound._panner.rolloffFactor = sound._pannerAttr.rolloffFactor; + sound._panner.panningModel = sound._pannerAttr.panningModel; + + if (typeof sound._panner.positionX !== 'undefined') { + sound._panner.positionX.setValueAtTime(sound._pos[0], Howler.ctx.currentTime); + sound._panner.positionY.setValueAtTime(sound._pos[1], Howler.ctx.currentTime); + sound._panner.positionZ.setValueAtTime(sound._pos[2], Howler.ctx.currentTime); + } else { + sound._panner.setPosition(sound._pos[0], sound._pos[1], sound._pos[2]); + } + + if (typeof sound._panner.orientationX !== 'undefined') { + sound._panner.orientationX.setValueAtTime(sound._orientation[0], Howler.ctx.currentTime); + sound._panner.orientationY.setValueAtTime(sound._orientation[1], Howler.ctx.currentTime); + sound._panner.orientationZ.setValueAtTime(sound._orientation[2], Howler.ctx.currentTime); + } else { + sound._panner.setOrientation(sound._orientation[0], sound._orientation[1], sound._orientation[2]); + } + } else { + sound._panner = Howler.ctx.createStereoPanner(); + sound._panner.pan.setValueAtTime(sound._stereo, Howler.ctx.currentTime); + } + + sound._panner.connect(sound._node); + + // Update the connections. + if (!sound._paused) { + sound._parent.pause(sound._id, true).play(sound._id, true); + } + }; +})(); \ No newline at end of file diff --git a/lib/howler.min.js b/lib/howler.min.js new file mode 100755 index 0000000..14db8a3 --- /dev/null +++ b/lib/howler.min.js @@ -0,0 +1,4 @@ +/*! howler.js v2.2.4 | (c) 2013-2020, James Simpson of GoldFire Studios | MIT License | howlerjs.com */ +!function () { "use strict"; var e = function () { this.init() }; e.prototype = { init: function () { var e = this || n; return e._counter = 1e3, e._html5AudioPool = [], e.html5PoolSize = 10, e._codecs = {}, e._howls = [], e._muted = !1, e._volume = 1, e._canPlayEvent = "canplaythrough", e._navigator = "undefined" != typeof window && window.navigator ? window.navigator : null, e.masterGain = null, e.noAudio = !1, e.usingWebAudio = !0, e.autoSuspend = !0, e.ctx = null, e.autoUnlock = !0, e._setup(), e }, volume: function (e) { var o = this || n; if (e = parseFloat(e), o.ctx || _(), void 0 !== e && e >= 0 && e <= 1) { if (o._volume = e, o._muted) return o; o.usingWebAudio && o.masterGain.gain.setValueAtTime(e, n.ctx.currentTime); for (var t = 0; t < o._howls.length; t++)if (!o._howls[t]._webAudio) for (var r = o._howls[t]._getSoundIds(), a = 0; a < r.length; a++) { var u = o._howls[t]._soundById(r[a]); u && u._node && (u._node.volume = u._volume * e) } return o } return o._volume }, mute: function (e) { var o = this || n; o.ctx || _(), o._muted = e, o.usingWebAudio && o.masterGain.gain.setValueAtTime(e ? 0 : o._volume, n.ctx.currentTime); for (var t = 0; t < o._howls.length; t++)if (!o._howls[t]._webAudio) for (var r = o._howls[t]._getSoundIds(), a = 0; a < r.length; a++) { var u = o._howls[t]._soundById(r[a]); u && u._node && (u._node.muted = !!e || u._muted) } return o }, stop: function () { for (var e = this || n, o = 0; o < e._howls.length; o++)e._howls[o].stop(); return e }, unload: function () { for (var e = this || n, o = e._howls.length - 1; o >= 0; o--)e._howls[o].unload(); return e.usingWebAudio && e.ctx && void 0 !== e.ctx.close && (e.ctx.close(), e.ctx = null, _()), e }, codecs: function (e) { return (this || n)._codecs[e.replace(/^x-/, "")] }, _setup: function () { var e = this || n; if (e.state = e.ctx ? e.ctx.state || "suspended" : "suspended", e._autoSuspend(), !e.usingWebAudio) if ("undefined" != typeof Audio) try { var o = new Audio; void 0 === o.oncanplaythrough && (e._canPlayEvent = "canplay") } catch (n) { e.noAudio = !0 } else e.noAudio = !0; try { var o = new Audio; o.muted && (e.noAudio = !0) } catch (e) { } return e.noAudio || e._setupCodecs(), e }, _setupCodecs: function () { var e = this || n, o = null; try { o = "undefined" != typeof Audio ? new Audio : null } catch (n) { return e } if (!o || "function" != typeof o.canPlayType) return e; var t = o.canPlayType("audio/mpeg;").replace(/^no$/, ""), r = e._navigator ? e._navigator.userAgent : "", a = r.match(/OPR\/(\d+)/g), u = a && parseInt(a[0].split("/")[1], 10) < 33, d = -1 !== r.indexOf("Safari") && -1 === r.indexOf("Chrome"), i = r.match(/Version\/(.*?) /), _ = d && i && parseInt(i[1], 10) < 15; return e._codecs = { mp3: !(u || !t && !o.canPlayType("audio/mp3;").replace(/^no$/, "")), mpeg: !!t, opus: !!o.canPlayType('audio/ogg; codecs="opus"').replace(/^no$/, ""), ogg: !!o.canPlayType('audio/ogg; codecs="vorbis"').replace(/^no$/, ""), oga: !!o.canPlayType('audio/ogg; codecs="vorbis"').replace(/^no$/, ""), wav: !!(o.canPlayType('audio/wav; codecs="1"') || o.canPlayType("audio/wav")).replace(/^no$/, ""), aac: !!o.canPlayType("audio/aac;").replace(/^no$/, ""), caf: !!o.canPlayType("audio/x-caf;").replace(/^no$/, ""), m4a: !!(o.canPlayType("audio/x-m4a;") || o.canPlayType("audio/m4a;") || o.canPlayType("audio/aac;")).replace(/^no$/, ""), m4b: !!(o.canPlayType("audio/x-m4b;") || o.canPlayType("audio/m4b;") || o.canPlayType("audio/aac;")).replace(/^no$/, ""), mp4: !!(o.canPlayType("audio/x-mp4;") || o.canPlayType("audio/mp4;") || o.canPlayType("audio/aac;")).replace(/^no$/, ""), weba: !(_ || !o.canPlayType('audio/webm; codecs="vorbis"').replace(/^no$/, "")), webm: !(_ || !o.canPlayType('audio/webm; codecs="vorbis"').replace(/^no$/, "")), dolby: !!o.canPlayType('audio/mp4; codecs="ec-3"').replace(/^no$/, ""), flac: !!(o.canPlayType("audio/x-flac;") || o.canPlayType("audio/flac;")).replace(/^no$/, "") }, e }, _unlockAudio: function () { var e = this || n; if (!e._audioUnlocked && e.ctx) { e._audioUnlocked = !1, e.autoUnlock = !1, e._mobileUnloaded || 44100 === e.ctx.sampleRate || (e._mobileUnloaded = !0, e.unload()), e._scratchBuffer = e.ctx.createBuffer(1, 1, 22050); var o = function (n) { for (; e._html5AudioPool.length < e.html5PoolSize;)try { var t = new Audio; t._unlocked = !0, e._releaseHtml5Audio(t) } catch (n) { e.noAudio = !0; break } for (var r = 0; r < e._howls.length; r++)if (!e._howls[r]._webAudio) for (var a = e._howls[r]._getSoundIds(), u = 0; u < a.length; u++) { var d = e._howls[r]._soundById(a[u]); d && d._node && !d._node._unlocked && (d._node._unlocked = !0, d._node.load()) } e._autoResume(); var i = e.ctx.createBufferSource(); i.buffer = e._scratchBuffer, i.connect(e.ctx.destination), void 0 === i.start ? i.noteOn(0) : i.start(0), "function" == typeof e.ctx.resume && e.ctx.resume(), i.onended = function () { i.disconnect(0), e._audioUnlocked = !0, document.removeEventListener("touchstart", o, !0), document.removeEventListener("touchend", o, !0), document.removeEventListener("click", o, !0), document.removeEventListener("keydown", o, !0); for (var n = 0; n < e._howls.length; n++)e._howls[n]._emit("unlock") } }; return document.addEventListener("touchstart", o, !0), document.addEventListener("touchend", o, !0), document.addEventListener("click", o, !0), document.addEventListener("keydown", o, !0), e } }, _obtainHtml5Audio: function () { var e = this || n; if (e._html5AudioPool.length) return e._html5AudioPool.pop(); var o = (new Audio).play(); return o && "undefined" != typeof Promise && (o instanceof Promise || "function" == typeof o.then) && o.catch(function () { console.warn("HTML5 Audio pool exhausted, returning potentially locked audio object.") }), new Audio }, _releaseHtml5Audio: function (e) { var o = this || n; return e._unlocked && o._html5AudioPool.push(e), o }, _autoSuspend: function () { var e = this; if (e.autoSuspend && e.ctx && void 0 !== e.ctx.suspend && n.usingWebAudio) { for (var o = 0; o < e._howls.length; o++)if (e._howls[o]._webAudio) for (var t = 0; t < e._howls[o]._sounds.length; t++)if (!e._howls[o]._sounds[t]._paused) return e; return e._suspendTimer && clearTimeout(e._suspendTimer), e._suspendTimer = setTimeout(function () { if (e.autoSuspend) { e._suspendTimer = null, e.state = "suspending"; var n = function () { e.state = "suspended", e._resumeAfterSuspend && (delete e._resumeAfterSuspend, e._autoResume()) }; e.ctx.suspend().then(n, n) } }, 3e4), e } }, _autoResume: function () { var e = this; if (e.ctx && void 0 !== e.ctx.resume && n.usingWebAudio) return "running" === e.state && "interrupted" !== e.ctx.state && e._suspendTimer ? (clearTimeout(e._suspendTimer), e._suspendTimer = null) : "suspended" === e.state || "running" === e.state && "interrupted" === e.ctx.state ? (e.ctx.resume().then(function () { e.state = "running"; for (var n = 0; n < e._howls.length; n++)e._howls[n]._emit("resume") }), e._suspendTimer && (clearTimeout(e._suspendTimer), e._suspendTimer = null)) : "suspending" === e.state && (e._resumeAfterSuspend = !0), e } }; var n = new e, o = function (e) { var n = this; if (!e.src || 0 === e.src.length) return void console.error("An array of source files must be passed with any new Howl."); n.init(e) }; o.prototype = { init: function (e) { var o = this; return n.ctx || _(), o._autoplay = e.autoplay || !1, o._format = "string" != typeof e.format ? e.format : [e.format], o._html5 = e.html5 || !1, o._muted = e.mute || !1, o._loop = e.loop || !1, o._pool = e.pool || 5, o._preload = "boolean" != typeof e.preload && "metadata" !== e.preload || e.preload, o._rate = e.rate || 1, o._sprite = e.sprite || {}, o._src = "string" != typeof e.src ? e.src : [e.src], o._volume = void 0 !== e.volume ? e.volume : 1, o._xhr = { method: e.xhr && e.xhr.method ? e.xhr.method : "GET", headers: e.xhr && e.xhr.headers ? e.xhr.headers : null, withCredentials: !(!e.xhr || !e.xhr.withCredentials) && e.xhr.withCredentials }, o._duration = 0, o._state = "unloaded", o._sounds = [], o._endTimers = {}, o._queue = [], o._playLock = !1, o._onend = e.onend ? [{ fn: e.onend }] : [], o._onfade = e.onfade ? [{ fn: e.onfade }] : [], o._onload = e.onload ? [{ fn: e.onload }] : [], o._onloaderror = e.onloaderror ? [{ fn: e.onloaderror }] : [], o._onplayerror = e.onplayerror ? [{ fn: e.onplayerror }] : [], o._onpause = e.onpause ? [{ fn: e.onpause }] : [], o._onplay = e.onplay ? [{ fn: e.onplay }] : [], o._onstop = e.onstop ? [{ fn: e.onstop }] : [], o._onmute = e.onmute ? [{ fn: e.onmute }] : [], o._onvolume = e.onvolume ? [{ fn: e.onvolume }] : [], o._onrate = e.onrate ? [{ fn: e.onrate }] : [], o._onseek = e.onseek ? [{ fn: e.onseek }] : [], o._onunlock = e.onunlock ? [{ fn: e.onunlock }] : [], o._onresume = [], o._webAudio = n.usingWebAudio && !o._html5, void 0 !== n.ctx && n.ctx && n.autoUnlock && n._unlockAudio(), n._howls.push(o), o._autoplay && o._queue.push({ event: "play", action: function () { o.play() } }), o._preload && "none" !== o._preload && o.load(), o }, load: function () { var e = this, o = null; if (n.noAudio) return void e._emit("loaderror", null, "No audio support."); "string" == typeof e._src && (e._src = [e._src]); for (var r = 0; r < e._src.length; r++) { var u, d; if (e._format && e._format[r]) u = e._format[r]; else { if ("string" != typeof (d = e._src[r])) { e._emit("loaderror", null, "Non-string found in selected audio sources - ignoring."); continue } u = /^data:audio\/([^;,]+);/i.exec(d), u || (u = /\.([^.]+)$/.exec(d.split("?", 1)[0])), u && (u = u[1].toLowerCase()) } if (u || console.warn('No file extension was found. Consider using the "format" property or specify an extension.'), u && n.codecs(u)) { o = e._src[r]; break } } return o ? (e._src = o, e._state = "loading", "https:" === window.location.protocol && "http:" === o.slice(0, 5) && (e._html5 = !0, e._webAudio = !1), new t(e), e._webAudio && a(e), e) : void e._emit("loaderror", null, "No codec support for selected audio sources.") }, play: function (e, o) { var t = this, r = null; if ("number" == typeof e) r = e, e = null; else { if ("string" == typeof e && "loaded" === t._state && !t._sprite[e]) return null; if (void 0 === e && (e = "__default", !t._playLock)) { for (var a = 0, u = 0; u < t._sounds.length; u++)t._sounds[u]._paused && !t._sounds[u]._ended && (a++, r = t._sounds[u]._id); 1 === a ? e = null : r = null } } var d = r ? t._soundById(r) : t._inactiveSound(); if (!d) return null; if (r && !e && (e = d._sprite || "__default"), "loaded" !== t._state) { d._sprite = e, d._ended = !1; var i = d._id; return t._queue.push({ event: "play", action: function () { t.play(i) } }), i } if (r && !d._paused) return o || t._loadQueue("play"), d._id; t._webAudio && n._autoResume(); var _ = Math.max(0, d._seek > 0 ? d._seek : t._sprite[e][0] / 1e3), s = Math.max(0, (t._sprite[e][0] + t._sprite[e][1]) / 1e3 - _), l = 1e3 * s / Math.abs(d._rate), c = t._sprite[e][0] / 1e3, f = (t._sprite[e][0] + t._sprite[e][1]) / 1e3; d._sprite = e, d._ended = !1; var p = function () { d._paused = !1, d._seek = _, d._start = c, d._stop = f, d._loop = !(!d._loop && !t._sprite[e][2]) }; if (_ >= f) return void t._ended(d); var m = d._node; if (t._webAudio) { var v = function () { t._playLock = !1, p(), t._refreshBuffer(d); var e = d._muted || t._muted ? 0 : d._volume; m.gain.setValueAtTime(e, n.ctx.currentTime), d._playStart = n.ctx.currentTime, void 0 === m.bufferSource.start ? d._loop ? m.bufferSource.noteGrainOn(0, _, 86400) : m.bufferSource.noteGrainOn(0, _, s) : d._loop ? m.bufferSource.start(0, _, 86400) : m.bufferSource.start(0, _, s), l !== 1 / 0 && (t._endTimers[d._id] = setTimeout(t._ended.bind(t, d), l)), o || setTimeout(function () { t._emit("play", d._id), t._loadQueue() }, 0) }; "running" === n.state && "interrupted" !== n.ctx.state ? v() : (t._playLock = !0, t.once("resume", v), t._clearTimer(d._id)) } else { var h = function () { m.currentTime = _, m.muted = d._muted || t._muted || n._muted || m.muted, m.volume = d._volume * n.volume(), m.playbackRate = d._rate; try { var r = m.play(); if (r && "undefined" != typeof Promise && (r instanceof Promise || "function" == typeof r.then) ? (t._playLock = !0, p(), r.then(function () { t._playLock = !1, m._unlocked = !0, o ? t._loadQueue() : t._emit("play", d._id) }).catch(function () { t._playLock = !1, t._emit("playerror", d._id, "Playback was unable to start. This is most commonly an issue on mobile devices and Chrome where playback was not within a user interaction."), d._ended = !0, d._paused = !0 })) : o || (t._playLock = !1, p(), t._emit("play", d._id)), m.playbackRate = d._rate, m.paused) return void t._emit("playerror", d._id, "Playback was unable to start. This is most commonly an issue on mobile devices and Chrome where playback was not within a user interaction."); "__default" !== e || d._loop ? t._endTimers[d._id] = setTimeout(t._ended.bind(t, d), l) : (t._endTimers[d._id] = function () { t._ended(d), m.removeEventListener("ended", t._endTimers[d._id], !1) }, m.addEventListener("ended", t._endTimers[d._id], !1)) } catch (e) { t._emit("playerror", d._id, e) } }; "data:audio/wav;base64,UklGRigAAABXQVZFZm10IBIAAAABAAEARKwAAIhYAQACABAAAABkYXRhAgAAAAEA" === m.src && (m.src = t._src, m.load()); var y = window && window.ejecta || !m.readyState && n._navigator.isCocoonJS; if (m.readyState >= 3 || y) h(); else { t._playLock = !0, t._state = "loading"; var g = function () { t._state = "loaded", h(), m.removeEventListener(n._canPlayEvent, g, !1) }; m.addEventListener(n._canPlayEvent, g, !1), t._clearTimer(d._id) } } return d._id }, pause: function (e) { var n = this; if ("loaded" !== n._state || n._playLock) return n._queue.push({ event: "pause", action: function () { n.pause(e) } }), n; for (var o = n._getSoundIds(e), t = 0; t < o.length; t++) { n._clearTimer(o[t]); var r = n._soundById(o[t]); if (r && !r._paused && (r._seek = n.seek(o[t]), r._rateSeek = 0, r._paused = !0, n._stopFade(o[t]), r._node)) if (n._webAudio) { if (!r._node.bufferSource) continue; void 0 === r._node.bufferSource.stop ? r._node.bufferSource.noteOff(0) : r._node.bufferSource.stop(0), n._cleanBuffer(r._node) } else isNaN(r._node.duration) && r._node.duration !== 1 / 0 || r._node.pause(); arguments[1] || n._emit("pause", r ? r._id : null) } return n }, stop: function (e, n) { var o = this; if ("loaded" !== o._state || o._playLock) return o._queue.push({ event: "stop", action: function () { o.stop(e) } }), o; for (var t = o._getSoundIds(e), r = 0; r < t.length; r++) { o._clearTimer(t[r]); var a = o._soundById(t[r]); a && (a._seek = a._start || 0, a._rateSeek = 0, a._paused = !0, a._ended = !0, o._stopFade(t[r]), a._node && (o._webAudio ? a._node.bufferSource && (void 0 === a._node.bufferSource.stop ? a._node.bufferSource.noteOff(0) : a._node.bufferSource.stop(0), o._cleanBuffer(a._node)) : isNaN(a._node.duration) && a._node.duration !== 1 / 0 || (a._node.currentTime = a._start || 0, a._node.pause(), a._node.duration === 1 / 0 && o._clearSound(a._node))), n || o._emit("stop", a._id)) } return o }, mute: function (e, o) { var t = this; if ("loaded" !== t._state || t._playLock) return t._queue.push({ event: "mute", action: function () { t.mute(e, o) } }), t; if (void 0 === o) { if ("boolean" != typeof e) return t._muted; t._muted = e } for (var r = t._getSoundIds(o), a = 0; a < r.length; a++) { var u = t._soundById(r[a]); u && (u._muted = e, u._interval && t._stopFade(u._id), t._webAudio && u._node ? u._node.gain.setValueAtTime(e ? 0 : u._volume, n.ctx.currentTime) : u._node && (u._node.muted = !!n._muted || e), t._emit("mute", u._id)) } return t }, volume: function () { var e, o, t = this, r = arguments; if (0 === r.length) return t._volume; if (1 === r.length || 2 === r.length && void 0 === r[1]) { t._getSoundIds().indexOf(r[0]) >= 0 ? o = parseInt(r[0], 10) : e = parseFloat(r[0]) } else r.length >= 2 && (e = parseFloat(r[0]), o = parseInt(r[1], 10)); var a; if (!(void 0 !== e && e >= 0 && e <= 1)) return a = o ? t._soundById(o) : t._sounds[0], a ? a._volume : 0; if ("loaded" !== t._state || t._playLock) return t._queue.push({ event: "volume", action: function () { t.volume.apply(t, r) } }), t; void 0 === o && (t._volume = e), o = t._getSoundIds(o); for (var u = 0; u < o.length; u++)(a = t._soundById(o[u])) && (a._volume = e, r[2] || t._stopFade(o[u]), t._webAudio && a._node && !a._muted ? a._node.gain.setValueAtTime(e, n.ctx.currentTime) : a._node && !a._muted && (a._node.volume = e * n.volume()), t._emit("volume", a._id)); return t }, fade: function (e, o, t, r) { var a = this; if ("loaded" !== a._state || a._playLock) return a._queue.push({ event: "fade", action: function () { a.fade(e, o, t, r) } }), a; e = Math.min(Math.max(0, parseFloat(e)), 1), o = Math.min(Math.max(0, parseFloat(o)), 1), t = parseFloat(t), a.volume(e, r); for (var u = a._getSoundIds(r), d = 0; d < u.length; d++) { var i = a._soundById(u[d]); if (i) { if (r || a._stopFade(u[d]), a._webAudio && !i._muted) { var _ = n.ctx.currentTime, s = _ + t / 1e3; i._volume = e, i._node.gain.setValueAtTime(e, _), i._node.gain.linearRampToValueAtTime(o, s) } a._startFadeInterval(i, e, o, t, u[d], void 0 === r) } } return a }, _startFadeInterval: function (e, n, o, t, r, a) { var u = this, d = n, i = o - n, _ = Math.abs(i / .01), s = Math.max(4, _ > 0 ? t / _ : t), l = Date.now(); e._fadeTo = o, e._interval = setInterval(function () { var r = (Date.now() - l) / t; l = Date.now(), d += i * r, d = Math.round(100 * d) / 100, d = i < 0 ? Math.max(o, d) : Math.min(o, d), u._webAudio ? e._volume = d : u.volume(d, e._id, !0), a && (u._volume = d), (o < n && d <= o || o > n && d >= o) && (clearInterval(e._interval), e._interval = null, e._fadeTo = null, u.volume(o, e._id), u._emit("fade", e._id)) }, s) }, _stopFade: function (e) { var o = this, t = o._soundById(e); return t && t._interval && (o._webAudio && t._node.gain.cancelScheduledValues(n.ctx.currentTime), clearInterval(t._interval), t._interval = null, o.volume(t._fadeTo, e), t._fadeTo = null, o._emit("fade", e)), o }, loop: function () { var e, n, o, t = this, r = arguments; if (0 === r.length) return t._loop; if (1 === r.length) { if ("boolean" != typeof r[0]) return !!(o = t._soundById(parseInt(r[0], 10))) && o._loop; e = r[0], t._loop = e } else 2 === r.length && (e = r[0], n = parseInt(r[1], 10)); for (var a = t._getSoundIds(n), u = 0; u < a.length; u++)(o = t._soundById(a[u])) && (o._loop = e, t._webAudio && o._node && o._node.bufferSource && (o._node.bufferSource.loop = e, e && (o._node.bufferSource.loopStart = o._start || 0, o._node.bufferSource.loopEnd = o._stop, t.playing(a[u]) && (t.pause(a[u], !0), t.play(a[u], !0))))); return t }, rate: function () { var e, o, t = this, r = arguments; if (0 === r.length) o = t._sounds[0]._id; else if (1 === r.length) { var a = t._getSoundIds(), u = a.indexOf(r[0]); u >= 0 ? o = parseInt(r[0], 10) : e = parseFloat(r[0]) } else 2 === r.length && (e = parseFloat(r[0]), o = parseInt(r[1], 10)); var d; if ("number" != typeof e) return d = t._soundById(o), d ? d._rate : t._rate; if ("loaded" !== t._state || t._playLock) return t._queue.push({ event: "rate", action: function () { t.rate.apply(t, r) } }), t; void 0 === o && (t._rate = e), o = t._getSoundIds(o); for (var i = 0; i < o.length; i++)if (d = t._soundById(o[i])) { t.playing(o[i]) && (d._rateSeek = t.seek(o[i]), d._playStart = t._webAudio ? n.ctx.currentTime : d._playStart), d._rate = e, t._webAudio && d._node && d._node.bufferSource ? d._node.bufferSource.playbackRate.setValueAtTime(e, n.ctx.currentTime) : d._node && (d._node.playbackRate = e); var _ = t.seek(o[i]), s = (t._sprite[d._sprite][0] + t._sprite[d._sprite][1]) / 1e3 - _, l = 1e3 * s / Math.abs(d._rate); !t._endTimers[o[i]] && d._paused || (t._clearTimer(o[i]), t._endTimers[o[i]] = setTimeout(t._ended.bind(t, d), l)), t._emit("rate", d._id) } return t }, seek: function () { var e, o, t = this, r = arguments; if (0 === r.length) t._sounds.length && (o = t._sounds[0]._id); else if (1 === r.length) { var a = t._getSoundIds(), u = a.indexOf(r[0]); u >= 0 ? o = parseInt(r[0], 10) : t._sounds.length && (o = t._sounds[0]._id, e = parseFloat(r[0])) } else 2 === r.length && (e = parseFloat(r[0]), o = parseInt(r[1], 10)); if (void 0 === o) return 0; if ("number" == typeof e && ("loaded" !== t._state || t._playLock)) return t._queue.push({ event: "seek", action: function () { t.seek.apply(t, r) } }), t; var d = t._soundById(o); if (d) { if (!("number" == typeof e && e >= 0)) { if (t._webAudio) { var i = t.playing(o) ? n.ctx.currentTime - d._playStart : 0, _ = d._rateSeek ? d._rateSeek - d._seek : 0; return d._seek + (_ + i * Math.abs(d._rate)) } return d._node.currentTime } var s = t.playing(o); s && t.pause(o, !0), d._seek = e, d._ended = !1, t._clearTimer(o), t._webAudio || !d._node || isNaN(d._node.duration) || (d._node.currentTime = e); var l = function () { s && t.play(o, !0), t._emit("seek", o) }; if (s && !t._webAudio) { var c = function () { t._playLock ? setTimeout(c, 0) : l() }; setTimeout(c, 0) } else l() } return t }, playing: function (e) { var n = this; if ("number" == typeof e) { var o = n._soundById(e); return !!o && !o._paused } for (var t = 0; t < n._sounds.length; t++)if (!n._sounds[t]._paused) return !0; return !1 }, duration: function (e) { var n = this, o = n._duration, t = n._soundById(e); return t && (o = n._sprite[t._sprite][1] / 1e3), o }, state: function () { return this._state }, unload: function () { for (var e = this, o = e._sounds, t = 0; t < o.length; t++)o[t]._paused || e.stop(o[t]._id), e._webAudio || (e._clearSound(o[t]._node), o[t]._node.removeEventListener("error", o[t]._errorFn, !1), o[t]._node.removeEventListener(n._canPlayEvent, o[t]._loadFn, !1), o[t]._node.removeEventListener("ended", o[t]._endFn, !1), n._releaseHtml5Audio(o[t]._node)), delete o[t]._node, e._clearTimer(o[t]._id); var a = n._howls.indexOf(e); a >= 0 && n._howls.splice(a, 1); var u = !0; for (t = 0; t < n._howls.length; t++)if (n._howls[t]._src === e._src || e._src.indexOf(n._howls[t]._src) >= 0) { u = !1; break } return r && u && delete r[e._src], n.noAudio = !1, e._state = "unloaded", e._sounds = [], e = null, null }, on: function (e, n, o, t) { var r = this, a = r["_on" + e]; return "function" == typeof n && a.push(t ? { id: o, fn: n, once: t } : { id: o, fn: n }), r }, off: function (e, n, o) { var t = this, r = t["_on" + e], a = 0; if ("number" == typeof n && (o = n, n = null), n || o) for (a = 0; a < r.length; a++) { var u = o === r[a].id; if (n === r[a].fn && u || !n && u) { r.splice(a, 1); break } } else if (e) t["_on" + e] = []; else { var d = Object.keys(t); for (a = 0; a < d.length; a++)0 === d[a].indexOf("_on") && Array.isArray(t[d[a]]) && (t[d[a]] = []) } return t }, once: function (e, n, o) { var t = this; return t.on(e, n, o, 1), t }, _emit: function (e, n, o) { for (var t = this, r = t["_on" + e], a = r.length - 1; a >= 0; a--)r[a].id && r[a].id !== n && "load" !== e || (setTimeout(function (e) { e.call(this, n, o) }.bind(t, r[a].fn), 0), r[a].once && t.off(e, r[a].fn, r[a].id)); return t._loadQueue(e), t }, _loadQueue: function (e) { var n = this; if (n._queue.length > 0) { var o = n._queue[0]; o.event === e && (n._queue.shift(), n._loadQueue()), e || o.action() } return n }, _ended: function (e) { var o = this, t = e._sprite; if (!o._webAudio && e._node && !e._node.paused && !e._node.ended && e._node.currentTime < e._stop) return setTimeout(o._ended.bind(o, e), 100), o; var r = !(!e._loop && !o._sprite[t][2]); if (o._emit("end", e._id), !o._webAudio && r && o.stop(e._id, !0).play(e._id), o._webAudio && r) { o._emit("play", e._id), e._seek = e._start || 0, e._rateSeek = 0, e._playStart = n.ctx.currentTime; var a = 1e3 * (e._stop - e._start) / Math.abs(e._rate); o._endTimers[e._id] = setTimeout(o._ended.bind(o, e), a) } return o._webAudio && !r && (e._paused = !0, e._ended = !0, e._seek = e._start || 0, e._rateSeek = 0, o._clearTimer(e._id), o._cleanBuffer(e._node), n._autoSuspend()), o._webAudio || r || o.stop(e._id, !0), o }, _clearTimer: function (e) { var n = this; if (n._endTimers[e]) { if ("function" != typeof n._endTimers[e]) clearTimeout(n._endTimers[e]); else { var o = n._soundById(e); o && o._node && o._node.removeEventListener("ended", n._endTimers[e], !1) } delete n._endTimers[e] } return n }, _soundById: function (e) { for (var n = this, o = 0; o < n._sounds.length; o++)if (e === n._sounds[o]._id) return n._sounds[o]; return null }, _inactiveSound: function () { var e = this; e._drain(); for (var n = 0; n < e._sounds.length; n++)if (e._sounds[n]._ended) return e._sounds[n].reset(); return new t(e) }, _drain: function () { var e = this, n = e._pool, o = 0, t = 0; if (!(e._sounds.length < n)) { for (t = 0; t < e._sounds.length; t++)e._sounds[t]._ended && o++; for (t = e._sounds.length - 1; t >= 0; t--) { if (o <= n) return; e._sounds[t]._ended && (e._webAudio && e._sounds[t]._node && e._sounds[t]._node.disconnect(0), e._sounds.splice(t, 1), o--) } } }, _getSoundIds: function (e) { var n = this; if (void 0 === e) { for (var o = [], t = 0; t < n._sounds.length; t++)o.push(n._sounds[t]._id); return o } return [e] }, _refreshBuffer: function (e) { var o = this; return e._node.bufferSource = n.ctx.createBufferSource(), e._node.bufferSource.buffer = r[o._src], e._panner ? e._node.bufferSource.connect(e._panner) : e._node.bufferSource.connect(e._node), e._node.bufferSource.loop = e._loop, e._loop && (e._node.bufferSource.loopStart = e._start || 0, e._node.bufferSource.loopEnd = e._stop || 0), e._node.bufferSource.playbackRate.setValueAtTime(e._rate, n.ctx.currentTime), o }, _cleanBuffer: function (e) { var o = this, t = n._navigator && n._navigator.vendor.indexOf("Apple") >= 0; if (!e.bufferSource) return o; if (n._scratchBuffer && e.bufferSource && (e.bufferSource.onended = null, e.bufferSource.disconnect(0), t)) try { e.bufferSource.buffer = n._scratchBuffer } catch (e) { } return e.bufferSource = null, o }, _clearSound: function (e) { /MSIE |Trident\//.test(n._navigator && n._navigator.userAgent) || (e.src = "data:audio/wav;base64,UklGRigAAABXQVZFZm10IBIAAAABAAEARKwAAIhYAQACABAAAABkYXRhAgAAAAEA") } }; var t = function (e) { this._parent = e, this.init() }; t.prototype = { init: function () { var e = this, o = e._parent; return e._muted = o._muted, e._loop = o._loop, e._volume = o._volume, e._rate = o._rate, e._seek = 0, e._paused = !0, e._ended = !0, e._sprite = "__default", e._id = ++n._counter, o._sounds.push(e), e.create(), e }, create: function () { var e = this, o = e._parent, t = n._muted || e._muted || e._parent._muted ? 0 : e._volume; return o._webAudio ? (e._node = void 0 === n.ctx.createGain ? n.ctx.createGainNode() : n.ctx.createGain(), e._node.gain.setValueAtTime(t, n.ctx.currentTime), e._node.paused = !0, e._node.connect(n.masterGain)) : n.noAudio || (e._node = n._obtainHtml5Audio(), e._errorFn = e._errorListener.bind(e), e._node.addEventListener("error", e._errorFn, !1), e._loadFn = e._loadListener.bind(e), e._node.addEventListener(n._canPlayEvent, e._loadFn, !1), e._endFn = e._endListener.bind(e), e._node.addEventListener("ended", e._endFn, !1), e._node.src = o._src, e._node.preload = !0 === o._preload ? "auto" : o._preload, e._node.volume = t * n.volume(), e._node.load()), e }, reset: function () { var e = this, o = e._parent; return e._muted = o._muted, e._loop = o._loop, e._volume = o._volume, e._rate = o._rate, e._seek = 0, e._rateSeek = 0, e._paused = !0, e._ended = !0, e._sprite = "__default", e._id = ++n._counter, e }, _errorListener: function () { var e = this; e._parent._emit("loaderror", e._id, e._node.error ? e._node.error.code : 0), e._node.removeEventListener("error", e._errorFn, !1) }, _loadListener: function () { var e = this, o = e._parent; o._duration = Math.ceil(10 * e._node.duration) / 10, 0 === Object.keys(o._sprite).length && (o._sprite = { __default: [0, 1e3 * o._duration] }), "loaded" !== o._state && (o._state = "loaded", o._emit("load"), o._loadQueue()), e._node.removeEventListener(n._canPlayEvent, e._loadFn, !1) }, _endListener: function () { var e = this, n = e._parent; n._duration === 1 / 0 && (n._duration = Math.ceil(10 * e._node.duration) / 10, n._sprite.__default[1] === 1 / 0 && (n._sprite.__default[1] = 1e3 * n._duration), n._ended(e)), e._node.removeEventListener("ended", e._endFn, !1) } }; var r = {}, a = function (e) { var n = e._src; if (r[n]) return e._duration = r[n].duration, void i(e); if (/^data:[^;]+;base64,/.test(n)) { for (var o = atob(n.split(",")[1]), t = new Uint8Array(o.length), a = 0; a < o.length; ++a)t[a] = o.charCodeAt(a); d(t.buffer, e) } else { var _ = new XMLHttpRequest; _.open(e._xhr.method, n, !0), _.withCredentials = e._xhr.withCredentials, _.responseType = "arraybuffer", e._xhr.headers && Object.keys(e._xhr.headers).forEach(function (n) { _.setRequestHeader(n, e._xhr.headers[n]) }), _.onload = function () { var n = (_.status + "")[0]; if ("0" !== n && "2" !== n && "3" !== n) return void e._emit("loaderror", null, "Failed loading audio file with status: " + _.status + "."); d(_.response, e) }, _.onerror = function () { e._webAudio && (e._html5 = !0, e._webAudio = !1, e._sounds = [], delete r[n], e.load()) }, u(_) } }, u = function (e) { try { e.send() } catch (n) { e.onerror() } }, d = function (e, o) { var t = function () { o._emit("loaderror", null, "Decoding audio data failed.") }, a = function (e) { e && o._sounds.length > 0 ? (r[o._src] = e, i(o, e)) : t() }; "undefined" != typeof Promise && 1 === n.ctx.decodeAudioData.length ? n.ctx.decodeAudioData(e).then(a).catch(t) : n.ctx.decodeAudioData(e, a, t) }, i = function (e, n) { n && !e._duration && (e._duration = n.duration), 0 === Object.keys(e._sprite).length && (e._sprite = { __default: [0, 1e3 * e._duration] }), "loaded" !== e._state && (e._state = "loaded", e._emit("load"), e._loadQueue()) }, _ = function () { if (n.usingWebAudio) { try { "undefined" != typeof AudioContext ? n.ctx = new AudioContext : "undefined" != typeof webkitAudioContext ? n.ctx = new webkitAudioContext : n.usingWebAudio = !1 } catch (e) { n.usingWebAudio = !1 } n.ctx || (n.usingWebAudio = !1); var e = /iP(hone|od|ad)/.test(n._navigator && n._navigator.platform), o = n._navigator && n._navigator.appVersion.match(/OS (\d+)_(\d+)_?(\d+)?/), t = o ? parseInt(o[1], 10) : null; if (e && t && t < 9) { var r = /safari/.test(n._navigator && n._navigator.userAgent.toLowerCase()); n._navigator && !r && (n.usingWebAudio = !1) } n.usingWebAudio && (n.masterGain = void 0 === n.ctx.createGain ? n.ctx.createGainNode() : n.ctx.createGain(), n.masterGain.gain.setValueAtTime(n._muted ? 0 : n._volume, n.ctx.currentTime), n.masterGain.connect(n.ctx.destination)), n._setup() } }; "function" == typeof define && define.amd && define([], function () { return { Howler: n, Howl: o } }), "undefined" != typeof exports && (exports.Howler = n, exports.Howl = o), "undefined" != typeof global ? (global.HowlerGlobal = e, global.Howler = n, global.Howl = o, global.Sound = t) : "undefined" != typeof window && (window.HowlerGlobal = e, window.Howler = n, window.Howl = o, window.Sound = t) }(); +/*! Spatial Plugin */ +!function () { "use strict"; HowlerGlobal.prototype._pos = [0, 0, 0], HowlerGlobal.prototype._orientation = [0, 0, -1, 0, 1, 0], HowlerGlobal.prototype.stereo = function (e) { var n = this; if (!n.ctx || !n.ctx.listener) return n; for (var t = n._howls.length - 1; t >= 0; t--)n._howls[t].stereo(e); return n }, HowlerGlobal.prototype.pos = function (e, n, t) { var r = this; return r.ctx && r.ctx.listener ? (n = "number" != typeof n ? r._pos[1] : n, t = "number" != typeof t ? r._pos[2] : t, "number" != typeof e ? r._pos : (r._pos = [e, n, t], void 0 !== r.ctx.listener.positionX ? (r.ctx.listener.positionX.setTargetAtTime(r._pos[0], Howler.ctx.currentTime, .1), r.ctx.listener.positionY.setTargetAtTime(r._pos[1], Howler.ctx.currentTime, .1), r.ctx.listener.positionZ.setTargetAtTime(r._pos[2], Howler.ctx.currentTime, .1)) : r.ctx.listener.setPosition(r._pos[0], r._pos[1], r._pos[2]), r)) : r }, HowlerGlobal.prototype.orientation = function (e, n, t, r, o, i) { var a = this; if (!a.ctx || !a.ctx.listener) return a; var p = a._orientation; return n = "number" != typeof n ? p[1] : n, t = "number" != typeof t ? p[2] : t, r = "number" != typeof r ? p[3] : r, o = "number" != typeof o ? p[4] : o, i = "number" != typeof i ? p[5] : i, "number" != typeof e ? p : (a._orientation = [e, n, t, r, o, i], void 0 !== a.ctx.listener.forwardX ? (a.ctx.listener.forwardX.setTargetAtTime(e, Howler.ctx.currentTime, .1), a.ctx.listener.forwardY.setTargetAtTime(n, Howler.ctx.currentTime, .1), a.ctx.listener.forwardZ.setTargetAtTime(t, Howler.ctx.currentTime, .1), a.ctx.listener.upX.setTargetAtTime(r, Howler.ctx.currentTime, .1), a.ctx.listener.upY.setTargetAtTime(o, Howler.ctx.currentTime, .1), a.ctx.listener.upZ.setTargetAtTime(i, Howler.ctx.currentTime, .1)) : a.ctx.listener.setOrientation(e, n, t, r, o, i), a) }, Howl.prototype.init = function (e) { return function (n) { var t = this; return t._orientation = n.orientation || [1, 0, 0], t._stereo = n.stereo || null, t._pos = n.pos || null, t._pannerAttr = { coneInnerAngle: void 0 !== n.coneInnerAngle ? n.coneInnerAngle : 360, coneOuterAngle: void 0 !== n.coneOuterAngle ? n.coneOuterAngle : 360, coneOuterGain: void 0 !== n.coneOuterGain ? n.coneOuterGain : 0, distanceModel: void 0 !== n.distanceModel ? n.distanceModel : "inverse", maxDistance: void 0 !== n.maxDistance ? n.maxDistance : 1e4, panningModel: void 0 !== n.panningModel ? n.panningModel : "HRTF", refDistance: void 0 !== n.refDistance ? n.refDistance : 1, rolloffFactor: void 0 !== n.rolloffFactor ? n.rolloffFactor : 1 }, t._onstereo = n.onstereo ? [{ fn: n.onstereo }] : [], t._onpos = n.onpos ? [{ fn: n.onpos }] : [], t._onorientation = n.onorientation ? [{ fn: n.onorientation }] : [], e.call(this, n) } }(Howl.prototype.init), Howl.prototype.stereo = function (n, t) { var r = this; if (!r._webAudio) return r; if ("loaded" !== r._state) return r._queue.push({ event: "stereo", action: function () { r.stereo(n, t) } }), r; var o = void 0 === Howler.ctx.createStereoPanner ? "spatial" : "stereo"; if (void 0 === t) { if ("number" != typeof n) return r._stereo; r._stereo = n, r._pos = [n, 0, 0] } for (var i = r._getSoundIds(t), a = 0; a < i.length; a++) { var p = r._soundById(i[a]); if (p) { if ("number" != typeof n) return p._stereo; p._stereo = n, p._pos = [n, 0, 0], p._node && (p._pannerAttr.panningModel = "equalpower", p._panner && p._panner.pan || e(p, o), "spatial" === o ? void 0 !== p._panner.positionX ? (p._panner.positionX.setValueAtTime(n, Howler.ctx.currentTime), p._panner.positionY.setValueAtTime(0, Howler.ctx.currentTime), p._panner.positionZ.setValueAtTime(0, Howler.ctx.currentTime)) : p._panner.setPosition(n, 0, 0) : p._panner.pan.setValueAtTime(n, Howler.ctx.currentTime)), r._emit("stereo", p._id) } } return r }, Howl.prototype.pos = function (n, t, r, o) { var i = this; if (!i._webAudio) return i; if ("loaded" !== i._state) return i._queue.push({ event: "pos", action: function () { i.pos(n, t, r, o) } }), i; if (t = "number" != typeof t ? 0 : t, r = "number" != typeof r ? -.5 : r, void 0 === o) { if ("number" != typeof n) return i._pos; i._pos = [n, t, r] } for (var a = i._getSoundIds(o), p = 0; p < a.length; p++) { var s = i._soundById(a[p]); if (s) { if ("number" != typeof n) return s._pos; s._pos = [n, t, r], s._node && (s._panner && !s._panner.pan || e(s, "spatial"), void 0 !== s._panner.positionX ? (s._panner.positionX.setValueAtTime(n, Howler.ctx.currentTime), s._panner.positionY.setValueAtTime(t, Howler.ctx.currentTime), s._panner.positionZ.setValueAtTime(r, Howler.ctx.currentTime)) : s._panner.setPosition(n, t, r)), i._emit("pos", s._id) } } return i }, Howl.prototype.orientation = function (n, t, r, o) { var i = this; if (!i._webAudio) return i; if ("loaded" !== i._state) return i._queue.push({ event: "orientation", action: function () { i.orientation(n, t, r, o) } }), i; if (t = "number" != typeof t ? i._orientation[1] : t, r = "number" != typeof r ? i._orientation[2] : r, void 0 === o) { if ("number" != typeof n) return i._orientation; i._orientation = [n, t, r] } for (var a = i._getSoundIds(o), p = 0; p < a.length; p++) { var s = i._soundById(a[p]); if (s) { if ("number" != typeof n) return s._orientation; s._orientation = [n, t, r], s._node && (s._panner || (s._pos || (s._pos = i._pos || [0, 0, -.5]), e(s, "spatial")), void 0 !== s._panner.orientationX ? (s._panner.orientationX.setValueAtTime(n, Howler.ctx.currentTime), s._panner.orientationY.setValueAtTime(t, Howler.ctx.currentTime), s._panner.orientationZ.setValueAtTime(r, Howler.ctx.currentTime)) : s._panner.setOrientation(n, t, r)), i._emit("orientation", s._id) } } return i }, Howl.prototype.pannerAttr = function () { var n, t, r, o = this, i = arguments; if (!o._webAudio) return o; if (0 === i.length) return o._pannerAttr; if (1 === i.length) { if ("object" != typeof i[0]) return r = o._soundById(parseInt(i[0], 10)), r ? r._pannerAttr : o._pannerAttr; n = i[0], void 0 === t && (n.pannerAttr || (n.pannerAttr = { coneInnerAngle: n.coneInnerAngle, coneOuterAngle: n.coneOuterAngle, coneOuterGain: n.coneOuterGain, distanceModel: n.distanceModel, maxDistance: n.maxDistance, refDistance: n.refDistance, rolloffFactor: n.rolloffFactor, panningModel: n.panningModel }), o._pannerAttr = { coneInnerAngle: void 0 !== n.pannerAttr.coneInnerAngle ? n.pannerAttr.coneInnerAngle : o._coneInnerAngle, coneOuterAngle: void 0 !== n.pannerAttr.coneOuterAngle ? n.pannerAttr.coneOuterAngle : o._coneOuterAngle, coneOuterGain: void 0 !== n.pannerAttr.coneOuterGain ? n.pannerAttr.coneOuterGain : o._coneOuterGain, distanceModel: void 0 !== n.pannerAttr.distanceModel ? n.pannerAttr.distanceModel : o._distanceModel, maxDistance: void 0 !== n.pannerAttr.maxDistance ? n.pannerAttr.maxDistance : o._maxDistance, refDistance: void 0 !== n.pannerAttr.refDistance ? n.pannerAttr.refDistance : o._refDistance, rolloffFactor: void 0 !== n.pannerAttr.rolloffFactor ? n.pannerAttr.rolloffFactor : o._rolloffFactor, panningModel: void 0 !== n.pannerAttr.panningModel ? n.pannerAttr.panningModel : o._panningModel }) } else 2 === i.length && (n = i[0], t = parseInt(i[1], 10)); for (var a = o._getSoundIds(t), p = 0; p < a.length; p++)if (r = o._soundById(a[p])) { var s = r._pannerAttr; s = { coneInnerAngle: void 0 !== n.coneInnerAngle ? n.coneInnerAngle : s.coneInnerAngle, coneOuterAngle: void 0 !== n.coneOuterAngle ? n.coneOuterAngle : s.coneOuterAngle, coneOuterGain: void 0 !== n.coneOuterGain ? n.coneOuterGain : s.coneOuterGain, distanceModel: void 0 !== n.distanceModel ? n.distanceModel : s.distanceModel, maxDistance: void 0 !== n.maxDistance ? n.maxDistance : s.maxDistance, refDistance: void 0 !== n.refDistance ? n.refDistance : s.refDistance, rolloffFactor: void 0 !== n.rolloffFactor ? n.rolloffFactor : s.rolloffFactor, panningModel: void 0 !== n.panningModel ? n.panningModel : s.panningModel }; var c = r._panner; c || (r._pos || (r._pos = o._pos || [0, 0, -.5]), e(r, "spatial"), c = r._panner), c.coneInnerAngle = s.coneInnerAngle, c.coneOuterAngle = s.coneOuterAngle, c.coneOuterGain = s.coneOuterGain, c.distanceModel = s.distanceModel, c.maxDistance = s.maxDistance, c.refDistance = s.refDistance, c.rolloffFactor = s.rolloffFactor, c.panningModel = s.panningModel } return o }, Sound.prototype.init = function (e) { return function () { var n = this, t = n._parent; n._orientation = t._orientation, n._stereo = t._stereo, n._pos = t._pos, n._pannerAttr = t._pannerAttr, e.call(this), n._stereo ? t.stereo(n._stereo) : n._pos && t.pos(n._pos[0], n._pos[1], n._pos[2], n._id) } }(Sound.prototype.init), Sound.prototype.reset = function (e) { return function () { var n = this, t = n._parent; return n._orientation = t._orientation, n._stereo = t._stereo, n._pos = t._pos, n._pannerAttr = t._pannerAttr, n._stereo ? t.stereo(n._stereo) : n._pos ? t.pos(n._pos[0], n._pos[1], n._pos[2], n._id) : n._panner && (n._panner.disconnect(0), n._panner = void 0, t._refreshBuffer(n)), e.call(this) } }(Sound.prototype.reset); var e = function (e, n) { n = n || "spatial", "spatial" === n ? (e._panner = Howler.ctx.createPanner(), e._panner.coneInnerAngle = e._pannerAttr.coneInnerAngle, e._panner.coneOuterAngle = e._pannerAttr.coneOuterAngle, e._panner.coneOuterGain = e._pannerAttr.coneOuterGain, e._panner.distanceModel = e._pannerAttr.distanceModel, e._panner.maxDistance = e._pannerAttr.maxDistance, e._panner.refDistance = e._pannerAttr.refDistance, e._panner.rolloffFactor = e._pannerAttr.rolloffFactor, e._panner.panningModel = e._pannerAttr.panningModel, void 0 !== e._panner.positionX ? (e._panner.positionX.setValueAtTime(e._pos[0], Howler.ctx.currentTime), e._panner.positionY.setValueAtTime(e._pos[1], Howler.ctx.currentTime), e._panner.positionZ.setValueAtTime(e._pos[2], Howler.ctx.currentTime)) : e._panner.setPosition(e._pos[0], e._pos[1], e._pos[2]), void 0 !== e._panner.orientationX ? (e._panner.orientationX.setValueAtTime(e._orientation[0], Howler.ctx.currentTime), e._panner.orientationY.setValueAtTime(e._orientation[1], Howler.ctx.currentTime), e._panner.orientationZ.setValueAtTime(e._orientation[2], Howler.ctx.currentTime)) : e._panner.setOrientation(e._orientation[0], e._orientation[1], e._orientation[2])) : (e._panner = Howler.ctx.createStereoPanner(), e._panner.pan.setValueAtTime(e._stereo, Howler.ctx.currentTime)), e._panner.connect(e._node), e._paused || e._parent.pause(e._id, !0).play(e._id, !0) } }(); \ No newline at end of file diff --git a/lib/jquerySlim.js b/lib/jquerySlim.js new file mode 100644 index 0000000..bf5fe38 --- /dev/null +++ b/lib/jquerySlim.js @@ -0,0 +1,2710 @@ +/*! jQuery v4.0.0+slim | (c) OpenJS Foundation and other contributors | jquery.com/license */ +!(function (e, t) { + "use strict"; + "object" == typeof module && "object" == typeof module.exports ? 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(t.call(e, r), (t = null)) + : ((l = t), + (t = function (e, t, n) { + return l.call(T(e), n); + }))), + t) + ) + for (; s < u; s++) t(e[s], n, a ? r : r.call(e[s], s, t(e[s], n))); + return i ? e : l ? t.call(e) : u ? t(e[0], n) : o; + } + var G = /[^\x20\t\r\n\f]+/g; + (T.fn.extend({ + attr: function (e, t) { + return Q(this, T.attr, e, t, arguments.length > 1); + }, + removeAttr: function (e) { + return this.each(function () { + T.removeAttr(this, e); + }); + }, + }), + T.extend({ + attr: function (e, t, n) { + var r, + i, + o = e.nodeType; + if (3 !== o && 8 !== o && 2 !== o) + return void 0 === e.getAttribute + ? T.prop(e, t, n) + : ((1 === o && T.isXMLDoc(e)) || (i = T.attrHooks[t.toLowerCase()]), void 0 !== n) + ? null === n || (!1 === n && 0 !== t.toLowerCase().indexOf("aria-")) + ? void T.removeAttr(e, t) + : i && "set" in i && void 0 !== (r = i.set(e, n, t)) + ? r + : (e.setAttribute(t, n), n) + : i && "get" in i && null !== (r = i.get(e, t)) + ? r + : null == (r = e.getAttribute(t)) + ? void 0 + : r; + }, + attrHooks: {}, + removeAttr: function (e, t) { + var n, + r = 0, + i = t && t.match(G); + if (i && 1 === e.nodeType) while ((n = i[r++])) e.removeAttribute(n); + }, + }), + D && + (T.attrHooks.type = { + set: function (e, t) { + if ("radio" === t && C(e, "input")) { + var n = e.value; + return (e.setAttribute("type", t), n && (e.value = n), t); + } + }, + })); + var K = /([\0-\x1f\x7f]|^-?\d)|^-$|[^\x80-\uFFFF\w-]/g; + function J(e, t) { + return t ? ("\0" === e ? "\uFFFD" : e.slice(0, -1) + "\\" + e.charCodeAt(e.length - 1).toString(16) + " ") : "\\" + e; + } + T.escapeSelector = function (e) { + return (e + "").replace(K, J); + }; + var Z = n.sort, + ee = n.splice; + function et(e, t) { + if (e === t) return ((en = !0), 0); + var n = !e.compareDocumentPosition - !t.compareDocumentPosition; + return n + ? n + : 1 & (n = (e.ownerDocument || e) == (t.ownerDocument || t) ? e.compareDocumentPosition(t) : 1) + ? e == y || (e.ownerDocument == y && T.contains(y, e)) + ? -1 + : t == y || (t.ownerDocument == y && T.contains(y, t)) + ? 1 + : 0 + : 4 & n + ? -1 + : 1; + } + ((T.uniqueSort = function (e) { + var t, + n = [], + r = 0, + i = 0; + if (((en = !1), Z.call(e, et), en)) { + while ((t = e[i++])) t === e[i] && (r = n.push(i)); + while (r--) ee.call(e, n[r], 1); + } + return e; + }), + (T.fn.uniqueSort = function () { + return this.pushStack(T.uniqueSort(i.apply(this))); + })); + var en, + er, + ei, + eo, + ea, + es, + eu = 0, + el = 0, + ec = I(), + ef = I(), + ep = I(), + ed = RegExp(S + "+", "g"), + eh = RegExp("^" + k + "$"), + eg = T.extend({ needsContext: RegExp("^" + S + "*[>+~]|:(even|odd|eq|gt|lt|nth|first|last)(?:\\(" + S + "*((?:-\\d)?\\d*)" + S + "*\\)|)(?=[^-]|$)", "i") }, B), + ev = /^(?:input|select|textarea|button)$/i, + ey = /^h\d$/i, + em = /^(?:#([\w-]+)|(\w+)|\.([\w-]+))$/, + ex = function () { + eS(); + }, + eb = eA( + function (e) { + return !0 === e.disabled && C(e, "fieldset"); + }, + { dir: "parentNode", next: "legend" }, + ); + function ew(e, t, n, r) { + var i, + o, + s, + u, + l, + c, + f, + p = t && t.ownerDocument, + d = t ? t.nodeType : 9; + if (((n = n || []), "string" != typeof e || !e || (1 !== d && 9 !== d && 11 !== d))) return n; + if (!r && (eS(t), (t = t || eo), es)) { + if (11 !== d && (l = em.exec(e))) { + if ((i = l[1])) { + if (9 === d) return ((s = t.getElementById(i)) && a.call(n, s), n); + else if (p && (s = p.getElementById(i)) && T.contains(t, s)) return (a.call(n, s), n); + } else if (l[2]) return (a.apply(n, t.getElementsByTagName(e)), n); + else if ((i = l[3]) && t.getElementsByClassName) return (a.apply(n, t.getElementsByClassName(i)), n); + } + if (!ep[e + " "] && (!A || !A.test(e))) { + if (((f = e), (p = t), 1 === d && (j.test(e) || O.test(e)))) { + (((p = (L.test(e) && H(t.parentNode)) || t) != t || D) && ((u = t.getAttribute("id")) ? (u = T.escapeSelector(u)) : t.setAttribute("id", (u = T.expando))), + (o = (c = V(e)).length)); + while (o--) c[o] = (u ? "#" + u : ":scope") + " " + Y(c[o]); + f = c.join(","); + } + try { + return (a.apply(n, p.querySelectorAll(f)), n); + } catch (t) { + ep(e, !0); + } finally { + u === T.expando && t.removeAttribute("id"); + } + } + } + return ej(e.replace(N, "$1"), t, n, r); + } + function eT(e) { + return ((e[T.expando] = !0), e); + } + function eC(e) { + return function (t) { + if ("form" in t) { + if (t.parentNode && !1 === t.disabled) { + if ("label" in t) + if ("label" in t.parentNode) return t.parentNode.disabled === e; + else return t.disabled === e; + return t.isDisabled === e || (!e !== t.isDisabled && eb(t) === e); + } + return t.disabled === e; + } + return "label" in t && t.disabled === e; + }; + } + function eE(e) { + return eT(function (t) { + return ( + (t *= 1), + eT(function (n, r) { + var i, + o = e([], n.length, t), + a = o.length; + while (a--) n[(i = o[a])] && (n[i] = !(r[i] = n[i])); + }) + ); + }); + } + function eS(e) { + var t, + n = e ? e.ownerDocument || e : y; + n != eo && + 9 === n.nodeType && + ((ea = (eo = n).documentElement), (es = !T.isXMLDoc(eo)), D && y != eo && (t = eo.defaultView) && t.top !== t && t.addEventListener("unload", ex)); + } + for (er in ((ew.matches = function (e, t) { + return ew(e, null, null, t); + }), + (ew.matchesSelector = function (e, t) { + if ((eS(e), es && !ep[t + " "] && (!A || !A.test(t)))) + try { + return R.call(e, t); + } catch (e) { + ep(t, !0); + } + return ew(t, eo, null, [e]).length > 0; + }), + (T.expr = { + cacheLength: 50, + createPseudo: eT, + match: eg, + find: { + ID: function (e, t) { + if (void 0 !== t.getElementById && es) { + var n = t.getElementById(e); + return n ? [n] : []; + } + }, + TAG: function (e, t) { + return void 0 !== t.getElementsByTagName ? t.getElementsByTagName(e) : t.querySelectorAll(e); + }, + CLASS: function (e, t) { + if (void 0 !== t.getElementsByClassName && es) return t.getElementsByClassName(e); + }, + }, + relative: { ">": { dir: "parentNode", first: !0 }, " ": { dir: "parentNode" }, "+": { dir: "previousSibling", first: !0 }, "~": { dir: "previousSibling" } }, + preFilter: { + ATTR: function (e) { + return ((e[1] = U(e[1])), (e[3] = U(e[3] || e[4] || e[5] || "")), "~=" === e[2] && (e[3] = " " + e[3] + " "), e.slice(0, 4)); + }, + CHILD: function (e) { + return ( + (e[1] = e[1].toLowerCase()), + "nth" === e[1].slice(0, 3) + ? (e[3] || z(e[0]), (e[4] = +(e[4] ? e[5] + (e[6] || 1) : 2 * ("even" === e[3] || "odd" === e[3]))), (e[5] = +(e[7] + e[8] || "odd" === e[3]))) + : e[3] && z(e[0]), + e + ); + }, + PSEUDO: function (e) { + var t, + n = !e[6] && e[2]; + return B.CHILD.test(e[0]) + ? null + : (e[3] + ? (e[2] = e[4] || e[5] || "") + : n && F.test(n) && (t = V(n, !0)) && (t = n.indexOf(")", n.length - t) - n.length) && ((e[0] = e[0].slice(0, t)), (e[2] = n.slice(0, t))), + e.slice(0, 3)); + }, + }, + filter: { + ID: function (e) { + var t = U(e); + return function (e) { + return e.getAttribute("id") === t; + }; + }, + TAG: function (e) { + var t = U(e).toLowerCase(); + return "*" === e + ? function () { + return !0; + } + : function (e) { + return C(e, t); + }; + }, + CLASS: function (e) { + var t = ec[e + " "]; + return ( + t || + ((t = RegExp("(^|" + S + ")" + e + "(" + S + "|$)")) && + ec(e, function (e) { + return t.test(("string" == typeof e.className && e.className) || (void 0 !== e.getAttribute && e.getAttribute("class")) || ""); + })) + ); + }, + ATTR: function (e, t, n) { + return function (r) { + var i = T.attr(r, e); + return null == i + ? "!=" === t + : !t || + (((i += ""), "=" === t) + ? i === n + : "!=" === t + ? i !== n + : "^=" === t + ? n && 0 === i.indexOf(n) + : "*=" === t + ? n && i.indexOf(n) > -1 + : "$=" === t + ? n && i.slice(-n.length) === n + : "~=" === t + ? (" " + i.replace(ed, " ") + " ").indexOf(n) > -1 + : "|=" === t && (i === n || i.slice(0, n.length + 1) === n + "-")); + }; + }, + CHILD: function (e, t, n, r, i) { + var o = "nth" !== e.slice(0, 3), + a = "last" !== e.slice(-4), + s = "of-type" === t; + return 1 === r && 0 === i + ? function (e) { + return !!e.parentNode; + } + : function (t, n, u) { + var l, + c, + f, + p, + d, + h = o !== a ? "nextSibling" : "previousSibling", + g = t.parentNode, + v = s && t.nodeName.toLowerCase(), + y = !u && !s, + m = !1; + if (g) { + if (o) { + while (h) { + f = t; + while ((f = f[h])) if (s ? C(f, v) : 1 === f.nodeType) return !1; + d = h = "only" === e && !d && "nextSibling"; + } + return !0; + } + if (((d = [a ? g.firstChild : g.lastChild]), a && y)) { + ((m = (p = (l = (c = g[T.expando] || (g[T.expando] = {}))[e] || [])[0] === eu && l[1]) && l[2]), (f = p && g.childNodes[p])); + while ((f = (++p && f && f[h]) || (m = p = 0) || d.pop())) + if (1 === f.nodeType && ++m && f === t) { + c[e] = [eu, p, m]; + break; + } + } else if ((y && (m = p = (l = (c = t[T.expando] || (t[T.expando] = {}))[e] || [])[0] === eu && l[1]), !1 === m)) { + while ((f = (++p && f && f[h]) || (m = p = 0) || d.pop())) + if ((s ? C(f, v) : 1 === f.nodeType) && ++m && (y && ((c = f[T.expando] || (f[T.expando] = {}))[e] = [eu, m]), f === t)) break; + } + return (m -= i) === r || (m % r == 0 && m / r >= 0); + } + }; + }, + PSEUDO: function (e, t) { + var n = T.expr.pseudos[e] || T.expr.setFilters[e.toLowerCase()] || z("unsupported pseudo: " + e); + return n[T.expando] ? n(t) : n; + }, + }, + pseudos: { + not: eT(function (e) { + var t = [], + n = [], + r = eO(e.replace(N, "$1")); + return r[T.expando] + ? eT(function (e, t, n, i) { + var o, + a = r(e, null, i, []), + s = e.length; + while (s--) (o = a[s]) && (e[s] = !(t[s] = o)); + }) + : function (e, i, o) { + return ((t[0] = e), r(t, null, o, n), (t[0] = null), !n.pop()); + }; + }), + has: eT(function (e) { + return function (t) { + return ew(e, t).length > 0; + }; + }), + contains: eT(function (e) { + return ( + (e = U(e)), + function (t) { + return (t.textContent || T.text(t)).indexOf(e) > -1; + } + ); + }), + lang: eT(function (e) { + return ( + eh.test(e || "") || z("unsupported lang: " + e), + (e = U(e).toLowerCase()), + function (t) { + var n; + do if ((n = es ? t.lang : t.getAttribute("xml:lang") || t.getAttribute("lang"))) return (n = n.toLowerCase()) === e || 0 === n.indexOf(e + "-"); + while ((t = t.parentNode) && 1 === t.nodeType); + return !1; + } + ); + }), + target: function (t) { + var n = e.location && e.location.hash; + return n && n.slice(1) === t.id; + }, + root: function (e) { + return e === ea; + }, + focus: function (e) { + return e === eo.activeElement && eo.hasFocus() && !!(e.type || e.href || ~e.tabIndex); + }, + enabled: eC(!1), + disabled: eC(!0), + checked: function (e) { + return (C(e, "input") && !!e.checked) || (C(e, "option") && !!e.selected); + }, + selected: function (e) { + return (D && e.parentNode && e.parentNode.selectedIndex, !0 === e.selected); + }, + empty: function (e) { + for (e = e.firstChild; e; e = e.nextSibling) if (e.nodeType < 6) return !1; + return !0; + }, + parent: function (e) { + return !T.expr.pseudos.empty(e); + }, + header: function (e) { + return ey.test(e.nodeName); + }, + input: function (e) { + return ev.test(e.nodeName); + }, + button: function (e) { + return (C(e, "input") && "button" === e.type) || C(e, "button"); + }, + text: function (e) { + return C(e, "input") && "text" === e.type; + }, + first: eE(function () { + return [0]; + }), + last: eE(function (e, t) { + return [t - 1]; + }), + eq: eE(function (e, t, n) { + return [n < 0 ? n + t : n]; + }), + even: eE(function (e, t) { + for (var n = 0; n < t; n += 2) e.push(n); + return e; + }), + odd: eE(function (e, t) { + for (var n = 1; n < t; n += 2) e.push(n); + return e; + }), + lt: eE(function (e, t, n) { + var r; + for (r = n < 0 ? n + t : n > t ? t : n; --r >= 0; ) e.push(r); + return e; + }), + gt: eE(function (e, t, n) { + for (var r = n < 0 ? n + t : n; ++r < t; ) e.push(r); + return e; + }), + }, + }), + (T.expr.pseudos.nth = T.expr.pseudos.eq), + { radio: !0, checkbox: !0, file: !0, password: !0, image: !0 })) + T.expr.pseudos[er] = (function (e) { + return function (t) { + return C(t, "input") && t.type === e; + }; + })(er); + for (er in { submit: !0, reset: !0 }) + T.expr.pseudos[er] = (function (e) { + return function (t) { + return (C(t, "input") || C(t, "button")) && t.type === e; + }; + })(er); + function eD() {} + function eA(e, t, n) { + var r = t.dir, + i = t.next, + o = i || r, + a = n && "parentNode" === o, + s = el++; + return t.first + ? function (t, n, i) { + while ((t = t[r])) if (1 === t.nodeType || a) return e(t, n, i); + return !1; + } + : function (t, n, u) { + var l, + c, + f = [eu, s]; + if (u) { + while ((t = t[r])) if ((1 === t.nodeType || a) && e(t, n, u)) return !0; + } else + while ((t = t[r])) + if (1 === t.nodeType || a) + if (((c = t[T.expando] || (t[T.expando] = {})), i && C(t, i))) t = t[r] || t; + else { + if ((l = c[o]) && l[0] === eu && l[1] === s) return (f[2] = l[2]); + if (((c[o] = f), (f[2] = e(t, n, u)))) return !0; + } + return !1; + }; + } + function eN(e) { + return e.length > 1 + ? function (t, n, r) { + var i = e.length; + while (i--) if (!e[i](t, n, r)) return !1; + return !0; + } + : e[0]; + } + function ek(e, t, n, r, i) { + for (var o, a = [], s = 0, u = e.length, l = null != t; s < u; s++) (o = e[s]) && (!n || n(o, r, i)) && (a.push(o), l && t.push(s)); + return a; + } + function eO(e, t) { + var n, + r, + i, + o, + u = [], + l = [], + c = ef[e + " "]; + if (!c) { + (t || (t = V(e)), (o = t.length)); + while (o--) + (c = (function e(t) { + for ( + var n, + r, + i, + o = t.length, + u = T.expr.relative[t[0].type], + l = u || T.expr.relative[" "], + c = +!!u, + f = eA( + function (e) { + return e === n; + }, + l, + !0, + ), + p = eA( + function (e) { + return s.call(n, e) > -1; + }, + l, + !0, + ), + d = [ + function (e, t, r) { + var i = (!u && (r || t != ei)) || ((n = t).nodeType ? f(e, t, r) : p(e, t, r)); + return ((n = null), i); + }, + ]; + c < o; + c++ + ) + if ((r = T.expr.relative[t[c].type])) d = [eA(eN(d), r)]; + else { + if ((r = T.expr.filter[t[c].type].apply(null, t[c].matches))[T.expando]) { + for (i = ++c; i < o && !T.expr.relative[t[i].type]; i++); + return (function e(t, n, r, i, o, u) { + return ( + i && !i[T.expando] && (i = e(i)), + o && !o[T.expando] && (o = e(o, u)), + eT(function (e, u, l, c) { + var f, + p, + d, + h, + g = [], + v = [], + y = u.length, + m = + e || + (function (e, t, n) { + for (var r = 0, i = t.length; r < i; r++) ew(e, t[r], n); + return n; + })(n || "*", l.nodeType ? [l] : l, []), + x = t && (e || !n) ? ek(m, g, t, l, c) : m; + if ((r ? r(x, (h = o || (e ? t : y || i) ? [] : u), l, c) : (h = x), i)) { + ((f = ek(h, v)), i(f, [], l, c), (p = f.length)); + while (p--) (d = f[p]) && (h[v[p]] = !(x[v[p]] = d)); + } + if (e) { + if (o || t) { + if (o) { + ((f = []), (p = h.length)); + while (p--) (d = h[p]) && f.push((x[p] = d)); + o(null, (h = []), f, c); + } + p = h.length; + while (p--) (d = h[p]) && (f = o ? s.call(e, d) : g[p]) > -1 && (e[f] = !(u[f] = d)); + } + } else ((h = ek(h === u ? h.splice(y, h.length) : h)), o ? o(null, u, h, c) : a.apply(u, h)); + }) + ); + })( + c > 1 && eN(d), + c > 1 && Y(t.slice(0, c - 1).concat({ value: " " === t[c - 2].type ? "*" : "" })).replace(N, "$1"), + r, + c < i && e(t.slice(c, i)), + i < o && e((t = t.slice(i))), + i < o && Y(t), + ); + } + d.push(r); + } + return eN(d); + })(t[o]))[T.expando] + ? u.push(c) + : l.push(c); + (c = ef( + e, + ((n = u.length > 0), + (r = l.length > 0), + (i = function (e, t, i, o, s) { + var c, + f, + p, + d = 0, + h = "0", + g = e && [], + v = [], + y = ei, + m = e || (r && T.expr.find.TAG("*", s)), + x = (eu += null == y ? 1 : Math.random() || 0.1); + for (s && (ei = t == eo || t || s); null != (c = m[h]); h++) { + if (r && c) { + ((f = 0), t || c.ownerDocument == eo || (eS(c), (i = !es))); + while ((p = l[f++])) + if (p(c, t || eo, i)) { + a.call(o, c); + break; + } + s && (eu = x); + } + n && ((c = !p && c) && d--, e && g.push(c)); + } + if (((d += h), n && h !== d)) { + f = 0; + while ((p = u[f++])) p(g, v, t, i); + if (e) { + if (d > 0) while (h--) g[h] || v[h] || (v[h] = E.call(o)); + v = ek(v); + } + (a.apply(o, v), s && !e && v.length > 0 && d + u.length > 1 && T.uniqueSort(o)); + } + return (s && ((eu = x), (ei = y)), g); + }), + n ? eT(i) : i), + )).selector = e; + } + return c; + } + function ej(e, t, n, r) { + var i, + o, + s, + u, + l, + c = "function" == typeof e && e, + f = !r && V((e = c.selector || e)); + if (((n = n || []), 1 === f.length)) { + if ((o = f[0] = f[0].slice(0)).length > 2 && "ID" === (s = o[0]).type && 9 === t.nodeType && es && T.expr.relative[o[1].type]) { + if (!(t = (T.expr.find.ID(U(s.matches[0]), t) || [])[0])) return n; + (c && (t = t.parentNode), (e = e.slice(o.shift().value.length))); + } + i = eg.needsContext.test(e) ? 0 : o.length; + while (i--) { + if (((s = o[i]), T.expr.relative[(u = s.type)])) break; + if ((l = T.expr.find[u]) && (r = l(U(s.matches[0]), (L.test(o[0].type) && H(t.parentNode)) || t))) { + if ((o.splice(i, 1), !(e = r.length && Y(o)))) return (a.apply(n, r), n); + break; + } + } + } + return ((c || eO(e, f))(r, t, !es, n, !t || (L.test(e) && H(t.parentNode)) || t), n); + } + function eL(e, t, n) { + var r = [], + i = void 0 !== n; + while ((e = e[t]) && 9 !== e.nodeType) + if (1 === e.nodeType) { + if (i && T(e).is(n)) break; + r.push(e); + } + return r; + } + function eP(e, t) { + for (var n = []; e; e = e.nextSibling) 1 === e.nodeType && e !== t && n.push(e); + return n; + } + ((eD.prototype = T.expr.pseudos), (T.expr.setFilters = new eD()), eS(), (T.find = ew), (ew.compile = eO), (ew.select = ej), (ew.setDocument = eS), (ew.tokenize = V)); + var eR = T.expr.match.needsContext, + eI = /^<([a-z][^\/\0>:\x20\t\r\n\f]*)[\x20\t\r\n\f]*\/?>(?:<\/\1>|)$/i; + function eH(e) { + return "<" === e[0] && ">" === e[e.length - 1] && e.length >= 3; + } + function e$(e, t, n) { + return "function" == typeof t + ? T.grep(e, function (e, r) { + return !!t.call(e, r, e) !== n; + }) + : t.nodeType + ? T.grep(e, function (e) { + return (e === t) !== n; + }) + : "string" != typeof t + ? T.grep(e, function (e) { + return s.call(t, e) > -1 !== n; + }) + : T.filter(t, e, n); + } + ((T.filter = function (e, t, n) { + var r = t[0]; + return (n && (e = ":not(" + e + ")"), 1 === t.length && 1 === r.nodeType) + ? T.find.matchesSelector(r, e) + ? [r] + : [] + : T.find.matches( + e, + T.grep(t, function (e) { + return 1 === e.nodeType; + }), + ); + }), + T.fn.extend({ + find: function (e) { + var t, + n, + r = this.length, + i = this; + if ("string" != typeof e) + return this.pushStack( + T(e).filter(function () { + for (t = 0; t < r; t++) if (T.contains(i[t], this)) return !0; + }), + ); + for (t = 0, n = this.pushStack([]); t < r; t++) T.find(e, i[t], n); + return r > 1 ? T.uniqueSort(n) : n; + }, + filter: function (e) { + return this.pushStack(e$(this, e || [], !1)); + }, + not: function (e) { + return this.pushStack(e$(this, e || [], !0)); + }, + is: function (e) { + return !!e$(this, "string" == typeof e && eR.test(e) ? T(e) : e || [], !1).length; + }, + })); + var eM, + eB = /^(?:\s*(<[\w\W]+>)[^>]*|#([\w-]+))$/; + (((T.fn.init = function (e, t) { + var n, r; + if (!e) return this; + if (e.nodeType) return ((this[0] = e), (this.length = 1), this); + if ("function" == typeof e) return void 0 !== eM.ready ? eM.ready(e) : e(T); + if (eH((n = e + ""))) n = [null, e, null]; + else { + if ("string" != typeof e) return T.makeArray(e, this); + n = eB.exec(e); + } + if (n && (n[1] || !t)) + if (!n[1]) return ((r = y.getElementById(n[2])) && ((this[0] = r), (this.length = 1)), this); + else { + if (((t = t instanceof T ? t[0] : t), T.merge(this, T.parseHTML(n[1], t && t.nodeType ? t.ownerDocument || t : y, !0)), eI.test(n[1]) && T.isPlainObject(t))) + for (n in t) "function" == typeof this[n] ? this[n](t[n]) : this.attr(n, t[n]); + return this; + } + return !t || t.jquery ? (t || eM).find(e) : this.constructor(t).find(e); + }).prototype = T.fn), + (eM = T(y))); + var eF = /^(?:parents|prev(?:Until|All))/, + eq = { children: !0, contents: !0, next: !0, prev: !0 }; + function eW(e, t) { + while ((e = e[t]) && 1 !== e.nodeType); + return e; + } + (T.fn.extend({ + has: function (e) { + var t = T(e, this), + n = t.length; + return this.filter(function () { + for (var e = 0; e < n; e++) if (T.contains(this, t[e])) return !0; + }); + }, + closest: function (e, t) { + var n, + r = 0, + i = this.length, + o = [], + a = "string" != typeof e && T(e); + if (!eR.test(e)) { + for (; r < i; r++) + for (n = this[r]; n && n !== t; n = n.parentNode) + if (n.nodeType < 11 && (a ? a.index(n) > -1 : 1 === n.nodeType && T.find.matchesSelector(n, e))) { + o.push(n); + break; + } + } + return this.pushStack(o.length > 1 ? T.uniqueSort(o) : o); + }, + index: function (e) { + return e ? ("string" == typeof e ? s.call(T(e), this[0]) : s.call(this, e.jquery ? e[0] : e)) : this[0] && this[0].parentNode ? this.first().prevAll().length : -1; + }, + add: function (e, t) { + return this.pushStack(T.uniqueSort(T.merge(this.get(), T(e, t)))); + }, + addBack: function (e) { + return this.add(null == e ? this.prevObject : this.prevObject.filter(e)); + }, + }), + T.each( + { + parent: function (e) { + var t = e.parentNode; + return t && 11 !== t.nodeType ? t : null; + }, + parents: function (e) { + return eL(e, "parentNode"); + }, + parentsUntil: function (e, t, n) { + return eL(e, "parentNode", n); + }, + next: function (e) { + return eW(e, "nextSibling"); + }, + prev: function (e) { + return eW(e, "previousSibling"); + }, + nextAll: function (e) { + return eL(e, "nextSibling"); + }, + prevAll: function (e) { + return eL(e, "previousSibling"); + }, + nextUntil: function (e, t, n) { + return eL(e, "nextSibling", n); + }, + prevUntil: function (e, t, n) { + return eL(e, "previousSibling", n); + }, + siblings: function (e) { + return eP((e.parentNode || {}).firstChild, e); + }, + children: function (e) { + return eP(e.firstChild); + }, + contents: function (e) { + return null != e.contentDocument && r(e.contentDocument) ? e.contentDocument : (C(e, "template") && (e = e.content || e), T.merge([], e.childNodes)); + }, + }, + function (e, t) { + T.fn[e] = function (n, r) { + var i = T.map(this, t, n); + return ( + "Until" !== e.slice(-5) && (r = n), + r && "string" == typeof r && (i = T.filter(r, i)), + this.length > 1 && (eq[e] || T.uniqueSort(i), eF.test(e) && i.reverse()), + this.pushStack(i) + ); + }; + }, + )); + var eU = /-([a-z])/g; + function ez(e, t) { + return t.toUpperCase(); + } + function eX(e) { + return e.replace(eU, ez); + } + function e_(e) { + return 1 === e.nodeType || 9 === e.nodeType || !+e.nodeType; + } + function eV() { + this.expando = T.expando + eV.uid++; + } + ((eV.uid = 1), + (eV.prototype = { + cache: function (e) { + var t = e[this.expando]; + return (!t && ((t = Object.create(null)), e_(e) && (e.nodeType ? (e[this.expando] = t) : Object.defineProperty(e, this.expando, { value: t, configurable: !0 }))), t); + }, + set: function (e, t, n) { + var r, + i = this.cache(e); + if ("string" == typeof t) i[eX(t)] = n; + else for (r in t) i[eX(r)] = t[r]; + return n; + }, + get: function (e, t) { + return void 0 === t ? this.cache(e) : e[this.expando] && e[this.expando][eX(t)]; + }, + access: function (e, t, n) { + return void 0 === t || (t && "string" == typeof t && void 0 === n) ? this.get(e, t) : (this.set(e, t, n), void 0 !== n ? n : t); + }, + remove: function (e, t) { + var n, + r = e[this.expando]; + if (void 0 !== r) { + if (void 0 !== t) { + n = (t = Array.isArray(t) ? t.map(eX) : (t = eX(t)) in r ? [t] : t.match(G) || []).length; + while (n--) delete r[t[n]]; + } + (void 0 === t || T.isEmptyObject(r)) && (e.nodeType ? (e[this.expando] = void 0) : delete e[this.expando]); + } + }, + hasData: function (e) { + var t = e[this.expando]; + return void 0 !== t && !T.isEmptyObject(t); + }, + })); + var eY = new eV(), + eQ = new eV(), + eG = /^(?:\{[\w\W]*\}|\[[\w\W]*\])$/, + eK = /[A-Z]/g; + function eJ(e, t, n) { + var r, i; + if (void 0 === n && 1 === e.nodeType) + if (((r = "data-" + t.replace(eK, "-$&").toLowerCase()), "string" == typeof (n = e.getAttribute(r)))) { + try { + ((i = n), (n = "true" === i || ("false" !== i && ("null" === i ? null : i === +i + "" ? +i : eG.test(i) ? JSON.parse(i) : i)))); + } catch (e) {} + eQ.set(e, t, n); + } else n = void 0; + return n; + } + (T.extend({ + hasData: function (e) { + return eQ.hasData(e) || eY.hasData(e); + }, + data: function (e, t, n) { + return eQ.access(e, t, n); + }, + removeData: function (e, t) { + eQ.remove(e, t); + }, + _data: function (e, t, n) { + return eY.access(e, t, n); + }, + _removeData: function (e, t) { + eY.remove(e, t); + }, + }), + T.fn.extend({ + data: function (e, t) { + var n, + r, + i, + o = this[0], + a = o && o.attributes; + if (void 0 === e) { + if (this.length && ((i = eQ.get(o)), 1 === o.nodeType && !eY.get(o, "hasDataAttrs"))) { + n = a.length; + while (n--) a[n] && 0 === (r = a[n].name).indexOf("data-") && eJ(o, (r = eX(r.slice(5))), i[r]); + eY.set(o, "hasDataAttrs", !0); + } + return i; + } + return "object" == typeof e + ? this.each(function () { + eQ.set(this, e); + }) + : Q( + this, + function (t) { + var n; + if (o && void 0 === t) return void 0 !== (n = eQ.get(o, e)) || void 0 !== (n = eJ(o, e)) ? n : void 0; + this.each(function () { + eQ.set(this, e, t); + }); + }, + null, + t, + arguments.length > 1, + null, + !0, + ); + }, + removeData: function (e) { + return this.each(function () { + eQ.remove(this, e); + }); + }, + })); + var eZ = /^(?:input|select|textarea|button)$/i, + e0 = /^(?:a|area)$/i; + function e1(e) { + return (e.match(G) || []).join(" "); + } + function e2(e) { + return (e.getAttribute && e.getAttribute("class")) || ""; + } + function e3(e) { + return Array.isArray(e) ? e : ("string" == typeof e && e.match(G)) || []; + } + (T.fn.extend({ + prop: function (e, t) { + return Q(this, T.prop, e, t, arguments.length > 1); + }, + removeProp: function (e) { + return this.each(function () { + delete this[T.propFix[e] || e]; + }); + }, + }), + T.extend({ + prop: function (e, t, n) { + var r, + i, + o = e.nodeType; + if (3 !== o && 8 !== o && 2 !== o) + return ((1 === o && T.isXMLDoc(e)) || ((t = T.propFix[t] || t), (i = T.propHooks[t])), void 0 !== n) + ? i && "set" in i && void 0 !== (r = i.set(e, n, t)) + ? r + : (e[t] = n) + : i && "get" in i && null !== (r = i.get(e, t)) + ? r + : e[t]; + }, + propHooks: { + tabIndex: { + get: function (e) { + var t = e.getAttribute("tabindex"); + return t ? parseInt(t, 10) : eZ.test(e.nodeName) || (e0.test(e.nodeName) && e.href) ? 0 : -1; + }, + }, + }, + propFix: { for: "htmlFor", class: "className" }, + }), + D && + (T.propHooks.selected = { + get: function (e) { + var t = e.parentNode; + return (t && t.parentNode && t.parentNode.selectedIndex, null); + }, + set: function (e) { + var t = e.parentNode; + t && (t.selectedIndex, t.parentNode && t.parentNode.selectedIndex); + }, + }), + T.each(["tabIndex", "readOnly", "maxLength", "cellSpacing", "cellPadding", "rowSpan", "colSpan", "useMap", "frameBorder", "contentEditable"], function () { + T.propFix[this.toLowerCase()] = this; + }), + T.fn.extend({ + addClass: function (e) { + var t, n, r, i, o, a; + return "function" == typeof e + ? this.each(function (t) { + T(this).addClass(e.call(this, t, e2(this))); + }) + : (t = e3(e)).length + ? this.each(function () { + if (((r = e2(this)), (n = 1 === this.nodeType && " " + e1(r) + " "))) { + for (o = 0; o < t.length; o++) ((i = t[o]), 0 > n.indexOf(" " + i + " ") && (n += i + " ")); + r !== (a = e1(n)) && this.setAttribute("class", a); + } + }) + : this; + }, + removeClass: function (e) { + var t, n, r, i, o, a; + return "function" == typeof e + ? this.each(function (t) { + T(this).removeClass(e.call(this, t, e2(this))); + }) + : arguments.length + ? (t = e3(e)).length + ? this.each(function () { + if (((r = e2(this)), (n = 1 === this.nodeType && " " + e1(r) + " "))) { + for (o = 0; o < t.length; o++) { + i = t[o]; + while (n.indexOf(" " + i + " ") > -1) n = n.replace(" " + i + " ", " "); + } + r !== (a = e1(n)) && this.setAttribute("class", a); + } + }) + : this + : this.attr("class", ""); + }, + toggleClass: function (e, t) { + var n, r, i, o; + return "function" == typeof e + ? this.each(function (n) { + T(this).toggleClass(e.call(this, n, e2(this), t), t); + }) + : "boolean" == typeof t + ? t + ? this.addClass(e) + : this.removeClass(e) + : (n = e3(e)).length + ? this.each(function () { + for (i = 0, o = T(this); i < n.length; i++) ((r = n[i]), o.hasClass(r) ? o.removeClass(r) : o.addClass(r)); + }) + : this; + }, + hasClass: function (e) { + var t, + n, + r = 0; + t = " " + e + " "; + while ((n = this[r++])) if (1 === n.nodeType && (" " + e1(e2(n)) + " ").indexOf(t) > -1) return !0; + return !1; + }, + }), + T.fn.extend({ + val: function (e) { + var t, + n, + r, + i = this[0]; + if (!arguments.length) + return i + ? (t = T.valHooks[i.type] || T.valHooks[i.nodeName.toLowerCase()]) && "get" in t && void 0 !== (n = t.get(i, "value")) + ? n + : null == (n = i.value) + ? "" + : n + : void 0; + return ( + (r = "function" == typeof e), + this.each(function (n) { + var i; + 1 === this.nodeType && + (null == (i = r ? e.call(this, n, T(this).val()) : e) + ? (i = "") + : "number" == typeof i + ? (i += "") + : Array.isArray(i) && + (i = T.map(i, function (e) { + return null == e ? "" : e + ""; + })), + ((t = T.valHooks[this.type] || T.valHooks[this.nodeName.toLowerCase()]) && "set" in t && void 0 !== t.set(this, i, "value")) || (this.value = i)); + }) + ); + }, + }), + T.extend({ + valHooks: { + select: { + get: function (e) { + var t, + n, + r, + i = e.options, + o = e.selectedIndex, + a = "select-one" === e.type, + s = a ? null : [], + u = a ? o + 1 : i.length; + for (r = o < 0 ? u : a ? o : 0; r < u; r++) + if ((n = i[r]).selected && !n.disabled && (!n.parentNode.disabled || !C(n.parentNode, "optgroup"))) { + if (((t = T(n).val()), a)) return t; + s.push(t); + } + return s; + }, + set: function (e, t) { + var n, + r, + i = e.options, + o = T.makeArray(t), + a = i.length; + while (a--) ((r = i[a]).selected = T.inArray(T(r).val(), o) > -1) && (n = !0); + return (n || (e.selectedIndex = -1), o); + }, + }, + }, + }), + D && + (T.valHooks.option = { + get: function (e) { + var t = e.getAttribute("value"); + return null != t ? t : e1(T.text(e)); + }, + }), + T.each(["radio", "checkbox"], function () { + T.valHooks[this] = { + set: function (e, t) { + if (Array.isArray(t)) return (e.checked = T.inArray(T(e).val(), t) > -1); + }, + }; + })); + var e5 = /^(?:checkbox|radio)$/i, + e9 = /^([^.]*)(?:\.(.+)|)/; + function e6() { + return !0; + } + function e4() { + return !1; + } + function e8(e, t, n, r, i, o) { + var a, s; + if ("object" == typeof t) { + for (s in ("string" != typeof n && ((r = r || n), (n = void 0)), t)) e8(e, s, n, r, t[s], o); + return e; + } + if ((null == r && null == i ? ((i = n), (r = n = void 0)) : null == i && ("string" == typeof n ? ((i = r), (r = void 0)) : ((i = r), (r = n), (n = void 0))), !1 === i)) + i = e4; + else if (!i) return e; + return ( + 1 === o && + ((a = i), + ((i = function (e) { + return (T().off(e), a.apply(this, arguments)); + }).guid = a.guid || (a.guid = T.guid++))), + e.each(function () { + T.event.add(this, t, i, r, n); + }) + ); + } + function e7(e, t, n) { + if (!n) { + void 0 === eY.get(e, t) && T.event.add(e, t, e6); + return; + } + (eY.set(e, t, !1), + T.event.add(e, t, { + namespace: !1, + handler: function (e) { + var n, + r = eY.get(this, t); + if (1 & e.isTrigger && this[t]) { + if (r.length) (T.event.special[t] || {}).delegateType && e.stopPropagation(); + else if (((r = i.call(arguments)), eY.set(this, t, r), this[t](), (n = eY.get(this, t)), eY.set(this, t, !1), r !== n)) + return (e.stopImmediatePropagation(), e.preventDefault(), n && n.value); + } else r.length && (eY.set(this, t, { value: T.event.trigger(r[0], r.slice(1), this) }), e.stopPropagation(), (e.isImmediatePropagationStopped = e6)); + }, + })); + } + ((T.event = { + add: function (e, t, n, r, i) { + var o, + a, + s, + u, + l, + c, + f, + p, + d, + h, + g, + v = eY.get(e); + if (e_(e)) { + (n.handler && ((n = (o = n).handler), (i = o.selector)), + i && T.find.matchesSelector(P, i), + n.guid || (n.guid = T.guid++), + (u = v.events) || (u = v.events = Object.create(null)), + (a = v.handle) || + (a = v.handle = + function (t) { + return T.event.triggered !== t.type ? T.event.dispatch.apply(e, arguments) : void 0; + }), + (l = (t = (t || "").match(G) || [""]).length)); + while (l--) { + if (((d = g = (s = e9.exec(t[l]) || [])[1]), (h = (s[2] || "").split(".").sort()), !d)) continue; + ((f = T.event.special[d] || {}), + (d = (i ? f.delegateType : f.bindType) || d), + (f = T.event.special[d] || {}), + (c = T.extend( + { type: d, origType: g, data: r, handler: n, guid: n.guid, selector: i, needsContext: i && T.expr.match.needsContext.test(i), namespace: h.join(".") }, + o, + )), + (p = u[d]) || (((p = u[d] = []).delegateCount = 0), (!f.setup || !1 === f.setup.call(e, r, h, a)) && e.addEventListener && e.addEventListener(d, a)), + f.add && (f.add.call(e, c), c.handler.guid || (c.handler.guid = n.guid)), + i ? p.splice(p.delegateCount++, 0, c) : p.push(c)); + } + } + }, + remove: function (e, t, n, r, i) { + var o, + a, + s, + u, + l, + c, + f, + p, + d, + h, + g, + v = eY.hasData(e) && eY.get(e); + if (v && (u = v.events)) { + l = (t = (t || "").match(G) || [""]).length; + while (l--) { + if (((d = g = (s = e9.exec(t[l]) || [])[1]), (h = (s[2] || "").split(".").sort()), !d)) { + for (d in u) T.event.remove(e, d + t[l], n, r, !0); + continue; + } + ((f = T.event.special[d] || {}), + (p = u[(d = (r ? f.delegateType : f.bindType) || d)] || []), + (s = s[2] && RegExp("(^|\\.)" + h.join("\\.(?:.*\\.|)") + "(\\.|$)")), + (a = o = p.length)); + while (o--) + ((c = p[o]), + (i || g === c.origType) && + (!n || n.guid === c.guid) && + (!s || s.test(c.namespace)) && + (!r || r === c.selector || ("**" === r && c.selector)) && + (p.splice(o, 1), c.selector && p.delegateCount--, f.remove && f.remove.call(e, c))); + a && !p.length && ((f.teardown && !1 !== f.teardown.call(e, h, v.handle)) || T.removeEvent(e, d, v.handle), delete u[d]); + } + T.isEmptyObject(u) && eY.remove(e, "handle events"); + } + }, + dispatch: function (e) { + var t, + n, + r, + i, + o, + a, + s = Array(arguments.length), + u = T.event.fix(e), + l = (eY.get(this, "events") || Object.create(null))[u.type] || [], + c = T.event.special[u.type] || {}; + for (t = 1, s[0] = u; t < arguments.length; t++) s[t] = arguments[t]; + if (((u.delegateTarget = this), !c.preDispatch || !1 !== c.preDispatch.call(this, u))) { + ((a = T.event.handlers.call(this, u, l)), (t = 0)); + while ((i = a[t++]) && !u.isPropagationStopped()) { + ((u.currentTarget = i.elem), (n = 0)); + while ((o = i.handlers[n++]) && !u.isImmediatePropagationStopped()) + (!u.rnamespace || !1 === o.namespace || u.rnamespace.test(o.namespace)) && + ((u.handleObj = o), + (u.data = o.data), + void 0 !== (r = ((T.event.special[o.origType] || {}).handle || o.handler).apply(i.elem, s)) && + !1 === (u.result = r) && + (u.preventDefault(), u.stopPropagation())); + } + return (c.postDispatch && c.postDispatch.call(this, u), u.result); + } + }, + handlers: function (e, t) { + var n, + r, + i, + o, + a, + s = [], + u = t.delegateCount, + l = e.target; + if (u && !("click" === e.type && e.button >= 1)) { + for (; l !== this; l = l.parentNode || this) + if (1 === l.nodeType && ("click" !== e.type || !0 !== l.disabled)) { + for (n = 0, o = [], a = {}; n < u; n++) + (void 0 === a[(i = (r = t[n]).selector + " ")] && (a[i] = r.needsContext ? T(i, this).index(l) > -1 : T.find(i, this, null, [l]).length), a[i] && o.push(r)); + o.length && s.push({ elem: l, handlers: o }); + } + } + return ((l = this), u < t.length && s.push({ elem: l, handlers: t.slice(u) }), s); + }, + addProp: function (e, t) { + Object.defineProperty(T.Event.prototype, e, { + enumerable: !0, + configurable: !0, + get: + "function" == typeof t + ? function () { + if (this.originalEvent) return t(this.originalEvent); + } + : function () { + if (this.originalEvent) return this.originalEvent[e]; + }, + set: function (t) { + Object.defineProperty(this, e, { enumerable: !0, configurable: !0, writable: !0, value: t }); + }, + }); + }, + fix: function (e) { + return e[T.expando] ? e : new T.Event(e); + }, + special: T.extend(Object.create(null), { + load: { noBubble: !0 }, + click: { + setup: function (e) { + var t = this || e; + return (e5.test(t.type) && t.click && C(t, "input") && e7(t, "click", !0), !1); + }, + trigger: function (e) { + var t = this || e; + return (e5.test(t.type) && t.click && C(t, "input") && e7(t, "click"), !0); + }, + _default: function (e) { + var t = e.target; + return (e5.test(t.type) && t.click && C(t, "input") && eY.get(t, "click")) || C(t, "a"); + }, + }, + beforeunload: { + postDispatch: function (e) { + void 0 !== e.result && e.preventDefault(); + }, + }, + }), + }), + (T.removeEvent = function (e, t, n) { + e.removeEventListener && e.removeEventListener(t, n); + }), + (T.Event = function (e, t) { + if (!(this instanceof T.Event)) return new T.Event(e, t); + (e && e.type + ? ((this.originalEvent = e), + (this.type = e.type), + (this.isDefaultPrevented = e.defaultPrevented ? e6 : e4), + (this.target = e.target), + (this.currentTarget = e.currentTarget), + (this.relatedTarget = e.relatedTarget)) + : (this.type = e), + t && T.extend(this, t), + (this.timeStamp = (e && e.timeStamp) || Date.now()), + (this[T.expando] = !0)); + }), + (T.Event.prototype = { + constructor: T.Event, + isDefaultPrevented: e4, + isPropagationStopped: e4, + isImmediatePropagationStopped: e4, + isSimulated: !1, + preventDefault: function () { + var e = this.originalEvent; + ((this.isDefaultPrevented = e6), e && !this.isSimulated && e.preventDefault()); + }, + stopPropagation: function () { + var e = this.originalEvent; + ((this.isPropagationStopped = e6), e && !this.isSimulated && e.stopPropagation()); + }, + stopImmediatePropagation: function () { + var e = this.originalEvent; + ((this.isImmediatePropagationStopped = e6), e && !this.isSimulated && e.stopImmediatePropagation(), this.stopPropagation()); + }, + }), + T.each( + { + altKey: !0, + bubbles: !0, + cancelable: !0, + changedTouches: !0, + ctrlKey: !0, + detail: !0, + eventPhase: !0, + metaKey: !0, + pageX: !0, + pageY: !0, + shiftKey: !0, + view: !0, + char: !0, + code: !0, + charCode: !0, + key: !0, + keyCode: !0, + button: !0, + buttons: !0, + clientX: !0, + clientY: !0, + offsetX: !0, + offsetY: !0, + pointerId: !0, + pointerType: !0, + screenX: !0, + screenY: !0, + targetTouches: !0, + toElement: !0, + touches: !0, + which: !0, + }, + T.event.addProp, + ), + T.each({ focus: "focusin", blur: "focusout" }, function (e, t) { + function n(e) { + var t = T.event.fix(e); + ((t.type = "focusin" === e.type ? "focus" : "blur"), (t.isSimulated = !0), t.target === t.currentTarget && eY.get(this, "handle")(t)); + } + T.event.special[e] = { + setup: function () { + if ((e7(this, e, !0), !D)) return !1; + this.addEventListener(t, n); + }, + trigger: function () { + return (e7(this, e), !0); + }, + teardown: function () { + if (!D) return !1; + this.removeEventListener(t, n); + }, + _default: function (t) { + return eY.get(t.target, e); + }, + delegateType: t, + }; + }), + T.each({ mouseenter: "mouseover", mouseleave: "mouseout", pointerenter: "pointerover", pointerleave: "pointerout" }, function (e, t) { + T.event.special[e] = { + delegateType: t, + bindType: t, + handle: function (e) { + var n, + r = e.relatedTarget, + i = e.handleObj; + return ((r && (r === this || T.contains(this, r))) || ((e.type = i.origType), (n = i.handler.apply(this, arguments)), (e.type = t)), n); + }, + }; + }), + T.fn.extend({ + on: function (e, t, n, r) { + return e8(this, e, t, n, r); + }, + one: function (e, t, n, r) { + return e8(this, e, t, n, r, 1); + }, + off: function (e, t, n) { + var r, i; + if (e && e.preventDefault && e.handleObj) + return ((r = e.handleObj), T(e.delegateTarget).off(r.namespace ? r.origType + "." + r.namespace : r.origType, r.selector, r.handler), this); + if ("object" == typeof e) { + for (i in e) this.off(i, t, e[i]); + return this; + } + return ( + (!1 === t || "function" == typeof t) && ((n = t), (t = void 0)), + !1 === n && (n = e4), + this.each(function () { + T.event.remove(this, e, n, t); + }) + ); + }, + })); + var te = /^(?:focusinfocus|focusoutblur)$/, + tt = function (e) { + e.stopPropagation(); + }; + (T.extend(T.event, { + trigger: function (t, n, r, i) { + var o, + a, + s, + u, + l, + f, + p, + d, + h = [r || y], + v = c.call(t, "type") ? t.type : t, + m = c.call(t, "namespace") ? t.namespace.split(".") : []; + if ( + ((a = d = s = r = r || y), !(3 === r.nodeType || 8 === r.nodeType || te.test(v + T.event.triggered))) && + (v.indexOf(".") > -1 && ((v = (m = v.split(".")).shift()), m.sort()), + (l = 0 > v.indexOf(":") && "on" + v), + ((t = t[T.expando] ? t : new T.Event(v, "object" == typeof t && t)).isTrigger = i ? 2 : 3), + (t.namespace = m.join(".")), + (t.rnamespace = t.namespace ? RegExp("(^|\\.)" + m.join("\\.(?:.*\\.|)") + "(\\.|$)") : null), + (t.result = void 0), + t.target || (t.target = r), + (n = null == n ? [t] : T.makeArray(n, [t])), + (p = T.event.special[v] || {}), + i || !p.trigger || !1 !== p.trigger.apply(r, n)) + ) { + if (!i && !p.noBubble && !g(r)) { + for (u = p.delegateType || v, !te.test(u + v) && (a = a.parentNode); a; a = a.parentNode) (h.push(a), (s = a)); + s === (r.ownerDocument || y) && h.push(s.defaultView || s.parentWindow || e); + } + o = 0; + while ((a = h[o++]) && !t.isPropagationStopped()) + ((d = a), + (t.type = o > 1 ? u : p.bindType || v), + (f = (eY.get(a, "events") || Object.create(null))[t.type] && eY.get(a, "handle")) && f.apply(a, n), + (f = l && a[l]) && f.apply && e_(a) && ((t.result = f.apply(a, n)), !1 === t.result && t.preventDefault())); + return ( + (t.type = v), + !i && + !t.isDefaultPrevented() && + (!p._default || !1 === p._default.apply(h.pop(), n)) && + e_(r) && + l && + "function" == typeof r[v] && + !g(r) && + ((s = r[l]) && (r[l] = null), + (T.event.triggered = v), + t.isPropagationStopped() && d.addEventListener(v, tt), + r[v](), + t.isPropagationStopped() && d.removeEventListener(v, tt), + (T.event.triggered = void 0), + s && (r[l] = s)), + t.result + ); + } + }, + simulate: function (e, t, n) { + var r = T.extend(new T.Event(), n, { type: e, isSimulated: !0 }); + T.event.trigger(r, null, t); + }, + }), + T.fn.extend({ + trigger: function (e, t) { + return this.each(function () { + T.event.trigger(e, t, this); + }); + }, + triggerHandler: function (e, t) { + var n = this[0]; + if (n) return T.event.trigger(e, t, n, !0); + }, + })); + var tn = function (e) { + return T.contains(e.ownerDocument, e) || e.getRootNode(tr) === e.ownerDocument; + }, + tr = { composed: !0 }; + P.getRootNode || + (tn = function (e) { + return T.contains(e.ownerDocument, e); + }); + var ti = /<([a-z][^\/\0>\x20\t\r\n\f]*)/i, + to = { thead: ["table"], col: ["colgroup", "table"], tr: ["tbody", "table"], td: ["tr", "tbody", "table"] }; + function ta(e, t) { + var r; + return ((r = void 0 !== e.getElementsByTagName ? n.slice.call(e.getElementsByTagName(t || "*")) : void 0 !== e.querySelectorAll ? e.querySelectorAll(t || "*") : []), + void 0 === t || (t && C(e, t))) + ? T.merge([e], r) + : r; + } + ((to.tbody = to.tfoot = to.colgroup = to.caption = to.thead), (to.th = to.td)); + var ts = /^$|^module$|\/(?:java|ecma)script/i; + function tu(e, t) { + for (var n = 0, r = e.length; n < r; n++) eY.set(e[n], "globalEval", !t || eY.get(t[n], "globalEval")); + } + var tl = /<|&#?\w+;/; + function tc(e, t, r, i, o) { + for (var a, s, u, l, c, f = t.createDocumentFragment(), p = [], d = 0, g = e.length; d < g; d++) + if ((a = e[d]) || 0 === a) + if ("object" === h(a) && (a.nodeType || v(a))) T.merge(p, a.nodeType ? [a] : a); + else if (tl.test(a)) { + ((s = s || f.appendChild(t.createElement("div"))), (c = (u = to[(ti.exec(a) || ["", ""])[1].toLowerCase()] || n).length)); + while (--c > -1) s = s.appendChild(t.createElement(u[c])); + ((s.innerHTML = T.htmlPrefilter(a)), T.merge(p, s.childNodes), ((s = f.firstChild).textContent = "")); + } else p.push(t.createTextNode(a)); + ((f.textContent = ""), (d = 0)); + while ((a = p[d++])) { + if (i && T.inArray(a, i) > -1) { + o && o.push(a); + continue; + } + if (((l = tn(a)), (s = ta(f.appendChild(a), "script")), l && tu(s), r)) { + c = 0; + while ((a = s[c++])) ts.test(a.type || "") && r.push(a); + } + } + return f; + } + function tf(e) { + return ((e.type = (null !== e.getAttribute("type")) + "/" + e.type), e); + } + function tp(e) { + return ("true/" === (e.type || "").slice(0, 5) ? (e.type = e.type.slice(5)) : e.removeAttribute("type"), e); + } + function td(e, t, n, r) { + t = o(t); + var i, + a, + s, + u, + l, + c, + f = 0, + p = e.length, + d = p - 1, + h = t[0]; + if ("function" == typeof h) + return e.each(function (i) { + var o = e.eq(i); + ((t[0] = h.call(this, i, o.html())), td(o, t, n, r)); + }); + if (p && ((a = (i = tc(t, e[0].ownerDocument, !1, e, r)).firstChild), 1 === i.childNodes.length && (i = a), a || r)) { + for (u = (s = T.map(ta(i, "script"), tf)).length; f < p; f++) ((l = i), f !== d && ((l = T.clone(l, !0, !0)), u && T.merge(s, ta(l, "script"))), n.call(e[f], l, f)); + if (u) + for (c = s[s.length - 1].ownerDocument, T.map(s, tp), f = 0; f < u; f++) + ((l = s[f]), + ts.test(l.type || "") && + !eY.get(l, "globalEval") && + T.contains(c, l) && + (l.src && "module" !== (l.type || "").toLowerCase() + ? T._evalUrl && !l.noModule && T._evalUrl(l.src, { nonce: l.nonce, crossOrigin: l.crossOrigin }, c) + : x(l.textContent, l, c))); + } + return e; + } + var th = / 0 && tu(a, !u && ta(e, "script")), s); + }, + cleanData: function (e) { + for (var t, n, r, i = T.event.special, o = 0; void 0 !== (n = e[o]); o++) + if (e_(n)) { + if ((t = n[eY.expando])) { + if (t.events) for (r in t.events) i[r] ? T.event.remove(n, r) : T.removeEvent(n, r, t.handle); + n[eY.expando] = void 0; + } + n[eQ.expando] && (n[eQ.expando] = void 0); + } + }, + }), + T.fn.extend({ + detach: function (e) { + return ty(this, e, !0); + }, + remove: function (e) { + return ty(this, e); + }, + text: function (e) { + return Q( + this, + function (e) { + return void 0 === e + ? T.text(this) + : this.empty().each(function () { + (1 === this.nodeType || 11 === this.nodeType || 9 === this.nodeType) && (this.textContent = e); + }); + }, + null, + e, + arguments.length, + ); + }, + append: function () { + return td(this, arguments, function (e) { + (1 === this.nodeType || 11 === this.nodeType || 9 === this.nodeType) && tg(this, e).appendChild(e); + }); + }, + prepend: function () { + return td(this, arguments, function (e) { + if (1 === this.nodeType || 11 === this.nodeType || 9 === this.nodeType) { + var t = tg(this, e); + t.insertBefore(e, t.firstChild); + } + }); + }, + before: function () { + return td(this, arguments, function (e) { + this.parentNode && this.parentNode.insertBefore(e, this); + }); + }, + after: function () { + return td(this, arguments, function (e) { + this.parentNode && this.parentNode.insertBefore(e, this.nextSibling); + }); + }, + empty: function () { + for (var e, t = 0; null != (e = this[t]); t++) 1 === e.nodeType && (T.cleanData(ta(e, !1)), (e.textContent = "")); + return this; + }, + clone: function (e, t) { + return ( + (e = null != e && e), + (t = null == t ? e : t), + this.map(function () { + return T.clone(this, e, t); + }) + ); + }, + html: function (e) { + return Q( + this, + function (e) { + var t = this[0] || {}, + n = 0, + r = this.length; + if (void 0 === e && 1 === t.nodeType) return t.innerHTML; + if ("string" == typeof e && !th.test(e) && !to[(ti.exec(e) || ["", ""])[1].toLowerCase()]) { + e = T.htmlPrefilter(e); + try { + for (; n < r; n++) ((t = this[n] || {}), 1 === t.nodeType && (T.cleanData(ta(t, !1)), (t.innerHTML = e))); + t = 0; + } catch (e) {} + } + t && this.empty().append(e); + }, + null, + e, + arguments.length, + ); + }, + replaceWith: function () { + var e = []; + return td( + this, + arguments, + function (t) { + var n = this.parentNode; + 0 > T.inArray(this, e) && (T.cleanData(ta(this)), n && n.replaceChild(t, this)); + }, + e, + ); + }, + }), + T.each({ appendTo: "append", prependTo: "prepend", insertBefore: "before", insertAfter: "after", replaceAll: "replaceWith" }, function (e, t) { + T.fn[e] = function (e) { + for (var n, r = [], i = T(e), o = i.length - 1, s = 0; s <= o; s++) ((n = s === o ? this : this.clone(!0)), T(i[s])[t](n), a.apply(r, n)); + return this.pushStack(r); + }; + }), + T.fn.extend({ + wrapAll: function (e) { + var t; + return ( + this[0] && + ("function" == typeof e && (e = e.call(this[0])), + (t = T(e, this[0].ownerDocument).eq(0).clone(!0)), + this[0].parentNode && t.insertBefore(this[0]), + t + .map(function () { + var e = this; + while (e.firstElementChild) e = e.firstElementChild; + return e; + }) + .append(this)), + this + ); + }, + wrapInner: function (e) { + return "function" == typeof e + ? this.each(function (t) { + T(this).wrapInner(e.call(this, t)); + }) + : this.each(function () { + var t = T(this), + n = t.contents(); + n.length ? n.wrapAll(e) : t.append(e); + }); + }, + wrap: function (e) { + var t = "function" == typeof e; + return this.each(function (n) { + T(this).wrapAll(t ? e.call(this, n) : e); + }); + }, + unwrap: function (e) { + return ( + this.parent(e) + .not("body") + .each(function () { + T(this).replaceWith(this.childNodes); + }), + this + ); + }, + })); + var tm = /[+-]?(?:\d*\.|)\d+(?:[eE][+-]?\d+|)/.source, + tx = RegExp("^(?:([+-])=|)(" + tm + ")([a-z%]*)$", "i"), + tb = RegExp("^(" + tm + ")(?!px)[a-z%]+$", "i"), + tw = /^--/, + tT = ["Top", "Right", "Bottom", "Left"], + tC = /^[a-z]/, + tE = /^(?:Border(?:Top|Right|Bottom|Left)?(?:Width|)|(?:Margin|Padding)?(?:Top|Right|Bottom|Left)?|(?:Min|Max)?(?:Width|Height))$/; + function tS(e) { + return tC.test(e) && tE.test(e[0].toUpperCase() + e.slice(1)); + } + var tD = /^-ms-/; + function tA(e) { + return eX(e.replace(tD, "ms-")); + } + function tN(t) { + var n = t.ownerDocument.defaultView; + return (n || (n = e), n.getComputedStyle(t)); + } + function tk(e, t, n) { + var r, + i = tw.test(t); + return ( + (n = n || tN(e)) && ((r = n.getPropertyValue(t) || n[t]), i && r && (r = r.replace(N, "$1") || void 0), "" !== r || tn(e) || (r = T.style(e, t))), + void 0 !== r ? r + "" : r + ); + } + var tO = ["Webkit", "Moz", "ms"], + tj = y.createElement("div").style; + function tL(e) { + return e in tj + ? e + : (function (e) { + var t = e[0].toUpperCase() + e.slice(1), + n = tO.length; + while (n--) if ((e = tO[n] + t) in tj) return e; + })(e) || e; + } + var tP, + tR, + tI = y.createElement("table"); + function tH() { + if (tI && tI.style) { + var t, + n = y.createElement("col"), + r = y.createElement("tr"), + i = y.createElement("td"); + if ( + ((tI.style.cssText = "position:absolute;left:-11111px;border-collapse:separate;border-spacing:0"), + (r.style.cssText = "box-sizing:content-box;border:1px solid;height:1px"), + (i.style.cssText = "height:9px;width:9px;padding:0"), + (n.span = 2), + P.appendChild(tI).appendChild(n).parentNode.appendChild(r).appendChild(i).parentNode.appendChild(i.cloneNode(!0)), + 0 === tI.offsetWidth) + ) + return void P.removeChild(tI); + ((t = e.getComputedStyle(r)), + (tR = D || 18 === Math.round(parseFloat(e.getComputedStyle(n).width))), + (tP = Math.round(parseFloat(t.height) + parseFloat(t.borderTopWidth) + parseFloat(t.borderBottomWidth)) === r.offsetHeight), + P.removeChild(tI), + (tI = null)); + } + } + T.extend(d, { + reliableTrDimensions: function () { + return (tH(), tP); + }, + reliableColDimensions: function () { + return (tH(), tR); + }, + }); + var t$ = { position: "absolute", visibility: "hidden", display: "block" }, + tM = { letterSpacing: "0", fontWeight: "400" }; + function tB(e, t, n) { + var r = tx.exec(t); + return r ? Math.max(0, r[2] - (n || 0)) + (r[3] || "px") : t; + } + function tF(e, t, n, r, i, o) { + var a = +("width" === t), + s = 0, + u = 0, + l = 0; + if (n === (r ? "border" : "content")) return 0; + for (; a < 4; a += 2) + ("margin" === n && (l += T.css(e, n + tT[a], !0, i)), + r + ? ("content" === n && (u -= T.css(e, "padding" + tT[a], !0, i)), "margin" !== n && (u -= T.css(e, "border" + tT[a] + "Width", !0, i))) + : ((u += T.css(e, "padding" + tT[a], !0, i)), + "padding" !== n ? (u += T.css(e, "border" + tT[a] + "Width", !0, i)) : (s += T.css(e, "border" + tT[a] + "Width", !0, i)))); + return (!r && o >= 0 && (u += Math.max(0, Math.ceil(e["offset" + t[0].toUpperCase() + t.slice(1)] - o - u - s - 0.5)) || 0), u + l); + } + function tq(e, t, n) { + var r = tN(e), + i = (D || n) && "border-box" === T.css(e, "boxSizing", !1, r), + o = i, + a = tk(e, t, r), + s = "offset" + t[0].toUpperCase() + t.slice(1); + if (tb.test(a)) { + if (!n) return a; + a = "auto"; + } + return ( + ("auto" === a || (D && i) || (!d.reliableColDimensions() && C(e, "col")) || (!d.reliableTrDimensions() && C(e, "tr"))) && + e.getClientRects().length && + ((i = "border-box" === T.css(e, "boxSizing", !1, r)), (o = s in e) && (a = e[s])), + (a = parseFloat(a) || 0) + tF(e, t, n || (i ? "border" : "content"), o, r, a) + "px" + ); + } + function tW(e, t) { + return "none" === e.style.display || ("" === e.style.display && "none" === T.css(e, "display")); + } + (T.extend({ + cssHooks: {}, + style: function (e, t, n, r) { + if (e && 3 !== e.nodeType && 8 !== e.nodeType && e.style) { + var i, + o, + a, + s = tA(t), + u = tw.test(t), + l = e.style; + if ((u || (t = tL(s)), (a = T.cssHooks[t] || T.cssHooks[s]), void 0 === n)) return a && "get" in a && void 0 !== (i = a.get(e, !1, r)) ? i : l[t]; + if ( + ("string" == (o = typeof n) && + (i = tx.exec(n)) && + i[1] && + ((n = (function (e, t, n, r) { + var i, + o, + a = 20, + s = function () { + return T.css(e, t, ""); + }, + u = s(), + l = (n && n[3]) || (tS(t) ? "px" : ""), + c = e.nodeType && (!tS(t) || ("px" !== l && +u)) && tx.exec(T.css(e, t)); + if (c && c[3] !== l) { + ((u /= 2), (l = l || c[3]), (c = +u || 1)); + while (a--) (T.style(e, t, c + l), (1 - o) * (1 - (o = s() / u || 0.5)) <= 0 && (a = 0), (c /= o)); + ((c *= 2), T.style(e, t, c + l), (n = n || [])); + } + return (n && ((c = +c || +u || 0), (i = n[1] ? c + (n[1] + 1) * n[2] : +n[2])), i); + })(e, t, i)), + (o = "number")), + null != n && n == n) + ) + ("number" === o && (n += (i && i[3]) || (tS(s) ? "px" : "")), + D && "" === n && 0 === t.indexOf("background") && (l[t] = "inherit"), + (a && "set" in a && void 0 === (n = a.set(e, n, r))) || (u ? l.setProperty(t, n) : (l[t] = n))); + } + }, + css: function (e, t, n, r) { + var i, + o, + a, + s = tA(t); + return (tw.test(t) || (t = tL(s)), + (a = T.cssHooks[t] || T.cssHooks[s]) && "get" in a && (i = a.get(e, !0, n)), + void 0 === i && (i = tk(e, t, r)), + "normal" === i && t in tM && (i = tM[t]), + "" === n || n) + ? ((o = parseFloat(i)), !0 === n || isFinite(o) ? o || 0 : i) + : i; + }, + }), + T.each(["height", "width"], function (e, t) { + T.cssHooks[t] = { + get: function (e, n, r) { + if (n) + return "none" === T.css(e, "display") + ? (function (e, t, n) { + var r, + i, + o = {}; + for (i in t) ((o[i] = e.style[i]), (e.style[i] = t[i])); + for (i in ((r = n.call(e)), t)) e.style[i] = o[i]; + return r; + })(e, t$, function () { + return tq(e, t, r); + }) + : tq(e, t, r); + }, + set: function (e, n, r) { + var i, + o = tN(e), + a = r && "border-box" === T.css(e, "boxSizing", !1, o), + s = r ? tF(e, t, r, a, o) : 0; + return (s && (i = tx.exec(n)) && "px" !== (i[3] || "px") && ((e.style[t] = n), (n = T.css(e, t))), tB(e, n, s)); + }, + }; + }), + T.each({ margin: "", padding: "", border: "Width" }, function (e, t) { + ((T.cssHooks[e + t] = { + expand: function (n) { + for (var r = 0, i = {}, o = "string" == typeof n ? n.split(" ") : [n]; r < 4; r++) i[e + tT[r] + t] = o[r] || o[r - 2] || o[0]; + return i; + }, + }), + "margin" !== e && (T.cssHooks[e + t].set = tB)); + }), + T.fn.extend({ + css: function (e, t) { + return Q( + this, + function (e, t, n) { + var r, + i, + o = {}, + a = 0; + if (Array.isArray(t)) { + for (r = tN(e), i = t.length; a < i; a++) o[t[a]] = T.css(e, t[a], !1, r); + return o; + } + return void 0 !== n ? T.style(e, t, n) : T.css(e, t); + }, + e, + t, + arguments.length > 1, + ); + }, + }), + (T.expr.pseudos.hidden = function (e) { + return !T.expr.pseudos.visible(e); + }), + (T.expr.pseudos.visible = function (e) { + return !!(e.offsetWidth || e.offsetHeight || e.getClientRects().length); + })); + var tU = {}; + function tz(e, t) { + for (var n, r, i = [], o = 0, a = e.length; o < a; o++) + (r = e[o]).style && + ((n = r.style.display), + t + ? ("none" === n && ((i[o] = eY.get(r, "display") || null), i[o] || (r.style.display = "")), + "" === r.style.display && + tW(r) && + (i[o] = (function (e) { + var t, + n = e.ownerDocument, + r = e.nodeName, + i = tU[r]; + return ( + i || ((t = n.body.appendChild(n.createElement(r))), (i = T.css(t, "display")), t.parentNode.removeChild(t), "none" === i && (i = "block"), (tU[r] = i)), + i + ); + })(r))) + : "none" !== n && ((i[o] = "none"), eY.set(r, "display", n))); + for (o = 0; o < a; o++) null != i[o] && (e[o].style.display = i[o]); + return e; + } + T.fn.extend({ + show: function () { + return tz(this, !0); + }, + hide: function () { + return tz(this); + }, + toggle: function (e) { + return "boolean" == typeof e + ? e + ? this.show() + : this.hide() + : this.each(function () { + tW(this) ? T(this).show() : T(this).hide(); + }); + }, + }); + var tX = /\[\]$/, + t_ = /\r?\n/g, + tV = /^(?:submit|button|image|reset|file)$/i, + tY = /^(?:input|select|textarea|keygen)/i; + ((T.param = function (e, t) { + var n, + r = [], + i = function (e, t) { + var n = "function" == typeof t ? t() : t; + r[r.length] = encodeURIComponent(e) + "=" + encodeURIComponent(null == n ? "" : n); + }; + if (null == e) return ""; + if (Array.isArray(e) || (e.jquery && !T.isPlainObject(e))) + T.each(e, function () { + i(this.name, this.value); + }); + else + for (n in e) + !(function e(t, n, r, i) { + var o; + if (Array.isArray(n)) + T.each(n, function (n, o) { + r || tX.test(t) ? i(t, o) : e(t + "[" + ("object" == typeof o && null != o ? n : "") + "]", o, r, i); + }); + else if (r || "object" !== h(n)) i(t, n); + else for (o in n) e(t + "[" + o + "]", n[o], r, i); + })(n, e[n], t, i); + return r.join("&"); + }), + T.fn.extend({ + serialize: function () { + return T.param(this.serializeArray()); + }, + serializeArray: function () { + return this.map(function () { + var e = T.prop(this, "elements"); + return e ? T.makeArray(e) : this; + }) + .filter(function () { + var e = this.type; + return this.name && !T(this).is(":disabled") && tY.test(this.nodeName) && !tV.test(e) && (this.checked || !e5.test(e)); + }) + .map(function (e, t) { + var n = T(this).val(); + return null == n + ? null + : Array.isArray(n) + ? T.map(n, function (e) { + return { name: t.name, value: e.replace(t_, "\r\n") }; + }) + : { name: t.name, value: n.replace(t_, "\r\n") }; + }) + .get(); + }, + }), + (T.parseXML = function (t) { + var n, r; + if (!t || "string" != typeof t) return null; + try { + n = new e.DOMParser().parseFromString(t, "text/xml"); + } catch (e) {} + return ( + (r = n && n.getElementsByTagName("parsererror")[0]), + (!n || r) && + T.error( + "Invalid XML: " + + (r + ? T.map(r.childNodes, function (e) { + return e.textContent; + }).join("\n") + : t), + ), + n + ); + }), + (T.parseHTML = function (t, n, r) { + var i, o; + return "string" == typeof t || eH(t + "") + ? ("boolean" == typeof n && ((r = n), (n = !1)), n || (n = new e.DOMParser().parseFromString("", "text/html")), (i = eI.exec(t)), (o = !r && []), i) + ? [n.createElement(i[1])] + : ((i = tc([t], n, o)), o && o.length && T(o).remove(), T.merge([], i.childNodes)) + : []; + }), + (T.offset = { + setOffset: function (e, t, n) { + var r, + i, + o, + a, + s, + u, + l = T.css(e, "position"), + c = T(e), + f = {}; + ("static" === l && (e.style.position = "relative"), + (s = c.offset()), + (o = T.css(e, "top")), + (u = T.css(e, "left")), + ("absolute" === l || "fixed" === l) && (o + u).indexOf("auto") > -1 + ? ((a = (r = c.position()).top), (i = r.left)) + : ((a = parseFloat(o) || 0), (i = parseFloat(u) || 0)), + "function" == typeof t && (t = t.call(e, n, T.extend({}, s))), + null != t.top && (f.top = t.top - s.top + a), + null != t.left && (f.left = t.left - s.left + i), + "using" in t ? t.using.call(e, f) : c.css(f)); + }, + }), + T.fn.extend({ + offset: function (e) { + if (arguments.length) + return void 0 === e + ? this + : this.each(function (t) { + T.offset.setOffset(this, e, t); + }); + var t, + n, + r = this[0]; + if (r) + return r.getClientRects().length + ? ((t = r.getBoundingClientRect()), (n = r.ownerDocument.defaultView), { top: t.top + n.pageYOffset, left: t.left + n.pageXOffset }) + : { top: 0, left: 0 }; + }, + position: function () { + if (this[0]) { + var e, + t, + n, + r = this[0], + i = { top: 0, left: 0 }; + if ("fixed" === T.css(r, "position")) t = r.getBoundingClientRect(); + else { + ((t = this.offset()), (n = r.ownerDocument), (e = r.offsetParent || n.documentElement)); + while (e && e !== n.documentElement && "static" === T.css(e, "position")) e = e.offsetParent || n.documentElement; + e && + e !== r && + 1 === e.nodeType && + "static" !== T.css(e, "position") && + ((i = T(e).offset()), (i.top += T.css(e, "borderTopWidth", !0)), (i.left += T.css(e, "borderLeftWidth", !0))); + } + return { top: t.top - i.top - T.css(r, "marginTop", !0), left: t.left - i.left - T.css(r, "marginLeft", !0) }; + } + }, + offsetParent: function () { + return this.map(function () { + var e = this.offsetParent; + while (e && "static" === T.css(e, "position")) e = e.offsetParent; + return e || P; + }); + }, + }), + T.each({ scrollLeft: "pageXOffset", scrollTop: "pageYOffset" }, function (e, t) { + var n = "pageYOffset" === t; + T.fn[e] = function (r) { + return Q( + this, + function (e, r, i) { + var o; + if ((g(e) ? (o = e) : 9 === e.nodeType && (o = e.defaultView), void 0 === i)) return o ? o[t] : e[r]; + o ? o.scrollTo(n ? o.pageXOffset : i, n ? i : o.pageYOffset) : (e[r] = i); + }, + e, + r, + arguments.length, + ); + }; + }), + T.each({ Height: "height", Width: "width" }, function (e, t) { + T.each({ padding: "inner" + e, content: t, "": "outer" + e }, function (n, r) { + T.fn[r] = function (i, o) { + var a = arguments.length && (n || "boolean" != typeof i), + s = n || (!0 === i || !0 === o ? "margin" : "border"); + return Q( + this, + function (t, n, i) { + var o; + return g(t) + ? 0 === r.indexOf("outer") + ? t["inner" + e] + : t.document.documentElement["client" + e] + : 9 === t.nodeType + ? ((o = t.documentElement), Math.max(t.body["scroll" + e], o["scroll" + e], t.body["offset" + e], o["offset" + e], o["client" + e])) + : void 0 === i + ? T.css(t, n, s) + : T.style(t, n, i, s); + }, + t, + a ? i : void 0, + a, + ); + }; + }); + }), + T.fn.extend({ + bind: function (e, t, n) { + return this.on(e, null, t, n); + }, + unbind: function (e, t) { + return this.off(e, null, t); + }, + delegate: function (e, t, n, r) { + return this.on(t, e, n, r); + }, + undelegate: function (e, t, n) { + return 1 == arguments.length ? this.off(e, "**") : this.off(t, e || "**", n); + }, + hover: function (e, t) { + return this.on("mouseenter", e).on("mouseleave", t || e); + }, + }), + T.each( + "blur focus focusin focusout resize scroll click dblclick mousedown mouseup mousemove mouseover mouseout mouseenter mouseleave change select submit keydown keypress keyup contextmenu".split( + " ", + ), + function (e, t) { + T.fn[t] = function (e, n) { + return arguments.length > 0 ? this.on(t, null, e, n) : this.trigger(t); + }; + }, + ), + (T.proxy = function (e, t) { + var n, r, o; + if (("string" == typeof t && ((n = e[t]), (t = e), (e = n)), "function" == typeof e)) + return ( + (r = i.call(arguments, 2)), + ((o = function () { + return e.apply(t || this, r.concat(i.call(arguments))); + }).guid = e.guid = + e.guid || T.guid++), + o + ); + }), + (T.holdReady = function (e) { + e ? 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r,o,n={},s=!0,i=function(e,t){var r;e="rectangle"===e||"ellipse"===e||"arc"===e||"circle"===e||"square"===e?(r=Math.round(t[0]+t[2]/2),Math.round(t[1]+t[3]/2)):"triangle"===e?(r=(t[0]+t[2]+t[4])/3,(t[1]+t[3]+t[5])/3):"quadrilateral"===e?(r=(t[0]+t[2]+t[4]+t[6])/4,(t[1]+t[3]+t[5]+t[7])/4):"line"===e?(r=(t[0]+t[2])/2,(t[1]+t[3])/2):(r=t[0],t[1]);return[r,e]}(e,t);if("line"===e?(n.color=this.ingredients.colors.stroke,n.length=Math.round(this.dist(t[0],t[1],t[2],t[3])),r=this._getPos(t[0],[1]),o=this._getPos(t[2],[3]),n.loc=u(i,this.width,this.height),n.pos=r===o?"at ".concat(r):"from ".concat(r," to ").concat(o)):("point"===e?n.color=this.ingredients.colors.stroke:(n.color=this.ingredients.colors.fill,n.area=this._getArea(e,t)),n.pos=this._getPos.apply(this,l(i)),n.loc=u(i,this.width,this.height)),this.ingredients.shapes[e]){if(this.ingredients.shapes[e]!==[n]){for(var a in this.ingredients.shapes[e])JSON.stringify(this.ingredients.shapes[e][a])===JSON.stringify(n)&&(s=!1);!0===s&&this.ingredients.shapes[e].push(n)}}else this.ingredients.shapes[e]=[n]},o.default.prototype._getPos=function(e,t){var e=new DOMPointReadOnly(e,t),t=this._renderer.isP3D?new DOMMatrix(this._renderer.uMVMatrix.mat4):this.drawingContext.getTransform(),e=e.matrixTransform(t),t=e.x,e=e.y,r=this.width*this._pixelDensity,o=this.height*this._pixelDensity;return t<.4*r?e<.4*o?"top left":.6*oMath.PI?n+=o:n-=o)):"ellipse"===e||"circle"===e?n=3.14*t[2]/2*t[3]/2:"line"===e||"point"===e?n=0:"quadrilateral"===e?n=Math.abs((t[6]+t[0])*(t[7]-t[1])+(t[0]+t[2])*(t[1]-t[3])+(t[2]+t[4])*(t[3]-t[5])+(t[4]+t[6])*(t[5]-t[7]))/2:"rectangle"===e||"square"===e?n=t[2]*t[3]:"triangle"===e&&(n=Math.abs(t[0]*(t[3]-t[5])+t[2]*(t[5]-t[1])+t[4]*(t[1]-t[3]))/2),this.width*this._pixelDensity),i=this.height*this._pixelDensity,a=[new DOMPoint(0,0),new DOMPoint(s,0),new DOMPoint(s,i),new 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the getSpecularTexture\n // only calculated 8 different levels of roughness\n // The factor of 20 is just to spread up this range so that,\n // [1, max] of shininess is converted to [0,160] of roughness\n float roughness = 20. / shininess;\n vec4 outColor = textureLod(environmentMapSpecular, newTexCoor, roughness * 8.);\n#else\n vec4 outColor = TEXTURE(environmentMapSpecular, newTexCoor);\n#endif\n // this is to make the darker sections more dark\n // png and jpg usually flatten the brightness so it is to reverse that\n return mix(\n pow(outColor.xyz, vec3(10)),\n pow(outColor.xyz, vec3(1.2)),\n metallic \n );\n}\n\nvoid totalLight(\n vec3 modelPosition,\n vec3 normal,\n float shininess,\n float metallic,\n out vec3 totalDiffuse,\n out vec3 totalSpecular\n) {\n\n totalSpecular = vec3(0.0);\n\n if (!uUseLighting) {\n totalDiffuse = vec3(1.0);\n return;\n }\n\n totalDiffuse = vec3(0.0);\n\n vec3 viewDirection = normalize(-modelPosition);\n\n for (int j = 0; j < 5; j++) {\n if (j < uDirectionalLightCount) {\n vec3 lightVector = (uViewMatrix * vec4(uLightingDirection[j], 0.0)).xyz;\n vec3 lightColor = uDirectionalDiffuseColors[j];\n vec3 specularColor = uDirectionalSpecularColors[j];\n LightResult result = _light(viewDirection, normal, lightVector, shininess, metallic);\n totalDiffuse += result.diffuse * lightColor;\n totalSpecular += result.specular * lightColor * specularColor;\n }\n\n if (j < uPointLightCount) {\n vec3 lightPosition = (uViewMatrix * vec4(uPointLightLocation[j], 1.0)).xyz;\n vec3 lightVector = modelPosition - lightPosition;\n //calculate attenuation\n float lightDistance = length(lightVector);\n float lightFalloff = 1.0 / (uConstantAttenuation + lightDistance * uLinearAttenuation + (lightDistance * lightDistance) * uQuadraticAttenuation);\n vec3 lightColor = lightFalloff * uPointLightDiffuseColors[j];\n vec3 specularColor = lightFalloff * uPointLightSpecularColors[j];\n\n LightResult result = _light(viewDirection, normal, lightVector, shininess, metallic);\n totalDiffuse += result.diffuse * lightColor;\n totalSpecular += result.specular * lightColor * specularColor;\n }\n\n if(j < uSpotLightCount) {\n vec3 lightPosition = (uViewMatrix * vec4(uSpotLightLocation[j], 1.0)).xyz;\n vec3 lightVector = modelPosition - lightPosition;\n \n float lightDistance = length(lightVector);\n float lightFalloff = 1.0 / (uConstantAttenuation + lightDistance * uLinearAttenuation + (lightDistance * lightDistance) * uQuadraticAttenuation);\n\n vec3 lightDirection = (uViewMatrix * vec4(uSpotLightDirection[j], 0.0)).xyz;\n float spotDot = dot(normalize(lightVector), normalize(lightDirection));\n float spotFalloff;\n if(spotDot < uSpotLightAngle[j]) {\n spotFalloff = 0.0;\n }\n else {\n spotFalloff = pow(spotDot, uSpotLightConc[j]);\n }\n lightFalloff *= spotFalloff;\n\n vec3 lightColor = uSpotLightDiffuseColors[j];\n vec3 specularColor = uSpotLightSpecularColors[j];\n \n LightResult result = _light(viewDirection, normal, lightVector, shininess, metallic);\n \n totalDiffuse += result.diffuse * lightColor * lightFalloff;\n totalSpecular += result.specular * lightColor * specularColor * lightFalloff;\n }\n }\n\n if( uUseImageLight ){\n totalDiffuse += calculateImageDiffuse(normal, modelPosition, metallic);\n totalSpecular += calculateImageSpecular(normal, modelPosition, shininess, metallic);\n }\n\n totalDiffuse *= diffuseFactor;\n totalSpecular *= specularFactor;\n}\n'),E={sphereMappingFrag:"#define PI 3.141592\n\nprecision highp float;\n \nuniform sampler2D uSampler;\nuniform mat3 uNewNormalMatrix;\nuniform float uFovY;\nuniform float uAspect;\n\nvarying vec2 vTexCoord;\n \nvoid main() {\n float uFovX = uFovY * uAspect; \n vec4 newTexColor = texture2D(uSampler, vTexCoord);\n float angleY = mix(uFovY/2.0, -uFovY/2.0, vTexCoord.y);\n float angleX = mix(uFovX/2.0, -uFovX/2.0, vTexCoord.x);\n vec3 rotatedNormal = vec3( angleX, angleY, 1.0 );\n rotatedNormal = uNewNormalMatrix * normalize(rotatedNormal);\n float temp = rotatedNormal.z;\n rotatedNormal.z = rotatedNormal.x;\n rotatedNormal.x = -temp;\n vec2 suv;\n suv.y = 0.5 + 0.5 * (-rotatedNormal.y);\n suv.x = atan(rotatedNormal.z, rotatedNormal.x) / (2.0 * PI) + 0.5;\n newTexColor = texture2D(uSampler, suv.xy);\n gl_FragColor = newTexColor;\n}\n",immediateVert:"IN vec3 aPosition;\nIN vec4 aVertexColor;\n\nuniform mat4 uModelViewMatrix;\nuniform mat4 uProjectionMatrix;\nuniform float uResolution;\nuniform float uPointSize;\n\nOUT vec4 vColor;\nvoid main(void) {\n vec4 positionVec4 = vec4(aPosition, 1.0);\n gl_Position = uProjectionMatrix * uModelViewMatrix * positionVec4;\n vColor = aVertexColor;\n gl_PointSize = uPointSize;\n}\n",vertexColorVert:"IN vec3 aPosition;\nIN vec4 aVertexColor;\n\nuniform mat4 uModelViewMatrix;\nuniform mat4 uProjectionMatrix;\n\nOUT vec4 vColor;\n\nvoid main(void) {\n vec4 positionVec4 = vec4(aPosition, 1.0);\n gl_Position = uProjectionMatrix * uModelViewMatrix * positionVec4;\n vColor = aVertexColor;\n}\n",vertexColorFrag:"IN vec4 vColor;\nvoid main(void) {\n OUT_COLOR = vec4(vColor.rgb, 1.) * vColor.a;\n}\n",normalVert:"IN vec3 aPosition;\nIN vec3 aNormal;\nIN vec2 aTexCoord;\nIN vec4 aVertexColor;\n\nuniform mat4 uModelViewMatrix;\nuniform mat4 uProjectionMatrix;\nuniform mat3 uNormalMatrix;\n\nuniform vec4 uMaterialColor;\nuniform bool uUseVertexColor;\n\nOUT vec3 vVertexNormal;\nOUT highp vec2 vVertTexCoord;\nOUT vec4 vColor;\n\nvoid main(void) {\n HOOK_beforeVertex();\n vec4 positionVec4 = vec4(HOOK_getWorldPosition(\n (uModelViewMatrix * vec4(HOOK_getLocalPosition(aPosition), 1.0)).xyz\n ), 1.);\n\n gl_Position = uProjectionMatrix * positionVec4;\n\n vVertexNormal = HOOK_getWorldNormal(normalize(uNormalMatrix * HOOK_getLocalNormal(aNormal)));\n vVertTexCoord = HOOK_getUV(aTexCoord);\n vColor = HOOK_getVertexColor(uUseVertexColor ? aVertexColor : uMaterialColor);\n HOOK_afterVertex();\n}\n",normalFrag:"IN vec3 vVertexNormal;\nvoid main(void) {\n HOOK_beforeFragment();\n OUT_COLOR = HOOK_getFinalColor(vec4(vVertexNormal, 1.0));\n HOOK_afterFragment();\n}\n",basicFrag:"IN vec4 vColor;\nvoid main(void) {\n HOOK_beforeFragment();\n OUT_COLOR = HOOK_getFinalColor(vec4(vColor.rgb, 1.) * vColor.a);\n HOOK_afterFragment();\n}\n",lightVert:e+"// include lighting.glgl\n\nIN vec3 aPosition;\nIN vec3 aNormal;\nIN vec2 aTexCoord;\nIN vec4 aVertexColor;\n\nuniform mat4 uModelViewMatrix;\nuniform mat4 uProjectionMatrix;\nuniform mat3 uNormalMatrix;\n\nuniform bool uUseVertexColor;\nuniform vec4 uMaterialColor;\n\nOUT highp vec2 vVertTexCoord;\nOUT vec3 vDiffuseColor;\nOUT vec3 vSpecularColor;\nOUT vec4 vColor;\n\nvoid main(void) {\n\n vec4 viewModelPosition = uModelViewMatrix * vec4(aPosition, 1.0);\n gl_Position = uProjectionMatrix * viewModelPosition;\n\n vec3 vertexNormal = normalize(uNormalMatrix * aNormal);\n vVertTexCoord = aTexCoord;\n\n totalLight(viewModelPosition.xyz, vertexNormal, vDiffuseColor, vSpecularColor);\n\n for (int i = 0; i < 8; i++) {\n if (i < uAmbientLightCount) {\n vDiffuseColor += uAmbientColor[i];\n }\n }\n \n vColor = (uUseVertexColor ? aVertexColor : uMaterialColor);\n}\n",lightTextureFrag:"uniform vec4 uTint;\nuniform sampler2D uSampler;\nuniform bool isTexture;\nuniform bool uEmissive;\n\nIN highp vec2 vVertTexCoord;\nIN vec3 vDiffuseColor;\nIN vec3 vSpecularColor;\nIN vec4 vColor;\n\nvoid main(void) {\n if(uEmissive && !isTexture) {\n OUT_COLOR = vColor;\n }\n else {\n vec4 baseColor = isTexture\n // Textures come in with premultiplied alpha. To apply tint and still have\n // premultiplied alpha output, we need to multiply the RGB channels by the\n // tint RGB, and all channels by the tint alpha.\n ? TEXTURE(uSampler, vVertTexCoord) * vec4(uTint.rgb/255., 1.) * (uTint.a/255.)\n // Colors come in with unmultiplied alpha, so we need to multiply the RGB\n // channels by alpha to convert it to premultiplied alpha.\n : vec4(vColor.rgb * vColor.a, vColor.a);\n OUT_COLOR = vec4(baseColor.rgb * vDiffuseColor + vSpecularColor, baseColor.a);\n }\n}\n",phongVert:"precision highp int;\n\nIN vec3 aPosition;\nIN vec3 aNormal;\nIN vec2 aTexCoord;\nIN vec4 aVertexColor;\n\nuniform vec3 uAmbientColor[5];\n\nuniform mat4 uModelViewMatrix;\nuniform mat4 uProjectionMatrix;\nuniform mat3 uNormalMatrix;\nuniform int uAmbientLightCount;\n\nuniform bool uUseVertexColor;\nuniform vec4 uMaterialColor;\n\nOUT vec3 vNormal;\nOUT vec2 vTexCoord;\nOUT vec3 vViewPosition;\nOUT vec3 vAmbientColor;\nOUT vec4 vColor;\n\nvoid main(void) {\n HOOK_beforeVertex();\n vec4 viewModelPosition = vec4(HOOK_getWorldPosition(\n (uModelViewMatrix * vec4(HOOK_getLocalPosition(aPosition), 1.0)).xyz\n ), 1.);\n\n // Pass varyings to fragment shader\n vViewPosition = viewModelPosition.xyz;\n gl_Position = uProjectionMatrix * viewModelPosition; \n\n vNormal = HOOK_getWorldNormal(uNormalMatrix * HOOK_getLocalNormal(aNormal));\n vTexCoord = HOOK_getUV(aTexCoord);\n\n // TODO: this should be a uniform\n vAmbientColor = vec3(0.0);\n for (int i = 0; i < 5; i++) {\n if (i < uAmbientLightCount) {\n vAmbientColor += uAmbientColor[i];\n }\n }\n \n vColor = HOOK_getVertexColor((uUseVertexColor ? aVertexColor : uMaterialColor));\n HOOK_afterVertex();\n}\n",phongFrag:e+"// include lighting.glsl\nprecision highp int;\n\nuniform bool uHasSetAmbient;\nuniform vec4 uSpecularMatColor;\nuniform vec4 uAmbientMatColor;\nuniform vec4 uEmissiveMatColor;\n\nuniform vec4 uTint;\nuniform sampler2D uSampler;\nuniform bool isTexture;\n\nIN vec3 vNormal;\nIN vec2 vTexCoord;\nIN vec3 vViewPosition;\nIN vec3 vAmbientColor;\nIN vec4 vColor;\n\nstruct ColorComponents {\n vec3 baseColor;\n float opacity;\n vec3 ambientColor;\n vec3 specularColor;\n vec3 diffuse;\n vec3 ambient;\n vec3 specular;\n vec3 emissive;\n};\n\nstruct Inputs {\n vec3 normal;\n vec2 texCoord;\n vec3 ambientLight;\n vec3 ambientMaterial;\n vec3 specularMaterial;\n vec3 emissiveMaterial;\n vec4 color;\n float shininess;\n float metalness;\n};\n\nvoid main(void) {\n HOOK_beforeFragment();\n\n Inputs inputs;\n inputs.normal = normalize(vNormal);\n inputs.texCoord = vTexCoord;\n inputs.ambientLight = vAmbientColor;\n inputs.color = isTexture\n // Textures come in with premultiplied alpha. To apply tint and still have\n // premultiplied alpha output, we need to multiply the RGB channels by the\n // tint RGB, and all channels by the tint alpha.\n ? TEXTURE(uSampler, vTexCoord) * vec4(uTint.rgb/255., 1.) * (uTint.a/255.)\n // Colors come in with unmultiplied alpha, so we need to multiply the RGB\n // channels by alpha to convert it to premultiplied alpha.\n : vec4(vColor.rgb * vColor.a, vColor.a);\n inputs.shininess = uShininess;\n inputs.metalness = uMetallic;\n inputs.ambientMaterial = uHasSetAmbient ? uAmbientMatColor.rgb : inputs.color.rgb;\n inputs.specularMaterial = uSpecularMatColor.rgb;\n inputs.emissiveMaterial = uEmissiveMatColor.rgb;\n inputs = HOOK_getPixelInputs(inputs);\n\n vec3 diffuse;\n vec3 specular;\n totalLight(vViewPosition, inputs.normal, inputs.shininess, inputs.metalness, diffuse, specular);\n\n // Calculating final color as result of all lights (plus emissive term).\n\n vec2 texCoord = inputs.texCoord;\n vec4 baseColor = inputs.color;\n ColorComponents c;\n c.opacity = baseColor.a;\n c.baseColor = baseColor.rgb;\n c.ambientColor = inputs.ambientMaterial;\n c.specularColor = inputs.specularMaterial;\n c.diffuse = diffuse;\n c.ambient = inputs.ambientLight;\n c.specular = specular;\n c.emissive = inputs.emissiveMaterial;\n OUT_COLOR = HOOK_getFinalColor(HOOK_combineColors(c));\n HOOK_afterFragment();\n}\n",fontVert:"IN vec3 aPosition;\nIN vec2 aTexCoord;\nuniform mat4 uModelViewMatrix;\nuniform mat4 uProjectionMatrix;\n\nuniform vec4 uGlyphRect;\nuniform float uGlyphOffset;\n\nOUT vec2 vTexCoord;\nOUT float w;\n\nvoid main() {\n vec4 positionVec4 = vec4(aPosition, 1.0);\n\n // scale by the size of the glyph's rectangle\n positionVec4.xy *= uGlyphRect.zw - uGlyphRect.xy;\n\n // Expand glyph bounding boxes by 1px on each side to give a bit of room\n // for antialiasing\n vec3 newOrigin = (uModelViewMatrix * vec4(0., 0., 0., 1.)).xyz;\n vec3 newDX = (uModelViewMatrix * vec4(1., 0., 0., 1.)).xyz;\n vec3 newDY = (uModelViewMatrix * vec4(0., 1., 0., 1.)).xyz;\n vec2 pixelScale = vec2(\n 1. / length(newOrigin - newDX),\n 1. / length(newOrigin - newDY)\n );\n vec2 offset = pixelScale * normalize(aTexCoord - vec2(0.5, 0.5)) * vec2(1., -1.);\n vec2 textureOffset = offset * (1. / vec2(\n uGlyphRect.z - uGlyphRect.x,\n uGlyphRect.w - uGlyphRect.y\n ));\n\n // move to the corner of the glyph\n positionVec4.xy += uGlyphRect.xy;\n\n // move to the letter's line offset\n positionVec4.x += uGlyphOffset;\n\n positionVec4.xy += offset;\n \n gl_Position = uProjectionMatrix * uModelViewMatrix * positionVec4;\n vTexCoord = aTexCoord + textureOffset;\n w = gl_Position.w;\n}\n",fontFrag:"#ifndef WEBGL2\n#extension GL_OES_standard_derivatives : enable\n#endif\n\n#if 0\n // simulate integer math using floats\n\t#define int float\n\t#define ivec2 vec2\n\t#define INT(x) float(x)\n\n\tint ifloor(float v) { return floor(v); }\n\tivec2 ifloor(vec2 v) { return floor(v); }\n\n#else\n // use native integer math\n\tprecision highp int;\n\t#define INT(x) x\n\n\tint ifloor(float v) { return int(v); }\n\tint ifloor(int v) { return v; }\n\tivec2 ifloor(vec2 v) { return ivec2(v); }\n\n#endif\n\nuniform sampler2D uSamplerStrokes;\nuniform sampler2D uSamplerRowStrokes;\nuniform sampler2D uSamplerRows;\nuniform sampler2D uSamplerColStrokes;\nuniform sampler2D uSamplerCols;\n\nuniform ivec2 uStrokeImageSize;\nuniform ivec2 uCellsImageSize;\nuniform ivec2 uGridImageSize;\n\nuniform ivec2 uGridOffset;\nuniform ivec2 uGridSize;\nuniform vec4 uMaterialColor;\n\nIN vec2 vTexCoord;\n\n// some helper functions\nint ROUND(float v) { return ifloor(v + 0.5); }\nivec2 ROUND(vec2 v) { return ifloor(v + 0.5); }\nfloat saturate(float v) { return clamp(v, 0.0, 1.0); }\nvec2 saturate(vec2 v) { return clamp(v, 0.0, 1.0); }\n\nint mul(float v1, int v2) {\n return ifloor(v1 * float(v2));\n}\n\nivec2 mul(vec2 v1, ivec2 v2) {\n return ifloor(v1 * vec2(v2) + 0.5);\n}\n\n// unpack a 16-bit integer from a float vec2\nint getInt16(vec2 v) {\n ivec2 iv = ROUND(v * 255.0);\n return iv.x * INT(128) + iv.y;\n}\n\nvec2 pixelScale;\nvec2 coverage = vec2(0.0);\nvec2 weight = vec2(0.5);\nconst float minDistance = 1.0/8192.0;\nconst float hardness = 1.05; // amount of antialias\n\n// the maximum number of curves in a glyph\nconst int N = INT(250);\n\n// retrieves an indexed pixel from a sampler\nvec4 getTexel(sampler2D sampler, int pos, ivec2 size) {\n int width = size.x;\n int y = ifloor(pos / width);\n int x = pos - y * width; // pos % width\n\n return TEXTURE(sampler, (vec2(x, y) + 0.5) / vec2(size));\n}\n\nvoid calulateCrossings(vec2 p0, vec2 p1, vec2 p2, out vec2 C1, out vec2 C2) {\n\n // get the coefficients of the quadratic in t\n vec2 a = p0 - p1 * 2.0 + p2;\n vec2 b = p0 - p1;\n vec2 c = p0 - vTexCoord;\n\n // found out which values of 't' it crosses the axes\n vec2 surd = sqrt(max(vec2(0.0), b * b - a * c));\n vec2 t1 = ((b - surd) / a).yx;\n vec2 t2 = ((b + surd) / a).yx;\n\n // approximate straight lines to avoid rounding errors\n if (abs(a.y) < 0.001)\n t1.x = t2.x = c.y / (2.0 * b.y);\n\n if (abs(a.x) < 0.001)\n t1.y = t2.y = c.x / (2.0 * b.x);\n\n // plug into quadratic formula to find the corrdinates of the crossings\n C1 = ((a * t1 - b * 2.0) * t1 + c) * pixelScale;\n C2 = ((a * t2 - b * 2.0) * t2 + c) * pixelScale;\n}\n\nvoid coverageX(vec2 p0, vec2 p1, vec2 p2) {\n\n vec2 C1, C2;\n calulateCrossings(p0, p1, p2, C1, C2);\n\n // determine on which side of the x-axis the points lie\n bool y0 = p0.y > vTexCoord.y;\n bool y1 = p1.y > vTexCoord.y;\n bool y2 = p2.y > vTexCoord.y;\n\n // could web be under the curve (after t1)?\n if (y1 ? !y2 : y0) {\n // add the coverage for t1\n coverage.x += saturate(C1.x + 0.5);\n // calculate the anti-aliasing for t1\n weight.x = min(weight.x, abs(C1.x));\n }\n\n // are we outside the curve (after t2)?\n if (y1 ? !y0 : y2) {\n // subtract the coverage for t2\n coverage.x -= saturate(C2.x + 0.5);\n // calculate the anti-aliasing for t2\n weight.x = min(weight.x, abs(C2.x));\n }\n}\n\n// this is essentially the same as coverageX, but with the axes swapped\nvoid coverageY(vec2 p0, vec2 p1, vec2 p2) {\n\n vec2 C1, C2;\n calulateCrossings(p0, p1, p2, C1, C2);\n\n bool x0 = p0.x > vTexCoord.x;\n bool x1 = p1.x > vTexCoord.x;\n bool x2 = p2.x > vTexCoord.x;\n\n if (x1 ? !x2 : x0) {\n coverage.y -= saturate(C1.y + 0.5);\n weight.y = min(weight.y, abs(C1.y));\n }\n\n if (x1 ? !x0 : x2) {\n coverage.y += saturate(C2.y + 0.5);\n weight.y = min(weight.y, abs(C2.y));\n }\n}\n\nvoid main() {\n\n // calculate the pixel scale based on screen-coordinates\n pixelScale = hardness / fwidth(vTexCoord);\n\n // which grid cell is this pixel in?\n ivec2 gridCoord = ifloor(vTexCoord * vec2(uGridSize));\n\n // intersect curves in this row\n {\n // the index into the row info bitmap\n int rowIndex = gridCoord.y + uGridOffset.y;\n // fetch the info texel\n vec4 rowInfo = getTexel(uSamplerRows, rowIndex, uGridImageSize);\n // unpack the rowInfo\n int rowStrokeIndex = getInt16(rowInfo.xy);\n int rowStrokeCount = getInt16(rowInfo.zw);\n\n for (int iRowStroke = INT(0); iRowStroke < N; iRowStroke++) {\n if (iRowStroke >= rowStrokeCount)\n break;\n\n // each stroke is made up of 3 points: the start and control point\n // and the start of the next curve.\n // fetch the indices of this pair of strokes:\n vec4 strokeIndices = getTexel(uSamplerRowStrokes, rowStrokeIndex++, uCellsImageSize);\n\n // unpack the stroke index\n int strokePos = getInt16(strokeIndices.xy);\n\n // fetch the two strokes\n vec4 stroke0 = getTexel(uSamplerStrokes, strokePos + INT(0), uStrokeImageSize);\n vec4 stroke1 = getTexel(uSamplerStrokes, strokePos + INT(1), uStrokeImageSize);\n\n // calculate the coverage\n coverageX(stroke0.xy, stroke0.zw, stroke1.xy);\n }\n }\n\n // intersect curves in this column\n {\n int colIndex = gridCoord.x + uGridOffset.x;\n vec4 colInfo = getTexel(uSamplerCols, colIndex, uGridImageSize);\n int colStrokeIndex = getInt16(colInfo.xy);\n int colStrokeCount = getInt16(colInfo.zw);\n \n for (int iColStroke = INT(0); iColStroke < N; iColStroke++) {\n if (iColStroke >= colStrokeCount)\n break;\n\n vec4 strokeIndices = getTexel(uSamplerColStrokes, colStrokeIndex++, uCellsImageSize);\n\n int strokePos = getInt16(strokeIndices.xy);\n vec4 stroke0 = getTexel(uSamplerStrokes, strokePos + INT(0), uStrokeImageSize);\n vec4 stroke1 = getTexel(uSamplerStrokes, strokePos + INT(1), uStrokeImageSize);\n coverageY(stroke0.xy, stroke0.zw, stroke1.xy);\n }\n }\n\n weight = saturate(1.0 - weight * 2.0);\n float distance = max(weight.x + weight.y, minDistance); // manhattan approx.\n float antialias = abs(dot(coverage, weight) / distance);\n float cover = min(abs(coverage.x), abs(coverage.y));\n OUT_COLOR = vec4(uMaterialColor.rgb, 1.) * uMaterialColor.a;\n OUT_COLOR *= saturate(max(antialias, cover));\n}\n",lineVert:T+"/*\n Part of the Processing project - http://processing.org\n Copyright (c) 2012-15 The Processing Foundation\n Copyright (c) 2004-12 Ben Fry and Casey Reas\n Copyright (c) 2001-04 Massachusetts Institute of Technology\n This library is free software; you can redistribute it and/or\n modify it under the terms of the GNU Lesser General Public\n License as published by the Free Software Foundation, version 2.1.\n This library is distributed in the hope that it will be useful,\n but WITHOUT ANY WARRANTY; without even the implied warranty of\n MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU\n Lesser General Public License for more details.\n You should have received a copy of the GNU Lesser General\n Public License along with this library; if not, write to the\n Free Software Foundation, Inc., 59 Temple Place, Suite 330,\n Boston, MA 02111-1307 USA\n*/\n\n#define PROCESSING_LINE_SHADER\n\nprecision mediump int;\n\nuniform mat4 uModelViewMatrix;\nuniform mat4 uProjectionMatrix;\nuniform float uStrokeWeight;\n\nuniform bool uUseLineColor;\nuniform vec4 uMaterialColor;\n\nuniform vec4 uViewport;\nuniform int uPerspective;\nuniform int uStrokeJoin;\n\nIN vec4 aPosition;\nIN vec3 aTangentIn;\nIN vec3 aTangentOut;\nIN float aSide;\nIN vec4 aVertexColor;\n\nOUT vec4 vColor;\nOUT vec2 vTangent;\nOUT vec2 vCenter;\nOUT vec2 vPosition;\nOUT float vMaxDist;\nOUT float vCap;\nOUT float vJoin;\nOUT float vStrokeWeight;\n\nvec2 lineIntersection(vec2 aPoint, vec2 aDir, vec2 bPoint, vec2 bDir) {\n // Rotate and translate so a starts at the origin and goes out to the right\n bPoint -= aPoint;\n vec2 rotatedBFrom = vec2(\n bPoint.x*aDir.x + bPoint.y*aDir.y,\n bPoint.y*aDir.x - bPoint.x*aDir.y\n );\n vec2 bTo = bPoint + bDir;\n vec2 rotatedBTo = vec2(\n bTo.x*aDir.x + bTo.y*aDir.y,\n bTo.y*aDir.x - bTo.x*aDir.y\n );\n float intersectionDistance =\n rotatedBTo.x + (rotatedBFrom.x - rotatedBTo.x) * rotatedBTo.y /\n (rotatedBTo.y - rotatedBFrom.y);\n return aPoint + aDir * intersectionDistance;\n}\n\nvoid main() {\n HOOK_beforeVertex();\n // Caps have one of either the in or out tangent set to 0\n vCap = (aTangentIn == vec3(0.)) != (aTangentOut == (vec3(0.)))\n ? 1. : 0.;\n\n // Joins have two unique, defined tangents\n vJoin = (\n aTangentIn != vec3(0.) &&\n aTangentOut != vec3(0.) &&\n aTangentIn != aTangentOut\n ) ? 1. : 0.;\n\n vec4 localPosition = vec4(HOOK_getLocalPosition(aPosition.xyz), 1.);\n vec4 posp = vec4(HOOK_getWorldPosition((uModelViewMatrix * localPosition).xyz), 1.);\n vec4 posqIn = posp + uModelViewMatrix * vec4(aTangentIn, 0);\n vec4 posqOut = posp + uModelViewMatrix * vec4(aTangentOut, 0);\n float strokeWeight = HOOK_getStrokeWeight(uStrokeWeight);\n vStrokeWeight = strokeWeight;\n\n float facingCamera = pow(\n // The word space tangent's z value is 0 if it's facing the camera\n abs(normalize(posqIn-posp).z),\n\n // Using pow() here to ramp `facingCamera` up from 0 to 1 really quickly\n // so most lines get scaled and don't get clipped\n 0.25\n );\n\n // Moving vertices slightly toward the camera\n // to avoid depth-fighting with the fill triangles.\n // A mix of scaling and offsetting is used based on distance\n // Discussion here:\n // https://github.com/processing/p5.js/issues/7200 \n\n // using a scale <1 moves the lines towards nearby camera\n // in order to prevent popping effects due to half of\n // the line disappearing behind the geometry faces.\n float zDistance = -posp.z; \n float distanceFactor = smoothstep(0.0, 800.0, zDistance); \n \n // Discussed here:\n // http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=252848 \n float scale = mix(1., 0.995, facingCamera);\n float dynamicScale = mix(scale, 1.0, distanceFactor); // Closer = more scale, farther = less\n\n posp.xyz = posp.xyz * dynamicScale;\n posqIn.xyz = posqIn.xyz * dynamicScale;\n posqOut.xyz = posqOut.xyz * dynamicScale;\n\n // Moving vertices slightly toward camera when far away \n // https://github.com/processing/p5.js/issues/6956 \n float zOffset = mix(-0.00045, -1., facingCamera);\n float dynamicZAdjustment = mix(0.0, zOffset, distanceFactor); // Closer = less zAdjustment, farther = more\n\n posp.z -= dynamicZAdjustment;\n posqIn.z -= dynamicZAdjustment;\n posqOut.z -= dynamicZAdjustment;\n \n vec4 p = uProjectionMatrix * posp;\n vec4 qIn = uProjectionMatrix * posqIn;\n vec4 qOut = uProjectionMatrix * posqOut;\n vCenter = HOOK_getLineCenter(p.xy);\n\n // formula to convert from clip space (range -1..1) to screen space (range 0..[width or height])\n // screen_p = (p.xy/p.w + <1,1>) * 0.5 * uViewport.zw\n\n // prevent division by W by transforming the tangent formula (div by 0 causes\n // the line to disappear, see https://github.com/processing/processing/issues/5183)\n // t = screen_q - screen_p\n //\n // tangent is normalized and we don't care which aDirection it points to (+-)\n // t = +- normalize( screen_q - screen_p )\n // t = +- normalize( (q.xy/q.w+<1,1>)*0.5*uViewport.zw - (p.xy/p.w+<1,1>)*0.5*uViewport.zw )\n //\n // extract common factor, <1,1> - <1,1> cancels out\n // t = +- normalize( (q.xy/q.w - p.xy/p.w) * 0.5 * uViewport.zw )\n //\n // convert to common divisor\n // t = +- normalize( ((q.xy*p.w - p.xy*q.w) / (p.w*q.w)) * 0.5 * uViewport.zw )\n //\n // remove the common scalar divisor/factor, not needed due to normalize and +-\n // (keep uViewport - can't remove because it has different components for x and y\n // and corrects for aspect ratio, see https://github.com/processing/processing/issues/5181)\n // t = +- normalize( (q.xy*p.w - p.xy*q.w) * uViewport.zw )\n\n vec2 tangentIn = normalize((qIn.xy*p.w - p.xy*qIn.w) * uViewport.zw);\n vec2 tangentOut = normalize((qOut.xy*p.w - p.xy*qOut.w) * uViewport.zw);\n\n vec2 curPerspScale;\n if(uPerspective == 1) {\n // Perspective ---\n // convert from world to clip by multiplying with projection scaling factor\n // to get the right thickness (see https://github.com/processing/processing/issues/5182)\n\n // The y value of the projection matrix may be flipped if rendering to a Framebuffer.\n // Multiplying again by its sign here negates the flip to get just the scale.\n curPerspScale = (uProjectionMatrix * vec4(1, sign(uProjectionMatrix[1][1]), 0, 0)).xy;\n } else {\n // No Perspective ---\n // multiply by W (to cancel out division by W later in the pipeline) and\n // convert from screen to clip (derived from clip to screen above)\n curPerspScale = p.w / (0.5 * uViewport.zw);\n }\n\n vec2 offset;\n if (vJoin == 1.) {\n vTangent = normalize(tangentIn + tangentOut);\n vec2 normalIn = vec2(-tangentIn.y, tangentIn.x);\n vec2 normalOut = vec2(-tangentOut.y, tangentOut.x);\n float side = sign(aSide);\n float sideEnum = abs(aSide);\n\n // We generate vertices for joins on either side of the centerline, but\n // the \"elbow\" side is the only one needing a join. By not setting the\n // offset for the other side, all its vertices will end up in the same\n // spot and not render, effectively discarding it.\n if (sign(dot(tangentOut, vec2(-tangentIn.y, tangentIn.x))) != side) {\n // Side enums:\n // 1: the side going into the join\n // 2: the middle of the join\n // 3: the side going out of the join\n if (sideEnum == 2.) {\n // Calculate the position + tangent on either side of the join, and\n // find where the lines intersect to find the elbow of the join\n vec2 c = (posp.xy/posp.w + vec2(1.,1.)) * 0.5 * uViewport.zw;\n vec2 intersection = lineIntersection(\n c + (side * normalIn * strokeWeight / 2.),\n tangentIn,\n c + (side * normalOut * strokeWeight / 2.),\n tangentOut\n );\n offset = (intersection - c);\n\n // When lines are thick and the angle of the join approaches 180, the\n // elbow might be really far from the center. We'll apply a limit to\n // the magnitude to avoid lines going across the whole screen when this\n // happens.\n float mag = length(offset);\n float maxMag = 3. * strokeWeight;\n if (mag > maxMag) {\n offset *= maxMag / mag;\n }\n } else if (sideEnum == 1.) {\n offset = side * normalIn * strokeWeight / 2.;\n } else if (sideEnum == 3.) {\n offset = side * normalOut * strokeWeight / 2.;\n }\n }\n if (uStrokeJoin == STROKE_JOIN_BEVEL) {\n vec2 avgNormal = vec2(-vTangent.y, vTangent.x);\n vMaxDist = abs(dot(avgNormal, normalIn * strokeWeight / 2.));\n } else {\n vMaxDist = strokeWeight / 2.;\n }\n } else {\n vec2 tangent = aTangentIn == vec3(0.) ? tangentOut : tangentIn;\n vTangent = tangent;\n vec2 normal = vec2(-tangent.y, tangent.x);\n\n float normalOffset = sign(aSide);\n // Caps will have side values of -2 or 2 on the edge of the cap that\n // extends out from the line\n float tangentOffset = abs(aSide) - 1.;\n offset = (normal * normalOffset + tangent * tangentOffset) *\n strokeWeight * 0.5;\n vMaxDist = strokeWeight / 2.;\n }\n vPosition = HOOK_getLinePosition(vCenter + offset);\n\n gl_Position.xy = p.xy + offset.xy * curPerspScale;\n gl_Position.zw = p.zw;\n \n vColor = HOOK_getVertexColor(uUseLineColor ? aVertexColor : uMaterialColor);\n HOOK_afterVertex();\n}\n",lineFrag:T+"precision mediump int;\n\nuniform vec4 uMaterialColor;\nuniform int uStrokeCap;\nuniform int uStrokeJoin;\n\nIN vec4 vColor;\nIN vec2 vTangent;\nIN vec2 vCenter;\nIN vec2 vPosition;\nIN float vStrokeWeight;\nIN float vMaxDist;\nIN float vCap;\nIN float vJoin;\n\nfloat distSquared(vec2 a, vec2 b) {\n vec2 aToB = b - a;\n return dot(aToB, aToB);\n}\n\nstruct Inputs {\n vec4 color;\n vec2 tangent;\n vec2 center;\n vec2 position;\n float strokeWeight;\n};\n\nvoid main() {\n HOOK_beforeFragment();\n\n Inputs inputs;\n inputs.color = vColor;\n inputs.tangent = vTangent;\n inputs.center = vCenter;\n inputs.position = vPosition;\n inputs.strokeWeight = vStrokeWeight;\n inputs = HOOK_getPixelInputs(inputs);\n\n if (vCap > 0.) {\n if (\n uStrokeCap == STROKE_CAP_ROUND &&\n HOOK_shouldDiscard(distSquared(inputs.position, inputs.center) > inputs.strokeWeight * inputs.strokeWeight * 0.25)\n ) {\n discard;\n } else if (\n uStrokeCap == STROKE_CAP_SQUARE &&\n HOOK_shouldDiscard(dot(inputs.position - inputs.center, inputs.tangent) > 0.)\n ) {\n discard;\n // Use full area for PROJECT\n } else if (HOOK_shouldDiscard(false)) {\n discard;\n }\n } else if (vJoin > 0.) {\n if (\n uStrokeJoin == STROKE_JOIN_ROUND &&\n HOOK_shouldDiscard(distSquared(inputs.position, inputs.center) > inputs.strokeWeight * inputs.strokeWeight * 0.25)\n ) {\n discard;\n } else if (uStrokeJoin == STROKE_JOIN_BEVEL) {\n vec2 normal = vec2(-inputs.tangent.y, inputs.tangent.x);\n if (HOOK_shouldDiscard(abs(dot(inputs.position - inputs.center, normal)) > vMaxDist)) {\n discard;\n }\n // Use full area for MITER\n } else if (HOOK_shouldDiscard(false)) {\n discard;\n }\n }\n OUT_COLOR = HOOK_getFinalColor(vec4(inputs.color.rgb, 1.) * inputs.color.a);\n HOOK_afterFragment();\n}\n",pointVert:"IN vec3 aPosition;\nuniform float uPointSize;\nOUT float vStrokeWeight;\nuniform mat4 uModelViewMatrix;\nuniform mat4 uProjectionMatrix;\n\nvoid main() {\n HOOK_beforeVertex();\n vec4 viewModelPosition = vec4(HOOK_getWorldPosition(\n (uModelViewMatrix * vec4(HOOK_getLocalPosition(aPosition), 1.0)).xyz\n ), 1.);\n gl_Position = uProjectionMatrix * viewModelPosition; \n\n float pointSize = HOOK_getPointSize(uPointSize);\n\n\tgl_PointSize = pointSize;\n\tvStrokeWeight = pointSize;\n HOOK_afterVertex();\n}\n",pointFrag:"precision mediump int;\nuniform vec4 uMaterialColor;\nIN float vStrokeWeight;\n\nvoid main(){\n HOOK_beforeFragment();\n float mask = 0.0;\n\n // make a circular mask using the gl_PointCoord (goes from 0 - 1 on a point)\n // might be able to get a nicer edge on big strokeweights with smoothstep but slightly less performant\n\n mask = step(0.98, length(gl_PointCoord * 2.0 - 1.0));\n\n // if strokeWeight is 1 or less lets just draw a square\n // this prevents weird artifacting from carving circles when our points are really small\n // if strokeWeight is larger than 1, we just use it as is\n\n mask = mix(0.0, mask, clamp(floor(vStrokeWeight - 0.5),0.0,1.0));\n\n // throw away the borders of the mask\n // otherwise we get weird alpha blending issues\n\n if(HOOK_shouldDiscard(mask > 0.98)){\n discard;\n }\n\n OUT_COLOR = HOOK_getFinalColor(vec4(uMaterialColor.rgb, 1.) * uMaterialColor.a);\n HOOK_afterFragment();\n}\n",imageLightVert:"precision highp float;\nattribute vec3 aPosition;\nattribute vec3 aNormal;\nattribute vec2 aTexCoord;\n\nvarying vec3 localPos;\nvarying vec3 vWorldNormal;\nvarying vec3 vWorldPosition;\nvarying vec2 vTexCoord;\n\nuniform mat4 uModelViewMatrix;\nuniform mat4 uProjectionMatrix;\nuniform mat3 uNormalMatrix;\n\nvoid main() {\n // Multiply the position by the matrix.\n vec4 viewModelPosition = uModelViewMatrix * vec4(aPosition, 1.0);\n gl_Position = uProjectionMatrix * viewModelPosition; \n \n // orient the normals and pass to the fragment shader\n vWorldNormal = uNormalMatrix * aNormal;\n \n // send the view position to the fragment shader\n vWorldPosition = (uModelViewMatrix * vec4(aPosition, 1.0)).xyz;\n \n localPos = vWorldPosition;\n vTexCoord = aTexCoord;\n}\n\n\n/*\nin the vertex shader we'll compute the world position and world oriented normal of the vertices and pass those to the fragment shader as varyings.\n*/\n",imageLightDiffusedFrag:"precision highp float;\nvarying vec3 localPos;\n\n// the HDR cubemap converted (can be from an equirectangular environment map.)\nuniform sampler2D environmentMap;\nvarying vec2 vTexCoord;\n\nconst float PI = 3.14159265359;\n\nvec2 nTOE( vec3 v ){\n // x = r sin(phi) cos(theta) \n // y = r cos(phi) \n // z = r sin(phi) sin(theta)\n float phi = acos( v.y );\n // if phi is 0, then there are no x, z components\n float theta = 0.0;\n // else \n theta = acos(v.x / sin(phi));\n float sinTheta = v.z / sin(phi);\n if (sinTheta < 0.0) {\n // Turn it into -theta, but in the 0-2PI range\n theta = 2.0 * PI - theta;\n }\n theta = theta / (2.0 * 3.14159);\n phi = phi / 3.14159 ;\n \n vec2 angles = vec2( phi, theta );\n return angles;\n}\n\nfloat random(vec2 p) {\n vec3 p3 = fract(vec3(p.xyx) * .1031);\n p3 += dot(p3, p3.yzx + 33.33);\n return fract((p3.x + p3.y) * p3.z);\n}\n\nvoid main()\n{ \t \n\t// the sample direction equals the hemisphere's orientation\n float phi = vTexCoord.x * 2.0 * PI;\n float theta = vTexCoord.y * PI;\n float x = sin(theta) * cos(phi);\n float y = sin(theta) * sin(phi);\n float z = cos(theta);\n vec3 normal = vec3( x, y, z);\n\n\t// Discretely sampling the hemisphere given the integral's\n // spherical coordinates translates to the following fragment code:\n\tvec3 irradiance = vec3(0.0); \n\tvec3 up\t= vec3(0.0, 1.0, 0.0);\n\tvec3 right = normalize(cross(up, normal));\n\tup = normalize(cross(normal, right));\n\n\t// We specify a fixed sampleDelta delta value to traverse\n // the hemisphere; decreasing or increasing the sample delta\n // will increase or decrease the accuracy respectively.\n\tconst float sampleDelta = 0.100;\n\tfloat nrSamples = 0.0;\n float randomOffset = random(gl_FragCoord.xy) * sampleDelta;\n\tfor(float rawPhi = 0.0; rawPhi < 2.0 * PI; rawPhi += sampleDelta)\n\t{\n float phi = rawPhi + randomOffset;\n for(float rawTheta = 0.0; rawTheta < ( 0.5 ) * PI; rawTheta += sampleDelta)\n {\n float theta = rawTheta + randomOffset;\n // spherical to cartesian (in tangent space) // tangent space to world // add each sample result to irradiance\n float x = sin(theta) * cos(phi);\n float y = sin(theta) * sin(phi);\n float z = cos(theta);\n vec3 tangentSample = vec3( x, y, z);\n \n vec3 sampleVec = tangentSample.x * right + tangentSample.y * up + tangentSample.z * normal;\n irradiance += (texture2D(environmentMap, nTOE(sampleVec)).xyz) * cos(theta) * sin(theta);\n nrSamples++;\n }\n\t}\n\t// divide by the total number of samples taken, giving us the average sampled irradiance.\n\tirradiance = PI * irradiance * (1.0 / float(nrSamples )) ;\n \n \n\tgl_FragColor = vec4(irradiance, 1.0);\n}",imageLightSpecularFrag:"precision highp float;\r\nvarying vec3 localPos;\r\nvarying vec2 vTexCoord;\r\n\r\n// our texture\r\nuniform sampler2D environmentMap;\r\nuniform float roughness;\r\n\r\nconst float PI = 3.14159265359;\r\n\r\nfloat VanDerCorput(int bits);\r\nvec2 HammersleyNoBitOps(int i, int N);\r\nvec3 ImportanceSampleGGX(vec2 Xi, vec3 N, float roughness);\r\n\r\n\r\nvec2 nTOE( vec3 v ){\r\n // x = r sin(phi) cos(theta) \r\n // y = r cos(phi) \r\n // z = r sin(phi) sin(theta)\r\n float phi = acos( v.y );\r\n // if phi is 0, then there are no x, z components\r\n float theta = 0.0;\r\n // else \r\n theta = acos(v.x / sin(phi));\r\n float sinTheta = v.z / sin(phi);\r\n if (sinTheta < 0.0) {\r\n // Turn it into -theta, but in the 0-2PI range\r\n theta = 2.0 * PI - theta;\r\n }\r\n theta = theta / (2.0 * 3.14159);\r\n phi = phi / 3.14159 ;\r\n \r\n vec2 angles = vec2( phi, theta );\r\n return angles;\r\n}\r\n\r\n\r\nvoid main(){\r\n const int SAMPLE_COUNT = 400; // 4096\r\n int lowRoughnessLimit = int(pow(2.0,(roughness+0.1)*20.0));\r\n float totalWeight = 0.0;\r\n vec3 prefilteredColor = vec3(0.0);\r\n float phi = vTexCoord.x * 2.0 * PI;\r\n float theta = vTexCoord.y * PI;\r\n float x = sin(theta) * cos(phi);\r\n float y = sin(theta) * sin(phi);\r\n float z = cos(theta);\r\n vec3 N = vec3(x,y,z);\r\n vec3 V = N;\r\n for (int i = 0; i < SAMPLE_COUNT; ++i)\r\n {\r\n // break at smaller sample numbers for low roughness levels\r\n if(i == lowRoughnessLimit)\r\n {\r\n break;\r\n }\r\n vec2 Xi = HammersleyNoBitOps(i, SAMPLE_COUNT);\r\n vec3 H = ImportanceSampleGGX(Xi, N, roughness);\r\n vec3 L = normalize(2.0 * dot(V, H) * H - V);\r\n\r\n float NdotL = max(dot(N, L), 0.0);\r\n if (NdotL > 0.0)\r\n {\r\n prefilteredColor += texture2D(environmentMap, nTOE(L)).xyz * NdotL;\r\n totalWeight += NdotL;\r\n }\r\n }\r\n prefilteredColor = prefilteredColor / totalWeight;\r\n\r\n gl_FragColor = vec4(prefilteredColor, 1.0);\r\n}\r\n\r\nvec3 ImportanceSampleGGX(vec2 Xi, vec3 N, float roughness){\r\n float a = roughness * roughness;\r\n\r\n float phi = 2.0 * PI * Xi.x;\r\n float cosTheta = sqrt((1.0 - Xi.y) / (1.0 + (a * a - 1.0) * Xi.y));\r\n float sinTheta = sqrt(1.0 - cosTheta * cosTheta);\r\n // from spherical coordinates to cartesian coordinates\r\n vec3 H;\r\n H.x = cos(phi) * sinTheta;\r\n H.y = sin(phi) * sinTheta;\r\n H.z = cosTheta;\r\n\r\n // from tangent-space vector to world-space sample vector\r\n vec3 up = abs(N.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(1.0, 0.0, 0.0);\r\n vec3 tangent = normalize(cross(up, N));\r\n vec3 bitangent = cross(N, tangent);\r\n\r\n vec3 sampleVec = tangent * H.x + bitangent * H.y + N * H.z;\r\n return normalize(sampleVec);\r\n}\r\n\r\n\r\nfloat VanDerCorput(int n, int base)\r\n{\r\n#ifdef WEBGL2\r\n\r\n uint bits = uint(n);\r\n bits = (bits << 16u) | (bits >> 16u);\r\n bits = ((bits & 0x55555555u) << 1u) | ((bits & 0xAAAAAAAAu) >> 1u);\r\n bits = ((bits & 0x33333333u) << 2u) | ((bits & 0xCCCCCCCCu) >> 2u);\r\n bits = ((bits & 0x0F0F0F0Fu) << 4u) | ((bits & 0xF0F0F0F0u) >> 4u);\r\n bits = ((bits & 0x00FF00FFu) << 8u) | ((bits & 0xFF00FF00u) >> 8u);\r\n return float(bits) * 2.3283064365386963e-10; // / 0x100000000\r\n\r\n#else\r\n\r\n float invBase = 1.0 / float(base);\r\n float denom = 1.0;\r\n float result = 0.0;\r\n\r\n\r\n for (int i = 0; i < 32; ++i)\r\n {\r\n if (n > 0)\r\n {\r\n denom = mod(float(n), 2.0);\r\n result += denom * invBase;\r\n invBase = invBase / 2.0;\r\n n = int(float(n) / 2.0);\r\n }\r\n }\r\n\r\n\r\n return result;\r\n\r\n#endif\r\n}\r\n\r\nvec2 HammersleyNoBitOps(int i, int N)\r\n{\r\n return vec2(float(i) / float(N), VanDerCorput(i, 2));\r\n}\r\n"},M=E.sphereMappingFrag;for(x in E)E[x]="#ifdef WEBGL2\n\n#define IN in\n#define OUT out\n\n#ifdef FRAGMENT_SHADER\nout vec4 outColor;\n#define OUT_COLOR outColor\n#endif\n#define TEXTURE texture\n\n#else\n\n#ifdef FRAGMENT_SHADER\n#define IN varying\n#else\n#define IN attribute\n#endif\n#define OUT varying\n#define TEXTURE texture2D\n\n#ifdef FRAGMENT_SHADER\n#define OUT_COLOR gl_FragColor\n#endif\n\n#endif\n"+E[x];_(e={},l.GRAY,"precision highp float;\n\nvarying vec2 vTexCoord;\n\nuniform sampler2D tex0;\n\nfloat luma(vec3 color) {\n // weighted grayscale with luminance values\n return dot(color, vec3(0.2126, 0.7152, 0.0722));\n}\n\nvoid main() {\n vec4 tex = texture2D(tex0, vTexCoord);\n float gray = luma(tex.rgb);\n gl_FragColor = vec4(gray, gray, gray, tex.a);\n}\n"),_(e,l.ERODE,"// Reduces the bright areas in an image\n\nprecision highp float;\n\nvarying vec2 vTexCoord;\n\nuniform sampler2D tex0;\nuniform vec2 texelSize;\n\nfloat luma(vec3 color) {\n // weighted grayscale with luminance values\n // weights 77, 151, 28 taken from src/image/filters.js\n return dot(color, vec3(0.300781, 0.589844, 0.109375));\n}\n\nvoid main() {\n vec4 color = texture2D(tex0, vTexCoord);\n float lum = luma(color.rgb);\n\n // set current color as the darkest neighbor color\n\n vec4 neighbors[4];\n neighbors[0] = texture2D(tex0, vTexCoord + vec2( texelSize.x, 0.0));\n neighbors[1] = texture2D(tex0, vTexCoord + vec2(-texelSize.x, 0.0));\n neighbors[2] = texture2D(tex0, vTexCoord + vec2(0.0, texelSize.y));\n neighbors[3] = texture2D(tex0, vTexCoord + vec2(0.0, -texelSize.y));\n\n for (int i = 0; i < 4; i++) {\n vec4 neighborColor = neighbors[i];\n float neighborLum = luma(neighborColor.rgb);\n\n if (neighborLum < lum) {\n color = neighborColor;\n lum = neighborLum;\n }\n }\n\n gl_FragColor = color;\n}\n"),_(e,l.DILATE,"// Increase the bright areas in an image\n\nprecision highp float;\n\nvarying vec2 vTexCoord;\n\nuniform sampler2D tex0;\nuniform vec2 texelSize;\n\nfloat luma(vec3 color) {\n // weighted grayscale with luminance values\n // weights 77, 151, 28 taken from src/image/filters.js\n return dot(color, vec3(0.300781, 0.589844, 0.109375));\n}\n\nvoid main() {\n vec4 color = texture2D(tex0, vTexCoord);\n float lum = luma(color.rgb);\n\n // set current color as the brightest neighbor color\n\n vec4 neighbors[4];\n neighbors[0] = texture2D(tex0, vTexCoord + vec2( texelSize.x, 0.0));\n neighbors[1] = texture2D(tex0, vTexCoord + vec2(-texelSize.x, 0.0));\n neighbors[2] = texture2D(tex0, vTexCoord + vec2(0.0, texelSize.y));\n neighbors[3] = texture2D(tex0, vTexCoord + vec2(0.0, -texelSize.y));\n\n for (int i = 0; i < 4; i++) {\n vec4 neighborColor = neighbors[i];\n float neighborLum = luma(neighborColor.rgb);\n\n if (neighborLum > lum) {\n color = neighborColor;\n lum = neighborLum;\n }\n }\n\n gl_FragColor = color;\n}\n"),_(e,l.BLUR,"precision highp float;\n\n// Two-pass blur filter, unweighted kernel.\n// See also a similar blur at Adam Ferriss' repo of shader examples:\n// https://github.com/aferriss/p5jsShaderExamples/blob/gh-pages/4_image-effects/4-9_single-pass-blur/effect.frag\n\n\nuniform sampler2D tex0;\nvarying vec2 vTexCoord;\nuniform vec2 direction;\nuniform vec2 canvasSize;\nuniform float radius;\n\nfloat random(vec2 p) {\n vec3 p3 = fract(vec3(p.xyx) * .1031);\n p3 += dot(p3, p3.yzx + 33.33);\n return fract((p3.x + p3.y) * p3.z);\n}\n\n// This isn't a real Gaussian weight, it's a quadratic weight. It's what the\n// CPU mode's blur uses though, so we also use it here to match.\nfloat quadWeight(float x, float e) {\n return pow(e-abs(x), 2.);\n}\n\nvoid main(){\n vec2 uv = vTexCoord;\n\n // A reasonable maximum number of samples\n const float maxSamples = 64.0;\n\n float numSamples = floor(7. * radius);\n if (fract(numSamples / 2.) == 0.) {\n numSamples++;\n }\n vec4 avg = vec4(0.0);\n float total = 0.0;\n\n // Calculate the spacing to avoid skewing if numSamples > maxSamples\n float spacing = 1.0;\n if (numSamples > maxSamples) {\n spacing = numSamples / maxSamples;\n numSamples = maxSamples;\n }\n\n float randomOffset = (spacing - 1.0) * mix(-0.5, 0.5, random(gl_FragCoord.xy));\n for (float i = 0.0; i < maxSamples; i++) {\n if (i >= numSamples) break;\n\n float sample = i * spacing - (numSamples - 1.0) * 0.5 * spacing + randomOffset;\n vec2 sampleCoord = uv + vec2(sample, sample) / canvasSize * direction;\n float weight = quadWeight(sample, (numSamples - 1.0) * 0.5 * spacing);\n\n avg += weight * texture2D(tex0, sampleCoord);\n total += weight;\n }\n\n avg /= total;\n gl_FragColor = avg;\n}\n"),_(e,l.POSTERIZE,"// Limit color space for a stylized cartoon / poster effect\n\nprecision highp float;\n\nvarying vec2 vTexCoord;\n\nuniform sampler2D tex0;\nuniform float filterParameter;\n\nvec3 quantize(vec3 color, float n) {\n // restrict values to N options/bins\n // and floor each channel to nearest value\n //\n // eg. when N = 5, values = 0.0, 0.25, 0.50, 0.75, 1.0\n // then quantize (0.1, 0.7, 0.9) -> (0.0, 0.5, 1.0)\n\n color = color * n;\n color = floor(color);\n color = color / (n - 1.0);\n return color;\n}\n\nvoid main() {\n vec4 color = texture2D(tex0, vTexCoord);\n\n vec3 restrictedColor = quantize(color.rgb / color.a, filterParameter);\n\n gl_FragColor = vec4(restrictedColor.rgb * color.a, color.a);\n}\n"),_(e,l.OPAQUE,"// Set alpha channel to entirely opaque\n\nprecision highp float;\n\nvarying vec2 vTexCoord;\n\nuniform sampler2D tex0;\n\nvoid main() {\n vec4 color = texture2D(tex0, vTexCoord);\n gl_FragColor = vec4(color.rgb / color.a, 1.0);\n}\n"),_(e,l.INVERT,"// Set each pixel to inverse value\n// Note that original INVERT does not change the opacity, so this follows suit\n\nprecision highp float;\n\nvarying vec2 vTexCoord;\n\nuniform sampler2D tex0;\n\nvoid main() {\nvec4 color = texture2D(tex0, vTexCoord);\nvec3 origColor = color.rgb / color.a;\nvec3 invertedColor = vec3(1.0) - origColor;\ngl_FragColor = vec4(invertedColor * color.a, color.a);\n}\n"),_(e,l.THRESHOLD,"// Convert pixels to either white or black, \n// depending on if their luma is above or below filterParameter\n\nprecision highp float;\n\nvarying vec2 vTexCoord;\n\nuniform sampler2D tex0;\nuniform float filterParameter;\n\nfloat luma(vec3 color) {\n // weighted grayscale with luminance values\n return dot(color, vec3(0.2126, 0.7152, 0.0722));\n}\n\nvoid main() {\n vec4 color = texture2D(tex0, vTexCoord);\n float gray = luma(color.rgb / color.a);\n // floor() used to match src/image/filters.js\n float threshold = floor(filterParameter * 255.0) / 255.0;\n float blackOrWhite = step(threshold, gray);\n gl_FragColor = vec4(vec3(blackOrWhite) * color.a, color.a);\n}\n");var k=e;function O(e,t,r,o,n,s,i,a,l,u){var c=t.getParameter(t.FRAMEBUFFER_BINDING),r=(t.bindFramebuffer(t.FRAMEBUFFER,r),a===t.RGBA?4:3),d=s*i*r,h=l===t.UNSIGNED_BYTE?Uint8Array:Float32Array;if(e instanceof h&&e.length===d||(e=new h(d)),t.readPixels(o,u?u-n-i:n,s,i,a,l,e),t.bindFramebuffer(t.FRAMEBUFFER,c),u)for(var f=Math.floor(i/2),p=new h(s*r),m=0;m>7,127&d,c>>7,127&c);for(var h=0;h>7,127&f,0,0)}}return{cellImageInfo:a,dimOffset:t,dimImageInfo:n}}}}]),t}();B.default.RendererGL.prototype._renderText=function(e,t,r,o,n){if(this._textFont&&"string"!=typeof this._textFont){if(!(n<=o)&&this._doFill){if(this._isOpenType()){e.push();var n=this._doStroke,s=this.drawMode,i=(this._doStroke=!1,this.drawMode=E.TEXTURE,this._textFont.font),a=(a=this._textFont._fontInfo)||(this._textFont._fontInfo=new M(i)),r=this._textFont._handleAlignment(this,t,r,o),o=this._textSize/i.unitsPerEm,l=(this.translate(r.x,r.y,0),this.scale(o,o,1),this.GL),r=!this._defaultFontShader,u=this._getFontShader(),c=(u.init(),u.bindShader(),r&&(u.setUniform("uGridImageSize",[64,64]),u.setUniform("uCellsImageSize",[64,64]),u.setUniform("uStrokeImageSize",[64,64]),u.setUniform("uGridSize",[9,9])),this._applyColorBlend(this.curFillColor),this.retainedMode.geometry.glyph),d=(c||((o=this._textGeom=new B.default.Geometry(1,1,function(){for(var e=0;e<=1;e++)for(var t=0;t<=1;t++)this.vertices.push(new B.default.Vector(t,e,0)),this.uvs.push(t,e)})).computeFaces().computeNormals(),c=this.createBuffers("glyph",o)),!0),r=!1,o=void 0;try{for(var h,f=this.retainedMode.buffers.text[Symbol.iterator]();!(d=(h=f.next()).done);d=!0)h.value._prepareBuffer(c,u)}catch(e){r=!0,o=e}finally{try{d||null==f.return||f.return()}finally{if(r)throw o}}this._bindBuffer(c.indexBuffer,l.ELEMENT_ARRAY_BUFFER),u.setUniform("uMaterialColor",this.curFillColor),l.pixelStorei(l.UNPACK_PREMULTIPLY_ALPHA_WEBGL,!1);try{var p=0,m=null,y=i.stringToGlyphs(t),g=!0,v=!1,b=void 0;try{for(var _,j=y[Symbol.iterator]();!(g=(_=j.next()).done);g=!0){var x,w,S=_.value,T=(m&&(p+=i.getKerningValue(m,S)),a.getGlyphInfo(S));T.uGlyphRect&&(x=T.rowInfo,w=T.colInfo,u.setUniform("uSamplerStrokes",T.strokeImageInfo.imageData),u.setUniform("uSamplerRowStrokes",x.cellImageInfo.imageData),u.setUniform("uSamplerRows",x.dimImageInfo.imageData),u.setUniform("uSamplerColStrokes",w.cellImageInfo.imageData),u.setUniform("uSamplerCols",w.dimImageInfo.imageData),u.setUniform("uGridOffset",T.uGridOffset),u.setUniform("uGlyphRect",T.uGlyphRect),u.setUniform("uGlyphOffset",p),u.bindTextures(),l.drawElements(l.TRIANGLES,6,this.GL.UNSIGNED_SHORT,0)),p+=S.advanceWidth,m=S}}catch(e){v=!0,b=e}finally{try{g||null==j.return||j.return()}finally{if(v)throw b}}}finally{u.unbindShader(),this._doStroke=n,this.drawMode=s,l.pixelStorei(l.UNPACK_PREMULTIPLY_ALPHA_WEBGL,!0),e.pop()}}else console.log("WEBGL: only Opentype (.otf) and Truetype (.ttf) fonts are supported");return e}}else console.log("WEBGL: you must load and set a font before drawing text. See `loadFont` and `textFont` for more details.")}},{"../core/constants":272,"../core/main":283,"./p5.RendererGL.Retained":340,"./p5.Shader":342,"core-js/modules/es.array.iterator":165,"core-js/modules/es.object.get-own-property-descriptor":186,"core-js/modules/es.object.to-string":190,"core-js/modules/es.regexp.exec":195,"core-js/modules/es.string.iterator":200,"core-js/modules/es.string.split":206,"core-js/modules/es.string.sub":208,"core-js/modules/es.symbol":212,"core-js/modules/es.symbol.description":210,"core-js/modules/es.symbol.iterator":211,"core-js/modules/es.weak-map":244,"core-js/modules/web.dom-collections.iterator":246}]},{},[267])(267)}); \ No newline at end of file diff --git a/lib/p5.sound.min.js b/lib/p5.sound.min.js new file mode 100755 index 0000000..44f2523 --- /dev/null +++ b/lib/p5.sound.min.js @@ -0,0 +1,3 @@ +/** [p5.sound] Version: 1.0.1 - 2021-05-25 */ + !function(n){var i={};function r(t){if(i[t])return i[t].exports;var e=i[t]={i:t,l:!1,exports:{}};return n[t].call(e.exports,e,e.exports,r),e.l=!0,e.exports}r.m=n,r.c=i,r.d=function(t,e,n){r.o(t,e)||Object.defineProperty(t,e,{enumerable:!0,get:n})},r.r=function(t){"undefined"!=typeof Symbol&&Symbol.toStringTag&&Object.defineProperty(t,Symbol.toStringTag,{value:"Module"}),Object.defineProperty(t,"__esModule",{value:!0})},r.t=function(e,t){if(1&t&&(e=r(e)),8&t)return e;if(4&t&&"object"==typeof e&&e&&e.__esModule)return e;var n=Object.create(null);if(r.r(n),Object.defineProperty(n,"default",{enumerable:!0,value:e}),2&t&&"string"!=typeof e)for(var i in e)r.d(n,i,function(t){return e[t]}.bind(null,i));return n},r.n=function(t){var e=t&&t.__esModule?function(){return t.default}:function(){return t};return r.d(e,"a",e),e},r.o=function(t,e){return Object.prototype.hasOwnProperty.call(t,e)},r.p="",r(r.s=40)}([function(t,e,n){var i;void 0===(i=function(){"use strict";function l(t,e){this.isUndef(t)||1===t?this.input=this.context.createGain():1t)this.cancelScheduledValues(t),this.linearRampToValueAtTime(e,t);else{var i=this._searchAfter(t);i&&(this.cancelScheduledValues(t),i.type===u.TimelineSignal.Type.Linear?this.linearRampToValueAtTime(e,t):i.type===u.TimelineSignal.Type.Exponential&&this.exponentialRampToValueAtTime(e,t)),this.setValueAtTime(e,t)}return this},u.TimelineSignal.prototype.linearRampToValueBetween=function(t,e,n){return this.setRampPoint(e),this.linearRampToValueAtTime(t,n),this},u.TimelineSignal.prototype.exponentialRampToValueBetween=function(t,e,n){return this.setRampPoint(e),this.exponentialRampToValueAtTime(t,n),this},u.TimelineSignal.prototype._searchBefore=function(t){return this._events.get(t)},u.TimelineSignal.prototype._searchAfter=function(t){return this._events.getAfter(t)},u.TimelineSignal.prototype.getValueAtTime=function(t){t=this.toSeconds(t);var e=this._searchAfter(t),n=this._searchBefore(t),i=this._initial;if(null===n)i=this._initial;else if(n.type===u.TimelineSignal.Type.Target){var r,o=this._events.getBefore(n.time);r=null===o?this._initial:o.value,i=this._exponentialApproach(n.time,r,n.value,n.constant,t)}else i=n.type===u.TimelineSignal.Type.Curve?this._curveInterpolate(n.time,n.value,n.duration,t):null===e?n.value:e.type===u.TimelineSignal.Type.Linear?this._linearInterpolate(n.time,n.value,e.time,e.value,t):e.type===u.TimelineSignal.Type.Exponential?this._exponentialInterpolate(n.time,n.value,e.time,e.value,t):n.value;return i},u.TimelineSignal.prototype.connect=u.SignalBase.prototype.connect,u.TimelineSignal.prototype._exponentialApproach=function(t,e,n,i,r){return n+(e-n)*Math.exp(-(r-t)/i)},u.TimelineSignal.prototype._linearInterpolate=function(t,e,n,i,r){return e+(r-t)/(n-t)*(i-e)},u.TimelineSignal.prototype._exponentialInterpolate=function(t,e,n,i,r){return(e=Math.max(this._minOutput,e))*Math.pow(i/e,(r-t)/(n-t))},u.TimelineSignal.prototype._curveInterpolate=function(t,e,n,i){var r=e.length;if(t+n<=i)return e[r-1];if(i<=t)return e[0];var o=(i-t)/n,s=Math.floor((r-1)*o),a=Math.ceil((r-1)*o),u=e[s],c=e[a];return a===s?u:this._linearInterpolate(s,u,a,c,o*(r-1))},u.TimelineSignal.prototype.dispose=function(){u.Signal.prototype.dispose.call(this),u.Param.prototype.dispose.call(this),this._events.dispose(),this._events=null},u.TimelineSignal}.apply(e,i))||(t.exports=r)},function(t,e,n){var i,r;i=[n(0),n(4),n(1),n(2)],void 0===(r=function(n){"use strict";return n.Scale=function(t,e){this._outputMin=this.defaultArg(t,0),this._outputMax=this.defaultArg(e,1),this._scale=this.input=new n.Multiply(1),this._add=this.output=new n.Add(0),this._scale.connect(this._add),this._setRange()},n.extend(n.Scale,n.SignalBase),Object.defineProperty(n.Scale.prototype,"min",{get:function(){return this._outputMin},set:function(t){this._outputMin=t,this._setRange()}}),Object.defineProperty(n.Scale.prototype,"max",{get:function(){return this._outputMax},set:function(t){this._outputMax=t,this._setRange()}}),n.Scale.prototype._setRange=function(){this._add.value=this._outputMin,this._scale.value=this._outputMax-this._outputMin},n.Scale.prototype.dispose=function(){return n.prototype.dispose.call(this),this._add.dispose(),this._add=null,this._scale.dispose(),this._scale=null,this},n.Scale}.apply(e,i))||(t.exports=r)},function(t,e,n){var i,r;i=[n(0),n(16),n(30),n(31),n(12)],void 0===(r=function(e){return e.Type={Default:"number",Time:"time",Frequency:"frequency",TransportTime:"transportTime",Ticks:"ticks",NormalRange:"normalRange",AudioRange:"audioRange",Decibels:"db",Interval:"interval",BPM:"bpm",Positive:"positive",Cents:"cents",Degrees:"degrees",MIDI:"midi",BarsBeatsSixteenths:"barsBeatsSixteenths",Samples:"samples",Hertz:"hertz",Note:"note",Milliseconds:"milliseconds",Seconds:"seconds",Notation:"notation"},e.prototype.toSeconds=function(t){return this.isNumber(t)?t:this.isUndef(t)?this.now():this.isString(t)?new e.Time(t).toSeconds():t instanceof e.TimeBase?t.toSeconds():void 0},e.prototype.toFrequency=function(t){return this.isNumber(t)?t:this.isString(t)||this.isUndef(t)?new e.Frequency(t).valueOf():t instanceof e.TimeBase?t.toFrequency():void 0},e.prototype.toTicks=function(t){return this.isNumber(t)||this.isString(t)?new e.TransportTime(t).toTicks():this.isUndef(t)?e.Transport.ticks:t instanceof e.TimeBase?t.toTicks():void 0},e}.apply(e,i))||(t.exports=r)},function(t,e,n){var i,r;i=[n(0),n(18),n(9)],void 0===(r=function(n){"use strict";return window.GainNode&&!AudioContext.prototype.createGain&&(AudioContext.prototype.createGain=AudioContext.prototype.createGainNode),n.Gain=function(){var t=this.optionsObject(arguments,["gain","units"],n.Gain.defaults);this.input=this.output=this._gainNode=this.context.createGain(),this.gain=new n.Param({param:this._gainNode.gain,units:t.units,value:t.gain,convert:t.convert}),this._readOnly("gain")},n.extend(n.Gain),n.Gain.defaults={gain:1,convert:!0},n.Gain.prototype.dispose=function(){n.Param.prototype.dispose.call(this),this._gainNode.disconnect(),this._gainNode=null,this._writable("gain"),this.gain.dispose(),this.gain=null},n.prototype.createInsOuts=function(t,e){1===t?this.input=new n.Gain:1this._nextTick&&this._state;){var e=this._state.getValueAtTime(this._nextTick);if(e!==this._lastState){this._lastState=e;var n=this._state.get(this._nextTick);e===r.State.Started?(this._nextTick=n.time,this.isUndef(n.offset)||(this.ticks=n.offset),this.emit("start",n.time,this.ticks)):e===r.State.Stopped?(this.ticks=0,this.emit("stop",n.time)):e===r.State.Paused&&this.emit("pause",n.time)}var i=this._nextTick;this.frequency&&(this._nextTick+=1/this.frequency.getValueAtTime(this._nextTick),e===r.State.Started&&(this.callback(i),this.ticks++))}},r.Clock.prototype.getStateAtTime=function(t){return t=this.toSeconds(t),this._state.getValueAtTime(t)},r.Clock.prototype.dispose=function(){r.Emitter.prototype.dispose.call(this),this.context.off("tick",this._boundLoop),this._writable("frequency"),this.frequency.dispose(),this.frequency=null,this._boundLoop=null,this._nextTick=1/0,this.callback=null,this._state.dispose(),this._state=null},r.Clock}.apply(e,i))||(t.exports=r)},function(t,e,n){var i,r;i=[n(0),n(14)],void 0===(r=function(i){function t(t,e,n){if(t.input)Array.isArray(t.input)?(i.prototype.isUndef(n)&&(n=0),this.connect(t.input[n])):this.connect(t.input,e,n);else try{t instanceof AudioNode?r.call(this,t,e,n):r.call(this,t,e)}catch(e){throw new Error("error connecting to node: "+t+"\n"+e)}}var r,o;return!window.hasOwnProperty("AudioContext")&&window.hasOwnProperty("webkitAudioContext")&&(window.AudioContext=window.webkitAudioContext),i.Context=function(t){for(var e in i.Emitter.call(this),t=t||new window.AudioContext,this._context=t,this._context)this._defineProperty(this._context,e);this._latencyHint="interactive",this._lookAhead=.1,this._updateInterval=this._lookAhead/3,this._computedUpdateInterval=0,this._worker=this._createWorker(),this._constants={}},i.extend(i.Context,i.Emitter),i.Emitter.mixin(i.Context),i.Context.prototype._defineProperty=function(e,n){this.isUndef(this[n])&&Object.defineProperty(this,n,{get:function(){return"function"==typeof e[n]?e[n].bind(e):e[n]},set:function(t){e[n]=t}})},i.Context.prototype.now=function(){return this._context.currentTime},i.Context.prototype._createWorker=function(){window.URL=window.URL||window.webkitURL;var t=new Blob(["var timeoutTime = "+(1e3*this._updateInterval).toFixed(1)+";self.onmessage = function(msg){\ttimeoutTime = parseInt(msg.data);};function tick(){\tsetTimeout(tick, timeoutTime);\tself.postMessage('tick');}tick();"]),e=URL.createObjectURL(t),n=new Worker(e);return n.addEventListener("message",function(){this.emit("tick")}.bind(this)),n.addEventListener("message",function(){var t=this.now();if(this.isNumber(this._lastUpdate)){var e=t-this._lastUpdate;this._computedUpdateInterval=Math.max(e,.97*this._computedUpdateInterval)}this._lastUpdate=t}.bind(this)),n},i.Context.prototype.getConstant=function(t){if(this._constants[t])return this._constants[t];for(var e=this._context.createBuffer(1,128,this._context.sampleRate),n=e.getChannelData(0),i=0;ithis.memory){var n=this.length-this.memory;this._timeline.splice(0,n)}return this},e.Timeline.prototype.remove=function(t){if(this._iterating)this._toRemove.push(t);else{var e=this._timeline.indexOf(t);-1!==e&&this._timeline.splice(e,1)}return this},e.Timeline.prototype.get=function(t){var e=this._search(t);return-1!==e?this._timeline[e]:null},e.Timeline.prototype.peek=function(){return this._timeline[0]},e.Timeline.prototype.shift=function(){return this._timeline.shift()},e.Timeline.prototype.getAfter=function(t){var e=this._search(t);return e+1=t&&(this._timeline=[]);return this},e.Timeline.prototype.cancelBefore=function(t){if(this._timeline.length){var e=this._search(t);0<=e&&(this._timeline=this._timeline.slice(e+1))}return this},e.Timeline.prototype._search=function(t){var e=0,n=this._timeline.length,i=n;if(0t)return r;o.time>t?i=r:o.time=t;)n--;return this._iterate(e,n+1),this},e.Timeline.prototype.forEachAtTime=function(e,n){var t=this._search(e);return-1!==t&&this._iterate(function(t){t.time===e&&n(t)},0,t),this},e.Timeline.prototype.dispose=function(){e.prototype.dispose.call(this),this._timeline=null,this._toRemove=null},e.Timeline}.apply(e,i))||(t.exports=r)},function(t,e,n){var i,r;i=[n(0),n(1),n(2)],void 0===(r=function(t){"use strict";return t.Negate=function(){this._multiply=this.input=this.output=new t.Multiply(-1)},t.extend(t.Negate,t.SignalBase),t.Negate.prototype.dispose=function(){return t.prototype.dispose.call(this),this._multiply.dispose(),this._multiply=null,this},t.Negate}.apply(e,i))||(t.exports=r)},function(t,e,n){var i,r;i=[n(0),n(2),n(1),n(6)],void 0===(r=function(t){"use strict";return t.GreaterThanZero=function(){this._thresh=this.output=new t.WaveShaper(function(t){return t<=0?0:1},127),this._scale=this.input=new t.Multiply(1e4),this._scale.connect(this._thresh)},t.extend(t.GreaterThanZero,t.SignalBase),t.GreaterThanZero.prototype.dispose=function(){return t.prototype.dispose.call(this),this._scale.dispose(),this._scale=null,this._thresh.dispose(),this._thresh=null,this},t.GreaterThanZero}.apply(e,i))||(t.exports=r)},function(t,e,n){var i,r,o;r=[],void 0===(o="function"==typeof(i=function(){var s=function(t,e){this._dragged=!1,this._element=t,this._bindedMove=this._moved.bind(this),this._bindedEnd=this._ended.bind(this,e),t.addEventListener("touchstart",this._bindedEnd),t.addEventListener("touchmove",this._bindedMove),t.addEventListener("touchend",this._bindedEnd),t.addEventListener("mouseup",this._bindedEnd)};function o(t){return"running"===t.state}return s.prototype._moved=function(t){this._dragged=!0},s.prototype._ended=function(t){this._dragged||function(t){var e=t.createBuffer(1,1,t.sampleRate),n=t.createBufferSource();n.buffer=e,n.connect(t.destination),n.start(0),t.resume&&t.resume()}(t),this._dragged=!1},s.prototype.dispose=function(){this._element.removeEventListener("touchstart",this._bindedEnd),this._element.removeEventListener("touchmove",this._bindedMove),this._element.removeEventListener("touchend",this._bindedEnd),this._element.removeEventListener("mouseup",this._bindedEnd),this._bindedMove=null,this._bindedEnd=null,this._element=null},function(e,t,n){var i=new Promise(function(t){!function(e,n){o(e)?n():function t(){o(e)?n():(requestAnimationFrame(t),e.resume&&e.resume())}()}(e,t)}),r=[];return function t(e,n,i){if(Array.isArray(e)||NodeList&&e instanceof NodeList)for(var r=0;r= this._length) {\n this._writeIndex = 0;\n } // For excessive frames, the buffer will be overwritten.\n\n\n this._framesAvailable += sourceLength;\n\n if (this._framesAvailable > this._length) {\n this._framesAvailable = this._length;\n }\n }\n /**\n * Pull data out of buffer and fill a given sequence of Float32Arrays.\n *\n * @param {array} arraySequence An array of Float32Arrays.\n */\n\n }, {\n key: "pull",\n value: function pull(arraySequence) {\n // The channel count of arraySequence and the length of each channel must\n // match with this buffer obejct.\n // If the FIFO is completely empty, do nothing.\n if (this._framesAvailable === 0) {\n return;\n }\n\n var destinationLength = arraySequence[0].length; // Transfer data from the internal buffer to the |arraySequence| storage.\n\n for (var i = 0; i < destinationLength; ++i) {\n var readIndex = (this._readIndex + i) % this._length;\n\n for (var channel = 0; channel < this._channelCount; ++channel) {\n arraySequence[channel][i] = this._channelData[channel][readIndex];\n }\n }\n\n this._readIndex += destinationLength;\n\n if (this._readIndex >= this._length) {\n this._readIndex = 0;\n }\n\n this._framesAvailable -= destinationLength;\n\n if (this._framesAvailable < 0) {\n this._framesAvailable = 0;\n }\n }\n }, {\n key: "framesAvailable",\n get: function get() {\n return this._framesAvailable;\n }\n }]);\n\n return RingBuffer;\n }()\n}["default"];\n\nvar RecorderProcessor =\n/*#__PURE__*/\nfunction (_AudioWorkletProcesso) {\n _inherits(RecorderProcessor, _AudioWorkletProcesso);\n\n function RecorderProcessor(options) {\n var _this;\n\n _classCallCheck(this, RecorderProcessor);\n\n _this = _possibleConstructorReturn(this, _getPrototypeOf(RecorderProcessor).call(this));\n var processorOptions = options.processorOptions || {};\n _this.numOutputChannels = options.outputChannelCount || 2;\n _this.numInputChannels = processorOptions.numInputChannels || 2;\n _this.bufferSize = processorOptions.bufferSize || 1024;\n _this.recording = false;\n\n _this.clear();\n\n _this.port.onmessage = function (event) {\n var data = event.data;\n\n if (data.name === \'start\') {\n _this.record(data.duration);\n } else if (data.name === \'stop\') {\n _this.stop();\n }\n };\n\n return _this;\n }\n\n _createClass(RecorderProcessor, [{\n key: "process",\n value: function process(inputs) {\n if (!this.recording) {\n return true;\n } else if (this.sampleLimit && this.recordedSamples >= this.sampleLimit) {\n this.stop();\n return true;\n }\n\n var input = inputs[0];\n this.inputRingBuffer.push(input);\n\n if (this.inputRingBuffer.framesAvailable >= this.bufferSize) {\n this.inputRingBuffer.pull(this.inputRingBufferArraySequence);\n\n for (var channel = 0; channel < this.numOutputChannels; ++channel) {\n var inputChannelCopy = this.inputRingBufferArraySequence[channel].slice();\n\n if (channel === 0) {\n this.leftBuffers.push(inputChannelCopy);\n\n if (this.numInputChannels === 1) {\n this.rightBuffers.push(inputChannelCopy);\n }\n } else if (channel === 1 && this.numInputChannels > 1) {\n this.rightBuffers.push(inputChannelCopy);\n }\n }\n\n this.recordedSamples += this.bufferSize;\n }\n\n return true;\n }\n }, {\n key: "record",\n value: function record(duration) {\n if (duration) {\n this.sampleLimit = Math.round(duration * sampleRate);\n }\n\n this.recording = true;\n }\n }, {\n key: "stop",\n value: function stop() {\n this.recording = false;\n var buffers = this.getBuffers();\n var leftBuffer = buffers[0].buffer;\n var rightBuffer = buffers[1].buffer;\n this.port.postMessage({\n name: \'buffers\',\n leftBuffer: leftBuffer,\n rightBuffer: rightBuffer\n }, [leftBuffer, rightBuffer]);\n this.clear();\n }\n }, {\n key: "getBuffers",\n value: function getBuffers() {\n var buffers = [];\n buffers.push(this.mergeBuffers(this.leftBuffers));\n buffers.push(this.mergeBuffers(this.rightBuffers));\n return buffers;\n }\n }, {\n key: "mergeBuffers",\n value: function mergeBuffers(channelBuffer) {\n var result = new Float32Array(this.recordedSamples);\n var offset = 0;\n var lng = channelBuffer.length;\n\n for (var i = 0; i < lng; i++) {\n var buffer = channelBuffer[i];\n result.set(buffer, offset);\n offset += buffer.length;\n }\n\n return result;\n }\n }, {\n key: "clear",\n value: function clear() {\n var _this2 = this;\n\n this.leftBuffers = [];\n this.rightBuffers = [];\n this.inputRingBuffer = new RingBuffer(this.bufferSize, this.numInputChannels);\n this.inputRingBufferArraySequence = new Array(this.numInputChannels).fill(null).map(function () {\n return new Float32Array(_this2.bufferSize);\n });\n this.recordedSamples = 0;\n this.sampleLimit = null;\n }\n }]);\n\n return RecorderProcessor;\n}(_wrapNativeSuper(AudioWorkletProcessor));\n\nregisterProcessor(processorNames.recorderProcessor, RecorderProcessor);'},function(t,e,n){"use strict";n.r(e),e.default='function _typeof(obj) { if (typeof Symbol === "function" && typeof Symbol.iterator === "symbol") { _typeof = function _typeof(obj) { return typeof obj; }; } else { _typeof = function _typeof(obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }; } return _typeof(obj); }\n\nfunction _possibleConstructorReturn(self, call) { if (call && (_typeof(call) === "object" || typeof call === "function")) { return call; } return _assertThisInitialized(self); }\n\nfunction _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError("this hasn\'t been initialised - super() hasn\'t been called"); } return self; }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function"); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }); if (superClass) _setPrototypeOf(subClass, superClass); }\n\nfunction _wrapNativeSuper(Class) { var _cache = typeof Map === "function" ? new Map() : undefined; _wrapNativeSuper = function _wrapNativeSuper(Class) { if (Class === null || !_isNativeFunction(Class)) return Class; if (typeof Class !== "function") { throw new TypeError("Super expression must either be null or a function"); } if (typeof _cache !== "undefined") { if (_cache.has(Class)) return _cache.get(Class); _cache.set(Class, Wrapper); } function Wrapper() { return _construct(Class, arguments, _getPrototypeOf(this).constructor); } Wrapper.prototype = Object.create(Class.prototype, { constructor: { value: Wrapper, enumerable: false, writable: true, configurable: true } }); return _setPrototypeOf(Wrapper, Class); }; return _wrapNativeSuper(Class); }\n\nfunction isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Date.prototype.toString.call(Reflect.construct(Date, [], function () {})); return true; } catch (e) { return false; } }\n\nfunction _construct(Parent, args, Class) { if (isNativeReflectConstruct()) { _construct = Reflect.construct; } else { _construct = function _construct(Parent, args, Class) { var a = [null]; a.push.apply(a, args); var Constructor = Function.bind.apply(Parent, a); var instance = new Constructor(); if (Class) _setPrototypeOf(instance, Class.prototype); return instance; }; } return _construct.apply(null, arguments); }\n\nfunction _isNativeFunction(fn) { return Function.toString.call(fn).indexOf("[native code]") !== -1; }\n\nfunction _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf || function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); }\n\nfunction _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }\n\nfunction _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }\n\nfunction _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); return Constructor; }\n\n// import dependencies via preval.require so that they\'re available as values at compile time\nvar processorNames = {\n "recorderProcessor": "recorder-processor",\n "soundFileProcessor": "sound-file-processor",\n "amplitudeProcessor": "amplitude-processor"\n};\nvar RingBuffer = {\n "default":\n /*#__PURE__*/\n function () {\n /**\n * @constructor\n * @param {number} length Buffer length in frames.\n * @param {number} channelCount Buffer channel count.\n */\n function RingBuffer(length, channelCount) {\n _classCallCheck(this, RingBuffer);\n\n this._readIndex = 0;\n this._writeIndex = 0;\n this._framesAvailable = 0;\n this._channelCount = channelCount;\n this._length = length;\n this._channelData = [];\n\n for (var i = 0; i < this._channelCount; ++i) {\n this._channelData[i] = new Float32Array(length);\n }\n }\n /**\n * Getter for Available frames in buffer.\n *\n * @return {number} Available frames in buffer.\n */\n\n\n _createClass(RingBuffer, [{\n key: "push",\n\n /**\n * Push a sequence of Float32Arrays to buffer.\n *\n * @param {array} arraySequence A sequence of Float32Arrays.\n */\n value: function push(arraySequence) {\n // The channel count of arraySequence and the length of each channel must\n // match with this buffer obejct.\n // Transfer data from the |arraySequence| storage to the internal buffer.\n var sourceLength = arraySequence[0] ? arraySequence[0].length : 0;\n\n for (var i = 0; i < sourceLength; ++i) {\n var writeIndex = (this._writeIndex + i) % this._length;\n\n for (var channel = 0; channel < this._channelCount; ++channel) {\n this._channelData[channel][writeIndex] = arraySequence[channel][i];\n }\n }\n\n this._writeIndex += sourceLength;\n\n if (this._writeIndex >= this._length) {\n this._writeIndex = 0;\n } // For excessive frames, the buffer will be overwritten.\n\n\n this._framesAvailable += sourceLength;\n\n if (this._framesAvailable > this._length) {\n this._framesAvailable = this._length;\n }\n }\n /**\n * Pull data out of buffer and fill a given sequence of Float32Arrays.\n *\n * @param {array} arraySequence An array of Float32Arrays.\n */\n\n }, {\n key: "pull",\n value: function pull(arraySequence) {\n // The channel count of arraySequence and the length of each channel must\n // match with this buffer obejct.\n // If the FIFO is completely empty, do nothing.\n if (this._framesAvailable === 0) {\n return;\n }\n\n var destinationLength = arraySequence[0].length; // Transfer data from the internal buffer to the |arraySequence| storage.\n\n for (var i = 0; i < destinationLength; ++i) {\n var readIndex = (this._readIndex + i) % this._length;\n\n for (var channel = 0; channel < this._channelCount; ++channel) {\n arraySequence[channel][i] = this._channelData[channel][readIndex];\n }\n }\n\n this._readIndex += destinationLength;\n\n if (this._readIndex >= this._length) {\n this._readIndex = 0;\n }\n\n this._framesAvailable -= destinationLength;\n\n if (this._framesAvailable < 0) {\n this._framesAvailable = 0;\n }\n }\n }, {\n key: "framesAvailable",\n get: function get() {\n return this._framesAvailable;\n }\n }]);\n\n return RingBuffer;\n }()\n}["default"];\n\nvar SoundFileProcessor =\n/*#__PURE__*/\nfunction (_AudioWorkletProcesso) {\n _inherits(SoundFileProcessor, _AudioWorkletProcesso);\n\n function SoundFileProcessor(options) {\n var _this;\n\n _classCallCheck(this, SoundFileProcessor);\n\n _this = _possibleConstructorReturn(this, _getPrototypeOf(SoundFileProcessor).call(this));\n var processorOptions = options.processorOptions || {};\n _this.bufferSize = processorOptions.bufferSize || 256;\n _this.inputRingBuffer = new RingBuffer(_this.bufferSize, 1);\n _this.inputRingBufferArraySequence = [new Float32Array(_this.bufferSize)];\n return _this;\n }\n\n _createClass(SoundFileProcessor, [{\n key: "process",\n value: function process(inputs) {\n var input = inputs[0]; // we only care about the first input channel, because that contains the position data\n\n this.inputRingBuffer.push([input[0]]);\n\n if (this.inputRingBuffer.framesAvailable >= this.bufferSize) {\n this.inputRingBuffer.pull(this.inputRingBufferArraySequence);\n var inputChannel = this.inputRingBufferArraySequence[0];\n var position = inputChannel[inputChannel.length - 1] || 0;\n this.port.postMessage({\n name: \'position\',\n position: position\n });\n }\n\n return true;\n }\n }]);\n\n return SoundFileProcessor;\n}(_wrapNativeSuper(AudioWorkletProcessor));\n\nregisterProcessor(processorNames.soundFileProcessor, SoundFileProcessor);'},function(t,e,n){"use strict";n.r(e),e.default='function _typeof(obj) { if (typeof Symbol === "function" && typeof Symbol.iterator === "symbol") { _typeof = function _typeof(obj) { return typeof obj; }; } else { _typeof = function _typeof(obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }; } return _typeof(obj); }\n\nfunction _possibleConstructorReturn(self, call) { if (call && (_typeof(call) === "object" || typeof call === "function")) { return call; } return _assertThisInitialized(self); }\n\nfunction _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError("this hasn\'t been initialised - super() hasn\'t been called"); } return self; }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function"); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }); if (superClass) _setPrototypeOf(subClass, superClass); }\n\nfunction _wrapNativeSuper(Class) { var _cache = typeof Map === "function" ? new Map() : undefined; _wrapNativeSuper = function _wrapNativeSuper(Class) { if (Class === null || !_isNativeFunction(Class)) return Class; if (typeof Class !== "function") { throw new TypeError("Super expression must either be null or a function"); } if (typeof _cache !== "undefined") { if (_cache.has(Class)) return _cache.get(Class); _cache.set(Class, Wrapper); } function Wrapper() { return _construct(Class, arguments, _getPrototypeOf(this).constructor); } Wrapper.prototype = Object.create(Class.prototype, { constructor: { value: Wrapper, enumerable: false, writable: true, configurable: true } }); return _setPrototypeOf(Wrapper, Class); }; return _wrapNativeSuper(Class); }\n\nfunction isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Date.prototype.toString.call(Reflect.construct(Date, [], function () {})); return true; } catch (e) { return false; } }\n\nfunction _construct(Parent, args, Class) { if (isNativeReflectConstruct()) { _construct = Reflect.construct; } else { _construct = function _construct(Parent, args, Class) { var a = [null]; a.push.apply(a, args); var Constructor = Function.bind.apply(Parent, a); var instance = new Constructor(); if (Class) _setPrototypeOf(instance, Class.prototype); return instance; }; } return _construct.apply(null, arguments); }\n\nfunction _isNativeFunction(fn) { return Function.toString.call(fn).indexOf("[native code]") !== -1; }\n\nfunction _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf || function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); }\n\nfunction _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }\n\nfunction _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }\n\nfunction _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); return Constructor; }\n\n// import dependencies via preval.require so that they\'re available as values at compile time\nvar processorNames = {\n "recorderProcessor": "recorder-processor",\n "soundFileProcessor": "sound-file-processor",\n "amplitudeProcessor": "amplitude-processor"\n};\nvar RingBuffer = {\n "default":\n /*#__PURE__*/\n function () {\n /**\n * @constructor\n * @param {number} length Buffer length in frames.\n * @param {number} channelCount Buffer channel count.\n */\n function RingBuffer(length, channelCount) {\n _classCallCheck(this, RingBuffer);\n\n this._readIndex = 0;\n this._writeIndex = 0;\n this._framesAvailable = 0;\n this._channelCount = channelCount;\n this._length = length;\n this._channelData = [];\n\n for (var i = 0; i < this._channelCount; ++i) {\n this._channelData[i] = new Float32Array(length);\n }\n }\n /**\n * Getter for Available frames in buffer.\n *\n * @return {number} Available frames in buffer.\n */\n\n\n _createClass(RingBuffer, [{\n key: "push",\n\n /**\n * Push a sequence of Float32Arrays to buffer.\n *\n * @param {array} arraySequence A sequence of Float32Arrays.\n */\n value: function push(arraySequence) {\n // The channel count of arraySequence and the length of each channel must\n // match with this buffer obejct.\n // Transfer data from the |arraySequence| storage to the internal buffer.\n var sourceLength = arraySequence[0] ? arraySequence[0].length : 0;\n\n for (var i = 0; i < sourceLength; ++i) {\n var writeIndex = (this._writeIndex + i) % this._length;\n\n for (var channel = 0; channel < this._channelCount; ++channel) {\n this._channelData[channel][writeIndex] = arraySequence[channel][i];\n }\n }\n\n this._writeIndex += sourceLength;\n\n if (this._writeIndex >= this._length) {\n this._writeIndex = 0;\n } // For excessive frames, the buffer will be overwritten.\n\n\n this._framesAvailable += sourceLength;\n\n if (this._framesAvailable > this._length) {\n this._framesAvailable = this._length;\n }\n }\n /**\n * Pull data out of buffer and fill a given sequence of Float32Arrays.\n *\n * @param {array} arraySequence An array of Float32Arrays.\n */\n\n }, {\n key: "pull",\n value: function pull(arraySequence) {\n // The channel count of arraySequence and the length of each channel must\n // match with this buffer obejct.\n // If the FIFO is completely empty, do nothing.\n if (this._framesAvailable === 0) {\n return;\n }\n\n var destinationLength = arraySequence[0].length; // Transfer data from the internal buffer to the |arraySequence| storage.\n\n for (var i = 0; i < destinationLength; ++i) {\n var readIndex = (this._readIndex + i) % this._length;\n\n for (var channel = 0; channel < this._channelCount; ++channel) {\n arraySequence[channel][i] = this._channelData[channel][readIndex];\n }\n }\n\n this._readIndex += destinationLength;\n\n if (this._readIndex >= this._length) {\n this._readIndex = 0;\n }\n\n this._framesAvailable -= destinationLength;\n\n if (this._framesAvailable < 0) {\n this._framesAvailable = 0;\n }\n }\n }, {\n key: "framesAvailable",\n get: function get() {\n return this._framesAvailable;\n }\n }]);\n\n return RingBuffer;\n }()\n}["default"];\n\nvar AmplitudeProcessor =\n/*#__PURE__*/\nfunction (_AudioWorkletProcesso) {\n _inherits(AmplitudeProcessor, _AudioWorkletProcesso);\n\n function AmplitudeProcessor(options) {\n var _this;\n\n _classCallCheck(this, AmplitudeProcessor);\n\n _this = _possibleConstructorReturn(this, _getPrototypeOf(AmplitudeProcessor).call(this));\n var processorOptions = options.processorOptions || {};\n _this.numOutputChannels = options.outputChannelCount || 1;\n _this.numInputChannels = processorOptions.numInputChannels || 2;\n _this.normalize = processorOptions.normalize || false;\n _this.smoothing = processorOptions.smoothing || 0;\n _this.bufferSize = processorOptions.bufferSize || 2048;\n _this.inputRingBuffer = new RingBuffer(_this.bufferSize, _this.numInputChannels);\n _this.outputRingBuffer = new RingBuffer(_this.bufferSize, _this.numOutputChannels);\n _this.inputRingBufferArraySequence = new Array(_this.numInputChannels).fill(null).map(function () {\n return new Float32Array(_this.bufferSize);\n });\n _this.stereoVol = [0, 0];\n _this.stereoVolNorm = [0, 0];\n _this.volMax = 0.001;\n\n _this.port.onmessage = function (event) {\n var data = event.data;\n\n if (data.name === \'toggleNormalize\') {\n _this.normalize = data.normalize;\n } else if (data.name === \'smoothing\') {\n _this.smoothing = Math.max(0, Math.min(1, data.smoothing));\n }\n };\n\n return _this;\n } // TO DO make this stereo / dependent on # of audio channels\n\n\n _createClass(AmplitudeProcessor, [{\n key: "process",\n value: function process(inputs, outputs) {\n var input = inputs[0];\n var output = outputs[0];\n var smoothing = this.smoothing;\n this.inputRingBuffer.push(input);\n\n if (this.inputRingBuffer.framesAvailable >= this.bufferSize) {\n this.inputRingBuffer.pull(this.inputRingBufferArraySequence);\n\n for (var channel = 0; channel < this.numInputChannels; ++channel) {\n var inputBuffer = this.inputRingBufferArraySequence[channel];\n var bufLength = inputBuffer.length;\n var sum = 0;\n\n for (var i = 0; i < bufLength; i++) {\n var x = inputBuffer[i];\n\n if (this.normalize) {\n sum += Math.max(Math.min(x / this.volMax, 1), -1) * Math.max(Math.min(x / this.volMax, 1), -1);\n } else {\n sum += x * x;\n }\n } // ... then take the square root of the sum.\n\n\n var rms = Math.sqrt(sum / bufLength);\n this.stereoVol[channel] = Math.max(rms, this.stereoVol[channel] * smoothing);\n this.volMax = Math.max(this.stereoVol[channel], this.volMax);\n } // calculate stero normalized volume and add volume from all channels together\n\n\n var volSum = 0;\n\n for (var index = 0; index < this.stereoVol.length; index++) {\n this.stereoVolNorm[index] = Math.max(Math.min(this.stereoVol[index] / this.volMax, 1), 0);\n volSum += this.stereoVol[index];\n } // volume is average of channels\n\n\n var volume = volSum / this.stereoVol.length; // normalized value\n\n var volNorm = Math.max(Math.min(volume / this.volMax, 1), 0);\n this.port.postMessage({\n name: \'amplitude\',\n volume: volume,\n volNorm: volNorm,\n stereoVol: this.stereoVol,\n stereoVolNorm: this.stereoVolNorm\n }); // pass input through to output\n\n this.outputRingBuffer.push(this.inputRingBufferArraySequence);\n } // pull 128 frames out of the ring buffer\n // if the ring buffer does not have enough frames, the output will be silent\n\n\n this.outputRingBuffer.pull(output);\n return true;\n }\n }]);\n\n return AmplitudeProcessor;\n}(_wrapNativeSuper(AudioWorkletProcessor));\n\nregisterProcessor(processorNames.amplitudeProcessor, AmplitudeProcessor);'},function(t,e,n){var i,r;i=[n(0),n(17)],void 0===(r=function(r){r.Frequency=function(t,e){if(!(this instanceof r.Frequency))return new r.Frequency(t,e);r.TimeBase.call(this,t,e)},r.extend(r.Frequency,r.TimeBase),r.Frequency.prototype._primaryExpressions=Object.create(r.TimeBase.prototype._primaryExpressions),r.Frequency.prototype._primaryExpressions.midi={regexp:/^(\d+(?:\.\d+)?midi)/,method:function(t){return this.midiToFrequency(t)}},r.Frequency.prototype._primaryExpressions.note={regexp:/^([a-g]{1}(?:b|#|x|bb)?)(-?[0-9]+)/i,method:function(t,e){var n=i[t.toLowerCase()]+12*(parseInt(e)+1);return this.midiToFrequency(n)}},r.Frequency.prototype._primaryExpressions.tr={regexp:/^(\d+(?:\.\d+)?):(\d+(?:\.\d+)?):?(\d+(?:\.\d+)?)?/,method:function(t,e,n){var i=1;return t&&"0"!==t&&(i*=this._beatsToUnits(this._timeSignature()*parseFloat(t))),e&&"0"!==e&&(i*=this._beatsToUnits(parseFloat(e))),n&&"0"!==n&&(i*=this._beatsToUnits(parseFloat(n)/4)),i}},r.Frequency.prototype.transpose=function(t){return this._expr=function(t,e){return t()*this.intervalToFrequencyRatio(e)}.bind(this,this._expr,t),this},r.Frequency.prototype.harmonize=function(t){return this._expr=function(t,e){for(var n=t(),i=[],r=0;rthis.buffer.duration)throw"jump time out of range";if(e>this.buffer.duration-t)throw"end time out of range";var n=t||0,i=e||void 0;this.isPlaying()&&(this.stop(0),this.play(0,this.playbackRate,this.output.gain.value,n,i))}},{key:"channels",value:function(){return this.buffer.numberOfChannels}},{key:"sampleRate",value:function(){return this.buffer.sampleRate}},{key:"frames",value:function(){return this.buffer.length}},{key:"getPeaks",value:function(t){if(!this.buffer)throw"Cannot load peaks yet, buffer is not loaded";if(t=t||5*window.width,this.buffer){for(var e=this.buffer,n=e.length/t,i=~~(n/10)||1,r=e.numberOfChannels,o=new Float32Array(Math.round(t)),s=0;so[u])&&(o[u]=h)}return o}}},{key:"reverseBuffer",value:function(){if(!this.buffer)throw"SoundFile is not done loading";var t=this._lastPos/R.sampleRate,e=this.getVolume();this.setVolume(0,.001);for(var n=this.buffer.numberOfChannels,i=0;it[o].hi&&o++,r[o]=void 0!==r[o]?(r[o]+n[s])/2:n[s]}return r}},{key:"getOctaveBands",value:function(t,e){var n=t||3,i=e||15.625,r=[],o={lo:i/Math.pow(2,1/(2*n)),ctr:i,hi:i*Math.pow(2,1/(2*n))};r.push(o);for(var 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e=0,e=this.y1>=this.y2&&this.y1>=this.y3?this.y1-t:this.y2>=this.y1&&this.y2>=this.y3?this.y2-t:this.y3-t;this.y1-=e,this.y2-=e,this.y3-=e}}});t.exports=u},function(t,e,i){var n=i(0),s=i(17),c=i(21),r=i(8),d=i(2),f=i(7),o=new n({Extends:c,initialize:function t(e,i,n,s,r){var o,a,h="png";f(i)&&(i=d(a=i,"key"),n=d(a,"url"),o=d(a,"normalMap"),s=d(a,"xhrSettings"),h=d(a,"extension",h),r=d(a,"frameConfig")),Array.isArray(n)&&(o=n[1],n=n[0]);var l,u={type:"image",cache:e.textureManager,extension:h,responseType:"blob",key:i,url:n,xhrSettings:s,config:r};c.call(this,e,u),o&&((l=new t(e,this.key,o,s,r)).type="normalMap",this.setLink(l),e.addFile(l))},onProcess:function(){this.state=s.FILE_PROCESSING,this.data=new Image,this.data.crossOrigin=this.crossOrigin;var t=this;this.data.onload=function(){c.revokeObjectURL(t.data),t.onProcessComplete()},this.data.onerror=function(){c.revokeObjectURL(t.data),t.onProcessError()},c.createObjectURL(this.data,this.xhrLoader.response,"image/png")},addToCache:function(){var t,e=this.linkFile;e&&e.state===s.FILE_COMPLETE?(t="image"===this.type?this.cache.addImage(this.key,this.data,e.data):this.cache.addImage(e.key,e.data,this.data),this.pendingDestroy(t),e.pendingDestroy(t)):e||(t=this.cache.addImage(this.key,this.data),this.pendingDestroy(t))}});r.register("image",function(t,e,i){if(Array.isArray(t))for(var n=0;nthis.right||e>this.bottom)},copy:function(t){return this.index=t.index,this.alpha=t.alpha,this.properties=t.properties,this.visible=t.visible,this.setFlip(t.flipX,t.flipY),this.tint=t.tint,this.rotation=t.rotation,this.collideUp=t.collideUp,this.collideDown=t.collideDown,this.collideLeft=t.collideLeft,this.collideRight=t.collideRight,this.collisionCallback=t.collisionCallback,this.collisionCallbackContext=t.collisionCallbackContext,this},getCollisionGroup:function(){return this.tileset?this.tileset.getTileCollisionGroup(this.index):null},getTileData:function(){return this.tileset?this.tileset.getTileData(this.index):null},getLeft:function(t){var e=this.tilemapLayer;return e?e.tileToWorldX(this.x,t):this.x*this.baseWidth},getRight:function(t){var e=this.tilemapLayer;return e?this.getLeft(t)+this.width*e.scaleX:this.getLeft(t)+this.width},getTop:function(t){var e=this.tilemapLayer;return e?e.tileToWorldY(this.y,t)-(this.height-this.baseHeight)*e.scaleY:this.y*this.baseHeight-(this.height-this.baseHeight)},getBottom:function(t){var e=this.tilemapLayer;return e?this.getTop(t)+this.height*e.scaleY:this.getTop(t)+this.height},getBounds:function(t,e){return void 0===e&&(e=new r),e.x=this.getLeft(),e.y=this.getTop(),e.width=this.getRight()-e.x,e.height=this.getBottom()-e.y,e},getCenterX:function(t){return(this.getLeft(t)+this.getRight(t))/2},getCenterY:function(t){return(this.getTop(t)+this.getBottom(t))/2},destroy:function(){this.collisionCallback=void 0,this.collisionCallbackContext=void 0,this.properties=void 0},intersects:function(t,e,i,n){return!(i<=this.pixelX||n<=this.pixelY||t>=this.right||e>=this.bottom)},isInteresting:function(t,e){return t&&e?this.canCollide||this.hasInterestingFace:t?this.collides:!!e&&this.hasInterestingFace},resetCollision:function(t){return void 0===t&&(t=!0),this.collideLeft=!1,this.collideRight=!1,this.collideUp=!1,this.collideDown=!1,this.faceTop=!1,this.faceBottom=!1,this.faceLeft=!1,this.faceRight=!1,t&&this.tilemapLayer&&this.tilemapLayer.calculateFacesAt(this.x,this.y),this},resetFaces:function(){return this.faceTop=!1,this.faceBottom=!1,this.faceLeft=!1,this.faceRight=!1,this},setCollision:function(t,e,i,n,s){return void 0===e&&(e=t),void 0===i&&(i=t),void 0===n&&(n=t),void 0===s&&(s=!0),this.collideLeft=t,this.collideRight=e,this.collideUp=i,this.collideDown=n,this.faceLeft=t,this.faceRight=e,this.faceTop=i,this.faceBottom=n,s&&this.tilemapLayer&&this.tilemapLayer.calculateFacesAt(this.x,this.y),this},setCollisionCallback:function(t,e){return null===t?(this.collisionCallback=void 0,this.collisionCallbackContext=void 0):(this.collisionCallback=t,this.collisionCallbackContext=e),this},setSize:function(t,e,i,n){return void 0!==t&&(this.width=t),void 0!==e&&(this.height=e),void 0!==i&&(this.baseWidth=i),void 0!==n&&(this.baseHeight=n),this.updatePixelXY(),this},updatePixelXY:function(){return this.pixelX=this.x*this.baseWidth,this.pixelY=this.y*this.baseHeight,this},canCollide:{get:function(){return this.collideLeft||this.collideRight||this.collideUp||this.collideDown||this.collisionCallback}},collides:{get:function(){return this.collideLeft||this.collideRight||this.collideUp||this.collideDown}},hasInterestingFace:{get:function(){return this.faceTop||this.faceBottom||this.faceLeft||this.faceRight}},tileset:{get:function(){var t=this.layer.tilemapLayer;if(t){var e=t.gidMap[this.index];if(e)return e}return null}},tilemapLayer:{get:function(){return this.layer.tilemapLayer}},tilemap:{get:function(){var t=this.tilemapLayer;return t?t.tilemap:null}}});t.exports=o},function(t,e,i){var n=i(0),r=i(12),o=i(14),s=i(967),a=new n({Extends:o,Mixins:[r.Alpha,r.BlendMode,r.Depth,r.Flip,r.GetBounds,r.Mask,r.Origin,r.Pipeline,r.ScrollFactor,r.Size,r.TextureCrop,r.Tint,r.Transform,r.Visible,s],initialize:function(t,e,i,n,s){o.call(this,t,"Sprite"),this._crop=this.resetCropObject(),this.anims=new r.Animation(this),this.setTexture(n,s),this.setPosition(e,i),this.setSizeToFrame(),this.setOriginFromFrame(),this.initPipeline()},preUpdate:function(t,e){this.anims.update(t,e)},play:function(t,e,i){return this.anims.play(t,e,i),this},toJSON:function(){return r.ToJSON(this)},preDestroy:function(){this.anims.destroy(),this.anims=void 0}});t.exports=a},function(t,e){t.exports=function(t){return t.x-t.width*t.originX+.5*t.width}},function(t,e){t.exports=function(t,e){var i=t.width*t.originX;return t.x=e+i-.5*t.width,t}},function(t,e){t.exports=function(t){return t.y-t.height*t.originY+.5*t.height}},function(t,e){t.exports=function(t,e){var i=t.height*t.originY;return t.y=e+i-.5*t.height,t}},function(t,e){t.exports=function(t,e){if(!(e>=t.length)){for(var i=t.length-1,n=t[e],s=e;sh||a.y>l)?(u=Math.max(a.x,e),c=Math.max(a.y,i),b=d=Math.min(a.r,h)-u,E=f=Math.min(a.b,l)-c,T=r?p+(v-(u-a.x)-d):p+(u-a.x),w=o?g+(m-(c-a.y)-f):g+(c-a.y),e=u,i=c,n=d,s=f):E=b=w=T=0):(r&&(T=p+(v-e-n)),o&&(w=g+(m-i-s)));var _=this.source.width,A=this.source.height;return t.u0=Math.max(0,T/_),t.v0=Math.max(0,w/A),t.u1=Math.min(1,(T+b)/_),t.v1=Math.min(1,(w+E)/A),t.x=e,t.y=i,t.cx=T,t.cy=w,t.cw=b,t.ch=E,t.width=n,t.height=s,t.flipX=r,t.flipY=o,t},updateCropUVs:function(t,e,i){return this.setCropUVs(t,t.x,t.y,t.width,t.height,e,i)},updateUVs:function(){var t=this.cutX,e=this.cutY,i=this.cutWidth,n=this.cutHeight,s=this.data.drawImage;s.width=i,s.height=n;var r=this.source.width,o=this.source.height;return this.u0=t/r,this.v0=e/o,this.u1=(t+i)/r,this.v1=(e+n)/o,this},updateUVsInverted:function(){var t=this.source.width,e=this.source.height;return this.u0=(this.cutX+this.cutHeight)/t,this.v0=this.cutY/e,this.u1=this.cutX/t,this.v1=(this.cutY+this.cutWidth)/e,this},clone:function(){var t=new r(this.texture,this.name,this.sourceIndex);return t.cutX=this.cutX,t.cutY=this.cutY,t.cutWidth=this.cutWidth,t.cutHeight=this.cutHeight,t.x=this.x,t.y=this.y,t.width=this.width,t.height=this.height,t.halfWidth=this.halfWidth,t.halfHeight=this.halfHeight,t.centerX=this.centerX,t.centerY=this.centerY,t.rotated=this.rotated,t.data=s(!0,t.data,this.data),t.updateUVs(),t},destroy:function(){this.source=null,this.texture=null,this.glTexture=null,this.customData=null,this.data=null},realWidth:{get:function(){return this.data.sourceSize.w}},realHeight:{get:function(){return this.data.sourceSize.h}},radius:{get:function(){return this.data.radius}},trimmed:{get:function(){return this.data.trim}},canvasData:{get:function(){return this.data.drawImage}}});t.exports=r},function(t,e,i){var n=i(0),s=i(96),r=i(398),o=i(399),a=i(47),h=i(157),l=new n({initialize:function(t,e,i,n){void 0===t&&(t=0),void 0===e&&(e=0),void 0===i&&(i=0),void 0===n&&(n=0),this.type=a.ELLIPSE,this.x=t,this.y=e,this.width=i,this.height=n},contains:function(t,e){return s(this,t,e)},getPoint:function(t,e){return r(this,t,e)},getPoints:function(t,e,i){return o(this,t,e,i)},getRandomPoint:function(t){return h(this,t)},setTo:function(t,e,i,n){return this.x=t,this.y=e,this.width=i,this.height=n,this},setEmpty:function(){return this.width=0,this.height=0,this},setPosition:function(t,e){return void 0===e&&(e=t),this.x=t,this.y=e,this},setSize:function(t,e){return void 0===e&&(e=t),this.width=t,this.height=e,this},isEmpty:function(){return this.width<=0||this.height<=0},getMinorRadius:function(){return Math.min(this.width,this.height)/2},getMajorRadius:function(){return Math.max(this.width,this.height)/2},left:{get:function(){return this.x-this.width/2},set:function(t){this.x=t+this.width/2}},right:{get:function(){return this.x+this.width/2},set:function(t){this.x=t-this.width/2}},top:{get:function(){return this.y-this.height/2},set:function(t){this.y=t+this.height/2}},bottom:{get:function(){return this.y+this.height/2},set:function(t){this.y=t-this.height/2}}});t.exports=l},function(t,e){t.exports=function(t,e,i){if(t.width<=0||t.height<=0)return!1;var n=(e-t.x)/t.width,s=(i-t.y)/t.height;return(n*=n)+(s*=s)<.25}},function(t,e,i){var B=i(241),n=i(0),r=i(90),N=i(2),Y=i(6),s=i(7),X=i(392),o=i(133),a=i(75),h=new n({initialize:function(t,e,i){i?e&&!Array.isArray(e)&&(e=[e]):Array.isArray(e)?s(e[0])&&(i=e,e=null):s(e)&&(i=e,e=null),this.scene=t,this.children=new o,this.isParent=!0,this.type="Group",this.classType=N(i,"classType",a),this.name=N(i,"name",""),this.active=N(i,"active",!0),this.maxSize=N(i,"maxSize",-1),this.defaultKey=N(i,"defaultKey",null),this.defaultFrame=N(i,"defaultFrame",null),this.runChildUpdate=N(i,"runChildUpdate",!1),this.createCallback=N(i,"createCallback",null),this.removeCallback=N(i,"removeCallback",null),this.createMultipleCallback=N(i,"createMultipleCallback",null),this.internalCreateCallback=N(i,"internalCreateCallback",null),this.internalRemoveCallback=N(i,"internalRemoveCallback",null),e&&this.addMultiple(e),i&&this.createMultiple(i)},create:function(t,e,i,n,s,r){if(void 0===t&&(t=0),void 0===e&&(e=0),void 0===i&&(i=this.defaultKey),void 0===n&&(n=this.defaultFrame),void 0===s&&(s=!0),void 0===r&&(r=!0),this.isFull())return null;var o=new this.classType(this.scene,t,e,i,n);return this.scene.sys.displayList.add(o),o.preUpdate&&this.scene.sys.updateList.add(o),o.visible=s,o.setActive(r),this.add(o),o},createMultiple:function(t){if(this.isFull())return[];Array.isArray(t)||(t=[t]);var e=[];if(t[0].key)for(var i=0;i=this.maxSize},countActive:function(t){void 0===t&&(t=!0);for(var e=0,i=0;it.max.x&&(t.max.x=s.x),s.xt.max.y&&(t.max.y=s.y),s.y=t.min.x&&e.x<=t.max.x&&e.y>=t.min.y&&e.y<=t.max.y},i.overlaps=function(t,e){return t.min.x<=e.max.x&&t.max.x>=e.min.x&&t.max.y>=e.min.y&&t.min.y<=e.max.y},i.translate=function(t,e){t.min.x+=e.x,t.max.x+=e.x,t.min.y+=e.y,t.max.y+=e.y},i.shift=function(t,e){var i=t.max.x-t.min.x,n=t.max.y-t.min.y;t.min.x=e.x,t.max.x=e.x+i,t.min.y=e.y,t.max.y=e.y+n}},function(t,e){t.exports=function(t,e,i){return 0<=t&&t=this.firstgid&&te.right||t.y>e.bottom)}},function(t,e,i){var l=i(6),u={},n={register:function(t,e,i,n,s){u[t]={plugin:e,mapping:i,settingsKey:n,configKey:s}},getPlugin:function(t){return u[t]},install:function(t){var e=t.scene.sys,i=e.settings.input,n=e.game.config;for(var s in u){var r=u[s].plugin,o=u[s].mapping,a=u[s].settingsKey,h=u[s].configKey;l(i,a,n[h])&&(t[o]=new r(t))}},remove:function(t){u.hasOwnProperty(t)&&delete u[t]}};t.exports=n},function(t,e,i){t.exports={ANY_KEY_DOWN:i(1217),ANY_KEY_UP:i(1218),COMBO_MATCH:i(1219),DOWN:i(1220),KEY_DOWN:i(1221),KEY_UP:i(1222),UP:i(1223)}},function(t,e){t.exports=function(t,e){return!!t.url&&(t.url.match(/^(?:blob:|data:|http:\/\/|https:\/\/|\/\/)/)?t.url:e+t.url)}},function(t,e){t.exports=function(t,e,i,n,s,r){return void 0===t&&(t=""),void 0===e&&(e=!0),void 0===i&&(i=""),void 0===n&&(n=""),void 0===s&&(s=0),void 0===r&&(r=!1),{responseType:t,async:e,user:i,password:n,timeout:s,headers:void 0,header:void 0,headerValue:void 0,requestedWith:!1,overrideMimeType:void 0,withCredentials:r}}},function(t,e,i){var n=i(0),s=i(217),r=i(75),o=new n({Extends:r,Mixins:[s.Acceleration,s.Angular,s.Bounce,s.Debug,s.Drag,s.Enable,s.Friction,s.Gravity,s.Immovable,s.Mass,s.Size,s.Velocity],initialize:function(t,e,i,n,s){r.call(this,t,e,i,n,s),this.body=null}});t.exports=o},function(t,e,i){t.exports={CalculateFacesAt:i(220),CalculateFacesWithin:i(51),Copy:i(1313),CreateFromTiles:i(1314),CullTiles:i(1315),Fill:i(1316),FilterTiles:i(1317),FindByIndex:i(1318),FindTile:i(1319),ForEachTile:i(1320),GetTileAt:i(142),GetTileAtWorldXY:i(1321),GetTilesWithin:i(24),GetTilesWithinShape:i(1322),GetTilesWithinWorldXY:i(1323),HasTileAt:i(476),HasTileAtWorldXY:i(1324),IsInLayerBounds:i(101),PutTileAt:i(221),PutTileAtWorldXY:i(1325),PutTilesAt:i(1326),Randomize:i(1327),RemoveTileAt:i(477),RemoveTileAtWorldXY:i(1328),RenderDebug:i(1329),ReplaceByIndex:i(475),SetCollision:i(1330),SetCollisionBetween:i(1331),SetCollisionByExclusion:i(1332),SetCollisionByProperty:i(1333),SetCollisionFromCollisionGroup:i(1334),SetTileIndexCallback:i(1335),SetTileLocationCallback:i(1336),Shuffle:i(1337),SwapByIndex:i(1338),TileToWorldX:i(143),TileToWorldXY:i(1339),TileToWorldY:i(144),WeightedRandomize:i(1340),WorldToTileX:i(63),WorldToTileXY:i(1341),WorldToTileY:i(64)}},function(t,e,i){var r=i(101);t.exports=function(t,e,i,n){if(void 0===i&&(i=!1),r(t,e,n)){var s=n.data[e][t]||null;return null!==s&&(-1!==s.index||i)?s:null}return null}},function(t,e){t.exports=function(t,e,i){var n=i.baseTileWidth,s=i.tilemapLayer,r=0;return s&&(void 0===e&&(e=s.scene.cameras.main),r=s.x+e.scrollX*(1-s.scrollFactorX),n*=s.scaleX),r+t*n}},function(t,e){t.exports=function(t,e,i){var n=i.baseTileHeight,s=i.tilemapLayer,r=0;return s&&(void 0===e&&(e=s.scene.cameras.main),r=s.y+e.scrollY*(1-s.scrollFactorY),n*=s.scaleY),r+t*n}},function(t,e){t.exports=function(o,a,t){return o.hasOwnProperty(a)?"function"==typeof o[a]?function(t,e,i,n,s,r){return o[a](t,e,i,n,s,r)}:function(){return o[a]}:"function"==typeof t?t:function(){return t}}},function(t,e,i){var R=i(230),L=i(15),k=i(88),D=i(69),F=i(145),I=i(498),B=i(228),N=i(6),Y=i(229),X=i(231),U=i(233);t.exports=function(t,e,i){void 0===i&&(i=R);for(var n=i.targets?i.targets:B(e),s=I(e),r=F(e,"delay",i.delay),o=F(e,"duration",i.duration),a=N(e,"easeParams",i.easeParams),h=D(N(e,"ease",i.ease),a),l=F(e,"hold",i.hold),u=F(e,"repeat",i.repeat),c=F(e,"repeatDelay",i.repeatDelay),d=k(e,"yoyo",i.yoyo),f=k(e,"flipX",i.flipX),p=k(e,"flipY",i.flipY),g=[],v=0;v=this.vertexCapacity},resize:function(t,e,i){return this.width=t*i,this.height=e*i,this.resolution=i,this},bind:function(){var t=this.gl,e=this.vertexBuffer,i=this.attributes,n=this.program,s=this.renderer,r=this.vertexSize;s.setProgram(n),s.setVertexBuffer(e);for(var o=0;o=this.frames.length&&(e=0),t.currentAnim!==this&&(t.currentAnim=this,t.frameRate=this.frameRate,t.duration=this.duration,t.msPerFrame=this.msPerFrame,t.skipMissedFrames=this.skipMissedFrames,t._delay=this.delay,t._repeat=this.repeat,t._repeatDelay=this.repeatDelay,t._yoyo=this.yoyo);var i=this.frames[e];0!==e||t.forward||(i=this.getLastFrame()),t.updateFrame(i)},getFrameByProgress:function(t){return t=n(t,0,1),a(t,this.frames,"progress")},nextFrame:function(t){var e=t.currentFrame;e.isLast?t._yoyo?this.handleYoyoFrame(t,!1):0=(t=t.toString()).length)switch(n){case 1:t=new Array(e+1-t.length).join(i)+t;break;case 3:var r=Math.ceil((s=e-t.length)/2);t=new Array(1+(s-r)).join(i)+t+new Array(r+1).join(i);break;default:t+=new Array(e+1-t.length).join(i)}return t}},function(t,e,i){var n=i(294),s=i(297),r=i(299),o=i(300);t.exports=function(t){switch(typeof t){case"string":return("rgb"===t.substr(0,3).toLowerCase()?o:n)(t);case"number":return s(t);case"object":return r(t)}}},function(t,e){t.exports=function(t,e,i){return t<<16|e<<8|i}},function(t,e,i){var f=i(165);t.exports=function(t,e,i,n){void 0===e&&(e=1),void 0===i&&(i=1);var s=Math.floor(6*t),r=6*t-s,o=Math.floor(i*(1-e)*255),a=Math.floor(i*(1-r*e)*255),h=Math.floor(i*(1-(1-r)*e)*255),l=i=Math.floor(i*=255),u=i,c=i,d=s%6;return 0==d?(u=h,c=o):1==d?(l=a,c=o):2==d?(l=o,c=h):3==d?(l=o,u=a):4==d?(l=h,u=o):5==d&&(u=o,c=a),n?n.setTo?n.setTo(l,u,c,n.alpha,!1):(n.r=l,n.g=u,n.b=c,n.color=f(l,u,c),n):{r:l,g:u,b:c,color:f(l,u,c)}}},function(t,e){var i="";function n(t){for(var e=["i","webkitI","msI","mozI","oI"],i=0;is.width&&(t=s.width-this.frame.cutX),this.frame.cutY+e>s.height&&(e=s.height-this.frame.cutY),this.frame.setSize(t,e,this.frame.cutX,this.frame.cutY)),this.updateDisplayOrigin();var r=this.input;return r&&!r.customHitArea&&(r.hitArea.width=t,r.hitArea.height=e),this},setGlobalTint:function(t){return this.globalTint=t,this},setGlobalAlpha:function(t){return this.globalAlpha=t,this},saveTexture:function(t){return this.textureManager.renameTexture(this.texture.key,t),this._saved=!0,this.texture},fill:function(t,e,i,n,s,r){void 0===e&&(e=1),void 0===i&&(i=0),void 0===n&&(n=0),void 0===s&&(s=this.frame.cutWidth),void 0===r&&(r=this.frame.cutHeight);var o,a,h,l,u,c=255&(t>>16|0),d=255&(t>>8|0),f=255&(0|t),p=this.gl,g=this.frame;return this.camera.preRender(1,1),p?(o=this.camera._cx,a=this.camera._cy,h=this.camera._cw,l=this.camera._ch,this.renderer.setFramebuffer(this.framebuffer,!1),this.renderer.pushScissor(o,a,h,l,l),(u=this.pipeline).projOrtho(0,this.texture.width,0,this.texture.height,-1e3,1e3),u.drawFillRect(i,n,s,r,v.getTintFromFloats(c/255,d/255,f/255,1),e),this.renderer.setFramebuffer(null,!1),this.renderer.popScissor(),u.projOrtho(0,u.width,u.height,0,-1e3,1e3)):(this.renderer.setContext(this.context),this.context.fillStyle="rgba("+c+","+d+","+f+","+e+")",this.context.fillRect(i+g.cutX,n+g.cutY,s,r),this.renderer.setContext()),this.dirty=!0,this},clear:function(){var t,e,i;return this.dirty&&((t=this.gl)?((e=this.renderer).setFramebuffer(this.framebuffer,!0),this.frame.cutWidth===this.canvas.width&&this.frame.cutHeight===this.canvas.height||t.scissor(this.frame.cutX,this.frame.cutY,this.frame.cutWidth,this.frame.cutHeight),t.clearColor(0,0,0,0),t.clear(t.COLOR_BUFFER_BIT),e.setFramebuffer(null,!0)):((i=this.context).save(),i.setTransform(1,0,0,1,0,0),i.clearRect(this.frame.cutX,this.frame.cutY,this.frame.cutWidth,this.frame.cutHeight),i.restore()),this.dirty=!1),this},erase:function(t,e,i){this._eraseMode=!0;var n=this.renderer.currentBlendMode;return this.renderer.setBlendMode(o.ERASE),this.draw(t,e,i,1,16777215),this.renderer.setBlendMode(n),this._eraseMode=!1,this},draw:function(t,e,i,n,s){void 0===n&&(n=this.globalAlpha),s=void 0===s?(this.globalTint>>16)+(65280&this.globalTint)+((255&this.globalTint)<<16):(s>>16)+(65280&s)+((255&s)<<16),Array.isArray(t)||(t=[t]);var r,o,a,h,l,u=this.gl;return this.camera.preRender(1,1),u?(r=this.camera._cx,o=this.camera._cy,a=this.camera._cw,h=this.camera._ch,this.renderer.setFramebuffer(this.framebuffer,!1),this.renderer.pushScissor(r,o,a,h,h),(l=this.pipeline).projOrtho(0,this.texture.width,0,this.texture.height,-1e3,1e3),this.batchList(t,e,i,n,s),l.flush(),this.renderer.setFramebuffer(null,!1),this.renderer.popScissor(),l.projOrtho(0,l.width,l.height,0,-1e3,1e3)):(this.renderer.setContext(this.context),this.batchList(t,e,i,n,s),this.renderer.setContext()),this.dirty=!0,this},drawFrame:function(t,e,i,n,s,r){void 0===i&&(i=0),void 0===n&&(n=0),void 0===s&&(s=this.globalAlpha),r=void 0===r?(this.globalTint>>16)+(65280&this.globalTint)+((255&this.globalTint)<<16):(r>>16)+(65280&r)+((255&r)<<16);var o,a,h,l,u,c=this.gl,d=this.textureManager.getFrame(t,e);return d&&(this.camera.preRender(1,1),c?(o=this.camera._cx,a=this.camera._cy,h=this.camera._cw,l=this.camera._ch,this.renderer.setFramebuffer(this.framebuffer,!1),this.renderer.pushScissor(o,a,h,l,l),(u=this.pipeline).projOrtho(0,this.texture.width,0,this.texture.height,-1e3,1e3),u.batchTextureFrame(d,i+this.frame.cutX,n+this.frame.cutY,r,s,this.camera.matrix,null),u.flush(),this.renderer.setFramebuffer(null,!1),this.renderer.popScissor(),u.projOrtho(0,u.width,u.height,0,-1e3,1e3)):this.batchTextureFrame(d,i+this.frame.cutX,n+this.frame.cutY,s,r),this.dirty=!0),this},batchList:function(t,e,i,n,s){for(var r=0;rs&&(r=t[s]),n[s]=r,t.length>s+1&&(r=t[s+1]),n[s+1]=r;return this},setColors:function(t){var e=this.points.length;if(e<1)return this;var i=this.colors;void 0===t?t=[16777215]:Array.isArray(t)||(t=[t]);var n=0;if(t.length===e)for(r=0;rn&&(s=t[n]),i[n]=s,t.length>n+1&&(s=t[n+1]),i[n+1]=s;return this},setPoints:function(t,e,i){if(void 0===t&&(t=2),"number"==typeof t){var n,s,r,o=t;if(o<2&&(o=2),t=[],this.horizontal)for(r=-this.frame.halfWidth,s=this.frame.width/(o-1),n=0;n=this._markerOut&&(e.loop?(e.currentTime=this._markerIn,this.updateTexture(),this._lastUpdate=t,this.emit(o.VIDEO_LOOP,this)):(this.emit(o.VIDEO_COMPLETE,this),this.stop())))},checkVideoProgress:function(){2<=this.video.readyState?this.updateTexture():(this.retry--,0t&&(t=s.totalDuration),s.delaythis.vertexCapacity&&(this.flush(),x=!0,this.setTexture2D(m,y));var T=this.vertexViewF32,w=this.vertexViewU32,b=this.vertexCount*this.vertexComponentCount-1;return T[++b]=t,T[++b]=e,T[++b]=h,T[++b]=l,T[++b]=v,w[++b]=d,T[++b]=i,T[++b]=n,T[++b]=h,T[++b]=c,T[++b]=v,w[++b]=p,T[++b]=s,T[++b]=r,T[++b]=u,T[++b]=c,T[++b]=v,w[++b]=g,T[++b]=t,T[++b]=e,T[++b]=h,T[++b]=l,T[++b]=v,w[++b]=d,T[++b]=s,T[++b]=r,T[++b]=u,T[++b]=c,T[++b]=v,w[++b]=g,T[++b]=o,T[++b]=a,T[++b]=u,T[++b]=l,T[++b]=v,w[++b]=f,this.vertexCount+=6,x},batchTri:function(t,e,i,n,s,r,o,a,h,l,u,c,d,f,p,g){var v=!1;this.vertexCount+3>this.vertexCapacity&&(this.flush(),this.setTexture2D(p,g),v=!0);var m=this.vertexViewF32,y=this.vertexViewU32,x=this.vertexCount*this.vertexComponentCount-1;return m[++x]=t,m[++x]=e,m[++x]=o,m[++x]=a,m[++x]=f,y[++x]=u,m[++x]=i,m[++x]=n,m[++x]=o,m[++x]=l,m[++x]=f,y[++x]=c,m[++x]=s,m[++x]=r,m[++x]=h,m[++x]=l,m[++x]=f,y[++x]=d,this.vertexCount+=3,v},batchTexture:function(t,e,i,n,s,r,o,a,h,l,u,c,d,f,p,g,v,m,y,x,T,w,b,E,S,_,A,C,M,P,O){this.renderer.setPipeline(this,t);var R,L,k,D=this._tempMatrix1,F=this._tempMatrix2,I=this._tempMatrix3,B=m/i+A,N=y/n+C,Y=(m+x)/i+A,X=(y+T)/n+C,U=o,z=a,G=-g,W=-v;t.isCropped&&(U=(R=t._crop).width,z=R.height,o=R.width,a=R.height,L=m=R.x,k=y=R.y,c&&(L=x-R.x-R.width),d&&!e.isRenderTexture&&(k=T-R.y-R.height),B=L/i+A,N=k/n+C,Y=(L+R.width)/i+A,X=(k+R.height)/n+C,G=-g+m,W=-v+y),c&&(U*=-1,G+=o),(d^=!O&&e.isRenderTexture?1:0)&&(z*=-1,W+=a);var V=G+U,H=W+z;F.applyITRS(s,r,u,h,l),D.copyFrom(M.matrix),P?(D.multiplyWithOffset(P,-M.scrollX*f,-M.scrollY*p),F.e=s,F.f=r):(F.e-=M.scrollX*f,F.f-=M.scrollY*p),D.multiply(F,I);var j=I.getX(G,W),q=I.getY(G,W),K=I.getX(G,H),J=I.getY(G,H),Z=I.getX(V,H),Q=I.getY(V,H),$=I.getX(V,W),tt=I.getY(V,W);M.roundPixels&&(j=Math.round(j),q=Math.round(q),K=Math.round(K),J=Math.round(J),Z=Math.round(Z),Q=Math.round(Q),$=Math.round($),tt=Math.round(tt)),this.setTexture2D(e,0),this.batchQuad(j,q,K,J,Z,Q,$,tt,B,N,Y,X,w,b,E,S,_,e,0)},batchTextureFrame:function(t,e,i,n,s,r,o){this.renderer.setPipeline(this);var a=this._tempMatrix1.copyFrom(r),h=this._tempMatrix2,l=e+t.width,u=i+t.height;o?a.multiply(o,h):h=a;var c=h.getX(e,i),d=h.getY(e,i),f=h.getX(e,u),p=h.getY(e,u),g=h.getX(l,u),v=h.getY(l,u),m=h.getX(l,i),y=h.getY(l,i);this.setTexture2D(t.glTexture,0),n=Y.getTintAppendFloatAlpha(n,s),this.batchQuad(c,d,f,p,g,v,m,y,t.u0,t.v0,t.u1,t.v1,n,n,n,n,0,t.glTexture,0)},drawFillRect:function(t,e,i,n,s,r){var o=t+i,a=e+n;this.setTexture2D();var h=Y.getTintAppendFloatAlphaAndSwap(s,r);this.batchQuad(t,e,t,a,o,a,o,e,0,0,1,1,h,h,h,h,2)},batchFillRect:function(t,e,i,n,s,r){this.renderer.setPipeline(this);var o=this._tempMatrix3;r&&r.multiply(s,o);var a=t+i,h=e+n,l=o.getX(t,e),u=o.getY(t,e),c=o.getX(t,h),d=o.getY(t,h),f=o.getX(a,h),p=o.getY(a,h),g=o.getX(a,e),v=o.getY(a,e),m=this.currentFrame,y=m.u0,x=m.v0,T=m.u1,w=m.v1;this.batchQuad(l,u,c,d,f,p,g,v,y,x,T,w,this.fillTint.TL,this.fillTint.TR,this.fillTint.BL,this.fillTint.BR,this.tintEffect)},batchFillTriangle:function(t,e,i,n,s,r,o,a){this.renderer.setPipeline(this);var h=this._tempMatrix3;a&&a.multiply(o,h);var l=h.getX(t,e),u=h.getY(t,e),c=h.getX(i,n),d=h.getY(i,n),f=h.getX(s,r),p=h.getY(s,r),g=this.currentFrame,v=g.u0,m=g.v0,y=g.u1,x=g.v1;this.batchTri(l,u,c,d,f,p,v,m,y,x,this.fillTint.TL,this.fillTint.TR,this.fillTint.BL,this.tintEffect)},batchStrokeTriangle:function(t,e,i,n,s,r,o,a,h){var l=this.tempTriangle;l[0].x=t,l[0].y=e,l[0].width=o,l[1].x=i,l[1].y=n,l[1].width=o,l[2].x=s,l[2].y=r,l[2].width=o,l[3].x=t,l[3].y=e,l[3].width=o,this.batchStrokePath(l,o,!1,a,h)},batchFillPath:function(t,e,i){this.renderer.setPipeline(this);var n=this._tempMatrix3;i&&i.multiply(e,n);for(var s,r,o=t.length,a=this.polygonCache,h=this.fillTint.TL,l=this.fillTint.TR,u=this.fillTint.BL,c=this.tintEffect,d=0;d=o.sleepThreshold&&u.set(o,!0)):0u._motionWakeThreshold*i&&u.set(a,!1)))}},u.set=function(t,e){var i=t.isSleeping;e?(t.isSleeping=!0,t.sleepCounter=t.sleepThreshold,t.positionImpulse.x=0,t.positionImpulse.y=0,t.positionPrev.x=t.position.x,t.positionPrev.y=t.position.y,t.anglePrev=t.angle,t.speed=0,t.angularSpeed=0,t.motion=0,i||n.trigger(t,"sleepStart")):(t.isSleeping=!1,t.sleepCounter=0,i&&n.trigger(t,"sleepEnd"))}},function(t,e,i){var n={};t.exports=n;var u=i(42);n.on=function(t,e,i){for(var n,s=e.split(" "),r=0;re.length&&(r=e.length),i?(n=e[r-1][i],(s=e[r][i])-t<=t-n?e[r]:e[r-1]):(n=e[r-1],(s=e[r])-t<=t-n?s:n)}},function(t,e,i){var n=new(i(0))({initialize:function(t,e,i,n){this.textureKey=t,this.textureFrame=e,this.index=i,this.frame=n,this.isFirst=!1,this.isLast=!1,this.prevFrame=null,this.nextFrame=null,this.duration=0,this.progress=0},toJSON:function(){return{key:this.textureKey,frame:this.textureFrame,duration:this.duration}},destroy:function(){this.frame=void 0}});t.exports=n},function(t,e,i){var n=i(52),s={_blendMode:n.NORMAL,blendMode:{get:function(){return this._blendMode},set:function(t){"string"==typeof t&&(t=n[t]),-1<=(t|=0)&&(this._blendMode=t)}},setBlendMode:function(t){return this.blendMode=t,this}};t.exports=s},function(t,e){var i={_depth:0,depth:{get:function(){return this._depth},set:function(t){this.scene.sys.queueDepthSort(),this._depth=t}},setDepth:function(t){return void 0===t&&(t=0),this.depth=t,this}};t.exports=i},function(t,e,i){var o=i(152),a=i(112);t.exports=function(t,e,i,n){void 0===n&&(n=[]),!e&&0=t.right&&(o=1,r+=s-t.right,s=t.right);break;case 1:(r+=e)>=t.bottom&&(o=2,s-=r-t.bottom,r=t.bottom);break;case 2:(s-=e)<=t.left&&(o=3,r-=t.left-s,s=t.left);break;case 3:(r-=e)<=t.top&&(o=0,r=t.top)}return n}},function(t,e){t.exports=function(t,e){void 0===e&&(e=1);for(var i=null,n=0;nd.right&&(f=T(f,f+(e-d.right),this.lerp.x)),id.bottom&&(p=T(p,p+(i-d.bottom),this.lerp.y))):(f=T(f,e-l,this.lerp.x),p=T(p,i-u,this.lerp.y))),this.useBounds&&(f=this.clampX(f),p=this.clampY(p)),this.roundPixels&&(l=Math.round(l),u=Math.round(u));var g=(this.scrollX=f)+r,v=(this.scrollY=p)+o;this.midPoint.set(g,v);var m=n/a,y=s/a;this.worldView.setTo(g-m/2,v-y/2,m,y),h.applyITRS(this.x+l,this.y+u,this.rotation,a,a),h.translate(-l,-u),this.shakeEffect.preRender()},setLerp:function(t,e){return void 0===t&&(t=1),void 0===e&&(e=t),this.lerp.set(t,e),this},setFollowOffset:function(t,e){return void 0===t&&(t=0),void 0===e&&(e=0),this.followOffset.set(t,e),this},startFollow:function(t,e,i,n,s,r){void 0===e&&(e=!1),void 0===i&&(i=1),void 0===n&&(n=i),void 0===s&&(s=0),void 0===r&&(r=s),this._follow=t,this.roundPixels=e,i=u(i,0,1),n=u(n,0,1),this.lerp.set(i,n),this.followOffset.set(s,r);var o=this.width/2,a=this.height/2,h=t.x-s,l=t.y-r;return this.midPoint.set(h,l),this.scrollX=h-o,this.scrollY=l-a,this.useBounds&&(this.scrollX=this.clampX(this.scrollX),this.scrollY=this.clampY(this.scrollY)),this},stopFollow:function(){return this._follow=null,this},resetFX:function(){return this.rotateToEffect.reset(),this.panEffect.reset(),this.shakeEffect.reset(),this.flashEffect.reset(),this.fadeEffect.reset(),this},update:function(t,e){this.visible&&(this.rotateToEffect.update(t,e),this.panEffect.update(t,e),this.zoomEffect.update(t,e),this.shakeEffect.update(t,e),this.flashEffect.update(t,e),this.fadeEffect.update(t,e))},destroy:function(){this.clearRenderToTexture(),this.resetFX(),s.prototype.destroy.call(this),this._follow=null,this.deadzone=null}});t.exports=c},function(t,e,i){var o=i(31);t.exports=function(t){var e=new o;t=t.replace(/^(?:#|0x)?([a-f\d])([a-f\d])([a-f\d])$/i,function(t,e,i,n){return e+e+i+i+n+n});var i,n,s,r=/^(?:#|0x)?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(t);return r&&(i=parseInt(r[1],16),n=parseInt(r[2],16),s=parseInt(r[3],16),e.setTo(i,n,s)),e}},function(t,e){t.exports=function(t,e,i,n){return n<<24|t<<16|e<<8|i}},function(t,e){t.exports=function(t,e,i,n){void 0===n&&(n={h:0,s:0,v:0}),t/=255,e/=255,i/=255;var s=Math.min(t,e,i),r=Math.max(t,e,i),o=r-s,a=0,h=0===r?0:o/r,l=r;return r!==s&&(r===t?a=(e-i)/o+(e>>24,r:t>>16&255,g:t>>8&255,b:255&t}:{a:255,r:t>>16&255,g:t>>8&255,b:255&t}}},function(t,e,i){var n=i(31);t.exports=function(t){return new n(t.r,t.g,t.b,t.a)}},function(t,e,i){var a=i(31);t.exports=function(t){var e,i,n,s,r=new a,o=/^rgba?\(\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d+(?:\.\d+)?))?\s*\)$/.exec(t.toLowerCase());return o&&(e=parseInt(o[1],10),i=parseInt(o[2],10),n=parseInt(o[3],10),s=void 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n=u(t,"backgroundColor",0);this.backgroundColor=g(n),0===n&&this.transparent&&(this.backgroundColor.alpha=0),this.preBoot=u(t,"callbacks.preBoot",f),this.postBoot=u(t,"callbacks.postBoot",f),this.physics=u(t,"physics",{}),this.defaultPhysicsSystem=u(this.physics,"default",!1),this.loaderBaseURL=u(t,"loader.baseURL",""),this.loaderPath=u(t,"loader.path",""),this.loaderMaxParallelDownloads=u(t,"loader.maxParallelDownloads",32),this.loaderCrossOrigin=u(t,"loader.crossOrigin",void 0),this.loaderResponseType=u(t,"loader.responseType",""),this.loaderAsync=u(t,"loader.async",!0),this.loaderUser=u(t,"loader.user",""),this.loaderPassword=u(t,"loader.password",""),this.loaderTimeout=u(t,"loader.timeout",0),this.loaderWithCredentials=u(t,"loader.withCredentials",!1),this.installGlobalPlugins=[],this.installScenePlugins=[];var 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inTint;","","varying vec2 outTexCoord;","varying float outTintEffect;","varying vec4 outTint;","","void main ()","{"," gl_Position = uProjectionMatrix * uViewMatrix * uModelMatrix * vec4(inPosition, 1.0, 1.0);",""," outTexCoord = inTexCoord;"," outTint = inTint;"," outTintEffect = inTintEffect;","}","",""].join("\n")},function(t,e,i){var l=i(33);t.exports=function(t){var e,i,n,s,r,o,a,h=t.config;h.hideBanner||(e="WebGL",h.renderType===l.CANVAS?e="Canvas":h.renderType===l.HEADLESS&&(e="Headless"),i=h.audio,a=!(n=t.device.audio).webAudio||i&&i.disableWebAudio?i&&i.noAudio||!n.webAudio&&!n.audioData?"No Audio":"HTML5 Audio":"Web Audio",t.device.browser.ie?window.console&&console.log("Phaser v"+l.VERSION+" / https://phaser.io"):(r=[s=""],Array.isArray(h.bannerBackgroundColor)?(h.bannerBackgroundColor.forEach(function(t){s=s.concat("%c "),r.push("background: "+t),o=t}),r[r.length-1]="color: "+h.bannerTextColor+"; background: "+o):(s=s.concat("%c "),r.push("color: "+h.bannerTextColor+"; 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e=this.framesThisSecond=0;ethis._min&&(r=n[i],r=Math.min(r,this._min)),n[i]=r,this.deltaIndex++,this.deltaIndex>s&&(this.deltaIndex=0);for(var a=o=0;athis.nextFpsUpdate&&(this.actualFps=.25*this.framesThisSecond+.75*this.actualFps,this.nextFpsUpdate=t+1e3,this.framesThisSecond=0),this.framesThisSecond++;var h=o/this._target;this.callback(t,o,h),this.lastTime=t,this.frame++},tick:function(){this.step()},sleep:function(){this.running&&(this.raf.stop(),this.running=!1)},wake:function(t){this.running||(t&&(this.startTime+=-this.lastTime+(this.lastTime+window.performance.now())),this.raf.start(this.step.bind(this),this.useRAF),this.running=!0,this.step())},getDuration:function(){return Math.round(this.lastTime-this.startTime)/1e3},getDurationMS:function(){return Math.round(this.lastTime-this.startTime)},stop:function(){return this.running=!1,this.started=!1,this.raf.stop(),this},destroy:function(){this.stop(),this.callback=r,this.raf=null,this.game=null}});t.exports=a},function(t,e,i){var n=i(0),s=i(1),r=new n({initialize:function(){this.isRunning=!1,this.callback=s,this.tick=0,this.isSetTimeOut=!1,this.timeOutID=null,this.lastTime=0,this.target=0;var n=this;this.step=function t(){var e=window.performance.now();n.lastTime=n.tick,n.tick=e,n.callback(e),n.timeOutID=window.requestAnimationFrame(t)},this.stepTimeout=function t(){var e=Date.now(),i=Math.min(Math.max(2*n.target+n.tick-e,0),n.target);n.lastTime=n.tick,n.tick=e,n.callback(e),n.timeOutID=window.setTimeout(t,i)}},start:function(t,e,i){this.isRunning||(this.callback=t,this.isSetTimeOut=e,this.target=i,this.isRunning=!0,this.timeOutID=e?window.setTimeout(this.stepTimeout,0):window.requestAnimationFrame(this.step))},stop:function(){this.isRunning=!1,this.isSetTimeOut?clearTimeout(this.timeOutID):window.cancelAnimationFrame(this.timeOutID)},destroy:function(){this.stop(),this.callback=s}});t.exports=r},function(t,e,i){var n=i(20);t.exports=function(t){var e,i=t.events;void 0!==document.hidden?e="visibilitychange":["webkit","moz","ms"].forEach(function(t){void 0!==document[t+"Hidden"]&&(document.hidden=function(){return document[t+"Hidden"]},e=t+"visibilitychange")});e&&document.addEventListener(e,function(t){document.hidden||"pause"===t.type?i.emit(n.HIDDEN):i.emit(n.VISIBLE)},!1),window.onblur=function(){i.emit(n.BLUR)},window.onfocus=function(){i.emit(n.FOCUS)},window.focus&&t.config.autoFocus&&window.focus()}},function(t,e,i){var m=i(347),y=i(26),x=i(6);t.exports=function(t){var e=x(t,"data",[]),i=x(t,"canvas",null),n=x(t,"palette",m),s=x(t,"pixelWidth",1),r=x(t,"pixelHeight",s),o=x(t,"resizeCanvas",!0),a=x(t,"clearCanvas",!0),h=x(t,"preRender",null),l=x(t,"postRender",null),u=Math.floor(Math.abs(e[0].length*s)),c=Math.floor(Math.abs(e.length*r));i||(i=y.create2D(this,u,c),a=o=!1),o&&(i.width=u,i.height=c);var d=i.getContext("2d");a&&d.clearRect(0,0,u,c),h&&h(i,d);for(var f=0;fi.length-2?i.length-1:s+1],l=i[s>i.length-3?i.length-1:s+2];return 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e=this.listeners;window.removeEventListener("orientationchange",e.orientationChange,!1),window.removeEventListener("resize",e.windowResize,!1);["webkit","moz",""].forEach(function(t){document.removeEventListener(t+"fullscreenchange",e.fullScreenChange,!1),document.removeEventListener(t+"fullscreenerror",e.fullScreenError,!1)}),document.removeEventListener("MSFullscreenChange",e.fullScreenChange,!1),document.removeEventListener("MSFullscreenError",e.fullScreenError,!1)},destroy:function(){this.removeAllListeners(),this.stopListeners(),this.game=null,this.canvas=null,this.canvasBounds=null,this.parent=null,this.fullscreenTarget=null,this.parentSize.destroy(),this.gameSize.destroy(),this.baseSize.destroy(),this.displaySize.destroy()},isFullscreen:{get:function(){return this.fullscreen.active}},width:{get:function(){return this.gameSize.width}},height:{get:function(){return this.gameSize.height}},isPortrait:{get:function(){return this.orientation===c.ORIENTATION.PORTRAIT}},isLandscape:{get:function(){return this.orientation===c.ORIENTATION.LANDSCAPE}},isGamePortrait:{get:function(){return this.height>this.width}},isGameLandscape:{get:function(){return this.width>this.height}}});t.exports=v},function(t,e,i){var n=i(19),s=i(0),r=i(93),o=i(3),a=new s({initialize:function(t,e,i,n){void 0===t&&(t=0),void 0===e&&(e=t),void 0===i&&(i=0),void 0===n&&(n=null),this._width=t,this._height=e,this._parent=n,this.aspectMode=i,this.aspectRatio=0===e?1:t/e,this.minWidth=0,this.minHeight=0,this.maxWidth=Number.MAX_VALUE,this.maxHeight=Number.MAX_VALUE,this.snapTo=new o},setAspectMode:function(t){return void 0===t&&(t=0),this.aspectMode=t,this.setSize(this._width,this._height)},setSnap:function(t,e){return void 0===t&&(t=0),void 0===e&&(e=t),this.snapTo.set(t,e),this.setSize(this._width,this._height)},setParent:function(t){return this._parent=t,this.setSize(this._width,this._height)},setMin:function(t,e){return void 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a.ENVELOP:this.constrain(t,e,!1)}return this},setAspectRatio:function(t){return this.aspectRatio=t,this.setSize(this._width,this._height)},resize:function(t,e){return this._width=this.getNewWidth(r(t,this.snapTo.x)),this._height=this.getNewHeight(r(e,this.snapTo.y)),this.aspectRatio=0===this._height?1:this._width/this._height,this},getNewWidth:function(t,e){return void 0===e&&(e=!0),t=n(t,this.minWidth,this.maxWidth),e&&this._parent&&t>this._parent.width&&(t=Math.max(this.minWidth,this._parent.width)),t},getNewHeight:function(t,e){return void 0===e&&(e=!0),t=n(t,this.minHeight,this.maxHeight),e&&this._parent&&t>this._parent.height&&(t=Math.max(this.minHeight,this._parent.height)),t},constrain:function(t,e,i){void 0===t&&(t=0),void 0===e&&(e=t),void 0===i&&(i=!0),t=this.getNewWidth(t),e=this.getNewHeight(e);var n=this.snapTo,s=0===e?1:t/e;return 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n({initialize:function(t,e,i,n,s){var r;"object"==typeof t?(t=o(r=t,"x",0),e=o(r,"y",0),i=o(r,"power",0),n=o(r,"epsilon",100),s=o(r,"gravity",50)):(void 0===t&&(t=0),void 0===e&&(e=0),void 0===i&&(i=0),void 0===n&&(n=100),void 0===s&&(s=50)),this.x=t,this.y=e,this.active=!0,this._gravity=s,this._power=0,this._epsilon=0,this.power=i,this.epsilon=n},update:function(t,e){var i,n,s=this.x-t.x,r=this.y-t.y,o=s*s+r*r;0!==o&&(i=Math.sqrt(o),oe.right&&t.collideRight&&(this.x=e.right,this.velocityX*=i),this.ye.bottom&&t.collideBottom&&(this.y=e.bottom,this.velocityY*=i)},update:function(t,e,i){if(0this._length&&(this.counter=this._length-1),this},changeSource:function(t){return this.source=t,this.updateSource()},getPoint:function(t){0===this._direction?(this.counter++,this.counter>=this._length&&(this.yoyo?(this._direction=1,this.counter=this._length-1):this.counter=0)):(this.counter--,-1===this.counter&&(this.yoyo?(this._direction=0,this.counter=0):this.counter=this._length-1));var e=this.points[this.counter];e&&(t.x=e.x,t.y=e.y)}});t.exports=n},function(t,e){t.exports=function(t,e){for(var i=0;id.PI2?s=d.PI2:s<0&&(s=d.PI2+s%d.PI2);for(var a,h=[r+Math.cos(n)*i,o+Math.sin(n)*i];e<1;)a=s*e+n,h.push(r+Math.cos(a)*i,o+Math.sin(a)*i),e+=t;return a=s+n,h.push(r+Math.cos(a)*i,o+Math.sin(a)*i),h.push(r+Math.cos(n)*i,o+Math.sin(n)*i),this.pathIndexes=u(h),this.pathData=h,this}});t.exports=r},function(t,e,i){var n=i(0),s=i(1003),r=i(66),o=i(11),a=i(30),h=new n({Extends:a,Mixins:[s],initialize:function(t,e,i,n,s,r){void 0===e&&(e=0),void 0===i&&(i=0),a.call(this,t,"Curve",n),this._smoothness=32,this._curveBounds=new o,this.closePath=!1,this.setPosition(e,i),void 0!==s&&this.setFillStyle(s,r),this.updateData()},smoothness:{get:function(){return this._smoothness},set:function(t){this._smoothness=t,this.updateData()}},setSmoothness:function(t){return this._smoothness=t,this.updateData()},updateData:function(){var t=this._curveBounds,e=this._smoothness;this.geom.getBounds(t,e),this.setSize(t.width,t.height),this.updateDisplayOrigin();for(var i=[],n=this.geom.getPoints(e),s=0;st.right||e.rightt.bottom||e.bottome.right||t.righte.bottom||t.bottome.right||t.righte.bottom||t.bottomt.width*t.height)&&(e.x>t.x&&e.xt.x&&e.rightt.y&&e.yt.y&&e.bottom=this.threshold?this.pressed||(this.pressed=!0,this.events.emit(s.BUTTON_DOWN,e,this,t),this.pad.emit(s.GAMEPAD_BUTTON_DOWN,i,t,this)):this.pressed&&(this.pressed=!1,this.events.emit(s.BUTTON_UP,e,this,t),this.pad.emit(s.GAMEPAD_BUTTON_UP,i,t,this))},destroy:function(){this.pad=null,this.events=null}});t.exports=r},function(t,e,i){var a=i(450),h=i(451),n=i(0),l=i(10),u=i(3),s=new n({Extends:l,initialize:function(t,e){l.call(this),this.manager=t,this.pad=e,this.id=e.id,this.index=e.index;for(var i=[],n=0;n=s;for(this.fixedStep||(n=.001*e,o=!0,this._elapsed=0),h=0;h=s;)this._elapsed-=s,this.step(n)}},step:function(t){for(var e,i=this.bodies.entries,n=i.length,s=0;sc)&&(d.xu))return this.separateCircle(t,e,s)}var f=!1,p=!1;s?(f=A(t,e,s,this.OVERLAP_BIAS),p=C(t,e,s,this.OVERLAP_BIAS)):this.forceX||Math.abs(this.gravity.y+t.gravity.y)=e.right||t.position.y>=e.bottom))},circleBodyIntersects:function(t,e){var i=p(t.center.x,e.left,e.right),n=p(t.center.y,e.top,e.bottom);return(t.center.x-i)*(t.center.x-i)+(t.center.y-n)*(t.center.y-n)<=t.halfWidth*t.halfWidth},overlap:function(t,e,i,n,s){return void 0===i&&(i=null),void 0===n&&(n=null),void 0===s&&(s=i),this.collideObjects(t,e,i,n,s,!0)},collide:function(t,e,i,n,s){return void 0===i&&(i=null),void 0===n&&(n=null),void 0===s&&(s=i),this.collideObjects(t,e,i,n,s,!1)},collideObjects:function(t,e,i,n,s,r){var o;t.isParent&&void 0===t.physicsType&&(t=t.children.entries),e&&e.isParent&&void 0===e.physicsType&&(e=e.children.entries);var a=Array.isArray(t),h=Array.isArray(e);if(this._total=0,a||h)if(!a&&h)for(o=0;od.baseTileWidth&&(h-=a=(d.tileWidth-d.baseTileWidth)*e.scaleX,u+=a),d.tileHeight>d.baseTileHeight&&(c+=(d.tileHeight-d.baseTileHeight)*e.scaleY);var f=e.getTilesWithinWorldXY(h,l,u,c);return 0!==f.length&&this.collideSpriteVsTilesHandler(t,f,i,n,s,r,!0)},collideSpriteVsTilesHandler:function(t,e,i,n,s,r,o){for(var a,h,l=t.body,u={left:0,right:0,top:0,bottom:0},c=!1,d=0;de.right&&i.right&&(t.x=e.right-this.width,this.velocity.x*=n,r=this.blocked.right=!0),t.ye.bottom&&i.down&&(t.y=e.bottom-this.height,this.velocity.y*=s,r=this.blocked.down=!0),r&&(this.blocked.none=!1),r},setOffset:function(t,e){return void 0===e&&(e=t),this.offset.set(t,e),this.updateCenter(),this},setSize:function(t,e,i){void 0===i&&(i=!0);var n,s,r=this.gameObject;return!t&&r.frame&&(t=r.frame.realWidth),!e&&r.frame&&(e=r.frame.realHeight),this.sourceWidth=t,this.sourceHeight=e,this.width=this.sourceWidth*this._sx,this.height=this.sourceHeight*this._sy,this.halfWidth=Math.floor(this.width/2),this.halfHeight=Math.floor(this.height/2),this.updateCenter(),i&&r.getCenter&&(n=(r.width-t)/2,s=(r.height-e)/2,this.offset.set(n,s)),this.isCircle=!1,this.radius=0,this},setCircle:function(t,e,i){return void 0===e&&(e=this.offset.x),void 0===i&&(i=this.offset.y),0=this.left&&t<=this.right&&e>=this.top&&e<=this.bottom&&(this.center.x-t)*(this.center.x-t)+(this.center.y-e)*(this.center.y-e)<=this.radius*this.radius:h(this,t,e)},onFloor:function(){return this.blocked.down},onCeiling:function(){return this.blocked.up},onWall:function(){return this.blocked.left||this.blocked.right},deltaAbsX:function(){return 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t.getTopLeft(this.position),this.width=t.displayWidth,this.height=t.displayHeight,this.halfWidth=Math.abs(this.width/2),this.halfHeight=Math.abs(this.height/2),this.center.set(this.position.x+this.halfWidth,this.position.y+this.halfHeight),this.world.staticTree.insert(this),this},setOffset:function(t,e){return void 0===e&&(e=t),this.world.staticTree.remove(this),this.position.x-=this.offset.x,this.position.y-=this.offset.y,this.offset.set(t,e),this.position.x+=this.offset.x,this.position.y+=this.offset.y,this.updateCenter(),this.world.staticTree.insert(this),this},setSize:function(t,e,i){void 0===i&&(i=!0);var n,s,r=this.gameObject;return!t&&r.frame&&(t=r.frame.realWidth),!e&&r.frame&&(e=r.frame.realHeight),this.world.staticTree.remove(this),this.width=t,this.height=e,this.halfWidth=Math.floor(t/2),this.halfHeight=Math.floor(e/2),i&&r.getCenter&&(n=r.displayWidth/2,s=r.displayHeight/2,this.position.x-=this.offset.x,this.position.y-=this.offset.y,this.offset.set(n-this.halfWidth,s-this.halfHeight),this.position.x+=this.offset.x,this.position.y+=this.offset.y),this.updateCenter(),this.isCircle=!1,this.radius=0,this.world.staticTree.insert(this),this},setCircle:function(t,e,i){return void 0===e&&(e=this.offset.x),void 0===i&&(i=this.offset.y),0=r.layers.length){if(s.length<1){console.warn("TilemapParser.parseTiledJSON - Invalid layer group hierarchy");break}r=s.pop()}else{var o,a=r.layers[r.i];if(r.i++,"tilelayer"===a.type)if(a.compression)console.warn("TilemapParser.parseTiledJSON - Layer compression is unsupported, skipping layer 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s,r=n.layers[n.i];if(n.i++,r.opacity*=n.opacity,r.visible=n.visible&&r.visible,"objectgroup"===r.type){r.name=n.name+r.name;for(var o=n.x+d(r,"startx",0)+d(r,"offsetx",0),a=n.y+d(r,"starty",0)+d(r,"offsety",0),h=[],l=0;ln&&(n=e.layer[r].width),e.layer[r].height>s&&(s=e.layer[r].height);var o=new h({width:n,height:s,name:t,tileWidth:e.layer[0].tilesize,tileHeight:e.layer[0].tilesize,format:a.WELTMEISTER});return o.layers=l(e,i),o.tilesets=u(e),o}},function(t,e,i){var d=i(102),f=i(74);t.exports=function(t,e){for(var i=[],n=0;nv||!r.visible||(x=this.batchTile(x,r,h,c,d,t,e));else if(1===p)for(o=0;ov||!r.visible||(x=this.batchTile(x,r,h,c,d,t,e));else if(2===p)for(o=u-1;0<=o;o--)for(a=0;av||!r.visible||(x=this.batchTile(x,r,h,c,d,t,e));else if(3===p)for(o=u-1;0<=o;o--)for(a=l-1;0<=a;a--)!(r=f[o][a])||r.indexv||!r.visible||(x=this.batchTile(x,r,h,c,d,t,e));this.dirty[e]=!1,null===m?(m=i.createVertexBuffer(y,n.STATIC_DRAW),this.vertexBuffer[e]=m):(i.setVertexBuffer(m),n.bufferSubData(n.ARRAY_BUFFER,0,y))}return this},batchTile:function(t,e,i,n,s,r,o){var a=i.getTileTextureCoordinates(e.index);if(!a)return t;var h=i.tileWidth,l=i.tileHeight,u=h/2,c=l/2,d=a.x/n,f=a.y/s,p=(a.x+h)/n,g=(a.y+l)/s,v=this._tempMatrix,m=-u,y=-c;e.flipX&&(h*=-1,m+=i.tileWidth),e.flipY&&(l*=-1,y+=i.tileHeight);var x=m+h,T=y+l;v.applyITRS(u+e.pixelX,c+e.pixelY,e.rotation,1,1);var w=L.getTintAppendFloatAlpha(16777215,r.alpha*this.alpha*e.alpha),b=v.getX(m,y),E=v.getY(m,y),S=v.getX(m,T),_=v.getY(m,T),A=v.getX(x,T),C=v.getY(x,T),M=v.getX(x,y),P=v.getY(x,y);r.roundPixels&&(b=Math.round(b),E=Math.round(E),S=Math.round(S),_=Math.round(_),A=Math.round(A),C=Math.round(C),M=Math.round(M),P=Math.round(P));var O=this.vertexViewF32[o],R=this.vertexViewU32[o];return O[++t]=b,O[++t]=E,O[++t]=d,O[++t]=f,O[++t]=0,R[++t]=w,O[++t]=S,O[++t]=_,O[++t]=d,O[++t]=g,O[++t]=0,R[++t]=w,O[++t]=A,O[++t]=C,O[++t]=p,O[++t]=g,O[++t]=0,R[++t]=w,O[++t]=b,O[++t]=E,O[++t]=d,O[++t]=f,O[++t]=0,R[++t]=w,O[++t]=A,O[++t]=C,O[++t]=p,O[++t]=g,O[++t]=0,R[++t]=w,O[++t]=M,O[++t]=P,O[++t]=p,O[++t]=f,O[++t]=0,R[++t]=w,this.vertexCount[o]+=6,t},setRenderOrder:function(t){if("string"==typeof t&&(t=["right-down","left-down","right-up","left-up"].indexOf(t)),0<=t&&t<4){this._renderOrder=t;for(var e=0;e=this.nextTick&&this.currentAnim.setFrame(this)}},setCurrentFrame:function(t){var e=this.parent;return this.currentFrame=t,e.texture=t.frame.texture,e.frame=t.frame,e.isCropped&&e.frame.updateCropUVs(e._crop,e.flipX,e.flipY),e.setSizeToFrame(),e._originComponent&&(t.frame.customPivot?e.setOrigin(t.frame.pivotX,t.frame.pivotY):e.updateDisplayOrigin()),e},updateFrame:function(t){var e,i=this.setCurrentFrame(t);this.isPlaying&&(t.setAlpha&&(i.alpha=t.alpha),e=this.currentAnim,i.emit(r.SPRITE_ANIMATION_KEY_UPDATE+e.key,e,t,i),i.emit(r.SPRITE_ANIMATION_UPDATE,e,t,i),3===this._pendingStop&&this._pendingStopValue===t&&this.currentAnim.completeAnimation(this))},nextFrame:function(){return this.currentAnim&&this.currentAnim.nextFrame(this),this.parent},previousFrame:function(){return this.currentAnim&&this.currentAnim.previousFrame(this),this.parent},setYoyo:function(t){return void 0===t&&(t=!1),this._yoyo=t,this.parent},getYoyo:function(){return this._yoyo},destroy:function(){this.animationManager.off(r.REMOVE_ANIMATION,this.remove,this),this.animationManager=null,this.parent=null,this.nextAnimsQueue.length=0,this.currentAnim=null,this.currentFrame=null}});t.exports=o},function(t,e,i){var u=i(506),p=i(40),n=i(0),s=i(33),r=i(507),o=i(92),a=i(29),h=new n({initialize:function(t){this.game=t,this.type=s.CANVAS,this.drawCount=0,this.width=0,this.height=0,this.config={clearBeforeRender:t.config.clearBeforeRender,backgroundColor:t.config.backgroundColor,resolution:t.config.resolution,antialias:t.config.antialias,roundPixels:t.config.roundPixels},this.gameCanvas=t.canvas;var e={alpha:t.config.transparent,desynchronized:t.config.desynchronized};this.gameContext=this.game.config.context?this.game.config.context:this.gameCanvas.getContext("2d",e),this.currentContext=this.gameContext,this.antialias=t.config.antialias,this.blendModes=r(),this.snapshotState={x:0,y:0,width:1,height:1,getPixel:!1,callback:null,type:"image/png",encoder:.92},this._tempMatrix1=new a,this._tempMatrix2=new a,this._tempMatrix3=new a,this._tempMatrix4=new a,this.init()},init:function(){this.game.scale.on(o.RESIZE,this.onResize,this);var t=this.game.scale.baseSize;this.resize(t.width,t.height)},onResize:function(t,e){e.width===this.width&&e.height===this.height||this.resize(e.width,e.height)},resize:function(t,e){this.width=t,this.height=e},resetTransform:function(){this.currentContext.setTransform(1,0,0,1,0,0)},setBlendMode:function(t){return this.currentContext.globalCompositeOperation=t,this},setContext:function(t){return this.currentContext=t||this.gameContext,this},setAlpha:function(t){return this.currentContext.globalAlpha=t,this},preRender:function(){var t=this.gameContext,e=this.config,i=this.width,n=this.height;t.globalAlpha=1,t.globalCompositeOperation="source-over",t.setTransform(1,0,0,1,0,0),e.clearBeforeRender&&t.clearRect(0,0,i,n),e.transparent||(t.fillStyle=e.backgroundColor.rgba,t.fillRect(0,0,i,n)),t.save(),this.drawCount=0},render:function(t,e,i,n){var s=e.list,r=s.length,o=n._cx,a=n._cy,h=n._cw,l=n._ch,u=n.renderToTexture?n.context:t.sys.context;u.save(),this.game.scene.customViewports&&(u.beginPath(),u.rect(o,a,h,l),u.clip()),this.currentContext=u;var c=n.mask;c&&c.preRenderCanvas(this,null,n._maskCamera),n.transparent||(u.fillStyle=n.backgroundColor.rgba,u.fillRect(o,a,h,l)),u.globalAlpha=n.alpha,u.globalCompositeOperation="source-over",this.drawCount+=s.length,n.renderToTexture&&n.emit(p.PRE_RENDER,n),n.matrix.copyToContext(u);for(var d=0;d>>0;if("function"!=typeof t)throw new TypeError;for(var n=2<=arguments.length?arguments[1]:void 0,s=0;s>16)+(65280&t)+((255&t)<<16)}var i={_tintTL:16777215,_tintTR:16777215,_tintBL:16777215,_tintBR:16777215,_isTinted:!1,tintFill:!1,clearTint:function(){return this.setTint(16777215),this._isTinted=!1,this},setTint:function(t,e,i,n){return void 0===t&&(t=16777215),void 0===e&&(n=i=e=t),this._tintTL=s(t),this._tintTR=s(e),this._tintBL=s(i),this._tintBR=s(n),this._isTinted=!0,this.tintFill=!1,this},setTintFill:function(t,e,i,n){return this.setTint(t,e,i,n),this.tintFill=!0,this},tintTopLeft:{get:function(){return this._tintTL},set:function(t){this._tintTL=s(t),this._isTinted=!0}},tintTopRight:{get:function(){return this._tintTR},set:function(t){this._tintTR=s(t),this._isTinted=!0}},tintBottomLeft:{get:function(){return this._tintBL},set:function(t){this._tintBL=s(t),this._isTinted=!0}},tintBottomRight:{get:function(){return this._tintBR},set:function(t){this._tintBR=s(t),this._isTinted=!0}},tint:{set:function(t){this.setTint(t,t,t,t)}},isTinted:{get:function(){return this._isTinted}}};t.exports=i},function(t,e){t.exports="changedata"},function(t,e){t.exports="changedata-"},function(t,e){t.exports="removedata"},function(t,e){t.exports="setdata"},function(t,e){t.exports="destroy"},function(t,e){t.exports="complete"},function(t,e){t.exports="created"},function(t,e){t.exports="error"},function(t,e){t.exports="loop"},function(t,e){t.exports="play"},function(t,e){t.exports="seeked"},function(t,e){t.exports="seeking"},function(t,e){t.exports="stop"},function(t,e){t.exports="timeout"},function(t,e){t.exports="unlocked"},function(t,e,i){var r=i(38);t.exports=function(t,e,i,n,s){return r(t,"alpha",e,i,n,s)}},function(t,e,i){var r=i(38);t.exports=function(t,e,i,n,s){return r(t,"x",e,i,n,s)}},function(t,e,i){var a=i(38);t.exports=function(t,e,i,n,s,r,o){return null==i&&(i=e),a(t,"x",e,n,r,o),a(t,"y",i,s,r,o)}},function(t,e,i){var r=i(38);t.exports=function(t,e,i,n,s){return r(t,"y",e,i,n,s)}},function(t,e){t.exports=function(t,e,i,n){void 0===i&&(i=0),void 0===n&&(n=6.28);for(var s=i,r=(n-i)/t.length,o=0;othis.maxSpeedY&&(this._speedY=this.maxSpeedY)):this.down&&this.down.isDown&&(this._speedY-=this.accelY,this._speedY<-this.maxSpeedY&&(this._speedY=-this.maxSpeedY)),this.left&&this.left.isDown?(this._speedX+=this.accelX,this._speedX>this.maxSpeedX&&(this._speedX=this.maxSpeedX)):this.right&&this.right.isDown&&(this._speedX-=this.accelX,this._speedX<-this.maxSpeedX&&(this._speedX=-this.maxSpeedX)),this.zoomIn&&this.zoomIn.isDown?this._zoom=-this.zoomSpeed:this.zoomOut&&this.zoomOut.isDown?this._zoom=this.zoomSpeed:this._zoom=0,0!==this._speedX&&(e.scrollX-=this._speedX*t|0),0!==this._speedY&&(e.scrollY-=this._speedY*t|0),0!==this._zoom&&(e.zoom+=this._zoom,e.zoom<.001&&(e.zoom=.001)))},destroy:function(){this.camera=null,this.left=null,this.right=null,this.up=null,this.down=null,this.zoomIn=null,this.zoomOut=null}});t.exports=r},function(t,e,i){t.exports={Camera:i(293),BaseCamera:i(91),CameraManager:i(702),Effects:i(301),Events:i(40)}},function(t,e){t.exports="cameradestroy"},function(t,e){t.exports="camerafadeincomplete"},function(t,e){t.exports="camerafadeinstart"},function(t,e){t.exports="camerafadeoutcomplete"},function(t,e){t.exports="camerafadeoutstart"},function(t,e){t.exports="cameraflashcomplete"},function(t,e){t.exports="cameraflashstart"},function(t,e){t.exports="camerapancomplete"},function(t,e){t.exports="camerapanstart"},function(t,e){t.exports="postrender"},function(t,e){t.exports="prerender"},function(t,e){t.exports="camerarotatecomplete"},function(t,e){t.exports="camerarotatestart"},function(t,e){t.exports="camerashakecomplete"},function(t,e){t.exports="camerashakestart"},function(t,e){t.exports="camerazoomcomplete"},function(t,e){t.exports="camerazoomstart"},function(t,e,i){var n=i(19),s=i(0),l=i(40),r=new s({initialize:function(t){this.camera=t,this.isRunning=!1,this.isComplete=!1,this.direction=!0,this.duration=0,this.red=0,this.green=0,this.blue=0,this.alpha=0,this.progress=0,this._elapsed=0,this._onUpdate,this._onUpdateScope},start:function(t,e,i,n,s,r,o,a){if(void 0===t&&(t=!0),void 0===e&&(e=1e3),void 0===i&&(i=0),void 0===n&&(n=0),void 0===s&&(s=0),void 0===r&&(r=!1),void 0===o&&(o=null),void 0===a&&(a=this.camera.scene),!r&&this.isRunning)return this.camera;this.isRunning=!0,this.isComplete=!1,this.duration=e,this.direction=t,this.progress=0,this.red=i,this.green=n,this.blue=s,this.alpha=t?Number.MIN_VALUE:1,this._elapsed=0,this._onUpdate=o,this._onUpdateScope=a;var h=t?l.FADE_OUT_START:l.FADE_IN_START;return this.camera.emit(h,this.camera,this,e,i,n,s),this.camera},update:function(t,e){this.isRunning&&(this._elapsed+=e,this.progress=n(this._elapsed/this.duration,0,1),this._onUpdate&&this._onUpdate.call(this._onUpdateScope,this.camera,this.progress),this._elapsedthis.source?Math.abs(this.destination-this.source):Math.abs(this.destination+h)-this.source)<(u=this.source>this.destination?Math.abs(this.source-this.destination):Math.abs(this.source+h)-this.destination)?this.clockwise=!0:uMath.PI&&(t-=n.PI2),Math.abs(((t+n.TAU)%n.PI2-n.PI2)%n.PI2)}},function(t,e,i){var n=i(119);t.exports=function(){return n(-Math.PI,Math.PI)}},function(t,e,i){var n=i(119);t.exports=function(){return n(-180,180)}},function(t,e,i){var n=i(319);t.exports=function(t){return n(t+Math.PI)}},function(t,e,i){var n=i(13);t.exports=function(t,e,i){return void 0===i&&(i=.05),t===e||(Math.abs(e-t)<=i||Math.abs(e-t)>=n.PI2-i?t=e:(Math.abs(e-t)>Math.PI&&(e>>0,i=(e*=i)>>>0,i+=4294967296*(e-=i);return 2.3283064365386963e-10*((this.n=i)>>>0)},init:function(t){"string"==typeof t?this.state(t):this.sow(t)},sow:function(t){if(this.n=4022871197,this.s0=this.hash(" "),this.s1=this.hash(" "),this.s2=this.hash(" "),this.c=1,t)for(var e=0;e=i){var r=n[s]-i,o=this.curves[s],a=o.getLength(),h=0===a?0:1-r/a;return o.getPointAt(h,e)}s++}return null},getPoints:function(t){void 0===t&&(t=12);for(var e,i=[],n=0;n=i){var r=n[s]-i,o=this.curves[s],a=o.getLength(),h=0===a?0:1-r/a;return o.getTangentAt(h,e)}s++}return null},lineTo:function(t,e){t instanceof d?this._tmpVec2B.copy(t):this._tmpVec2B.set(t,e);var i=this.getEndPoint(this._tmpVec2A);return this.add(new r([i.x,i.y,this._tmpVec2B.x,this._tmpVec2B.y]))},splineTo:function(t){return t.unshift(this.getEndPoint()),this.add(new c(t))},moveTo:function(t,e){return t instanceof d?this.add(new o(t.x,t.y)):this.add(new o(t,e))},toJSON:function(){for(var t=[],e=0;e>16&255,g:t>>8&255,b:255&t,a:255};return 16777215>>24),e}},function(t,e,i){var h=i(31),l=i(356);t.exports=function(t,e,i){var n,s,r=i,o=i,a=i;return 0!==e&&(r=l(s=2*i-(n=i<.5?i*(1+e):i+e-i*e),n,t+1/3),o=l(s,n,t),a=l(s,n,t-1/3)),(new h).setGLTo(r,o,a,1)}},function(t,e,i){var s=i(166);t.exports=function(t,e){void 0===t&&(t=1),void 0===e&&(e=1);for(var i=[],n=0;n<=359;n++)i.push(s(n/359,t,e));return i}},function(t,e,i){function o(t,e,i,n,s,r,o,a){void 0===o&&(o=100),void 0===a&&(a=0);var h=a/o;return{r:l(t,n,h),g:l(e,s,h),b:l(i,r,h)}}var l=i(116);t.exports={RGBWithRGB:o,ColorWithRGB:function(t,e,i,n,s,r){return void 0===s&&(s=100),void 0===r&&(r=0),o(t.r,t.g,t.b,e,i,n,s,r)},ColorWithColor:function(t,e,i,n){return void 0===i&&(i=100),void 0===n&&(n=0),o(t.r,t.g,t.b,e.r,e.g,e.b,i,n)}}},function(t,e,i){var n=i(172),s=i(31);t.exports=function(t,e){return void 0===t&&(t=0),void 0===e&&(e=255),new s(n(t,e),n(t,e),n(t,e))}},function(t,e,i){var r=i(355);t.exports=function(t,e,i,n,s){return void 0===n&&(n=255),void 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t=this.systems.events;t.off(a.SHUTDOWN,this.shutdown,this),t.off(a.POST_UPDATE,this.step,this),t.off(a.TRANSITION_OUT)},destroy:function(){this.shutdown(),this.scene.sys.events.off(a.START,this.start,this),this.scene=null,this.systems=null,this.settings=null,this.manager=null}});r.register("ScenePlugin",o,"scenePlugin"),t.exports=o},function(t,e,i){t.exports={List:i(129),Map:i(162),ProcessQueue:i(186),RTree:i(470),Set:i(133),Size:i(372)}},function(t,e,i){var 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t,e,i,n;this.drawDebug&&(t=this.debugConfig,e=this.engine,i=this.debugGraphic,n=u.allBodies(this.localWorld),this.debugGraphic.clear(),t.showBroadphase&&e.broadphase.controller&&this.renderGrid(e.broadphase,i,t.broadphaseColor,.5),t.showBounds&&this.renderBodyBounds(n,i,t.boundsColor,.5),(t.showBody||t.showStaticBody)&&this.renderBodies(n),t.showJoint&&this.renderJoints(),(t.showAxes||t.showAngleIndicator)&&this.renderBodyAxes(n,i,t.showAxes,t.angleColor,.5),t.showVelocity&&this.renderBodyVelocity(n,i,t.velocityColor,1,2),t.showSeparations&&this.renderSeparations(e.pairs.list,i,t.separationColor),t.showCollisions&&this.renderCollisions(e.pairs.list,i,t.collisionColor))},renderGrid:function(t,e,i,n){e.lineStyle(1,i,n);for(var s=y.keys(t.buckets),r=0;re.max.x?i=e.min.x-t.max.x:t.max.xe.max.y?n=e.min.y-t.max.y:t.max.y=this.right?this.width=0:this.width=this.right-t,this.x=t}},right:{get:function(){return 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n[12]=t,n[13]=e,n[14]=i,this},scaling:function(t,e,i){this.zero();var n=this.val;return n[0]=t,n[5]=e,n[10]=i,n[15]=1,this},identity:function(){return this.setValues(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1)},transpose:function(){var t=this.val,e=t[1],i=t[2],n=t[3],s=t[6],r=t[7],o=t[11];return t[1]=t[4],t[2]=t[8],t[3]=t[12],t[4]=e,t[6]=t[9],t[7]=t[13],t[8]=i,t[9]=s,t[11]=t[14],t[12]=n,t[13]=r,t[14]=o,this},getInverse:function(t){return this.copy(t),this.invert()},invert:function(){var t=this.val,e=t[0],i=t[1],n=t[2],s=t[3],r=t[4],o=t[5],a=t[6],h=t[7],l=t[8],u=t[9],c=t[10],d=t[11],f=t[12],p=t[13],g=t[14],v=t[15],m=e*o-i*r,y=e*a-n*r,x=e*h-s*r,T=i*a-n*o,w=i*h-s*o,b=n*h-s*a,E=l*p-u*f,S=l*g-c*f,A=l*v-d*f,_=u*g-c*p,C=u*v-d*p,M=c*v-d*g,R=m*M-y*C+x*_+T*A-w*S+b*E;return 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this.setValues(o*(c*v-d*g)-u*(a*v-h*g)+p*(a*d-h*c),-(i*(c*v-d*g)-u*(n*v-s*g)+p*(n*d-s*c)),i*(a*v-h*g)-o*(n*v-s*g)+p*(n*h-s*a),-(i*(a*d-h*c)-o*(n*d-s*c)+u*(n*h-s*a)),-(r*(c*v-d*g)-l*(a*v-h*g)+f*(a*d-h*c)),e*(c*v-d*g)-l*(n*v-s*g)+f*(n*d-s*c),-(e*(a*v-h*g)-r*(n*v-s*g)+f*(n*h-s*a)),e*(a*d-h*c)-r*(n*d-s*c)+l*(n*h-s*a),r*(u*v-d*p)-l*(o*v-h*p)+f*(o*d-h*u),-(e*(u*v-d*p)-l*(i*v-s*p)+f*(i*d-s*u)),e*(o*v-h*p)-r*(i*v-s*p)+f*(i*h-s*o),-(e*(o*d-h*u)-r*(i*d-s*u)+l*(i*h-s*o)),-(r*(u*g-c*p)-l*(o*g-a*p)+f*(o*c-a*u)),e*(u*g-c*p)-l*(i*g-n*p)+f*(i*c-n*u),-(e*(o*g-a*p)-r*(i*g-n*p)+f*(i*a-n*o)),e*(o*c-a*u)-r*(i*c-n*u)+l*(i*a-n*o))},determinant:function(){var t=this.val,e=t[0],i=t[1],n=t[2],s=t[3],r=t[4],o=t[5],a=t[6],h=t[7],l=t[8],u=t[9],c=t[10],d=t[11],f=t[12],p=t[13],g=t[14],v=t[15];return(e*o-i*r)*(c*v-d*g)-(e*a-n*r)*(u*v-d*p)+(e*h-s*r)*(u*g-c*p)+(i*a-n*o)*(l*v-d*f)-(i*h-s*o)*(l*g-c*f)+(n*h-s*a)*(l*p-u*f)},multiply:function(t){var e=this.val,i=e[0],n=e[1],s=e[2],r=e[3],o=e[4],a=e[5],h=e[6],l=e[7],u=e[8],c=e[9],d=e[10],f=e[11],p=e[12],g=e[13],v=e[14],m=e[15],y=t.val,x=y[0],T=y[1],w=y[2],b=y[3];return e[0]=x*i+T*o+w*u+b*p,e[1]=x*n+T*a+w*c+b*g,e[2]=x*s+T*h+w*d+b*v,e[3]=x*r+T*l+w*f+b*m,x=y[4],T=y[5],w=y[6],b=y[7],e[4]=x*i+T*o+w*u+b*p,e[5]=x*n+T*a+w*c+b*g,e[6]=x*s+T*h+w*d+b*v,e[7]=x*r+T*l+w*f+b*m,x=y[8],T=y[9],w=y[10],b=y[11],e[8]=x*i+T*o+w*u+b*p,e[9]=x*n+T*a+w*c+b*g,e[10]=x*s+T*h+w*d+b*v,e[11]=x*r+T*l+w*f+b*m,x=y[12],T=y[13],w=y[14],b=y[15],e[12]=x*i+T*o+w*u+b*p,e[13]=x*n+T*a+w*c+b*g,e[14]=x*s+T*h+w*d+b*v,e[15]=x*r+T*l+w*f+b*m,this},multiplyLocal:function(t){var e=this.val,i=t.val;return this.setValues(e[0]*i[0]+e[1]*i[4]+e[2]*i[8]+e[3]*i[12],e[0]*i[1]+e[1]*i[5]+e[2]*i[9]+e[3]*i[13],e[0]*i[2]+e[1]*i[6]+e[2]*i[10]+e[3]*i[14],e[0]*i[3]+e[1]*i[7]+e[2]*i[11]+e[3]*i[15],e[4]*i[0]+e[5]*i[4]+e[6]*i[8]+e[7]*i[12],e[4]*i[1]+e[5]*i[5]+e[6]*i[9]+e[7]*i[13],e[4]*i[2]+e[5]*i[6]+e[6]*i[10]+e[7]*i[14],e[4]*i[3]+e[5]*i[7]+e[6]*i[11]+e[7]*i[15],e[8]*i[0]+e[9]*i[4]+e[10]*i[8]+e[11]*i[12],e[8]*i[1]+e[9]*i[5]+e[10]*i[9]+e[11]*i[13],e[8]*i[2]+e[9]*i[6]+e[10]*i[10]+e[11]*i[14],e[8]*i[3]+e[9]*i[7]+e[10]*i[11]+e[11]*i[15],e[12]*i[0]+e[13]*i[4]+e[14]*i[8]+e[15]*i[12],e[12]*i[1]+e[13]*i[5]+e[14]*i[9]+e[15]*i[13],e[12]*i[2]+e[13]*i[6]+e[14]*i[10]+e[15]*i[14],e[12]*i[3]+e[13]*i[7]+e[14]*i[11]+e[15]*i[15])},premultiply:function(t){return this.multiplyMatrices(t,this)},multiplyMatrices:function(t,e){var i=t.val,n=e.val,s=i[0],r=i[4],o=i[8],a=i[12],h=i[1],l=i[5],u=i[9],c=i[13],d=i[2],f=i[6],p=i[10],g=i[14],v=i[3],m=i[7],y=i[11],x=i[15],T=n[0],w=n[4],b=n[8],E=n[12],S=n[1],A=n[5],_=n[9],C=n[13],M=n[2],R=n[6],P=n[10],O=n[14],L=n[3],D=n[7],F=n[11],k=n[15];return this.setValues(s*T+r*S+o*M+a*L,h*T+l*S+u*M+c*L,d*T+f*S+p*M+g*L,v*T+m*S+y*M+x*L,s*w+r*A+o*R+a*D,h*w+l*A+u*R+c*D,d*w+f*A+p*R+g*D,v*w+m*A+y*R+x*D,s*b+r*_+o*P+a*F,h*b+l*_+u*P+c*F,d*b+f*_+p*P+g*F,v*b+m*_+y*P+x*F,s*E+r*C+o*O+a*k,h*E+l*C+u*O+c*k,d*E+f*C+p*O+g*k,v*E+m*C+y*O+x*k)},translate:function(t){return this.translateXYZ(t.x,t.y,t.z)},translateXYZ:function(t,e,i){var n=this.val;return n[12]=n[0]*t+n[4]*e+n[8]*i+n[12],n[13]=n[1]*t+n[5]*e+n[9]*i+n[13],n[14]=n[2]*t+n[6]*e+n[10]*i+n[14],n[15]=n[3]*t+n[7]*e+n[11]*i+n[15],this},scale:function(t){return this.scaleXYZ(t.x,t.y,t.z)},scaleXYZ:function(t,e,i){var n=this.val;return n[0]=n[0]*t,n[1]=n[1]*t,n[2]=n[2]*t,n[3]=n[3]*t,n[4]=n[4]*e,n[5]=n[5]*e,n[6]=n[6]*e,n[7]=n[7]*e,n[8]=n[8]*i,n[9]=n[9]*i,n[10]=n[10]*i,n[11]=n[11]*i,this},makeRotationAxis:function(t,e){var i=Math.cos(e),n=Math.sin(e),s=1-i,r=t.x,o=t.y,a=t.z,h=s*r,l=s*o;return this.setValues(h*r+i,h*o-n*a,h*a+n*o,0,h*o+n*a,l*o+i,l*a-n*r,0,h*a-n*o,l*a+n*r,s*a*a+i,0,0,0,0,1)},rotate:function(t,e){var i=this.val,n=e.x,s=e.y,r=e.z,o=Math.sqrt(n*n+s*s+r*r);if(Math.abs(o)<1e-6)return this;n*=o=1/o,s*=o,r*=o;var a=Math.sin(t),h=Math.cos(t),l=1-h,u=i[0],c=i[1],d=i[2],f=i[3],p=i[4],g=i[5],v=i[6],m=i[7],y=i[8],x=i[9],T=i[10],w=i[11],b=i[12],E=i[13],S=i[14],A=i[15],_=n*n*l+h,C=s*n*l+r*a,M=r*n*l-s*a,R=n*s*l-r*a,P=s*s*l+h,O=r*s*l+n*a,L=n*r*l+s*a,D=s*r*l-n*a,F=r*r*l+h;return this.setValues(u*_+p*C+y*M,c*_+g*C+x*M,d*_+v*C+T*M,f*_+m*C+w*M,u*R+p*P+y*O,c*R+g*P+x*O,d*R+v*P+T*O,f*R+m*P+w*O,u*L+p*D+y*F,c*L+g*D+x*F,d*L+v*D+T*F,f*L+m*D+w*F,b,E,S,A)},rotateX:function(t){var e=this.val,i=Math.sin(t),n=Math.cos(t),s=e[4],r=e[5],o=e[6],a=e[7],h=e[8],l=e[9],u=e[10],c=e[11];return e[4]=s*n+h*i,e[5]=r*n+l*i,e[6]=o*n+u*i,e[7]=a*n+c*i,e[8]=h*n-s*i,e[9]=l*n-r*i,e[10]=u*n-o*i,e[11]=c*n-a*i,this},rotateY:function(t){var e=this.val,i=Math.sin(t),n=Math.cos(t),s=e[0],r=e[1],o=e[2],a=e[3],h=e[8],l=e[9],u=e[10],c=e[11];return e[0]=s*n-h*i,e[1]=r*n-l*i,e[2]=o*n-u*i,e[3]=a*n-c*i,e[8]=s*i+h*n,e[9]=r*i+l*n,e[10]=o*i+u*n,e[11]=a*i+c*n,this},rotateZ:function(t){var e=this.val,i=Math.sin(t),n=Math.cos(t),s=e[0],r=e[1],o=e[2],a=e[3],h=e[4],l=e[5],u=e[6],c=e[7];return e[0]=s*n+h*i,e[1]=r*n+l*i,e[2]=o*n+u*i,e[3]=a*n+c*i,e[4]=h*n-s*i,e[5]=l*n-r*i,e[6]=u*n-o*i,e[7]=c*n-a*i,this},fromRotationTranslation:function(t,e){var i=t.x,n=t.y,s=t.z,r=t.w,o=i+i,a=n+n,h=s+s,l=i*o,u=i*a,c=i*h,d=n*a,f=n*h,p=s*h,g=r*o,v=r*a,m=r*h;return this.setValues(1-(d+p),u+m,c-v,0,u-m,1-(l+p),f+g,0,c+v,f-g,1-(l+d),0,e.x,e.y,e.z,1)},fromQuat:function(t){var e=t.x,i=t.y,n=t.z,s=t.w,r=e+e,o=i+i,a=n+n,h=e*r,l=e*o,u=e*a,c=i*o,d=i*a,f=n*a,p=s*r,g=s*o,v=s*a;return this.setValues(1-(c+f),l+v,u-g,0,l-v,1-(h+f),d+p,0,u+g,d-p,1-(h+c),0,0,0,0,1)},frustum:function(t,e,i,n,s,r){var o=1/(e-t),a=1/(n-i),h=1/(s-r);return this.setValues(2*s*o,0,0,0,0,2*s*a,0,0,(e+t)*o,(n+i)*a,(r+s)*h,-1,0,0,r*s*2*h,0)},perspective:function(t,e,i,n){var s=1/Math.tan(t/2),r=1/(i-n);return this.setValues(s/e,0,0,0,0,s,0,0,0,0,(n+i)*r,-1,0,0,2*n*i*r,0)},perspectiveLH:function(t,e,i,n){return this.setValues(2*i/t,0,0,0,0,2*i/e,0,0,0,0,-n/(i-n),1,0,0,i*n/(i-n),0)},ortho:function(t,e,i,n,s,r){var o=0===(o=t-e)?o:1/o,a=0===(a=i-n)?a:1/a,h=0===(h=s-r)?h:1/h;return this.setValues(-2*o,0,0,0,0,-2*a,0,0,0,0,2*h,0,(t+e)*o,(n+i)*a,(r+s)*h,1)},lookAtRH:function(t,e,i){var n=this.val;return u.subVectors(t,e),0===u.getLengthSquared()&&(u.z=1),u.normalize(),o.crossVectors(i,u),0===o.getLengthSquared()&&(1===Math.abs(i.z)?u.x+=1e-4:u.z+=1e-4,u.normalize(),o.crossVectors(i,u)),o.normalize(),a.crossVectors(u,o),n[0]=o.x,n[1]=o.y,n[2]=o.z,n[4]=a.x,n[5]=a.y,n[6]=a.z,n[8]=u.x,n[9]=u.y,n[10]=u.z,this},lookAt:function(t,e,i){var n=t.x,s=t.y,r=t.z,o=i.x,a=i.y,h=i.z,l=e.x,u=e.y,c=e.z;if(Math.abs(n-l)<1e-6&&Math.abs(s-u)<1e-6&&Math.abs(r-c)<1e-6)return this.identity();var d=n-l,f=s-u,p=r-c,g=1/Math.sqrt(d*d+f*f+p*p),v=a*(p*=g)-h*(f*=g),m=h*(d*=g)-o*p,y=o*f-a*d;(g=Math.sqrt(v*v+m*m+y*y))?(v*=g=1/g,m*=g,y*=g):y=m=v=0;var x=f*y-p*m,T=p*v-d*y,w=d*m-f*v;return(g=Math.sqrt(x*x+T*T+w*w))?(x*=g=1/g,T*=g,w*=g):w=T=x=0,this.setValues(v,x,d,0,m,T,f,0,y,w,p,0,-(v*n+m*s+y*r),-(x*n+T*s+w*r),-(d*n+f*s+p*r),1)},yawPitchRoll:function(t,e,i){this.zero(),h.zero(),l.zero();var n=this.val,s=h.val,r=l.val,o=Math.sin(i),a=Math.cos(i);return n[10]=1,n[15]=1,n[0]=a,n[1]=o,n[4]=-o,n[5]=a,o=Math.sin(e),a=Math.cos(e),s[0]=1,s[15]=1,s[5]=a,s[10]=a,s[9]=-o,s[6]=o,o=Math.sin(t),a=Math.cos(t),r[5]=1,r[15]=1,r[0]=a,r[2]=-o,r[8]=o,r[10]=a,this.multiplyLocal(h),this.multiplyLocal(l),this},setWorldMatrix:function(t,e,i,n,s){return this.yawPitchRoll(t.y,t.x,t.z),h.scaling(i.x,i.y,i.z),l.xyz(e.x,e.y,e.z),this.multiplyLocal(h),this.multiplyLocal(l),n&&this.multiplyLocal(n),s&&this.multiplyLocal(s),this},multiplyToMat4:function(t,e){var i=this.val,n=t.val,s=i[0],r=i[1],o=i[2],a=i[3],h=i[4],l=i[5],u=i[6],c=i[7],d=i[8],f=i[9],p=i[10],g=i[11],v=i[12],m=i[13],y=i[14],x=i[15],T=n[0],w=n[1],b=n[2],E=n[3],S=n[4],A=n[5],_=n[6],C=n[7],M=n[8],R=n[9],P=n[10],O=n[11],L=n[12],D=n[13],F=n[14],k=n[15];return e.setValues(T*s+w*h+b*d+E*v,w*r+w*l+b*f+E*m,b*o+w*u+b*p+E*y,E*a+w*c+b*g+E*x,S*s+A*h+_*d+C*v,S*r+A*l+_*f+C*m,S*o+A*u+_*p+C*y,S*a+A*c+_*g+C*x,M*s+R*h+P*d+O*v,M*r+R*l+P*f+O*m,M*o+R*u+P*p+O*y,M*a+R*c+P*g+O*x,L*s+D*h+F*d+k*v,L*r+D*l+F*f+k*m,L*o+D*u+F*p+k*y,L*a+D*c+F*g+k*x)},fromRotationXYTranslation:function(t,e,i){var n=e.x,s=e.y,r=e.z,o=Math.sin(t.x),a=Math.cos(t.x),h=Math.sin(t.y),l=Math.cos(t.y),u=n,c=s,d=r,f=-o,p=0-f*h,g=0-a*h,v=f*l,m=a*l;return i||(u=l*n+h*r,c=p*n+a*s+v*r,d=g*n+o*s+m*r),this.setValues(l,p,g,0,0,a,o,0,h,v,m,0,u,c,d,1)},getMaxScaleOnAxis:function(){var t=this.val,e=t[0]*t[0]+t[1]*t[1]+t[2]*t[2],i=t[4]*t[4]+t[5]*t[5]+t[6]*t[6],n=t[8]*t[8]+t[9]*t[9]+t[10]*t[10];return Math.sqrt(Math.max(e,i,n))}}),h=new r,l=new r,o=new s,a=new s,u=new s;t.exports=r},function(t,e,i){t.exports={COMPLETE:i(987),DECODED:i(988),DECODED_ALL:i(989),DESTROY:i(990),DETUNE:i(991),GLOBAL_DETUNE:i(992),GLOBAL_MUTE:i(993),GLOBAL_RATE:i(994),GLOBAL_VOLUME:i(995),LOOP:i(996),LOOPED:i(997),MUTE:i(998),PAN:i(999),PAUSE_ALL:i(1e3),PAUSE:i(1001),PLAY:i(1002),RATE:i(1003),RESUME_ALL:i(1004),RESUME:i(1005),SEEK:i(1006),STOP_ALL:i(1007),STOP:i(1008),UNLOCKED:i(1009),VOLUME:i(1010)}},function(t,e,i){var n=i(0),s=i(21),c=i(23),r=i(8),d=i(2),f=i(7),o=new n({Extends:c,initialize:function t(e,i,n,s,r){var o,a,h="png";f(i)&&(i=d(a=i,"key"),n=d(a,"url"),o=d(a,"normalMap"),s=d(a,"xhrSettings"),h=d(a,"extension",h),r=d(a,"frameConfig")),Array.isArray(n)&&(o=n[1],n=n[0]);var l,u={type:"image",cache:e.textureManager,extension:h,responseType:"blob",key:i,url:n,xhrSettings:s,config:r};c.call(this,e,u),o&&((l=new t(e,this.key,o,s,r)).type="normalMap",this.setLink(l),e.addFile(l))},onProcess:function(){this.state=s.FILE_PROCESSING,this.data=new Image,this.data.crossOrigin=this.crossOrigin;var t=this;this.data.onload=function(){c.revokeObjectURL(t.data),t.onProcessComplete()},this.data.onerror=function(){c.revokeObjectURL(t.data),t.onProcessError()},c.createObjectURL(this.data,this.xhrLoader.response,"image/png")},addToCache:function(){var t,e=this.linkFile;e&&e.state===s.FILE_COMPLETE?(t="image"===this.type?this.cache.addImage(this.key,this.data,e.data):this.cache.addImage(e.key,e.data,this.data),this.pendingDestroy(t),e.pendingDestroy(t)):e||(t=this.cache.addImage(this.key,this.data),this.pendingDestroy(t))}});r.register("image",function(t,e,i){if(Array.isArray(t))for(var n=0;n=t.length)){for(var i=t.length-1,n=t[e],s=e;s=this.x2&&this.x1>=this.x3?this.x1-t:this.x2>=this.x1&&this.x2>=this.x3?this.x2-t:this.x3-t;this.x1-=e,this.x2-=e,this.x3-=e}},top:{get:function(){return Math.min(this.y1,this.y2,this.y3)},set:function(t){var e=0,e=this.y1<=this.y2&&this.y1<=this.y3?this.y1-t:this.y2<=this.y1&&this.y2<=this.y3?this.y2-t:this.y3-t;this.y1-=e,this.y2-=e,this.y3-=e}},bottom:{get:function(){return Math.max(this.y1,this.y2,this.y3)},set:function(t){var e=0,e=this.y1>=this.y2&&this.y1>=this.y3?this.y1-t:this.y2>=this.y1&&this.y2>=this.y3?this.y2-t:this.y3-t;this.y1-=e,this.y2-=e,this.y3-=e}}});t.exports=u},function(t,e){var i={};(t.exports=i).create=function(t,e){return{x:t||0,y:e||0}},i.clone=function(t){return{x:t.x,y:t.y}},i.magnitude=function(t){return Math.sqrt(t.x*t.x+t.y*t.y)},i.magnitudeSquared=function(t){return t.x*t.x+t.y*t.y},i.rotate=function(t,e,i){var n=Math.cos(e),s=Math.sin(e);i=i||{};var r=t.x*n-t.y*s;return i.y=t.x*s+t.y*n,i.x=r,i},i.rotateAbout=function(t,e,i,n){var s=Math.cos(e),r=Math.sin(e);n=n||{};var o=i.x+((t.x-i.x)*s-(t.y-i.y)*r);return n.y=i.y+((t.x-i.x)*r+(t.y-i.y)*s),n.x=o,n},i.normalise=function(t){var e=i.magnitude(t);return 0===e?{x:0,y:0}:{x:t.x/e,y:t.y/e}},i.dot=function(t,e){return t.x*e.x+t.y*e.y},i.cross=function(t,e){return t.x*e.y-t.y*e.x},i.cross3=function(t,e,i){return(e.x-t.x)*(i.y-t.y)-(e.y-t.y)*(i.x-t.x)},i.add=function(t,e,i){return(i=i||{}).x=t.x+e.x,i.y=t.y+e.y,i},i.sub=function(t,e,i){return(i=i||{}).x=t.x-e.x,i.y=t.y-e.y,i},i.mult=function(t,e){return{x:t.x*e,y:t.y*e}},i.div=function(t,e){return{x:t.x/e,y:t.y/e}},i.perp=function(t,e){return{x:(e=!0===e?-1:1)*-t.y,y:e*t.x}},i.neg=function(t){return{x:-t.x,y:-t.y}},i.angle=function(t,e){return Math.atan2(e.y-t.y,e.x-t.x)},i._temp=[i.create(),i.create(),i.create(),i.create(),i.create(),i.create()]},function(t,e){var i={};(t.exports=i).create=function(t){var e={min:{x:0,y:0},max:{x:0,y:0}};return t&&i.update(e,t),e},i.update=function(t,e,i){t.min.x=1/0,t.max.x=-1/0,t.min.y=1/0,t.max.y=-1/0;for(var n=0;nt.max.x&&(t.max.x=s.x),s.xt.max.y&&(t.max.y=s.y),s.y=t.min.x&&e.x<=t.max.x&&e.y>=t.min.y&&e.y<=t.max.y},i.overlaps=function(t,e){return t.min.x<=e.max.x&&t.max.x>=e.min.x&&t.max.y>=e.min.y&&t.min.y<=e.max.y},i.translate=function(t,e){t.min.x+=e.x,t.max.x+=e.x,t.min.y+=e.y,t.max.y+=e.y},i.shift=function(t,e){var i=t.max.x-t.min.x,n=t.max.y-t.min.y;t.min.x=e.x,t.max.x=e.x+i,t.min.y=e.y,t.max.y=e.y+n}},function(t,e,i){var n=i(29),s=i(0),r=i(11),o=i(502),a=new s({Mixins:[r.Alpha,r.Flip,r.Visible],initialize:function(t,e,i,n,s,r,o,a){this.layer=t,this.index=e,this.x=i,this.y=n,this.width=s,this.height=r,this.right,this.bottom,this.baseWidth=void 0!==o?o:s,this.baseHeight=void 0!==a?a:r,this.pixelX=0,this.pixelY=0,this.updatePixelXY(),this.properties={},this.rotation=0,this.collideLeft=!1,this.collideRight=!1,this.collideUp=!1,this.collideDown=!1,this.faceLeft=!1,this.faceRight=!1,this.faceTop=!1,this.faceBottom=!1,this.collisionCallback=void 0,(this.collisionCallbackContext=this).tint=16777215,this.physics={}},containsPoint:function(t,e){return!(tthis.right||e>this.bottom)},copy:function(t){return this.index=t.index,this.alpha=t.alpha,this.properties=t.properties,this.visible=t.visible,this.setFlip(t.flipX,t.flipY),this.tint=t.tint,this.rotation=t.rotation,this.collideUp=t.collideUp,this.collideDown=t.collideDown,this.collideLeft=t.collideLeft,this.collideRight=t.collideRight,this.collisionCallback=t.collisionCallback,this.collisionCallbackContext=t.collisionCallbackContext,this},getCollisionGroup:function(){return this.tileset?this.tileset.getTileCollisionGroup(this.index):null},getTileData:function(){return this.tileset?this.tileset.getTileData(this.index):null},getLeft:function(t){var e=this.tilemapLayer;return e?e.tileToWorldX(this.x,t):this.x*this.baseWidth},getRight:function(t){var e=this.tilemapLayer;return e?this.getLeft(t)+this.width*e.scaleX:this.getLeft(t)+this.width},getTop:function(t){var e=this.tilemapLayer;return e?e.tileToWorldY(this.y,t)-(this.height-this.baseHeight)*e.scaleY:this.y*this.baseHeight-(this.height-this.baseHeight)},getBottom:function(t){var e=this.tilemapLayer;return e?this.getTop(t)+this.height*e.scaleY:this.getTop(t)+this.height},getBounds:function(t,e){return void 0===e&&(e=new o),e.x=this.getLeft(),e.y=this.getTop(),e.width=this.getRight()-e.x,e.height=this.getBottom()-e.y,e},getCenterX:function(t){return(this.getLeft(t)+this.getRight(t))/2},getCenterY:function(t){return(this.getTop(t)+this.getBottom(t))/2},intersects:function(t,e,i,n){return!(i<=this.pixelX||n<=this.pixelY||t>=this.right||e>=this.bottom)},isInteresting:function(t,e){return t&&e?this.canCollide||this.hasInterestingFace:t?this.collides:!!e&&this.hasInterestingFace},resetCollision:function(t){return void 0===t&&(t=!0),this.collideLeft=!1,this.collideRight=!1,this.collideUp=!1,this.collideDown=!1,this.faceTop=!1,this.faceBottom=!1,this.faceLeft=!1,this.faceRight=!1,t&&this.tilemapLayer&&this.tilemapLayer.calculateFacesAt(this.x,this.y),this},resetFaces:function(){return this.faceTop=!1,this.faceBottom=!1,this.faceLeft=!1,this.faceRight=!1,this},setCollision:function(t,e,i,n,s){return void 0===e&&(e=t),void 0===i&&(i=t),void 0===n&&(n=t),void 0===s&&(s=!0),this.collideLeft=t,this.collideRight=e,this.collideUp=i,this.collideDown=n,this.faceLeft=t,this.faceRight=e,this.faceTop=i,this.faceBottom=n,s&&this.tilemapLayer&&this.tilemapLayer.calculateFacesAt(this.x,this.y),this},setCollisionCallback:function(t,e){return null===t?(this.collisionCallback=void 0,this.collisionCallbackContext=void 0):(this.collisionCallback=t,this.collisionCallbackContext=e),this},setSize:function(t,e,i,n){return void 0!==t&&(this.width=t),void 0!==e&&(this.height=e),void 0!==i&&(this.baseWidth=i),void 0!==n&&(this.baseHeight=n),this.updatePixelXY(),this},updatePixelXY:function(){var t,e,i=this.layer.orientation;return i===n.ORTHOGONAL?(this.pixelX=this.x*this.baseWidth,this.pixelY=this.y*this.baseHeight):i===n.ISOMETRIC?(this.pixelX=(this.x-this.y)*this.baseWidth*.5,this.pixelY=(this.x+this.y)*this.baseHeight*.5):i===n.STAGGERED?(this.pixelX=this.x*this.baseWidth+this.y%2*(this.baseWidth/2),this.pixelY=this.y*(this.baseHeight/2)):i===n.HEXAGONAL&&(t=this.layer.hexSideLength,e=(this.baseHeight-t)/2+t,this.pixelX=this.x*this.baseWidth+this.y%2*(this.baseWidth/2),this.pixelY=this.y*e),this.right=this.pixelX+this.baseWidth,this.bottom=this.pixelY+this.baseHeight,this},destroy:function(){this.collisionCallback=void 0,this.collisionCallbackContext=void 0,this.properties=void 0},canCollide:{get:function(){return this.collideLeft||this.collideRight||this.collideUp||this.collideDown||void 0!==this.collisionCallback}},collides:{get:function(){return this.collideLeft||this.collideRight||this.collideUp||this.collideDown}},hasInterestingFace:{get:function(){return this.faceTop||this.faceBottom||this.faceLeft||this.faceRight}},tileset:{get:function(){var t=this.layer.tilemapLayer;if(t){var e=t.gidMap[this.index];if(e)return e}return null}},tilemapLayer:{get:function(){return this.layer.tilemapLayer}},tilemap:{get:function(){var t=this.tilemapLayer;return t?t.tilemap:null}}});t.exports=a},function(t,e,i){var v={};t.exports=v;var m=i(64),y=i(32),x=i(41),d=i(84),f=i(83),T=i(1393);v.rectangle=function(t,e,i,n,s){s=s||{};var r,o={label:"Rectangle Body",position:{x:t,y:e},vertices:m.fromPath("L 0 0 L "+i+" 0 L "+i+" "+n+" L 0 "+n)};return s.chamfer&&(r=s.chamfer,o.vertices=m.chamfer(o.vertices,r.radius,r.quality,r.qualityMin,r.qualityMax),delete s.chamfer),x.create(y.extend({},o,s))},v.trapezoid=function(t,e,i,n,s,r){r=r||{};var o,a=i*(s*=.5),h=a+(1-2*s)*i,l=h+a,u=s<.5?"L 0 0 L "+a+" "+-n+" L "+h+" "+-n+" L "+l+" 0":"L 0 0 L "+h+" "+-n+" L "+l+" 0",c={label:"Trapezoid Body",position:{x:t,y:e},vertices:m.fromPath(u)};return r.chamfer&&(o=r.chamfer,c.vertices=m.chamfer(c.vertices,o.radius,o.quality,o.qualityMin,o.qualityMax),delete r.chamfer),x.create(y.extend({},c,r))},v.circle=function(t,e,i,n,s){n=n||{};var r={label:"Circle Body",circleRadius:i};s=s||25;var o=Math.ceil(Math.max(10,Math.min(s,i)));return o%2==1&&(o+=1),v.polygon(t,e,o,i,y.extend({},r,n))},v.polygon=function(t,e,i,n,s){if(s=s||{},i<3)return v.circle(t,e,n,s);for(var r=2*Math.PI/i,o="",a=.5*r,h=0;hh||a.y>l)?(u=Math.max(a.x,e),c=Math.max(a.y,i),b=d=Math.min(a.r,h)-u,E=f=Math.min(a.b,l)-c,T=r?p+(v-(u-a.x)-d):p+(u-a.x),w=o?g+(m-(c-a.y)-f):g+(c-a.y),e=u,i=c,n=d,s=f):E=b=w=T=0):(r&&(T=p+(v-e-n)),o&&(w=g+(m-i-s)));var A=this.source.width,_=this.source.height;return t.u0=Math.max(0,T/A),t.v0=Math.max(0,w/_),t.u1=Math.min(1,(T+b)/A),t.v1=Math.min(1,(w+E)/_),t.x=e,t.y=i,t.cx=T,t.cy=w,t.cw=b,t.ch=E,t.width=n,t.height=s,t.flipX=r,t.flipY=o,t},updateCropUVs:function(t,e,i){return this.setCropUVs(t,t.x,t.y,t.width,t.height,e,i)},setUVs:function(t,e,i,n,s,r){var o=this.data.drawImage;return o.width=t,o.height=e,this.u0=i,this.v0=n,this.u1=s,this.v1=r,this},updateUVs:function(){var t=this.cutX,e=this.cutY,i=this.cutWidth,n=this.cutHeight,s=this.data.drawImage;s.width=i,s.height=n;var r=this.source.width,o=this.source.height;return this.u0=t/r,this.v0=e/o,this.u1=(t+i)/r,this.v1=(e+n)/o,this},updateUVsInverted:function(){var t=this.source.width,e=this.source.height;return this.u0=(this.cutX+this.cutHeight)/t,this.v0=this.cutY/e,this.u1=this.cutX/t,this.v1=(this.cutY+this.cutWidth)/e,this},clone:function(){var t=new r(this.texture,this.name,this.sourceIndex);return t.cutX=this.cutX,t.cutY=this.cutY,t.cutWidth=this.cutWidth,t.cutHeight=this.cutHeight,t.x=this.x,t.y=this.y,t.width=this.width,t.height=this.height,t.halfWidth=this.halfWidth,t.halfHeight=this.halfHeight,t.centerX=this.centerX,t.centerY=this.centerY,t.rotated=this.rotated,t.data=s(!0,t.data,this.data),t.updateUVs(),t},destroy:function(){this.source=null,this.texture=null,this.glTexture=null,this.customData=null,this.data=null},realWidth:{get:function(){return this.data.sourceSize.w}},realHeight:{get:function(){return this.data.sourceSize.h}},radius:{get:function(){return this.data.radius}},trimmed:{get:function(){return this.data.trim}},canvasData:{get:function(){return this.data.drawImage}}});t.exports=r},function(t,e,i){var s=i(208),n=i(0),r=i(1),o=i(79),a=new n({initialize:function(t){this.parent=t,this.list=[],this.position=0,this.addCallback=r,this.removeCallback=r,this._sortKey=""},add:function(t,e){return e?s.Add(this.list,t):s.Add(this.list,t,0,this.addCallback,this)},addAt:function(t,e,i){return i?s.AddAt(this.list,t,e):s.AddAt(this.list,t,e,0,this.addCallback,this)},getAt:function(t){return this.list[t]},getIndex:function(t){return this.list.indexOf(t)},sort:function(i,t){return i&&(void 0===t&&(t=function(t,e){return t[i]-e[i]}),o(this.list,t)),this},getByName:function(t){return s.GetFirst(this.list,"name",t)},getRandom:function(t,e){return s.GetRandom(this.list,t,e)},getFirst:function(t,e,i,n){return s.GetFirst(this.list,t,e,i,n)},getAll:function(t,e,i,n){return s.GetAll(this.list,t,e,i,n)},count:function(t,e){return s.CountAllMatching(this.list,t,e)},swap:function(t,e){s.Swap(this.list,t,e)},moveTo:function(t,e){return s.MoveTo(this.list,t,e)},moveAbove:function(t,e){return s.MoveAbove(this.list,t,e)},moveBelow:function(t,e){return s.MoveBelow(this.list,t,e)},remove:function(t,e){return e?s.Remove(this.list,t):s.Remove(this.list,t,this.removeCallback,this)},removeAt:function(t,e){return e?s.RemoveAt(this.list,t):s.RemoveAt(this.list,t,this.removeCallback,this)},removeBetween:function(t,e,i){return i?s.RemoveBetween(this.list,t,e):s.RemoveBetween(this.list,t,e,this.removeCallback,this)},removeAll:function(t){for(var e=this.list.length;e--;)this.remove(this.list[e],t);return this},bringToTop:function(t){return s.BringToTop(this.list,t)},sendToBack:function(t){return s.SendToBack(this.list,t)},moveUp:function(t){return s.MoveUp(this.list,t),t},moveDown:function(t){return s.MoveDown(this.list,t),t},reverse:function(){return this.list.reverse(),this},shuffle:function(){return s.Shuffle(this.list),this},replace:function(t,e){return s.Replace(this.list,t,e)},exists:function(t){return-1=this.maxSize},countActive:function(t){void 0===t&&(t=!0);for(var e=0,i=0;ig||p.y>v)},translate:function(t,e){void 0===e&&(e=0);var i=this.vertex1,n=this.vertex2,s=this.vertex3;return i.x+=t,i.y+=e,n.x+=t,n.y+=e,s.x+=t,s.y+=e,this},x:{get:function(){return this.getInCenter().x},set:function(t){var e=this.getInCenter();this.translate(t-e.x,0)}},y:{get:function(){return this.getInCenter().y},set:function(t){var e=this.getInCenter();this.translate(0,t-e.y)}},alpha:{get:function(){var t=this.vertex1,e=this.vertex2,i=this.vertex3;return(t.alpha+e.alpha+i.alpha)/3},set:function(t){this.vertex1.alpha=t,this.vertex2.alpha=t,this.vertex3.alpha=t}},depth:{get:function(){var t=this.vertex1,e=this.vertex2,i=this.vertex3;return(t.vz+e.vz+i.vz)/3}},destroy:function(){this.vertex1=null,this.vertex2=null,this.vertex3=null}});t.exports=o},function(t,e,i){var n=i(0),r=i(12),u=i(39),s=new n({Extends:u,initialize:function(t,e,i,n,s,r,o,a,h,l){void 0===r&&(r=16777215),void 0===o&&(o=1),void 0===a&&(a=0),void 0===h&&(h=0),void 0===l&&(l=0),u.call(this,t,e,i),this.vx=0,this.vy=0,this.vz=0,this.nx=a,this.ny=h,this.nz=l,this.u=n,this.v=s,this.color=r,this.alpha=o,this.tx=0,this.ty=0,this.ta=0},setUVs:function(t,e){return this.u=t,this.v=e,this},transformCoordinatesLocal:function(t,e,i,n){var s=this.x,r=this.y,o=this.z,a=t.val,h=s*a[0]+r*a[4]+o*a[8]+a[12],l=s*a[1]+r*a[5]+o*a[9]+a[13],u=s*a[2]+r*a[6]+o*a[10]+a[14],c=s*a[3]+r*a[7]+o*a[11]+a[15];this.vx=h/c*e,this.vy=-l/c*i,this.vz=n<=0?u/c:-u/c},update:function(t,e,i,n,s,r,o,a){var h=this.vx*t+this.vy*i+s,l=this.vx*e+this.vy*n+r;return o&&(h=Math.round(h),l=Math.round(l)),this.tx=h,this.ty=l,this.ta=this.alpha*a,this},load:function(t,e,i,n,s){return t[++i]=this.tx,t[++i]=this.ty,t[++i]=this.u,t[++i]=this.v,t[++i]=n,t[++i]=s,e[++i]=r.getTintAppendFloatAlpha(this.color,this.ta),i}});t.exports=s},function(t,e,i){var c={};t.exports=c;var o=i(166),r=i(32),a=i(84),d=i(41);c.create=function(t){return r.extend({id:r.nextId(),type:"composite",parent:null,isModified:!1,bodies:[],constraints:[],composites:[],label:"Composite",plugin:{}},t)},c.setModified=function(t,e,i,n){if(o.trigger(t,"compositeModified",t),t.isModified=e,i&&t.parent&&c.setModified(t.parent,e,i,n),n)for(var s=0;s=this.firstgid&&te.right||t.y>e.bottom)}},function(t,e,i){var l=i(6),u={},n={register:function(t,e,i,n,s){u[t]={plugin:e,mapping:i,settingsKey:n,configKey:s}},getPlugin:function(t){return u[t]},install:function(t){var e=t.scene.sys,i=e.settings.input,n=e.game.config;for(var s in u){var r=u[s].plugin,o=u[s].mapping,a=u[s].settingsKey,h=u[s].configKey;l(i,a,n[h])&&(t[o]=new r(t))}},remove:function(t){u.hasOwnProperty(t)&&delete u[t]}};t.exports=n},function(t,e,i){t.exports={ANY_KEY_DOWN:i(1323),ANY_KEY_UP:i(1324),COMBO_MATCH:i(1325),DOWN:i(1326),KEY_DOWN:i(1327),KEY_UP:i(1328),UP:i(1329)}},function(t,e){t.exports=function(t,e){return!!t.url&&(t.url.match(/^(?:blob:|data:|http:\/\/|https:\/\/|\/\/)/)?t.url:e+t.url)}},function(t,e){t.exports=function(t,e,i,n,s,r){return void 0===t&&(t=""),void 0===e&&(e=!0),void 0===i&&(i=""),void 0===n&&(n=""),void 0===s&&(s=0),void 0===r&&(r=!1),{responseType:t,async:e,user:i,password:n,timeout:s,headers:void 0,header:void 0,headerValue:void 0,requestedWith:!1,overrideMimeType:void 0,withCredentials:r}}},function(t,e,i){var n=i(0),s=i(243),r=i(73),o=new n({Extends:r,Mixins:[s.Acceleration,s.Angular,s.Bounce,s.Debug,s.Drag,s.Enable,s.Friction,s.Gravity,s.Immovable,s.Mass,s.Pushable,s.Size,s.Velocity],initialize:function(t,e,i,n,s){r.call(this,t,e,i,n,s),this.body=null}});t.exports=o},function(t,e,i){var r=i(119);t.exports=function(t,e,i,n){if(void 0===i&&(i=!1),r(t,e,n)){var s=n.data[e][t]||null;return s&&(-1!==s.index||i)?s:null}return null}},function(t,e){t.exports=function(t,e,i,n){var s,r,o,a=t.data,h=t.width,l=t.height,u=t.tilemapLayer,c=Math.max(0,e.left),d=Math.min(h,e.right),f=Math.max(0,e.top),p=Math.min(l,e.bottom);if(0===i)for(r=f;rh.getTotalFrames()&&(s=0),r=h.frames[s],0!==s||this.forward||(r=h.getLastFrame()),this.currentFrame=r):console.warn("Missing animation: "+a),this.parent},pause:function(t){return this._paused||(this._paused=!0,this._wasPlaying=this.isPlaying,this.isPlaying=!1),void 0!==t&&this.setCurrentFrame(t),this.parent},resume:function(t){return this._paused&&(this._paused=!1,this.isPlaying=this._wasPlaying),void 0!==t&&this.setCurrentFrame(t),this.parent},playAfterDelay:function(t,e){var i,n;return this.isPlaying?(i=this.nextAnim,n=this.nextAnimsQueue,i&&n.unshift(i),this.nextAnim=t,this._pendingStop=1,this._pendingStopValue=e):(this.delayCounter=e,this.play(t,!0)),this.parent},playAfterRepeat:function(t,e){var i,n;return void 0===e&&(e=1),this.isPlaying?(i=this.nextAnim,n=this.nextAnimsQueue,i&&n.unshift(i),-1!==this.repeatCounter&&e>this.repeatCounter&&(e=this.repeatCounter),this.nextAnim=t,this._pendingStop=2,this._pendingStopValue=e):this.play(t),this.parent},play:function(t,e){void 0===e&&(e=!1);var i=this.currentAnim,n=this.parent,s="string"==typeof t?t:t.key;if(e&&this.isPlaying&&i.key===s)return n;if(i&&this.isPlaying){var r=this.animationManager.getMix(i.key,t);if(0this.repeatCounter&&(t=this.repeatCounter),this._pendingStop=2,this._pendingStopValue=t,this.parent},stopOnFrame:function(t){return this._pendingStop=3,this._pendingStopValue=t,this.parent},getTotalFrames:function(){return this.currentAnim?this.currentAnim.getTotalFrames():0},update:function(t,e){var i=this.currentAnim;if(this.isPlaying&&i&&!i.paused){if(this.accumulator+=e*this.timeScale,1===this._pendingStop&&(this._pendingStopValue-=e,this._pendingStopValue<=0))return this.stop();if(this.hasStarted){if(this.accumulator>=this.nextTick&&(this.forward?i.nextFrame(this):i.previousFrame(this),this.isPlaying&&0===this._pendingStop&&this.skipMissedFrames&&this.accumulator>this.nextTick))for(var n=0;this.forward?i.nextFrame(this):i.previousFrame(this),n++,this.isPlaying&&this.accumulator>this.nextTick&&n<60;);}else this.accumulator>=this.delayCounter&&(this.accumulator-=this.delayCounter,this.handleStart())}},setCurrentFrame:function(t){var e=this.parent;return this.currentFrame=t,e.texture=t.frame.texture,e.frame=t.frame,e.isCropped&&e.frame.updateCropUVs(e._crop,e.flipX,e.flipY),t.setAlpha&&(e.alpha=t.alpha),e.setSizeToFrame(),e._originComponent&&(t.frame.customPivot?e.setOrigin(t.frame.pivotX,t.frame.pivotY):e.updateDisplayOrigin()),this.isPlaying&&this.hasStarted&&(this.emitEvents(r.ANIMATION_UPDATE),3===this._pendingStop&&this._pendingStopValue===t&&this.stop()),e},nextFrame:function(){return this.currentAnim&&this.currentAnim.nextFrame(this),this.parent},previousFrame:function(){return this.currentAnim&&this.currentAnim.previousFrame(this),this.parent},get:function(t){return this.anims?this.anims.get(t):null},exists:function(t){return!!this.anims&&this.anims.has(t)},create:function(t){var e=t.key,i=!1;return e&&((i=this.get(e))||(i=new o(this,e,t),this.anims||(this.anims=new s),this.anims.set(e,i))),i},generateFrameNames:function(t,e){return this.animationManager.generateFrameNames(t,e)},generateFrameNumbers:function(t,e){return this.animationManager.generateFrameNumbers(t,e)},remove:function(t){var e=this.get(t);return e&&(this.currentAnim===e&&this.stop(),this.anims.delete(t)),e},destroy:function(){this.animationManager.off(r.REMOVE_ANIMATION,this.globalRemove,this),this.anims&&this.anims.clear(),this.animationManager=null,this.parent=null,this.nextAnim=null,this.nextAnimsQueue.length=0,this.currentAnim=null,this.currentFrame=null},isPaused:{get:function(){return this._paused}}});t.exports=a},function(t,e,i){var u={};t.exports=u;var n=i(166);u._motionWakeThreshold=.18,u._motionSleepThreshold=.08,u._minBias=.9,u.update=function(t,e){for(var i=e*e*e,n=0;n=o.sleepThreshold&&u.set(o,!0)):0u._motionWakeThreshold*i&&u.set(a,!1)))}},u.set=function(t,e){var i=t.isSleeping;e?(t.isSleeping=!0,t.sleepCounter=t.sleepThreshold,t.positionImpulse.x=0,t.positionImpulse.y=0,t.positionPrev.x=t.position.x,t.positionPrev.y=t.position.y,t.anglePrev=t.angle,t.speed=0,t.angularSpeed=0,t.motion=0,i||n.trigger(t,"sleepStart")):(t.isSleeping=!1,t.sleepCounter=0,i&&n.trigger(t,"sleepEnd"))}},function(t,e,i){var n={};t.exports=n;var u=i(32);n.on=function(t,e,i){for(var n,s=e.split(" "),r=0;r=(t=t.toString()).length)switch(n){case 1:t=new Array(e+1-t.length).join(i)+t;break;case 3:var r=Math.ceil((s=e-t.length)/2);t=new Array(1+(s-r)).join(i)+t+new Array(r+1).join(i);break;default:t+=new Array(e+1-t.length).join(i)}return t}},function(t,e,i){var n=i(327),s=i(189),r=i(331),o=i(332);t.exports=function(t){switch(typeof t){case"string":return("rgb"===t.substr(0,3).toLowerCase()?o:n)(t);case"number":return s(t);case"object":return r(t)}}},function(t,e,i){var a=i(103);function h(t,e,i,n){var s=(t+6*e)%6,r=Math.min(s,4-s,1);return Math.round(255*(n-n*i*Math.max(0,r)))}t.exports=function(t,e,i,n){void 0===e&&(e=1),void 0===i&&(i=1);var s=h(5,t,e,i),r=h(3,t,e,i),o=h(1,t,e,i);return n?n.setTo?n.setTo(s,r,o,n.alpha,!1):(n.r=s,n.g=r,n.b=o,n.color=a(s,r,o),n):{r:s,g:r,b:o,color:a(s,r,o)}}},function(t,e,i){var n=i(38),s=i(330);t.exports=function(t){var e=s(t);return new n(e.r,e.g,e.b,e.a)}},function(t,e){t.exports=function(t,e,i){return t.x=e-t.width/2,t.y=i-t.height/2,t}},function(t,e,i){var n=i(105),r=i(136),o=i(31),a={canvas:!1,canvasBitBltShift:null,file:!1,fileSystem:!1,getUserMedia:!0,littleEndian:!1,localStorage:!1,pointerLock:!1,support32bit:!1,vibration:!1,webGL:!1,worker:!1};t.exports=function(){if("function"==typeof importScripts)return a;a.canvas=!!window.CanvasRenderingContext2D;try{a.localStorage=!!localStorage.getItem}catch(t){a.localStorage=!1}a.file=!!(window.File&&window.FileReader&&window.FileList&&window.Blob),a.fileSystem=!!window.requestFileSystem;var t,e,i,s=!1;return a.webGL=function(){if(window.WebGLRenderingContext)try{var t=o.createWebGL(this),e=t.getContext("webgl")||t.getContext("experimental-webgl"),i=o.create2D(this),n=i.getContext("2d").createImageData(1,1);return s=n.data instanceof Uint8ClampedArray,o.remove(t),o.remove(i),!!e}catch(t){return!1}return!1}(),a.worker=!!window.Worker,a.pointerLock="pointerLockElement"in document||"mozPointerLockElement"in document||"webkitPointerLockElement"in document,navigator.getUserMedia=navigator.getUserMedia||navigator.webkitGetUserMedia||navigator.mozGetUserMedia||navigator.msGetUserMedia||navigator.oGetUserMedia,window.URL=window.URL||window.webkitURL||window.mozURL||window.msURL,a.getUserMedia=a.getUserMedia&&!!navigator.getUserMedia&&!!window.URL,r.firefox&&r.firefoxVersion<21&&(a.getUserMedia=!1),!n.iOS&&(r.ie||r.firefox||r.chrome)&&(a.canvasBitBltShift=!0),(r.safari||r.mobileSafari)&&(a.canvasBitBltShift=!1),navigator.vibrate=navigator.vibrate||navigator.webkitVibrate||navigator.mozVibrate||navigator.msVibrate,navigator.vibrate&&(a.vibration=!0),"undefined"!=typeof ArrayBuffer&&"undefined"!=typeof Uint8Array&&"undefined"!=typeof Uint32Array&&(a.littleEndian=(t=new ArrayBuffer(4),e=new Uint8Array(t),i=new Uint32Array(t),e[0]=161,e[1]=178,e[2]=195,e[3]=212,3569595041===i[0]||2712847316!==i[0]&&null)),a.support32bit="undefined"!=typeof ArrayBuffer&&"undefined"!=typeof Uint8ClampedArray&&"undefined"!=typeof Int32Array&&null!==a.littleEndian&&s,a}()},function(t,e){var i="";function n(t){for(var e=["i","webkitI","msI","mozI","oI"],i=0;in.width&&(t=n.width-s.cutX),s.cutY+e>n.height&&(e=n.height-s.cutY),s.setSize(t,e,s.cutX,s.cutY)),this.updateDisplayOrigin();var r=this.input;return r&&!r.customHitArea&&(r.hitArea.width=t,r.hitArea.height=e),this},setGlobalTint:function(t){return this.globalTint=t,this},setGlobalAlpha:function(t){return this.globalAlpha=t,this},saveTexture:function(t){return this.textureManager.renameTexture(this.texture.key,t),this._saved=!0,this.texture},fill:function(t,e,i,n,s,r){var o=this.frame,a=this.camera,h=this.renderer;void 0===e&&(e=1),void 0===i&&(i=0),void 0===n&&(n=0),void 0===s&&(s=o.cutWidth),void 0===r&&(r=o.cutHeight);var l,u,c,d,f,p,g=(t>>16&255)/255,v=(t>>8&255)/255,m=(255&t)/255,y=this.renderTarget;return a.preRender(),y?(y.bind(!0),(l=this.pipeline).manager.set(l),u=y.width,c=y.height,d=h.width/u,f=h.height/c,l.drawFillRect(i*d,n*f,s*d,r*f,x.getTintFromFloats(m,v,g,1),e),y.unbind(!0)):(p=this.context,h.setContext(p),p.fillStyle="rgba("+g+","+v+","+m+","+e+")",p.fillRect(i+o.cutX,n+o.cutY,s,r),h.setContext()),this.dirty=!0,this},clear:function(){var t,e;return this.dirty&&((t=this.renderTarget)?t.clear():((e=this.context).save(),e.setTransform(1,0,0,1,0,0),e.clearRect(this.frame.cutX,this.frame.cutY,this.frame.cutWidth,this.frame.cutHeight),e.restore()),this.dirty=!1),this},erase:function(t,e,i){return this._eraseMode=!0,this.draw(t,e,i,1,16777215),this._eraseMode=!1,this},draw:function(t,e,i,n,s){return this.beginDraw(),this.batchDraw(t,e,i,n,s),this.endDraw(),this},drawFrame:function(t,e,i,n,s,r){return this.beginDraw(),this.batchDrawFrame(t,e,i,n,s,r),this.endDraw(),this},beginDraw:function(){var t=this.camera,e=this.renderer,i=this.renderTarget;return t.preRender(),i?e.beginCapture(i.width,i.height):e.setContext(this.context),this},batchDraw:function(t,e,i,n,s){return void 0===n&&(n=this.globalAlpha),s=void 0===s?(this.globalTint>>16)+(65280&this.globalTint)+((255&this.globalTint)<<16):(s>>16)+(65280&s)+((255&s)<<16),Array.isArray(t)||(t=[t]),this.batchList(t,e,i,n,s),this},batchDrawFrame:function(t,e,i,n,s,r){void 0===i&&(i=0),void 0===n&&(n=0),void 0===s&&(s=this.globalAlpha),r=void 0===r?(this.globalTint>>16)+(65280&this.globalTint)+((255&this.globalTint)<<16):(r>>16)+(65280&r)+((255&r)<<16);var o=this.textureManager.getFrame(t,e);return o&&(this.renderTarget?this.pipeline.batchTextureFrame(o,i,n,r,s,this.camera.matrix,null):this.batchTextureFrame(o,i+this.frame.cutX,n+this.frame.cutY,s,r)),this},endDraw:function(t){void 0===t&&(t=this._eraseMode);var e,i=this.renderer,n=this.renderTarget;return n?(e=i.endCapture(),i.pipelines.setUtility().blitFrame(e,n,1,!1,!1,t),i.resetScissor(),i.resetViewport()):i.setContext(),this.dirty=!0,this},batchList:function(t,e,i,n,s){for(var r=0;rs&&(r=t[s]),n[s]=r,t.length>s+1&&(r=t[s+1]),n[s+1]=r;return this},setColors:function(t){var e=this.points.length;if(e<1)return this;var i=this.colors;void 0===t?t=[16777215]:Array.isArray(t)||(t=[t]);var n=0;if(t.length===e)for(r=0;rn&&(s=t[n]),i[n]=s,t.length>n+1&&(s=t[n+1]),i[n+1]=s;return this},setPoints:function(t,e,i){if(void 0===t&&(t=2),"number"==typeof t){var n,s,r,o=t;if(o<2&&(o=2),t=[],this.horizontal)for(r=-this.frame.halfWidth,s=this.frame.width/(o-1),n=0;n=this._markerOut&&(e.loop?(e.currentTime=this._markerIn,this.updateTexture(),this._lastUpdate=t,this.emit(o.VIDEO_LOOP,this)):(this.emit(o.VIDEO_COMPLETE,this),this.stop())))},checkVideoProgress:function(){2<=this.video.readyState?this.updateTexture():(this.retry--,0e._dx?r<(s=t.right-e.x)&&!i||!1===t.checkCollision.right||!1===e.checkCollision.left?s=0:(t.touching.none=!1,t.touching.right=!0,e.touching.none=!1,e.touching.left=!0,e.physicsType!==o.STATIC_BODY||i||(t.blocked.none=!1,t.blocked.right=!0),t.physicsType!==o.STATIC_BODY||i||(e.blocked.none=!1,e.blocked.left=!0)):t._dxe._dy?r<(s=t.bottom-e.y)&&!i||!1===t.checkCollision.down||!1===e.checkCollision.up?s=0:(t.touching.none=!1,t.touching.down=!0,e.touching.none=!1,e.touching.up=!0,e.physicsType!==o.STATIC_BODY||i||(t.blocked.none=!1,t.blocked.down=!0),t.physicsType!==o.STATIC_BODY||i||(e.blocked.none=!1,e.blocked.up=!0)):t._dy=t.right||e.position.y>=t.bottom)}},function(t,e,i){t.exports={Bounce:i(1495),Collision:i(1496),Force:i(1497),Friction:i(1498),Gravity:i(1499),Mass:i(1500),Sensor:i(1501),SetBody:i(1502),Sleep:i(1503),Static:i(1520),Transform:i(1521),Velocity:i(1522)}},function(t,e){var l={};(t.exports=l).create=function(t,e){var i=t.bodyA,n=t.bodyB,s={id:l.id(i,n),bodyA:i,bodyB:n,activeContacts:[],separation:0,isActive:!0,confirmedActive:!0,isSensor:i.isSensor||n.isSensor,timeCreated:e,timeUpdated:e,collision:null,inverseMass:0,friction:0,frictionStatic:0,restitution:0,slop:0};return l.update(s,t,e),s},l.update=function(t,e,i){if((t.collision=e).collided){var n=e.supports,s=t.activeContacts,r=e.parentA,o=e.parentB;t.inverseMass=r.inverseMass+o.inverseMass,t.friction=Math.min(r.friction,o.friction),t.frictionStatic=Math.max(r.frictionStatic,o.frictionStatic),t.restitution=Math.max(r.restitution,o.restitution),t.slop=Math.max(r.slop,o.slop);for(var a=0;at&&(t=s.totalDuration),s.delay=t.right&&(o=1,r+=s-t.right,s=t.right);break;case 1:(r+=e)>=t.bottom&&(o=2,s-=r-t.bottom,r=t.bottom);break;case 2:(s-=e)<=t.left&&(o=3,r-=t.left-s,s=t.left);break;case 3:(r-=e)<=t.top&&(o=0,r=t.top)}return n}},function(t,e){t.exports=function(t,e,i){void 0===e&&(e=1),void 0===i&&(i=[]);var n=Math.round(t.x1),s=Math.round(t.y1),r=Math.round(t.x2),o=Math.round(t.y2),a=Math.abs(r-n),h=Math.abs(o-s),l=ne.length&&(r=e.length),i?(n=e[r-1][i],(s=e[r][i])-t<=t-n?e[r]:e[r-1]):(n=e[r-1],(s=e[r])-t<=t-n?s:n)}},function(t,e,i){var n=new(i(0))({initialize:function(t,e,i,n,s){void 0===s&&(s=!1),this.textureKey=t,this.textureFrame=e,this.index=i,this.frame=n,this.isFirst=!1,this.isLast=!1,this.prevFrame=null,this.nextFrame=null,this.duration=0,this.progress=0,this.isKeyFrame=s},toJSON:function(){return{key:this.textureKey,frame:this.textureFrame,duration:this.duration,keyframe:this.isKeyFrame}},destroy:function(){this.frame=void 0}});t.exports=n},function(t,e){t.exports=function(t){var i=/\D/g;return t.sort(function(t,e){return parseInt(t.replace(i,""),10)-parseInt(e.replace(i,""),10)}),t}},function(t,e,i){var n=i(185),s=i(0),r=i(102),o=i(9),a=i(132),h=i(22),T=i(2),d=i(6),f=i(186),p=i(322),l=new s({Extends:o,initialize:function(t){o.call(this),this.game=t,this.textureManager=null,this.globalTimeScale=1,this.anims=new r,this.mixes=new r,this.paused=!1,this.name="AnimationManager",t.events.once(h.BOOT,this.boot,this)},boot:function(){this.textureManager=this.game.textures,this.game.events.once(h.DESTROY,this.destroy,this)},addMix:function(t,e,i){var n,s=this.anims,r=this.mixes,o="string"==typeof t?t:t.key,a="string"==typeof e?e:e.key;return s.has(o)&&s.has(a)&&((n=(n=r.get(o))||{})[a]=i,r.set(o,n)),this},removeMix:function(t,e){var i,n=this.mixes,s="string"==typeof t?t:t.key,r=n.get(s);return r&&(e?(i="string"==typeof e?e:e.key,r.hasOwnProperty(i)&&delete r[i]):e||n.delete(s)),this},getMix:function(t,e){var i=this.mixes,n="string"==typeof t?t:t.key,s="string"==typeof e?e:e.key,r=i.get(n);return r&&r.hasOwnProperty(s)?r[s]:0},add:function(t,e){return this.anims.has(t)?console.warn("Animation key exists: 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m=t/s,y=e/s,x=g-m/2,T=v-y/2;this.roundPixels&&(x=Math.round(x),T=Math.round(T)),this.worldView.setTo(x,T,m,y),r.applyITRS(this.x+o,this.y+a,this.rotation,s,s),r.translate(-o,-a),this.shakeEffect.preRender(),p&&this.emit(b.FOLLOW_UPDATE,this,h)},setLerp:function(t,e){return void 0===t&&(t=1),void 0===e&&(e=t),this.lerp.set(t,e),this},setFollowOffset:function(t,e){return void 0===t&&(t=0),void 0===e&&(e=0),this.followOffset.set(t,e),this},startFollow:function(t,e,i,n,s,r){void 0===e&&(e=!1),void 0===i&&(i=1),void 0===n&&(n=i),void 0===s&&(s=0),void 0===r&&(r=s),this._follow=t,this.roundPixels=e,i=u(i,0,1),n=u(n,0,1),this.lerp.set(i,n),this.followOffset.set(s,r);var o=this.width/2,a=this.height/2,h=t.x-s,l=t.y-r;return this.midPoint.set(h,l),this.scrollX=h-o,this.scrollY=l-a,this.useBounds&&(this.scrollX=this.clampX(this.scrollX),this.scrollY=this.clampY(this.scrollY)),this},stopFollow:function(){return this._follow=null,this},resetFX:function(){return this.rotateToEffect.reset(),this.panEffect.reset(),this.shakeEffect.reset(),this.flashEffect.reset(),this.fadeEffect.reset(),this},update:function(t,e){this.visible&&(this.rotateToEffect.update(t,e),this.panEffect.update(t,e),this.zoomEffect.update(t,e),this.shakeEffect.update(t,e),this.flashEffect.update(t,e),this.fadeEffect.update(t,e))},destroy:function(){this.resetFX(),s.prototype.destroy.call(this),this._follow=null,this.deadzone=null}});t.exports=l},function(t,e,i){var o=i(38);t.exports=function(t){var e=new o;t=t.replace(/^(?:#|0x)?([a-f\d])([a-f\d])([a-f\d])$/i,function(t,e,i,n){return e+e+i+i+n+n});var i,n,s,r=/^(?:#|0x)?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(t);return r&&(i=parseInt(r[1],16),n=parseInt(r[2],16),s=parseInt(r[3],16),e.setTo(i,n,s)),e}},function(t,e){t.exports=function(t,e,i,n){return n<<24|t<<16|e<<8|i}},function(t,e){t.exports=function(t,e,i,n){void 0===n&&(n={h:0,s:0,v:0}),t/=255,e/=255,i/=255;var 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f.RandomDataGenerator(this.seed),this.gameTitle=c(t,"title",""),this.gameURL=c(t,"url","https://phaser.io"),this.gameVersion=c(t,"version",""),this.autoFocus=c(t,"autoFocus",!0),this.domCreateContainer=c(t,"dom.createContainer",!1),this.domBehindCanvas=c(t,"dom.behindCanvas",!1),this.domPointerEvents=c(t,"dom.pointerEvents","none"),this.inputKeyboard=c(t,"input.keyboard",!0),this.inputKeyboardEventTarget=c(t,"input.keyboard.target",window),this.inputKeyboardCapture=c(t,"input.keyboard.capture",[]),this.inputMouse=c(t,"input.mouse",!0),this.inputMouseEventTarget=c(t,"input.mouse.target",null),this.inputMousePreventDefaultDown=c(t,"input.mouse.preventDefaultDown",!0),this.inputMousePreventDefaultUp=c(t,"input.mouse.preventDefaultUp",!0),this.inputMousePreventDefaultMove=c(t,"input.mouse.preventDefaultMove",!0),this.inputMousePreventDefaultWheel=c(t,"input.mouse.preventDefaultWheel",!0),this.inputTouch=c(t,"input.touch",l.input.touch),this.inputTouchEventTarget=c(t,"input.touch.target",null),this.inputTouchCapture=c(t,"input.touch.capture",!0),this.inputActivePointers=c(t,"input.activePointers",1),this.inputSmoothFactor=c(t,"input.smoothFactor",0),this.inputWindowEvents=c(t,"input.windowEvents",!0),this.inputGamepad=c(t,"input.gamepad",!1),this.inputGamepadEventTarget=c(t,"input.gamepad.target",window),this.disableContextMenu=c(t,"disableContextMenu",!1),this.audio=c(t,"audio",{}),this.hideBanner=!1===c(t,"banner",null),this.hidePhaser=c(t,"banner.hidePhaser",!1),this.bannerTextColor=c(t,"banner.text","#ffffff"),this.bannerBackgroundColor=c(t,"banner.background",["#ff0000","#ffff00","#00ff00","#00ffff","#000000"]),""===this.gameTitle&&this.hidePhaser&&(this.hideBanner=!0),this.fps=c(t,"fps",null);var i=c(t,"render",t);this.pipeline=c(i,"pipeline",null),this.antialias=c(i,"antialias",!0),this.antialiasGL=c(i,"antialiasGL",!0),this.mipmapFilter=c(i,"mipmapFilter","LINEAR"),this.desynchronized=c(i,"desynchronized",!1),this.roundPixels=c(i,"roundPixels",!1),this.pixelArt=c(i,"pixelArt",1!==this.zoom),this.pixelArt&&(this.antialias=!1,this.antialiasGL=!1,this.roundPixels=!0),this.transparent=c(i,"transparent",!1),this.clearBeforeRender=c(i,"clearBeforeRender",!0),this.preserveDrawingBuffer=c(i,"preserveDrawingBuffer",!1),this.premultipliedAlpha=c(i,"premultipliedAlpha",!0),this.failIfMajorPerformanceCaveat=c(i,"failIfMajorPerformanceCaveat",!1),this.powerPreference=c(i,"powerPreference","default"),this.batchSize=c(i,"batchSize",4096),this.maxTextures=c(i,"maxTextures",-1),this.maxLights=c(i,"maxLights",10);var n=c(t,"backgroundColor",0);this.backgroundColor=v(n),this.transparent&&(this.backgroundColor=v(0),this.backgroundColor.alpha=0),this.preBoot=c(t,"callbacks.preBoot",p),this.postBoot=c(t,"callbacks.postBoot",p),this.physics=c(t,"physics",{}),this.defaultPhysicsSystem=c(this.physics,"default",!1),this.loaderBaseURL=c(t,"loader.baseURL",""),this.loaderPath=c(t,"loader.path","");var s=l.os.android?6:32;this.loaderMaxParallelDownloads=c(t,"loader.maxParallelDownloads",s),this.loaderCrossOrigin=c(t,"loader.crossOrigin",void 0),this.loaderResponseType=c(t,"loader.responseType",""),this.loaderAsync=c(t,"loader.async",!0),this.loaderUser=c(t,"loader.user",""),this.loaderPassword=c(t,"loader.password",""),this.loaderTimeout=c(t,"loader.timeout",0),this.loaderWithCredentials=c(t,"loader.withCredentials",!1),this.installGlobalPlugins=[],this.installScenePlugins=[];var r=c(t,"plugins",null),o=g.DefaultScene;r&&(Array.isArray(r)?this.defaultPlugins=r:d(r)&&(this.installGlobalPlugins=u(r,"global",[]),this.installScenePlugins=u(r,"scene",[]),Array.isArray(r.default)?o=r.default:Array.isArray(r.defaultMerge)&&(o=o.concat(r.defaultMerge)))),this.defaultPlugins=o;var a="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAg";this.defaultImage=c(t,"images.default",a+"AQMAAABJtOi3AAAAA1BMVEX///+nxBvIAAAAAXRSTlMAQObYZgAAABVJREFUeF7NwIEAAAAAgKD9qdeocAMAoAABm3DkcAAAAABJRU5ErkJggg=="),this.missingImage=c(t,"images.missing",a+"CAIAAAD8GO2jAAAAGXRFWHRTb2Z0d2FyZQBBZG9iZSBJbWFnZVJlYWR5ccllPAAAAJ9JREFUeNq01ssOwyAMRFG46v//Mt1ESmgh+DFmE2GPOBARKb2NVjo+17PXLD8a1+pl5+A+wSgFygymWYHBb0FtsKhJDdZlncG2IzJ4ayoMDv20wTmSMzClEgbWYNTAkQ0Z+OJ+A/eWnAaR9+oxCF4Os0H8htsMUp+pwcgBBiMNnAwF8GqIgL2hAzaGFFgZauDPKABmowZ4GL369/0rwACp2yA/ttmvsQAAAABJRU5ErkJggg=="),this.whiteImage=c(t,"images.white","data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAQAAAAECAIAAAAmkwkpAAAAGXRFWHRTb2Z0d2FyZQBBZG9iZSBJbWFnZVJlYWR5ccllPAAAABdJREFUeNpi/P//PwMMMDEgAdwcgAADAJZuAwXJYZOzAAAAAElFTkSuQmCC"),window&&(window.FORCE_WEBGL?this.renderType=h.WEBGL:window.FORCE_CANVAS&&(this.renderType=h.CANVAS))}});t.exports=s},function(t,e,i){t.exports={os:i(105),browser:i(136),features:i(191),input:i(808),audio:i(809),video:i(810),fullscreen:i(811),canvasFeatures:i(348)}},function(t,e,i){var n,s,r,o=i(31),a={supportInverseAlpha:!1,supportNewBlendModes:!1};t.exports=("function"!=typeof importScripts&&void 0!==document&&(a.supportNewBlendModes=(n="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAQAAAABAQMAAADD8p2OAAAAA1BMVEX/",s="AAAACklEQVQI12NgAAAAAgAB4iG8MwAAAABJRU5ErkJggg==",(r=new Image).onload=function(){var i=new Image;i.onload=function(){var t=o.create(i,6,1).getContext("2d");if(t.globalCompositeOperation="multiply",t.drawImage(r,0,0),t.drawImage(i,2,0),!t.getImageData(2,0,1,1))return!1;var e=t.getImageData(2,0,1,1).data;o.remove(i),a.supportNewBlendModes=255===e[0]&&0===e[1]&&0===e[2]},i.src=n+"/wCKxvRF"+s},r.src=n+"AP804Oa6"+s,!1),a.supportInverseAlpha=function(){var t=o.create(this,2,1).getContext("2d");t.fillStyle="rgba(10, 20, 30, 0.5)",t.fillRect(0,0,1,1);var e=t.getImageData(0,0,1,1);if(null===e)return!1;t.putImageData(e,1,0);var i=t.getImageData(1,0,1,1);return i.data[0]===e.data[0]&&i.data[1]===e.data[1]&&i.data[2]===e.data[2]&&i.data[3]===e.data[3]}()),a)},function(t,e){t.exports=function(t,e,i,n){return Math.atan2(n-e,i-t)}},function(t,e){t.exports=function(t,e){return Math.atan2(e.y-t.y,e.x-t.x)}},function(t,e){t.exports=function(t){return 0<=(t%=2*Math.PI)?t:t+2*Math.PI}},function(t,e){t.exports=function(t,e){var i=t.x-e.x,n=t.y-e.y;return Math.sqrt(i*i+n*n)}},function(t,e){t.exports=function(t,e,i,n){var s=t-i,r=e-n;return s*s+r*r}},function(t,e){t.exports=function(t,e,i){return void 0===i&&(i=1e-4),e-ir[0]&&(e=1),r[8]>r[3*e+e]&&(e=2),i=a[e],n=a[i],s=Math.sqrt(r[3*e+e]-r[3*i+i]-r[3*n+n]+1),h[e]=.5*s,s=.5/s,h[i]=(r[3*i+e]+r[3*e+i])*s,h[n]=(r[3*n+e]+r[3*e+n])*s,this._x=h[0],this._y=h[1],this._z=h[2],this._w=(r[3*n+i]-r[3*i+n])*s),this.onChangeCallback(this),this}});t.exports=f},function(t,e,a){var h=a(367),l=a(31),u=a(33),c=a(191);t.exports=function(t){var e=t.config;if((e.customEnvironment||e.canvas)&&e.renderType===u.AUTO)throw new Error("Must set explicit renderType in custom environment");if(!e.customEnvironment&&!e.canvas&&e.renderType!==u.HEADLESS)if(e.renderType===u.CANVAS||e.renderType!==u.CANVAS&&!c.webGL){if(!c.canvas)throw new Error("Cannot create Canvas or WebGL context, aborting.");e.renderType=u.CANVAS}else e.renderType=u.WEBGL;e.antialias||l.disableSmoothing();var i,n,s=t.scale.baseSize,r=s.width,o=s.height;e.canvas?(t.canvas=e.canvas,t.canvas.width=r,t.canvas.height=o):t.canvas=l.create(t,r,o,e.renderType),e.canvasStyle&&(t.canvas.style=e.canvasStyle),e.antialias||h.setCrisp(t.canvas),e.renderType!==u.HEADLESS&&(i=a(368),n=a(371),e.renderType===u.WEBGL?t.renderer=new n(t):(t.renderer=new i(t),t.context=t.renderer.gameContext))}},function(t,e){t.exports={setCrisp:function(e){return["optimizeSpeed","-moz-crisp-edges","-o-crisp-edges","-webkit-optimize-contrast","optimize-contrast","crisp-edges","pixelated"].forEach(function(t){e.style["image-rendering"]=t}),e.style.msInterpolationMode="nearest-neighbor",e},setBicubic:function(t){return t.style["image-rendering"]="auto",t.style.msInterpolationMode="bicubic",t}}},function(t,e,i){var d=i(37),u=i(369),n=i(0),s=i(33),r=i(9),f=i(91),o=i(370),a=i(104),h=i(106),l=i(25),c=new n({Extends:r,initialize:function(t){r.call(this);var e=t.config;this.config={clearBeforeRender:e.clearBeforeRender,backgroundColor:e.backgroundColor,antialias:e.antialias,roundPixels:e.roundPixels},this.game=t,this.type=s.CANVAS,this.drawCount=0,this.width=0,this.height=0,this.gameCanvas=t.canvas;var i={alpha:t.config.transparent,desynchronized:t.config.desynchronized};this.gameContext=e.context?e.context:this.gameCanvas.getContext("2d",i),this.currentContext=this.gameContext,this.antialias=t.config.antialias,this.blendModes=o(),this.snapshotState={x:0,y:0,width:1,height:1,getPixel:!1,callback:null,type:"image/png",encoder:.92},this._tempMatrix1=new l,this._tempMatrix2=new l,this._tempMatrix3=new l,this.isBooted=!1,this.init()},init:function(){this.game.textures.once(h.READY,this.boot,this)},boot:function(){var t=this.game,e=t.scale.baseSize;this.width=e.width,this.height=e.height,this.isBooted=!0,t.scale.on(a.RESIZE,this.onResize,this),this.resize(e.width,e.height)},onResize:function(t,e){e.width===this.width&&e.height===this.height||this.resize(e.width,e.height)},resize:function(t,e){this.width=t,this.height=e,this.emit(f.RESIZE,t,e)},resetTransform:function(){this.currentContext.setTransform(1,0,0,1,0,0)},setBlendMode:function(t){return this.currentContext.globalCompositeOperation=t,this},setContext:function(t){return this.currentContext=t||this.gameContext,this},setAlpha:function(t){return this.currentContext.globalAlpha=t,this},preRender:function(){var t=this.gameContext,e=this.config,i=this.width,n=this.height;t.globalAlpha=1,t.globalCompositeOperation="source-over",t.setTransform(1,0,0,1,0,0),e.clearBeforeRender&&(t.clearRect(0,0,i,n),e.transparent||(t.fillStyle=e.backgroundColor.rgba,t.fillRect(0,0,i,n))),t.save(),this.drawCount=0,this.emit(f.PRE_RENDER)},render:function(t,e,i){var n=e.length;this.emit(f.RENDER,t,i);var s=i.x,r=i.y,o=i.width,a=i.height,h=i.renderToTexture?i.context:t.sys.context;h.save(),this.game.scene.customViewports&&(h.beginPath(),h.rect(s,r,o,a),h.clip()),this.currentContext=h;var l=i.mask;l&&l.preRenderCanvas(this,null,i._maskCamera),i.transparent||(h.fillStyle=i.backgroundColor.rgba,h.fillRect(s,r,o,a)),h.globalAlpha=i.alpha,h.globalCompositeOperation="source-over",this.drawCount+=n,i.renderToTexture&&i.emit(d.PRE_RENDER,i),i.matrix.copyToContext(h);for(var u=0;ue.height?(h.viewport(0,0,t.width,t.height),this.setTargetUVs(t,e)):(o=e.height-t.height,h.viewport(0,o,t.width,t.height)),h.bindFramebuffer(h.FRAMEBUFFER,e.framebuffer),h.framebufferTexture2D(h.FRAMEBUFFER,h.COLOR_ATTACHMENT0,h.TEXTURE_2D,e.texture,0),n&&(s?h.clearColor(0,0,0,0):h.clearColor(0,0,0,1),h.clear(h.COLOR_BUFFER_BIT)),r&&(a=this.renderer.currentBlendMode,this.renderer.setBlendMode(l.ERASE)),h.bufferData(h.ARRAY_BUFFER,this.vertexData,h.STATIC_DRAW),h.drawArrays(h.TRIANGLES,0,6),r&&this.renderer.setBlendMode(a),h.bindFramebuffer(h.FRAMEBUFFER,null),h.bindTexture(h.TEXTURE_2D,null),this.resetUVs()},copyFrameRect:function(t,e,i,n,s,r,o,a){void 0===o&&(o=!0),void 0===a&&(a=!0);var h=this.gl;h.bindFramebuffer(h.FRAMEBUFFER,t.framebuffer),h.framebufferTexture2D(h.FRAMEBUFFER,h.COLOR_ATTACHMENT0,h.TEXTURE_2D,t.texture,0),o&&(a?h.clearColor(0,0,0,0):h.clearColor(0,0,0,1),h.clear(h.COLOR_BUFFER_BIT)),h.activeTexture(h.TEXTURE0),h.bindTexture(h.TEXTURE_2D,e.texture),h.copyTexSubImage2D(h.TEXTURE_2D,0,0,0,i,n,s,r),h.bindFramebuffer(h.FRAMEBUFFER,null),h.bindTexture(h.TEXTURE_2D,null)},copyToGame:function(t){var e=this.gl;this.setShader(this.copyShader),this.set1i("uMainSampler",0),this.set1f("uBrightness",1),this.renderer.popFramebuffer(),e.activeTexture(e.TEXTURE0),e.bindTexture(e.TEXTURE_2D,t.texture),e.bufferData(e.ARRAY_BUFFER,this.vertexData,e.STATIC_DRAW),e.drawArrays(e.TRIANGLES,0,6),this.renderer.resetTextures()},drawFrame:function(t,e,i,n){void 0===i&&(i=!0),void 0===n&&(n=this.colorMatrix);var s=this.gl;this.setShader(this.colorMatrixShader),this.set1i("uMainSampler",0),this.set1fv("uColorMatrix",n.getData()),this.set1f("uAlpha",n.alpha),s.activeTexture(s.TEXTURE0),s.bindTexture(s.TEXTURE_2D,t.texture),e?(s.viewport(0,0,e.width,e.height),s.bindFramebuffer(s.FRAMEBUFFER,e.framebuffer),s.framebufferTexture2D(s.FRAMEBUFFER,s.COLOR_ATTACHMENT0,s.TEXTURE_2D,e.texture,0)):s.viewport(0,0,t.width,t.height),i?s.clearColor(0,0,0,0):s.clearColor(0,0,0,1),s.clear(s.COLOR_BUFFER_BIT),s.bufferData(s.ARRAY_BUFFER,this.vertexData,s.STATIC_DRAW),s.drawArrays(s.TRIANGLES,0,6),s.bindFramebuffer(s.FRAMEBUFFER,null),s.bindTexture(s.TEXTURE_2D,null)},blendFrames:function(t,e,i,n,s,r){void 0===n&&(n=1),void 0===s&&(s=!0),void 0===r&&(r=this.linearShader);var o=this.gl;this.setShader(r),this.set1i("uMainSampler1",0),this.set1i("uMainSampler2",1),this.set1f("uStrength",n),o.activeTexture(o.TEXTURE0),o.bindTexture(o.TEXTURE_2D,t.texture),o.activeTexture(o.TEXTURE1),o.bindTexture(o.TEXTURE_2D,e.texture),i?(o.bindFramebuffer(o.FRAMEBUFFER,i.framebuffer),o.framebufferTexture2D(o.FRAMEBUFFER,o.COLOR_ATTACHMENT0,o.TEXTURE_2D,i.texture,0),o.viewport(0,0,i.width,i.height)):o.viewport(0,0,t.width,t.height),s?o.clearColor(0,0,0,0):o.clearColor(0,0,0,1),o.clear(o.COLOR_BUFFER_BIT),o.bufferData(o.ARRAY_BUFFER,this.vertexData,o.STATIC_DRAW),o.drawArrays(o.TRIANGLES,0,6),o.bindFramebuffer(o.FRAMEBUFFER,null),o.bindTexture(o.TEXTURE_2D,null)},blendFramesAdditive:function(t,e,i,n,s){this.blendFrames(t,e,i,n,s,this.addShader)},clearFrame:function(t,e){void 0===e&&(e=!0);var i=this.gl;i.viewport(0,0,t.width,t.height),i.bindFramebuffer(i.FRAMEBUFFER,t.framebuffer),e?i.clearColor(0,0,0,0):i.clearColor(0,0,0,1),i.clear(i.COLOR_BUFFER_BIT);var n=this.renderer.currentFramebuffer;i.bindFramebuffer(i.FRAMEBUFFER,n)},setUVs:function(t,e,i,n,s,r,o,a){var h=this.vertexViewF32;h[2]=t,h[3]=e,h[6]=i,h[7]=n,h[10]=s,h[11]=r,h[14]=t,h[15]=e,h[18]=s,h[19]=r,h[22]=o,h[23]=a},setTargetUVs:function(t,e){var i=.5<(i=e.height/t.height)?.5-(i-.5):.5-i+.5;this.setUVs(0,i,0,1+i,1,1+i,1,i)},flipX:function(){this.setUVs(1,0,1,1,0,1,0,0)},flipY:function(){this.setUVs(0,1,0,0,1,0,1,1)},resetUVs:function(){this.setUVs(0,0,0,1,1,1,1,0)}});t.exports=f},function(t,e){t.exports=["#define SHADER_NAME PHASER_QUAD_VS","","precision mediump float;","","attribute vec2 inPosition;","attribute vec2 inTexCoord;","","varying vec2 outFragCoord;","varying vec2 outTexCoord;","","void main ()","{"," outFragCoord = inPosition.xy * 0.5 + 0.5;"," outTexCoord = inTexCoord;",""," gl_Position = vec4(inPosition, 0, 1);","}",""].join("\n")},function(t,e,i){var _=i(31),C=i(38),M=i(2);t.exports=function(t,e){var i=t.getContext("experimental-webgl"),n=M(e,"callback"),s=M(e,"type","image/png"),r=M(e,"encoder",.92),o=M(e,"x",0),a=M(e,"y",0),h=M(e,"getPixel",!1),l=M(e,"isFramebuffer",!1),u=l?M(e,"bufferWidth",1):i.drawingBufferWidth,c=l?M(e,"bufferHeight",1):i.drawingBufferHeight;if(h){var d=new Uint8Array(4),f=l?a:c-a;i.readPixels(o,f,1,1,i.RGBA,i.UNSIGNED_BYTE,d),n.call(null,new C(d[0],d[1],d[2],d[3]/255))}else{var p=M(e,"width",u),g=M(e,"height",c),v=new Uint8Array(p*g*4);i.readPixels(o,c-a-g,p,g,i.RGBA,i.UNSIGNED_BYTE,v);for(var m=_.createWebGL(this,p,g),y=m.getContext("2d"),x=y.getImageData(0,0,p,g),T=x.data,w=0;wthis._min&&(r=n[i],r=Math.min(r,this._min)),n[i]=r,this.deltaIndex++,this.deltaIndex>s&&(this.deltaIndex=0);for(var a=o=0;athis.nextFpsUpdate&&(this.actualFps=.25*this.framesThisSecond+.75*this.actualFps,this.nextFpsUpdate=t+1e3,this.framesThisSecond=0),this.framesThisSecond++;var h=o/this._target;this.callback(t,o,h),this.lastTime=t,this.frame++},tick:function(){this.step()},sleep:function(){this.running&&(this.raf.stop(),this.running=!1)},wake:function(t){this.running||(t&&(this.startTime+=-this.lastTime+(this.lastTime+window.performance.now())),this.raf.start(this.step.bind(this),this.useRAF),this.running=!0,this.step())},getDuration:function(){return Math.round(this.lastTime-this.startTime)/1e3},getDurationMS:function(){return Math.round(this.lastTime-this.startTime)},stop:function(){return this.running=!1,this.started=!1,this.raf.stop(),this},destroy:function(){this.stop(),this.callback=r,this.raf=null,this.game=null}});t.exports=a},function(t,e,i){var n=i(0),s=i(1),r=new n({initialize:function(){this.isRunning=!1,this.callback=s,this.tick=0,this.isSetTimeOut=!1,this.timeOutID=null,this.lastTime=0,this.target=0;var n=this;this.step=function t(){var e=window.performance.now();n.lastTime=n.tick,n.tick=e,n.callback(e),n.timeOutID=window.requestAnimationFrame(t)},this.stepTimeout=function t(){var e=Date.now(),i=Math.min(Math.max(2*n.target+n.tick-e,0),n.target);n.lastTime=n.tick,n.tick=e,n.callback(e),n.timeOutID=window.setTimeout(t,i)}},start:function(t,e,i){this.isRunning||(this.callback=t,this.isSetTimeOut=e,this.target=i,this.isRunning=!0,this.timeOutID=e?window.setTimeout(this.stepTimeout,0):window.requestAnimationFrame(this.step))},stop:function(){this.isRunning=!1,this.isSetTimeOut?clearTimeout(this.timeOutID):window.cancelAnimationFrame(this.timeOutID)},destroy:function(){this.stop(),this.callback=s}});t.exports=r},function(t,e,i){var n=i(22);t.exports=function(t){var e,i=t.events;void 0!==document.hidden?e="visibilitychange":["webkit","moz","ms"].forEach(function(t){void 0!==document[t+"Hidden"]&&(document.hidden=function(){return document[t+"Hidden"]},e=t+"visibilitychange")});e&&document.addEventListener(e,function(t){document.hidden||"pause"===t.type?i.emit(n.HIDDEN):i.emit(n.VISIBLE)},!1),window.onblur=function(){i.emit(n.BLUR)},window.onfocus=function(){i.emit(n.FOCUS)},window.focus&&t.config.autoFocus&&window.focus()}},function(t,e,i){var m=i(389),y=i(31),x=i(6);t.exports=function(t){var e=x(t,"data",[]),i=x(t,"canvas",null),n=x(t,"palette",m),s=x(t,"pixelWidth",1),r=x(t,"pixelHeight",s),o=x(t,"resizeCanvas",!0),a=x(t,"clearCanvas",!0),h=x(t,"preRender",null),l=x(t,"postRender",null),u=Math.floor(Math.abs(e[0].length*s)),c=Math.floor(Math.abs(e.length*r));i||(i=y.create2D(this,u,c),a=o=!1),o&&(i.width=u,i.height=c);var d=i.getContext("2d");a&&d.clearRect(0,0,u,c),h&&h(i,d);for(var f=0;fi.length-2?i.length-1:s+1],l=i[s>i.length-3?i.length-1:s+2];return e.set(u(r,o.x,a.x,h.x,l.x),u(r,o.y,a.y,h.y,l.y))},toJSON:function(){for(var t=[],e=0;ethis.resizeInterval)&&(this.getParentBounds()&&this.refresh(),this.dirty=!1,this._lastCheck=0))},stopListeners:function(){var e=this.listeners;window.removeEventListener("orientationchange",e.orientationChange,!1),window.removeEventListener("resize",e.windowResize,!1);["webkit","moz",""].forEach(function(t){document.removeEventListener(t+"fullscreenchange",e.fullScreenChange,!1),document.removeEventListener(t+"fullscreenerror",e.fullScreenError,!1)}),document.removeEventListener("MSFullscreenChange",e.fullScreenChange,!1),document.removeEventListener("MSFullscreenError",e.fullScreenError,!1)},destroy:function(){this.removeAllListeners(),this.stopListeners(),this.game=null,this.canvas=null,this.canvasBounds=null,this.parent=null,this.fullscreenTarget=null,this.parentSize.destroy(),this.gameSize.destroy(),this.baseSize.destroy(),this.displaySize.destroy()},isFullscreen:{get:function(){return this.fullscreen.active}},width:{get:function(){return this.gameSize.width}},height:{get:function(){return this.gameSize.height}},isPortrait:{get:function(){return this.orientation===u.ORIENTATION.PORTRAIT}},isLandscape:{get:function(){return this.orientation===u.ORIENTATION.LANDSCAPE}},isGamePortrait:{get:function(){return this.height>this.width}},isGameLandscape:{get:function(){return this.width>this.height}}});t.exports=v},function(t,e,i){var n=i(18),s=i(0),r=i(76),o=i(3),a=new s({initialize:function(t,e,i,n){void 0===t&&(t=0),void 0===e&&(e=t),void 0===i&&(i=0),void 0===n&&(n=null),this._width=t,this._height=e,this._parent=n,this.aspectMode=i,this.aspectRatio=0===e?1:t/e,this.minWidth=0,this.minHeight=0,this.maxWidth=Number.MAX_VALUE,this.maxHeight=Number.MAX_VALUE,this.snapTo=new o},setAspectMode:function(t){return void 0===t&&(t=0),this.aspectMode=t,this.setSize(this._width,this._height)},setSnap:function(t,e){return void 0===t&&(t=0),void 0===e&&(e=t),this.snapTo.set(t,e),this.setSize(this._width,this._height)},setParent:function(t){return this._parent=t,this.setSize(this._width,this._height)},setMin:function(t,e){return void 0===t&&(t=0),void 0===e&&(e=t),this.minWidth=n(t,0,this.maxWidth),this.minHeight=n(e,0,this.maxHeight),this.setSize(this._width,this._height)},setMax:function(t,e){return void 0===t&&(t=Number.MAX_VALUE),void 0===e&&(e=t),this.maxWidth=n(t,this.minWidth,Number.MAX_VALUE),this.maxHeight=n(e,this.minHeight,Number.MAX_VALUE),this.setSize(this._width,this._height)},setSize:function(t,e){switch(void 0===t&&(t=0),void 0===e&&(e=t),this.aspectMode){case a.NONE:this._width=this.getNewWidth(r(t,this.snapTo.x)),this._height=this.getNewHeight(r(e,this.snapTo.y)),this.aspectRatio=0===this._height?1:this._width/this._height;break;case a.WIDTH_CONTROLS_HEIGHT:this._width=this.getNewWidth(r(t,this.snapTo.x)),this._height=this.getNewHeight(this._width*(1/this.aspectRatio),!1);break;case a.HEIGHT_CONTROLS_WIDTH:this._height=this.getNewHeight(r(e,this.snapTo.y)),this._width=this.getNewWidth(this._height*this.aspectRatio,!1);break;case a.FIT:this.constrain(t,e,!0);break;case a.ENVELOP:this.constrain(t,e,!1)}return this},setAspectRatio:function(t){return this.aspectRatio=t,this.setSize(this._width,this._height)},resize:function(t,e){return this._width=this.getNewWidth(r(t,this.snapTo.x)),this._height=this.getNewHeight(r(e,this.snapTo.y)),this.aspectRatio=0===this._height?1:this._width/this._height,this},getNewWidth:function(t,e){return void 0===e&&(e=!0),t=n(t,this.minWidth,this.maxWidth),e&&this._parent&&t>this._parent.width&&(t=Math.max(this.minWidth,this._parent.width)),t},getNewHeight:function(t,e){return void 0===e&&(e=!0),t=n(t,this.minHeight,this.maxHeight),e&&this._parent&&t>this._parent.height&&(t=Math.max(this.minHeight,this._parent.height)),t},constrain:function(t,e,i){void 0===t&&(t=0),void 0===e&&(e=t),void 0===i&&(i=!0),t=this.getNewWidth(t),e=this.getNewHeight(e);var n=this.snapTo,s=0===e?1:t/e;return i&&this.aspectRatio>s||!i&&this.aspectRatios)&&(t=(e=r(e,n.y))*this.aspectRatio,0r.START&&n.settings.status<=r.RUNNING&&n.step(t,e)}},render:function(t){for(var e=0;e=r.LOADING&&i.settings.status=r.x&&t=r.y&&e=r.x&&t=r.y&&e=i-this.manager.loopEndOffset?(this.audio.currentTime=e+Math.max(0,n-i),n=this.audio.currentTime):n>4,l[a++]=(15&i)<<4|n>>2,l[a++]=(3&n)<<6|63&s;return h}},function(t,e,i){var n=i(146),s=i(0),r=i(70),o=new s({Extends:n,initialize:function(t,e,i){if(void 0===i&&(i={}),this.audioBuffer=t.game.cache.audio.get(e),!this.audioBuffer)throw new Error('Audio key "'+e+'" missing from 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y.FILL_STYLE:d=o[m+1],u=o[m+2],p=(16711680&d)>>>16,g=(65280&d)>>>8,v=255&d,h.fillStyle="rgba("+p+","+g+","+v+","+u+")",m+=2;break;case y.BEGIN_PATH:h.beginPath();break;case y.CLOSE_PATH:h.closePath();break;case y.FILL_PATH:r||h.fill();break;case y.STROKE_PATH:r||h.stroke();break;case y.FILL_RECT:r?h.rect(o[m+1],o[m+2],o[m+3],o[m+4]):h.fillRect(o[m+1],o[m+2],o[m+3],o[m+4]),m+=4;break;case y.FILL_TRIANGLE:h.beginPath(),h.moveTo(o[m+1],o[m+2]),h.lineTo(o[m+3],o[m+4]),h.lineTo(o[m+5],o[m+6]),h.closePath(),r||h.fill(),m+=6;break;case y.STROKE_TRIANGLE:h.beginPath(),h.moveTo(o[m+1],o[m+2]),h.lineTo(o[m+3],o[m+4]),h.lineTo(o[m+5],o[m+6]),h.closePath(),r||h.stroke(),m+=6;break;case y.LINE_TO:h.lineTo(o[m+1],o[m+2]),m+=2;break;case y.MOVE_TO:h.moveTo(o[m+1],o[m+2]),m+=2;break;case y.LINE_FX_TO:h.lineTo(o[m+1],o[m+2]),m+=5;break;case y.MOVE_FX_TO:h.moveTo(o[m+1],o[m+2]),m+=5;break;case y.SAVE:h.save();break;case y.RESTORE:h.restore();break;case 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t[e]=[]},y._bucketAddBody=function(t,e,i){for(var n=0;nl._pairMaxIdleLife&&a.push(h);for(h=0;hu.friction*u.frictionStatic*O*i&&(D=M,L=U.clamp(u.friction*R*i,-D,D));var F,k,I=X.cross(w,p),B=X.cross(b,p),N=m/(d.inverseMass+f.inverseMass+d.inverseInertia*I*I+f.inverseInertia*B*B);P*=N,L*=N,_<0&&_*_>Y._restingThresh*i?x.normalImpulse=0:(F=x.normalImpulse,x.normalImpulse=Math.min(x.normalImpulse+P,0),P=x.normalImpulse-F),C*C>Y._restingThreshTangent*i?x.tangentImpulse=0:(k=x.tangentImpulse,x.tangentImpulse=U.clamp(x.tangentImpulse+L,-D,D),L=x.tangentImpulse-k),n.x=p.x*P+g.x*L,n.y=p.y*P+g.y*L,d.isStatic||d.isSleeping||(d.positionPrev.x+=n.x*d.inverseMass,d.positionPrev.y+=n.y*d.inverseMass,d.anglePrev+=X.cross(w,n)*d.inverseInertia),f.isStatic||f.isSleeping||(f.positionPrev.x-=n.x*f.inverseMass,f.positionPrev.y-=n.y*f.inverseMass,f.anglePrev-=X.cross(b,n)*f.inverseInertia)}}}}},function(t,e){var i=function(){return this}();try{i=i||new Function("return this")()}catch(t){"object"==typeof 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0===t&&(t=1),e=this.camera,0this.maxSpeedY&&(this._speedY=this.maxSpeedY)):this.down&&this.down.isDown&&(this._speedY-=this.accelY,this._speedY<-this.maxSpeedY&&(this._speedY=-this.maxSpeedY)),this.left&&this.left.isDown?(this._speedX+=this.accelX,this._speedX>this.maxSpeedX&&(this._speedX=this.maxSpeedX)):this.right&&this.right.isDown&&(this._speedX-=this.accelX,this._speedX<-this.maxSpeedX&&(this._speedX=-this.maxSpeedX)),this.zoomIn&&this.zoomIn.isDown?this._zoom=-this.zoomSpeed:this.zoomOut&&this.zoomOut.isDown?this._zoom=this.zoomSpeed:this._zoom=0,0!==this._speedX&&(e.scrollX-=this._speedX*t|0),0!==this._speedY&&(e.scrollY-=this._speedY*t|0),0!==this._zoom&&(e.zoom+=this._zoom,e.zoomthis.maxZoom&&(e.zoom=this.maxZoom)))},destroy:function(){this.camera=null,this.left=null,this.right=null,this.up=null,this.down=null,this.zoomIn=null,this.zoomOut=null}});t.exports=r},function(t,e,i){t.exports={Camera:i(326),BaseCamera:i(133),CameraManager:i(799),Effects:i(333),Events:i(37)}},function(t,e){t.exports="cameradestroy"},function(t,e){t.exports="camerafadeincomplete"},function(t,e){t.exports="camerafadeinstart"},function(t,e){t.exports="camerafadeoutcomplete"},function(t,e){t.exports="camerafadeoutstart"},function(t,e){t.exports="cameraflashcomplete"},function(t,e){t.exports="cameraflashstart"},function(t,e){t.exports="followupdate"},function(t,e){t.exports="camerapancomplete"},function(t,e){t.exports="camerapanstart"},function(t,e){t.exports="postrender"},function(t,e){t.exports="prerender"},function(t,e){t.exports="camerarotatecomplete"},function(t,e){t.exports="camerarotatestart"},function(t,e){t.exports="camerashakecomplete"},function(t,e){t.exports="camerashakestart"},function(t,e){t.exports="camerazoomcomplete"},function(t,e){t.exports="camerazoomstart"},function(t,e,i){var n=i(18),s=i(0),l=i(37),r=new s({initialize:function(t){this.camera=t,this.isRunning=!1,this.isComplete=!1,this.direction=!0,this.duration=0,this.red=0,this.green=0,this.blue=0,this.alpha=0,this.progress=0,this._elapsed=0,this._onUpdate,this._onUpdateScope},start:function(t,e,i,n,s,r,o,a){if(void 0===t&&(t=!0),void 0===e&&(e=1e3),void 0===i&&(i=0),void 0===n&&(n=0),void 0===s&&(s=0),void 0===r&&(r=!1),void 0===o&&(o=null),void 0===a&&(a=this.camera.scene),!r&&this.isRunning)return this.camera;this.isRunning=!0,this.isComplete=!1,this.duration=e,this.direction=t,this.progress=0,this.red=i,this.green=n,this.blue=s,this.alpha=t?Number.MIN_VALUE:1,this._elapsed=0,this._onUpdate=o,this._onUpdateScope=a;var h=t?l.FADE_OUT_START:l.FADE_IN_START;return this.camera.emit(h,this.camera,this,e,i,n,s),this.camera},update:function(t,e){this.isRunning&&(this._elapsed+=e,this.progress=n(this._elapsed/this.duration,0,1),this._onUpdate&&this._onUpdate.call(this._onUpdateScope,this.camera,this.progress),this._elapsedthis.source?Math.abs(this.destination-this.source):Math.abs(this.destination+h)-this.source)<(u=this.source>this.destination?Math.abs(this.source-this.destination):Math.abs(this.source+h)-this.destination)?this.clockwise=!0:uMath.PI&&(t-=n.PI2),Math.abs(((t+n.TAU)%n.PI2-n.PI2)%n.PI2)}},function(t,e,i){var n=i(137);t.exports=function(){return n(-Math.PI,Math.PI)}},function(t,e,i){var n=i(137);t.exports=function(){return n(-180,180)}},function(t,e,i){var n=i(351);t.exports=function(t){return n(t+Math.PI)}},function(t,e,i){var n=i(14);t.exports=function(t,e,i){return void 0===i&&(i=.05),t===e||(Math.abs(e-t)<=i||Math.abs(e-t)>=n.PI2-i?t=e:(Math.abs(e-t)>Math.PI&&(e>>0,i=(e*=i)>>>0,i+=4294967296*(e-=i);return 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0.5);","}",""].join("\n")},function(t,e,i){t.exports={GenerateTexture:i(388),Palettes:i(889)}},function(t,e,i){t.exports={ARNE16:i(389),C64:i(890),CGA:i(891),JMP:i(892),MSX:i(893)}},function(t,e){t.exports={0:"#000",1:"#fff",2:"#8b4131",3:"#7bbdc5",4:"#8b41ac",5:"#6aac41",6:"#3931a4",7:"#d5de73",8:"#945a20",9:"#5a4100",A:"#bd736a",B:"#525252",C:"#838383",D:"#acee8b",E:"#7b73de",F:"#acacac"}},function(t,e){t.exports={0:"#000",1:"#2234d1",2:"#0c7e45",3:"#44aacc",4:"#8a3622",5:"#5c2e78",6:"#aa5c3d",7:"#b5b5b5",8:"#5e606e",9:"#4c81fb",A:"#6cd947",B:"#7be2f9",C:"#eb8a60",D:"#e23d69",E:"#ffd93f",F:"#fff"}},function(t,e){t.exports={0:"#000",1:"#191028",2:"#46af45",3:"#a1d685",4:"#453e78",5:"#7664fe",6:"#833129",7:"#9ec2e8",8:"#dc534b",9:"#e18d79",A:"#d6b97b",B:"#e9d8a1",C:"#216c4b",D:"#d365c8",E:"#afaab9",F:"#f5f4eb"}},function(t,e){t.exports={0:"#000",1:"#191028",2:"#46af45",3:"#a1d685",4:"#453e78",5:"#7664fe",6:"#833129",7:"#9ec2e8",8:"#dc534b",9:"#e18d79",A:"#d6b97b",B:"#e9d8a1",C:"#216c4b",D:"#d365c8",E:"#afaab9",F:"#fff"}},function(t,e,i){t.exports={Path:i(895),MoveTo:i(393),CubicBezier:i(390),Curve:i(94),Ellipse:i(391),Line:i(392),QuadraticBezier:i(394),Spline:i(395)}},function(t,e,i){var 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r=n[s]-i,o=this.curves[s],a=o.getLength(),h=0===a?0:1-r/a;return o.getPointAt(h,e)}s++}return null},getPoints:function(t){void 0===t&&(t=12);for(var e,i=[],n=0;n=i){var r=n[s]-i,o=this.curves[s],a=o.getLength(),h=0===a?0:1-r/a;return o.getTangentAt(h,e)}s++}return null},lineTo:function(t,e){t instanceof d?this._tmpVec2B.copy(t):this._tmpVec2B.set(t,e);var i=this.getEndPoint(this._tmpVec2A);return this.add(new r([i.x,i.y,this._tmpVec2B.x,this._tmpVec2B.y]))},splineTo:function(t){return t.unshift(this.getEndPoint()),this.add(new c(t))},moveTo:function(t,e){return t instanceof d?this.add(new o(t.x,t.y)):this.add(new o(t,e))},toJSON:function(){for(var t=[],e=0;e>16&255,g:t>>8&255,b:255&t,a:255};return 16777215>>24),e}},function(t,e,i){var h=i(38),l=i(399);t.exports=function(t,e,i){var n,s,r=i,o=i,a=i;return 0!==e&&(r=l(s=2*i-(n=i<.5?i*(1+e):i+e-i*e),n,t+1/3),o=l(s,n,t),a=l(s,n,t-1/3)),(new h).setGLTo(r,o,a,1)}},function(t,e,i){var s=i(188);t.exports=function(t,e){void 0===t&&(t=1),void 0===e&&(e=1);for(var i=[],n=0;n<=359;n++)i.push(s(n/359,t,e));return i}},function(t,e,i){function o(t,e,i,n,s,r,o,a){void 0===o&&(o=100),void 0===a&&(a=0);var h=a/o;return{r:l(t,n,h),g:l(e,s,h),b:l(i,r,h)}}var l=i(135);t.exports={RGBWithRGB:o,ColorWithRGB:function(t,e,i,n,s,r){return void 0===s&&(s=100),void 0===r&&(r=0),o(t.r,t.g,t.b,e,i,n,s,r)},ColorWithColor:function(t,e,i,n){return void 0===i&&(i=100),void 0===n&&(n=0),o(t.r,t.g,t.b,e.r,e.g,e.b,i,n)}}},function(t,e,i){var n=i(195),s=i(38);t.exports=function(t,e){return void 0===t&&(t=0),void 0===e&&(e=255),new s(n(t,e),n(t,e),n(t,e))}},function(t,e,i){var r=i(398);t.exports=function(t,e,i,n,s){return void 0===n&&(n=255),void 0===s&&(s="#"),"#"===s?"#"+((1<<24)+(t<<16)+(e<<8)+i).toString(16).slice(1,7):"0x"+r(n)+r(t)+r(e)+r(i)}},function(t,e,i){t.exports={BitmapMask:i(310),GeometryMask:i(311)}},function(t,e,i){var n={AddToDOM:i(142),DOMContentLoaded:i(400),GetInnerHeight:i(401),GetScreenOrientation:i(402),GetTarget:i(407),ParseXML:i(408),RemoveFromDOM:i(202),RequestAnimationFrame:i(386)};t.exports=n},function(t,e,i){t.exports={EventEmitter:i(919)}},function(t,e,i){var n=i(0),s=i(9),r=i(24),o=new n({Extends:s,initialize:function(){s.call(this)},shutdown:function(){this.removeAllListeners()},destroy:function(){this.removeAllListeners()}});r.register("EventEmitter",o,"events"),t.exports=o},function(t,e,i){var n=i(142),s=i(321),r=i(325),o=i(31),a=i(0),h=i(346),l=i(921),u=i(366),c=i(101),d=i(384),f=i(347),p=i(400),g=i(9),v=i(22),m=i(409),y=i(24),x=i(414),T=i(415),w=i(417),b=i(106),E=i(422),S=i(385),A=i(387),_=i(426),C=new a({initialize:function(t){this.config=new h(t),this.renderer=null,this.domContainer=null,this.canvas=null,this.context=null,this.isBooted=!1,this.isRunning=!1,this.events=new g,this.anims=new s(this),this.textures=new E(this),this.cache=new r(this),this.registry=new 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n%3==2?s=s.substring(0,s.length-1)+"=":n%3==1&&(s=s.substring(0,s.length-2)+"=="),s}},function(t,e,i){t.exports={Clone:i(77),DeepCopy:i(175),Extend:i(17),GetAdvancedValue:i(13),GetFastValue:i(2),GetMinMaxValue:i(1485),GetValue:i(6),HasAll:i(1486),HasAny:i(455),HasValue:i(126),IsPlainObject:i(7),Merge:i(127),MergeRight:i(1487),Pick:i(571),SetValue:i(478)}},function(t,e,i){var o=i(6),a=i(18);t.exports=function(t,e,i,n,s){void 0===s&&(s=i);var r=o(t,e,s);return a(r,i,n)}},function(t,e){t.exports=function(t,e){for(var i=0;ie.max.x?i=e.min.x-t.max.x:t.max.xe.max.y?n=e.min.y-t.max.y:t.max.y> 8 & 255, e[r] = e[r + 256] = o, n[r] = n[r + 256] = c[o % 12] } } }, { key: "simplex2", value: function (t, e) { var n, r, o = this.perm, i = this.gradP, u = (t + e) * M, f = Math.floor(t + u), a = Math.floor(e + u), c = (f + a) * k, s = t - f + c, l = e - a + c; r = l < s ? (n = 1, 0) : (n = 0, 1); var h = s - n + k, d = l - r + k, p = s - 1 + 2 * k, y = l - 1 + 2 * k, v = i[(f &= 255) + o[a &= 255]], w = i[f + n + o[a + r]], b = i[f + 1 + o[a + 1]], g = .5 - s * s - l * l, m = .5 - h * h - d * d, P = .5 - p * p - y * y; return 70 * ((g < 0 ? 0 : (g *= g) * g * v.dot2(s, l)) + (m < 0 ? 0 : (m *= m) * m * w.dot2(h, d)) + (P < 0 ? 0 : (P *= P) * P * b.dot2(p, y))) } }, { key: "simplex3", value: function (t, e, n) { var r, o, i, u, f, a, c = this.perm, s = this.gradP, l = (t + e + n) * (1 / 3), h = Math.floor(t + l), d = Math.floor(e + l), p = Math.floor(n + l), y = (h + d + p) * B, v = t - h + y, w = e - d + y, b = n - p + y; a = w <= v ? b <= w ? (f = u = r = 1, i = o = 0) : u = b <= v ? (f = i = o = 0, r = 1) : (f = o = r = 0, i = 1) : w < b ? (u = o = r = 0, f = i = 1) : v < b ? (u = i = r = 0, f = o = 1) : (f = u = o = 1, i = r = 0); var g = v - r + B, m = w - o + B, P = b - i + B, M = v - u + 2 * B, k = w - f + 2 * B, x = b - a + 2 * B, O = v - 1 + .5, j = w - 1 + .5, _ = b - 1 + .5, R = s[(h &= 255) + c[(d &= 255) + c[p &= 255]]], S = s[h + r + c[d + o + c[p + i]]], T = s[h + u + c[d + f + c[p + a]]], E = s[h + 1 + c[d + 1 + c[p + 1]]], q = .6 - v * v - w * w - b * b, z = .6 - g * g - m * m - P * P, A = .6 - M * M - k * k - x * x, D = .6 - O * O - j * j - _ * _; return 32 * ((q < 0 ? 0 : (q *= q) * q * R.dot3(v, w, b)) + (z < 0 ? 0 : (z *= z) * z * S.dot3(g, m, P)) + (A < 0 ? 0 : (A *= A) * A * T.dot3(M, k, x)) + (D < 0 ? 0 : (D *= D) * D * E.dot3(O, j, _))) } }, { key: "perlin2", value: function (t, e) { var n = this.perm, r = this.gradP, o = Math.floor(t), i = Math.floor(e); t -= o, e -= i; var u = r[(o &= 255) + n[i &= 255]].dot2(t, e), f = r[o + n[i + 1]].dot2(t, e - 1), a = r[o + 1 + n[i]].dot2(t - 1, e), c = r[o + 1 + n[i + 1]].dot2(t - 1, e - 1), s = g(t); return m(m(u, a, s), m(f, c, s), g(e)) } }, { key: "perlin3", value: function (t, e, n) { var r = this.perm, o = this.gradP, i = Math.floor(t), u = Math.floor(e), f = Math.floor(n); t -= i, e -= u, n -= f; var a = o[(i &= 255) + r[(u &= 255) + r[f &= 255]]].dot3(t, e, n), c = o[i + r[u + r[f + 1]]].dot3(t, e, n - 1), s = o[i + r[u + 1 + r[f]]].dot3(t, e - 1, n), l = o[i + r[u + 1 + r[f + 1]]].dot3(t, e - 1, n - 1), h = o[i + 1 + r[u + r[f]]].dot3(t - 1, e, n), d = o[i + 1 + r[u + r[f + 1]]].dot3(t - 1, e, n - 1), p = o[i + 1 + r[u + 1 + r[f]]].dot3(t - 1, e - 1, n), y = o[i + 1 + r[u + 1 + r[f + 1]]].dot3(t - 1, e - 1, n - 1), v = g(t), w = g(e), b = g(n); return m(m(m(a, h, v), m(c, d, v), b), m(m(s, p, v), m(l, y, v), b), w) } }]), e }(); return function () { !function (t, e) { if ("function" != typeof e && null !== e) throw new TypeError("Super expression must either be null or a function"); t.prototype = Object.create(e && e.prototype, { constructor: { value: t, writable: !0, configurable: !0 } }), e && u(t, e) }(n, Phaser.Plugins.BasePlugin); var e = a(n); function n(t) { return o(this, n), e.call(this, t) } return t(n, [{ key: "start", value: function () { this.game.events.on("destroy", this.destroy, this) } }, { key: "add", value: function (t) { return new l(t) } }]), n }() }); \ No newline at end of file